Bump for 3.5.0

This commit is contained in:
CWX 2023-02-12 22:10:11 +00:00
parent 6428699918
commit 21e81a62d9
742 changed files with 8512 additions and 3023 deletions

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@ -1,10 +1,10 @@
{
"name": "HideoutArchitect",
"version": "1.6.9",
"version": "1.7.0",
"main": "./src/hideoutarchitect.js",
"license": "NCSA Open Source",
"author": "Faupi",
"akiVersion": "3.4.0",
"akiVersion": "3.5.0",
"updated by": "CWX",
"scripts": {
"setup": "npm i",

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@ -10,7 +10,7 @@ using UnityEngine;
namespace HideoutArchitect
{
[BepInPlugin("com.FAUPI.HideoutArchitect", "FAUPI-HideoutArchitect", "1.6.9")]
[BepInPlugin("com.FAUPI.HideoutArchitect", "FAUPI-HideoutArchitect", "1.7.0")]
public class HideoutArchitect : BaseUnityPlugin
{
private void Awake()
@ -73,12 +73,12 @@ namespace HideoutArchitect
{
bool areaActive = area.Status != EAreaStatus.NotSet && area.Template.Enabled == true;
List<ProductionRequirementsClass> targetedRequirements;
List<Requirement> targetedRequirements;
switch (ModConfig.NeededForHideoutDefinition)
{
case ENeededDefinition.NextLevel:
case ENeededDefinition.NextLevelReady:
targetedRequirements = area.NextStage.Requirements.Value as List<ProductionRequirementsClass>;
targetedRequirements = area.NextStage.Requirements.Value as List<Requirement>;
break;
default:
throw new NotImplementedException(Enum.GetName(typeof(ENeededDefinition), ModConfig.NeededForHideoutDefinition));

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@ -1,10 +1,10 @@
{
"name": "HideoutArchitect",
"version": "1.6.9",
"version": "1.7.0",
"main": "./src/hideoutarchitect.js",
"license": "NCSA Open Source",
"author": "Faupi",
"akiVersion": "3.4.0",
"akiVersion": "3.5.0",
"updated by": "CWX",
"scripts": {
"setup": "npm i",

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@ -1,10 +1,10 @@
{
"name": "HideoutArchitect",
"version": "1.6.9",
"version": "1.7.0",
"main": "./src/hideoutarchitect.js",
"license": "NCSA Open Source",
"author": "Faupi",
"akiVersion": "3.4.0",
"akiVersion": "3.5.0",
"updated by": "CWX",
"scripts": {
"setup": "npm i",

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@ -1,14 +1,16 @@
import { HideoutController } from "../controllers/HideoutController";
import { RagfairController } from "../controllers/RagfairController";
import { IEmptyRequestData } from "../models/eft/common/IEmptyRequestData";
import { IGlobals } from "../models/eft/common/IGlobals";
import { ICustomizationItem } from "../models/eft/common/tables/ICustomizationItem";
import { IHandbookBase } from "../models/eft/common/tables/IHandbookBase";
import { IQuest } from "../models/eft/common/tables/IQuest";
import { IGetItemPricesResponse } from "../models/eft/game/IGetItemPricesResponse";
import { IHideoutArea } from "../models/eft/hideout/IHideoutArea";
import { IHideoutProduction } from "../models/eft/hideout/IHideoutProduction";
import { IHideoutScavCase } from "../models/eft/hideout/IHideoutScavCase";
import { IHideoutSettingsBase } from "../models/eft/hideout/IHideoutSettingsBase";
import { IGetBodyResponseData } from "../models/eft/httpResponse/IGetBodyResponseData";
import { ILanguageBase } from "../models/spt/server/ILocaleBase";
import { ISettingsBase } from "../models/spt/server/ISettingsBase";
import { DatabaseServer } from "../servers/DatabaseServer";
import { HttpResponseUtil } from "../utils/HttpResponseUtil";
@ -18,7 +20,9 @@ import { HttpResponseUtil } from "../utils/HttpResponseUtil";
export declare class DataCallbacks {
protected httpResponse: HttpResponseUtil;
protected databaseServer: DatabaseServer;
constructor(httpResponse: HttpResponseUtil, databaseServer: DatabaseServer);
protected ragfairController: RagfairController;
protected hideoutController: HideoutController;
constructor(httpResponse: HttpResponseUtil, databaseServer: DatabaseServer, ragfairController: RagfairController, hideoutController: HideoutController);
/**
* Handles client/settings
* @returns ISettingsBase
@ -54,7 +58,17 @@ export declare class DataCallbacks {
getHideoutAreas(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<IHideoutArea[]>;
gethideoutProduction(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<IHideoutProduction[]>;
getHideoutScavcase(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<IHideoutScavCase[]>;
getLocalesLanguages(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<ILanguageBase[]>;
getLocalesLanguages(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<Record<string, string>>;
getLocalesMenu(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<string>;
getLocalesGlobal(url: string, info: IEmptyRequestData, sessionID: string): string;
/**
* Handle client/hideout/qte/list
*/
getQteList(url: string, info: IEmptyRequestData, sessionID: string): string;
/**
* Handle client/items/prices/
* Called when viewing a traders assorts
* TODO - fully implement this
*/
getItemPrices(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<IGetItemPricesResponse>;
}

