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2022-05-14 20:06:24 +01:00
{
"en": {
"DAMAGE": "Damage",
"PENETRATION": "Armor penetration",
"ARMOR DAMAGE": "Damage to armor",
"FRAGMENTATION CHANCE": "Fragmentation chance",
"RICOCHET CHANCE": "Ricochet chance",
"ME_class": "Class",
"ME_noarmor": "Unarmored"
},
"cz": {
"DAMAGE": "Poškození",
"PENETRATION": "Průbojnost",
"ARMOR DAMAGE": "Poškození brnění",
"FRAGMENTATION CHANCE": "Šance na fragmentaci",
"RICOCHET CHANCE": "Šance na odraz",
"ME_class": "Třída",
"ME_noarmor": "Neobrněný"
},
"pl": {
"DAMAGE": "Szkoda",
"PENETRATION": "Penetracja pancerza",
"ARMOR DAMAGE": "Uszkodzenie zbroi",
"FRAGMENTATION CHANCE": "Szansa na fragmentację",
"RICOCHET CHANCE": "Szansa na rykoszet",
"ME_class": "Klasa",
"ME_noarmor": "Nieumiejętny"
},
"po": {
"DAMAGE": "Dano",
"PENETRATION": "Penetração de armadura",
"ARMOR DAMAGE": "Danos à armadura",
"FRAGMENTATION CHANCE": "Chance de fragmentação",
"RICOCHET CHANCE": "Chance de ricochete",
"ME_class": "Classe",
"ME_noarmor": "Sem armadura"
},
"ch": {
"DAMAGE": "损坏",
"PENETRATION": "护甲穿透",
"ARMOR DAMAGE": "对盔甲的伤害",
"FRAGMENTATION CHANCE": "碎片机会",
"RICOCHET CHANCE": "跳弹机会",
"ME_class": "类",
"ME_noarmor": "无所作为"
},
"ru": {
"DAMAGE": "Повреждать",
"PENETRATION": "Бронепробиваемость",
"ARMOR DAMAGE": "Повреждение брони",
"FRAGMENTATION CHANCE": "Вероятность фрагментации",
"RICOCHET CHANCE": "Шанс рикошета",
"ME_class": "Класс",
"ME_noarmor": "Без оружия"
},
"es": {
"DAMAGE": "Daño",
"PENETRATION": "Penetración de armadura",
"ARMOR DAMAGE": "Daño a la armadura",
"FRAGMENTATION CHANCE": "Posibilidad de fragmentación",
"RICOCHET CHANCE": "Oportunidad de rebote",
"ME_class": "Clase",
"ME_noarmor": "Sin armadura"
},
"es-mx": {
"DAMAGE": "Daño",
"PENETRATION": "Penetración de armadura",
"ARMOR DAMAGE": "Daño a la armadura",
"FRAGMENTATION CHANCE": "Posibilidad de fragmentación",
"RICOCHET CHANCE": "Oportunidad de rebote",
"ME_class": "Clase",
"ME_noarmor": "Sin armadura"
},
"ge": {
"DAMAGE": "Schaden",
"PENETRATION": "Rüstungsdurchdringung",
"ARMOR DAMAGE": "Beschädigung der Rüstung",
"FRAGMENTATION CHANCE": "Fragmentierung Chance",
"RICOCHET CHANCE": "Querschläger-Chance",
"ME_class": "Klasse",
"ME_noarmor": "Ungepanzert"
},
"sk": {
"DAMAGE": "Poškodenie",
"PENETRATION": "Prienik do brnenia",
"ARMOR DAMAGE": "Poškodenie brnenia",
"FRAGMENTATION CHANCE": "Šanca na fragmentáciu",
"RICOCHET CHANCE": "Šanca na odraz",
"ME_class": "Trieda",
"ME_noarmor": "Neozbrojený"
},
"tu": {
"DAMAGE": "Hasar",
"PENETRATION": "Zırh penetrasyon",
"ARMOR DAMAGE": "Zırhta hasar",
"FRAGMENTATION CHANCE": "Parçalanma şansı",
"RICOCHET CHANCE": "Sekme şansı",
"ME_class": "Sınıf",
"ME_noarmor": "zırhsız"
},
"it": {
"DAMAGE": "Danno",
"PENETRATION": "Penetrazione dell'armatura",
"ARMOR DAMAGE": "Danni all'armatura",
"FRAGMENTATION CHANCE": "Possibilità di frammentazione",
"RICOCHET CHANCE": "Possibilità di rimbalzo",
"ME_class": "Classe",
"ME_noarmor": "Disarmato"
},
"jp": {
"DAMAGE": "ダメージ",
"PENETRATION": "装甲貫通",
"ARMOR DAMAGE": "鎧の損傷",
"FRAGMENTATION CHANCE": "断片化の可能性",
"RICOCHET CHANCE": "跳ね返るチャンス",
"ME_class": "クラス",
"ME_noarmor": "無装甲"
},
"fr": {
"DAMAGE": "Dommage",
"PENETRATION": "Pénétration d'armure",
"ARMOR DAMAGE": "Dommages à l'armure",
"FRAGMENTATION CHANCE": "Chance de fragmentation",
"RICOCHET CHANCE": "Chance de ricochet",
"ME_class": "Classe",
"ME_noarmor": "Sans armure"
},
"hu": {
"DAMAGE": "Kár",
"PENETRATION": "Páncélátütő",
"ARMOR DAMAGE": "A páncél sérülése",
"FRAGMENTATION CHANCE": "Töredezettség esélye",
"RICOCHET CHANCE": "Ricochet esély",
"ME_class": "Osztály",
"ME_noarmor": "Fegyvertelen"
}
}