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@ -1,6 +1,7 @@
import { DialogueController } from "../controllers/DialogueController";
import { OnUpdate } from "../di/OnUpdate";
import { IEmptyRequestData } from "../models/eft/common/IEmptyRequestData";
import { IChatServer } from "../models/eft/dialog/IChatServer";
import { IFriendRequestData } from "../models/eft/dialog/IFriendRequestData";
import { IGetAllAttachmentsRequestData } from "../models/eft/dialog/IGetAllAttachmentsRequestData";
import { IGetAllAttachmentsResponse } from "../models/eft/dialog/IGetAllAttachmentsResponse";
@ -20,7 +21,7 @@ import { DialogueInfo } from "../models/eft/profile/IAkiProfile";
import { HashUtil } from "../utils/HashUtil";
import { HttpResponseUtil } from "../utils/HttpResponseUtil";
import { TimeUtil } from "../utils/TimeUtil";
export declare class DialogueCallbacks extends OnUpdate {
export declare class DialogueCallbacks implements OnUpdate {
protected hashUtil: HashUtil;
protected timeUtil: TimeUtil;
protected httpResponse: HttpResponseUtil;
@ -35,7 +36,7 @@ export declare class DialogueCallbacks extends OnUpdate {
* Handles client/chatServer/list
* @returns
*/
getChatServerList(url: string, info: IGetChatServerListRequestData, sessionID: string): IGetBodyResponseData<any[]>;
getChatServerList(url: string, info: IGetChatServerListRequestData, sessionID: string): IGetBodyResponseData<IChatServer[]>;
getMailDialogList(url: string, info: IGetMailDialogListRequestData, sessionID: string): IGetBodyResponseData<DialogueInfo[]>;
getMailDialogView(url: string, info: IGetMailDialogViewRequestData, sessionID: string): IGetBodyResponseData<IGetMailDialogViewResponseData>;
getMailDialogInfo(url: string, info: IGetMailDialogInfoRequestData, sessionID: string): IGetBodyResponseData<DialogueInfo>;
@ -52,6 +53,6 @@ export declare class DialogueCallbacks extends OnUpdate {
listInbox(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<any[]>;
friendRequest(url: string, request: IFriendRequestData, sessionID: string): INullResponseData;
sendMessage(url: string, request: ISendMessageRequest, sessionID: string): IGetBodyResponseData<number>;
onUpdate(timeSinceLastRun: number): boolean;
onUpdate(timeSinceLastRun: number): Promise<boolean>;
getRoute(): string;
}

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@ -1,8 +1,8 @@
import { HandbookController } from "../controllers/HandbookController";
import { OnLoad } from "../di/OnLoad";
export declare class HandbookCallbacks extends OnLoad {
export declare class HandbookCallbacks implements OnLoad {
protected handbookController: HandbookController;
constructor(handbookController: HandbookController);
onLoad(): void;
onLoad(): Promise<void>;
getRoute(): string;
}

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@ -7,6 +7,7 @@ import { IOffraidHealRequestData } from "../models/eft/health/IOffraidHealReques
import { ISyncHealthRequestData } from "../models/eft/health/ISyncHealthRequestData";
import { IGetBodyResponseData } from "../models/eft/httpResponse/IGetBodyResponseData";
import { IItemEventRouterResponse } from "../models/eft/itemEvent/IItemEventRouterResponse";
import { IWorkoutData } from "../models/eft/health/IWorkoutData";
import { HttpResponseUtil } from "../utils/HttpResponseUtil";
export declare class HealthCallbacks {
protected httpResponse: HttpResponseUtil;
@ -21,6 +22,14 @@ export declare class HealthCallbacks {
* @returns empty response, no data sent back to client
*/
syncHealth(url: string, info: ISyncHealthRequestData, sessionID: string): IGetBodyResponseData<string>;
/**
* Custom aki server request found in modules/QTEPatch.cs
* @param url
* @param info HealthListener.Instance.CurrentHealth class
* @param sessionID session id
* @returns empty response, no data sent back to client
*/
handleWorkoutEffects(url: string, info: IWorkoutData, sessionID: string): IGetBodyResponseData<string>;
/**
* Handle Eat
* @returns IItemEventRouterResponse

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@ -1,7 +1,9 @@
import { HideoutController } from "../controllers/HideoutController";
import { OnUpdate } from "../di/OnUpdate";
import { IPmcData } from "../models/eft/common/IPmcData";
import { IHideoutContinousProductionStartRequestData } from "../models/eft/hideout/IHideoutContinousProductionStartRequestData";
import { IHandleQTEEventRequestData } from "../models/eft/hideout/IHandleQTEEventRequestData";
import { IHideoutContinuousProductionStartRequestData } from "../models/eft/hideout/IHideoutContinuousProductionStartRequestData";
import { IHideoutImproveAreaRequestData } from "../models/eft/hideout/IHideoutImproveAreaRequestData";
import { IHideoutPutItemInRequestData } from "../models/eft/hideout/IHideoutPutItemInRequestData";
import { IHideoutScavCaseStartRequestData } from "../models/eft/hideout/IHideoutScavCaseStartRequestData";
import { IHideoutSingleProductionStartRequestData } from "../models/eft/hideout/IHideoutSingleProductionStartRequestData";
@ -10,10 +12,11 @@ import { IHideoutTakeProductionRequestData } from "../models/eft/hideout/IHideou
import { IHideoutToggleAreaRequestData } from "../models/eft/hideout/IHideoutToggleAreaRequestData";
import { IHideoutUpgradeCompleteRequestData } from "../models/eft/hideout/IHideoutUpgradeCompleteRequestData";
import { IHideoutUpgradeRequestData } from "../models/eft/hideout/IHideoutUpgradeRequestData";
import { IRecordShootingRangePoints } from "../models/eft/hideout/IRecordShootingRangePoints";
import { IItemEventRouterResponse } from "../models/eft/itemEvent/IItemEventRouterResponse";
import { IHideoutConfig } from "../models/spt/config/IHideoutConfig";
import { ConfigServer } from "../servers/ConfigServer";
export declare class HideoutCallbacks extends OnUpdate {
export declare class HideoutCallbacks implements OnUpdate {
protected hideoutController: HideoutController;
protected configServer: ConfigServer;
protected hideoutConfig: IHideoutConfig;
@ -21,76 +24,52 @@ export declare class HideoutCallbacks extends OnUpdate {
configServer: ConfigServer);
/**
* Handle HideoutUpgrade
* @param pmcData
* @param body
* @param sessionID
* @returns
*/
upgrade(pmcData: IPmcData, body: IHideoutUpgradeRequestData, sessionID: string): IItemEventRouterResponse;
/**
* Handle HideoutUpgradeComplete
* @param pmcData
* @param body
* @param sessionID
* @returns
*/
upgradeComplete(pmcData: IPmcData, body: IHideoutUpgradeCompleteRequestData, sessionID: string): IItemEventRouterResponse;
/**
* Handle HideoutPutItemsInAreaSlots
* @param pmcData
* @param body
* @param sessionID
* @returns
*/
putItemsInAreaSlots(pmcData: IPmcData, body: IHideoutPutItemInRequestData, sessionID: string): IItemEventRouterResponse;
/**
* Handle HideoutTakeItemsFromAreaSlots
* @param pmcData
* @param body
* @param sessionID
* @returns
*/
takeItemsFromAreaSlots(pmcData: IPmcData, body: IHideoutTakeItemOutRequestData, sessionID: string): IItemEventRouterResponse;
/**
* Handle HideoutToggleArea
* @param pmcData
* @param body
* @param sessionID
* @returns
*/
toggleArea(pmcData: IPmcData, body: IHideoutToggleAreaRequestData, sessionID: string): IItemEventRouterResponse;
/**
* Handle HideoutSingleProductionStart
* @param pmcData
* @param body
* @param sessionID
* @returns
*/
singleProductionStart(pmcData: IPmcData, body: IHideoutSingleProductionStartRequestData, sessionID: string): IItemEventRouterResponse;
/**
* Handle HideoutScavCaseProductionStart
* @param pmcData
* @param body
* @param sessionID
* @returns
*/
scavCaseProductionStart(pmcData: IPmcData, body: IHideoutScavCaseStartRequestData, sessionID: string): IItemEventRouterResponse;
/**
* Handle HideoutContinuousProductionStart
* @param pmcData
* @param body
* @param sessionID
* @returns
*/
continuousProductionStart(pmcData: IPmcData, body: IHideoutContinousProductionStartRequestData, sessionID: string): IItemEventRouterResponse;
continuousProductionStart(pmcData: IPmcData, body: IHideoutContinuousProductionStartRequestData, sessionID: string): IItemEventRouterResponse;
/**
* Handle HideoutTakeProduction
* @param pmcData
* @param body
* @param sessionID
* @returns
*/
takeProduction(pmcData: IPmcData, body: IHideoutTakeProductionRequestData, sessionID: string): IItemEventRouterResponse;
onUpdate(timeSinceLastRun: number): boolean;
/**
* Handle HideoutQuickTimeEvent
*/
handleQTEEvent(pmcData: IPmcData, request: IHandleQTEEventRequestData, sessionId: string): IItemEventRouterResponse;
/**
* Handle client/game/profile/items/moving - RecordShootingRangePoints
*/
recordShootingRangePoints(pmcData: IPmcData, request: IRecordShootingRangePoints, sessionId: string): IItemEventRouterResponse;
/**
* Handle client/game/profile/items/moving - RecordShootingRangePoints
*/
improveArea(pmcData: IPmcData, request: IHideoutImproveAreaRequestData, sessionId: string): IItemEventRouterResponse;
onUpdate(timeSinceLastRun: number): Promise<boolean>;
getRoute(): string;
}

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@ -1,9 +1,9 @@
import { OnLoad } from "../di/OnLoad";
import { HttpServer } from "../servers/HttpServer";
export declare class HttpCallbacks extends OnLoad {
export declare class HttpCallbacks implements OnLoad {
protected httpServer: HttpServer;
constructor(httpServer: HttpServer);
onLoad(): void;
onLoad(): Promise<void>;
getRoute(): string;
getImage(): string;
}

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@ -10,7 +10,7 @@ import { IInsuranceConfig } from "../models/spt/config/IInsuranceConfig";
import { ConfigServer } from "../servers/ConfigServer";
import { InsuranceService } from "../services/InsuranceService";
import { HttpResponseUtil } from "../utils/HttpResponseUtil";
export declare class InsuranceCallbacks extends OnUpdate {
export declare class InsuranceCallbacks implements OnUpdate {
protected insuranceController: InsuranceController;
protected insuranceService: InsuranceService;
protected httpResponse: HttpResponseUtil;
@ -27,6 +27,6 @@ export declare class InsuranceCallbacks extends OnUpdate {
* @returns IItemEventRouterResponse
*/
insure(pmcData: IPmcData, body: IInsureRequestData, sessionID: string): IItemEventRouterResponse;
onUpdate(secondsSinceLastRun: number): boolean;
onUpdate(secondsSinceLastRun: number): Promise<boolean>;
getRoute(): string;
}

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@ -7,10 +7,10 @@ import { ICreateGroupRequestData } from "../models/eft/match/ICreateGroupRequest
import { IEndOfflineRaidRequestData } from "../models/eft/match/IEndOfflineRaidRequestData";
import { IGetGroupStatusRequestData } from "../models/eft/match/IGetGroupStatusRequestData";
import { IGetProfileRequestData } from "../models/eft/match/IGetProfileRequestData";
import { IGetRaidConfigurationRequestData } from "../models/eft/match/IGetRaidConfigurationRequestData";
import { IJoinMatchRequestData } from "../models/eft/match/IJoinMatchRequestData";
import { IJoinMatchResult } from "../models/eft/match/IJoinMatchResult";
import { IPutMetricsRequestData } from "../models/eft/match/IPutMetricsRequestData";
import { IStartOfflineRaidRequestData } from "../models/eft/match/IStartOffineRaidRequestData";
import { IUpdatePingRequestData } from "../models/eft/match/IUpdatePingRequestData";
import { DatabaseServer } from "../servers/DatabaseServer";
import { HttpResponseUtil } from "../utils/HttpResponseUtil";
@ -41,6 +41,6 @@ export declare class MatchCallbacks {
getGroupStatus(url: string, info: IGetGroupStatusRequestData, sessionID: string): IGetBodyResponseData<any>;
createGroup(url: string, info: ICreateGroupRequestData, sessionID: string): IGetBodyResponseData<any>;
deleteGroup(url: string, info: any, sessionID: string): INullResponseData;
startOfflineRaid(url: string, info: IStartOfflineRaidRequestData, sessionID: string): INullResponseData;
endOfflineRaid(url: string, info: IEndOfflineRaidRequestData, sessionID: string): INullResponseData;
getRaidConfiguration(url: string, info: IGetRaidConfigurationRequestData, sessionID: string): INullResponseData;
}

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@ -3,20 +3,19 @@ import { PostAkiModLoader } from "../loaders/PostAkiModLoader";
import { IHttpConfig } from "../models/spt/config/IHttpConfig";
import { ILogger } from "../models/spt/utils/ILogger";
import { ConfigServer } from "../servers/ConfigServer";
import { LocalisationService } from "../services/LocalisationService";
import { HttpFileUtil } from "../utils/HttpFileUtil";
import { HttpResponseUtil } from "../utils/HttpResponseUtil";
declare class ModCallbacks extends OnLoad {
declare class ModCallbacks implements OnLoad {
protected logger: ILogger;
protected httpResponse: HttpResponseUtil;
protected httpFileUtil: HttpFileUtil;
protected postAkiModLoader: PostAkiModLoader;
protected localisationService: LocalisationService;
protected configServer: ConfigServer;
protected httpConfig: IHttpConfig;
constructor(logger: ILogger, httpResponse: HttpResponseUtil, httpFileUtil: HttpFileUtil, postAkiModLoader: PostAkiModLoader, configServer: ConfigServer);
onLoad(): void;
constructor(logger: ILogger, httpResponse: HttpResponseUtil, httpFileUtil: HttpFileUtil, postAkiModLoader: PostAkiModLoader, localisationService: LocalisationService, configServer: ConfigServer);
onLoad(): Promise<void>;
getRoute(): string;
sendBundle(sessionID: string, req: any, resp: any, body: any): void;
getBundles(url: string, info: any, sessionID: string): string;
getBundle(url: string, info: any, sessionID: string): string;
}
export { ModCallbacks };

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@ -1,8 +1,8 @@
import { PresetController } from "../controllers/PresetController";
import { OnLoad } from "../di/OnLoad";
export declare class PresetCallbacks extends OnLoad {
export declare class PresetCallbacks implements OnLoad {
protected presetController: PresetController;
constructor(presetController: PresetController);
onLoad(): void;
onLoad(): Promise<void>;
getRoute(): string;
}

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@ -1,5 +1,6 @@
import { OnLoad } from "../di/OnLoad";
import { OnUpdate } from "../di/OnUpdate";
import { RagfairController } from "../controllers/RagfairController";
import { OnLoadOnUpdate } from "../di/OnLoadOnUpdate";
import { IEmptyRequestData } from "../models/eft/common/IEmptyRequestData";
import { IPmcData } from "../models/eft/common/IPmcData";
import { IGetBodyResponseData } from "../models/eft/httpResponse/IGetBodyResponseData";
@ -14,7 +15,6 @@ import { IRemoveOfferRequestData } from "../models/eft/ragfair/IRemoveOfferReque
import { ISearchRequestData } from "../models/eft/ragfair/ISearchRequestData";
import { ISendRagfairReportRequestData } from "../models/eft/ragfair/ISendRagfairReportRequestData";
import { IRagfairConfig } from "../models/spt/config/IRagfairConfig";
import { ILogger } from "../models/spt/utils/ILogger";
import { ConfigServer } from "../servers/ConfigServer";
import { RagfairServer } from "../servers/RagfairServer";
import { HttpResponseUtil } from "../utils/HttpResponseUtil";
@ -22,23 +22,26 @@ import { JsonUtil } from "../utils/JsonUtil";
/**
* Handle ragfair related callback events
*/
export declare class RagfairCallbacks extends OnLoadOnUpdate {
export declare class RagfairCallbacks implements OnLoad, OnUpdate {
protected httpResponse: HttpResponseUtil;
protected logger: ILogger;
protected jsonUtil: JsonUtil;
protected ragfairServer: RagfairServer;
protected ragfairController: RagfairController;
protected configServer: ConfigServer;
protected ragfairConfig: IRagfairConfig;
constructor(httpResponse: HttpResponseUtil, logger: ILogger, jsonUtil: JsonUtil, ragfairServer: RagfairServer, ragfairController: RagfairController, configServer: ConfigServer);
onLoad(): void;
constructor(httpResponse: HttpResponseUtil, jsonUtil: JsonUtil, ragfairServer: RagfairServer, ragfairController: RagfairController, configServer: ConfigServer);
onLoad(): Promise<void>;
getRoute(): string;
search(url: string, info: ISearchRequestData, sessionID: string): IGetBodyResponseData<IGetOffersResult>;
getMarketPrice(url: string, info: IGetMarketPriceRequestData, sessionID: string): IGetBodyResponseData<IGetItemPriceResult>;
getItemPrices(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<Record<string, number>>;
addOffer(pmcData: IPmcData, info: IAddOfferRequestData, sessionID: string): IItemEventRouterResponse;
removeOffer(pmcData: IPmcData, info: IRemoveOfferRequestData, sessionID: string): IItemEventRouterResponse;
extendOffer(pmcData: IPmcData, info: IExtendOfferRequestData, sessionID: string): IItemEventRouterResponse;
onUpdate(timeSinceLastRun: number): boolean;
/**
* Handle /client/items/prices
* Called when clicking an item to list on flea
*/
getFleaPrices(url: string, request: IEmptyRequestData, sessionID: string): IGetBodyResponseData<Record<string, number>>;
onUpdate(timeSinceLastRun: number): Promise<boolean>;
sendReport(url: string, info: ISendRagfairReportRequestData, sessionID: string): INullResponseData;
}

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@ -1,9 +1,10 @@
import { OnLoadOnUpdate } from "../di/OnLoadOnUpdate";
import { OnLoad } from "../di/OnLoad";
import { OnUpdate } from "../di/OnUpdate";
import { SaveServer } from "../servers/SaveServer";
export declare class SaveCallbacks extends OnLoadOnUpdate {
export declare class SaveCallbacks implements OnLoad, OnUpdate {
protected saveServer: SaveServer;
constructor(saveServer: SaveServer);
onLoad(): void;
onLoad(): Promise<void>;
getRoute(): string;
onUpdate(secondsSinceLastRun: number): boolean;
onUpdate(secondsSinceLastRun: number): Promise<boolean>;
}

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@ -6,6 +6,9 @@ import { IProcessRagfairTradeRequestData } from "../models/eft/trade/IProcessRag
export declare class TradeCallbacks {
protected tradeController: TradeController;
constructor(tradeController: TradeController);
/**
* Handle client/game/profile/items/moving TradingConfirm
*/
processTrade(pmcData: IPmcData, body: IProcessBaseTradeRequestData, sessionID: string): IItemEventRouterResponse;
processRagfairTrade(pmcData: IPmcData, body: IProcessRagfairTradeRequestData, sessionID: string): IItemEventRouterResponse;
}

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@ -1,15 +1,16 @@
import { OnLoad } from "../di/OnLoad";
import { OnUpdate } from "../di/OnUpdate";
import { TraderController } from "../controllers/TraderController";
import { OnLoadOnUpdate } from "../di/OnLoadOnUpdate";
import { IEmptyRequestData } from "../models/eft/common/IEmptyRequestData";
import { IBarterScheme, ITraderAssort, ITraderBase } from "../models/eft/common/tables/ITrader";
import { IGetBodyResponseData } from "../models/eft/httpResponse/IGetBodyResponseData";
import { HttpResponseUtil } from "../utils/HttpResponseUtil";
export declare class TraderCallbacks extends OnLoadOnUpdate {
export declare class TraderCallbacks implements OnLoad, OnUpdate {
protected httpResponse: HttpResponseUtil;
protected traderController: TraderController;
constructor(httpResponse: HttpResponseUtil, traderController: TraderController);
onLoad(): void;
onUpdate(): boolean;
onLoad(): Promise<void>;
onUpdate(): Promise<boolean>;
getRoute(): string;
getTraderSettings(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<ITraderBase[]>;
/**

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@ -3,6 +3,15 @@ import { ContextVariableType } from "./ContextVariableType";
export declare class ApplicationContext {
private variables;
private static holderMaxSize;
/**
* Called like:
*
* const registerPlayerInfo = this.applicationContext.getLatestValue(ContextVariableType.REGISTER_PLAYER_REQUEST).getValue<IRegisterPlayerRequestData>();
*
* const matchInfo = this.applicationContext.getLatestValue(ContextVariableType.MATCH_INFO).getValue<IStartOfflineRaidRequestData>();
* @param type
* @returns
*/
getLatestValue(type: ContextVariableType): ContextVariable;
getValues(type: ContextVariableType): ContextVariable[];
addValue(type: ContextVariableType, value: any): void;

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@ -2,7 +2,9 @@ export declare enum ContextVariableType {
/** Logged in users session id */
SESSION_ID = 0,
/** Currently acive raid information */
MATCH_INFO = 1,
RAID_CONFIGURATION = 1,
/** Timestamp when client first connected */
CLIENT_START_TIMESTAMP = 2
CLIENT_START_TIMESTAMP = 2,
/** When player is loading into map and loot is requested */
REGISTER_PLAYER_REQUEST = 3
}

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@ -3,7 +3,6 @@ import { BotGenerator } from "../generators/BotGenerator";
import { BotDifficultyHelper } from "../helpers/BotDifficultyHelper";
import { BotHelper } from "../helpers/BotHelper";
import { ProfileHelper } from "../helpers/ProfileHelper";
import { WeightedRandomHelper } from "../helpers/WeightedRandomHelper";
import { IGenerateBotsRequestData } from "../models/eft/bot/IGenerateBotsRequestData";
import { IBotBase } from "../models/eft/common/tables/IBotBase";
import { IBotCore } from "../models/eft/common/tables/IBotCore";
@ -23,14 +22,13 @@ export declare class BotController {
protected botDifficultyHelper: BotDifficultyHelper;
protected botGenerationCacheService: BotGenerationCacheService;
protected localisationService: LocalisationService;
protected weightedRandomHelper: WeightedRandomHelper;
protected profileHelper: ProfileHelper;
protected configServer: ConfigServer;
protected applicationContext: ApplicationContext;
protected jsonUtil: JsonUtil;
protected botConfig: IBotConfig;
static readonly pmcTypeLabel = "PMC";
constructor(logger: ILogger, databaseServer: DatabaseServer, botGenerator: BotGenerator, botHelper: BotHelper, botDifficultyHelper: BotDifficultyHelper, botGenerationCacheService: BotGenerationCacheService, localisationService: LocalisationService, weightedRandomHelper: WeightedRandomHelper, profileHelper: ProfileHelper, configServer: ConfigServer, applicationContext: ApplicationContext, jsonUtil: JsonUtil);
constructor(logger: ILogger, databaseServer: DatabaseServer, botGenerator: BotGenerator, botHelper: BotHelper, botDifficultyHelper: BotDifficultyHelper, botGenerationCacheService: BotGenerationCacheService, localisationService: LocalisationService, profileHelper: ProfileHelper, configServer: ConfigServer, applicationContext: ApplicationContext, jsonUtil: JsonUtil);
/**
* Return the number of bot loadout varieties to be generated
* @param type bot Type we want the loadout gen count for
@ -57,6 +55,12 @@ export declare class BotController {
* @returns IBotBase array
*/
generate(sessionId: string, info: IGenerateBotsRequestData): IBotBase[];
/**
* Get the difficulty passed in, if its not "asoline", get selected difficulty from config
* @param requestedDifficulty
* @returns
*/
getPMCDifficulty(requestedDifficulty: string): string;
/**
* Get the max number of bots allowed on a map
* Looks up location player is entering when getting cap value

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@ -8,13 +8,15 @@ import { ILogger } from "../models/spt/utils/ILogger";
import { EventOutputHolder } from "../routers/EventOutputHolder";
import { DatabaseServer } from "../servers/DatabaseServer";
import { SaveServer } from "../servers/SaveServer";
import { LocalisationService } from "../services/LocalisationService";
export declare class CustomizationController {
protected logger: ILogger;
protected eventOutputHolder: EventOutputHolder;
protected databaseServer: DatabaseServer;
protected saveServer: SaveServer;
protected localisationService: LocalisationService;
protected profileHelper: ProfileHelper;
constructor(logger: ILogger, eventOutputHolder: EventOutputHolder, databaseServer: DatabaseServer, saveServer: SaveServer, profileHelper: ProfileHelper);
constructor(logger: ILogger, eventOutputHolder: EventOutputHolder, databaseServer: DatabaseServer, saveServer: SaveServer, localisationService: LocalisationService, profileHelper: ProfileHelper);
getTraderSuits(traderID: string, sessionID: string): ISuit[];
wearClothing(pmcData: IPmcData, body: IWearClothingRequestData, sessionID: string): IItemEventRouterResponse;
buyClothing(pmcData: IPmcData, body: IBuyClothingRequestData, sessionID: string): IItemEventRouterResponse;

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@ -27,6 +27,7 @@ export declare class DialogueController {
*/
getDialogueInfo(dialogueID: string, sessionID: string): DialogueInfo;
/**
* Handle player clicking 'messenger' and seeing all the messages they've recieved
* Set the content of the dialogue on the details panel, showing all the messages
* for the specified dialogue.
* @param dialogueID Dialog id

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@ -1,59 +1,74 @@
import { ApplicationContext } from "../context/ApplicationContext";
import { GameEventHelper } from "../helpers/GameEventHelper";
import { HideoutHelper } from "../helpers/HideoutHelper";
import { HttpServerHelper } from "../helpers/HttpServerHelper";
import { ProfileHelper } from "../helpers/ProfileHelper";
import { PreAkiModLoader } from "../loaders/PreAkiModLoader";
import { IEmptyRequestData } from "../models/eft/common/IEmptyRequestData";
import { Config } from "../models/eft/common/IGlobals";
import { IPmcData } from "../models/eft/common/IPmcData";
import { ICheckVersionResponse } from "../models/eft/game/ICheckVersionResponse";
import { IGameConfigResponse } from "../models/eft/game/IGameConfigResponse";
import { IServerDetails } from "../models/eft/game/IServerDetails";
import { IAkiProfile } from "../models/eft/profile/IAkiProfile";
import { ICoreConfig } from "../models/spt/config/ICoreConfig";
import { IHttpConfig } from "../models/spt/config/IHttpConfig";
import { ISeasonalEvent } from "../models/spt/config/ISeasonalEventConfig";
import { ILocationConfig } from "../models/spt/config/ILocationConfig";
import { ILogger } from "../models/spt/utils/ILogger";
import { ConfigServer } from "../servers/ConfigServer";
import { DatabaseServer } from "../servers/DatabaseServer";
import { LocaleService } from "../services/LocaleService";
import { CustomLocationWaveService } from "../services/CustomLocationWaveService";
import { LocalisationService } from "../services/LocalisationService";
import { OpenZoneService } from "../services/OpenZoneService";
import { ProfileFixerService } from "../services/ProfileFixerService";
import { Watermark } from "../utils/Watermark";
import { SeasonalEventService } from "../services/SeasonalEventService";
import { TimeUtil } from "../utils/TimeUtil";
export declare class GameController {
protected logger: ILogger;
protected databaseServer: DatabaseServer;
protected watermark: Watermark;
protected timeUtil: TimeUtil;
protected preAkiModLoader: PreAkiModLoader;
protected httpServerHelper: HttpServerHelper;
protected localeService: LocaleService;
protected hideoutHelper: HideoutHelper;
protected profileHelper: ProfileHelper;
protected profileFixerService: ProfileFixerService;
protected localisationService: LocalisationService;
protected gameEventHelper: GameEventHelper;
protected customLocationWaveService: CustomLocationWaveService;
protected openZoneService: OpenZoneService;
protected seasonalEventService: SeasonalEventService;
protected applicationContext: ApplicationContext;
protected configServer: ConfigServer;
protected httpConfig: IHttpConfig;
protected coreConfig: ICoreConfig;
constructor(logger: ILogger, databaseServer: DatabaseServer, watermark: Watermark, httpServerHelper: HttpServerHelper, localeService: LocaleService, profileHelper: ProfileHelper, profileFixerService: ProfileFixerService, localisationService: LocalisationService, gameEventHelper: GameEventHelper, applicationContext: ApplicationContext, configServer: ConfigServer);
protected locationConfig: ILocationConfig;
constructor(logger: ILogger, databaseServer: DatabaseServer, timeUtil: TimeUtil, preAkiModLoader: PreAkiModLoader, httpServerHelper: HttpServerHelper, hideoutHelper: HideoutHelper, profileHelper: ProfileHelper, profileFixerService: ProfileFixerService, localisationService: LocalisationService, customLocationWaveService: CustomLocationWaveService, openZoneService: OpenZoneService, seasonalEventService: SeasonalEventService, applicationContext: ApplicationContext, configServer: ConfigServer);
gameStart(_url: string, _info: IEmptyRequestData, sessionID: string, startTimeStampMS: number): void;
/**
* Check if current date falls inside any of the seasons events pased in, if so, handle them
* @param seasonalEvents events to check for
* When player logs in, iterate over all active effects and reduce timer
* TODO - add body part HP regen
* @param pmcProfile
*/
protected checkForAndEnableSeasonalEvents(seasonalEvents: ISeasonalEvent[]): void;
protected updateProfileHealthValues(pmcProfile: IPmcData): void;
/**
* Make adjusted to server code based on the name of the event passed in
* @param globalConfig globals.json
* @param eventName Name of the event to enable. e.g. Christmas
* Waves with an identical min/max values spawn nothing, the number of bots that spawn is the difference between min and max
*/
protected updateGlobalEvents(globalConfig: Config, eventName: string): void;
protected fixBrokenOfflineMapWaves(): void;
/**
* Read in data from seasonalEvents.json and add found equipment items to bots
* @param eventName Name of the event to read equipment in from config
* Make Rogues spawn later to allow for scavs to spawn first instead of rogues filling up all spawn positions
*/
protected addEventGearToScavs(eventName: string): void;
protected fixRoguesSpawningInstantlyOnLighthouse(): void;
/**
* Set Khorovod(dancing tree) chance to 100% on all maps that support it
* Get a list of installed mods and save their details to the profile being used
* @param fullProfile Profile to add mod details to
*/
protected enableDancingTree(): void;
protected saveActiveModsToProfile(fullProfile: IAkiProfile): void;
/**
* Add the logged in players name to PMC name pool
* @param pmcProfile
*/
protected addPlayerToPMCNames(pmcProfile: IPmcData): void;
/**
* Blank out the "test" mail message from prapor
*/
protected removePraporTestMessage(): void;
/**
* Make non-trigger-spawned raiders spawn earlier + always
*/
@ -61,6 +76,5 @@ export declare class GameController {
protected logProfileDetails(fullProfile: IAkiProfile): void;
getGameConfig(sessionID: string): IGameConfigResponse;
getServer(): IServerDetails[];
protected addPumpkinsToScavBackpacks(): void;
getValidGameVersion(): ICheckVersionResponse;
}

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@ -1,23 +1,28 @@
import { ItemHelper } from "../helpers/ItemHelper";
import { PaymentService } from "../services/PaymentService";
import { InventoryHelper } from "../helpers/InventoryHelper";
import { HealthHelper } from "../helpers/HealthHelper";
import { InventoryHelper } from "../helpers/InventoryHelper";
import { ItemHelper } from "../helpers/ItemHelper";
import { IPmcData } from "../models/eft/common/IPmcData";
import { IHealthTreatmentRequestData } from "../models/eft/health/IHealthTreatmentRequestData";
import { IOffraidEatRequestData } from "../models/eft/health/IOffraidEatRequestData";
import { IOffraidHealRequestData } from "../models/eft/health/IOffraidHealRequestData";
import { ISyncHealthRequestData } from "../models/eft/health/ISyncHealthRequestData";
import { IWorkoutData } from "../models/eft/health/IWorkoutData";
import { IItemEventRouterResponse } from "../models/eft/itemEvent/IItemEventRouterResponse";
import { EventOutputHolder } from "../routers/EventOutputHolder";
import { ILogger } from "../models/spt/utils/ILogger";
import { EventOutputHolder } from "../routers/EventOutputHolder";
import { LocalisationService } from "../services/LocalisationService";
import { PaymentService } from "../services/PaymentService";
import { JsonUtil } from "../utils/JsonUtil";
export declare class HealthController {
protected logger: ILogger;
protected jsonUtil: JsonUtil;
protected eventOutputHolder: EventOutputHolder;
protected itemHelper: ItemHelper;
protected paymentService: PaymentService;
protected inventoryHelper: InventoryHelper;
protected localisationService: LocalisationService;
protected healthHelper: HealthHelper;
constructor(logger: ILogger, eventOutputHolder: EventOutputHolder, itemHelper: ItemHelper, paymentService: PaymentService, inventoryHelper: InventoryHelper, healthHelper: HealthHelper);
constructor(logger: ILogger, jsonUtil: JsonUtil, eventOutputHolder: EventOutputHolder, itemHelper: ItemHelper, paymentService: PaymentService, inventoryHelper: InventoryHelper, localisationService: LocalisationService, healthHelper: HealthHelper);
/**
* stores in-raid player health
* @param pmcData Player profile
@ -25,7 +30,7 @@ export declare class HealthController {
* @param sessionID
* @param addEffects Should effects found be added or removed from profile
*/
saveVitality(pmcData: IPmcData, info: ISyncHealthRequestData, sessionID: string, addEffects?: boolean): void;
saveVitality(pmcData: IPmcData, info: ISyncHealthRequestData, sessionID: string, addEffects?: boolean, deleteExistingEffects?: boolean): void;
/**
* When healing in menu
* @param pmcData
@ -34,13 +39,35 @@ export declare class HealthController {
* @returns
*/
offraidHeal(pmcData: IPmcData, body: IOffraidHealRequestData, sessionID: string): IItemEventRouterResponse;
/**
* Consume food/water outside of a raid
* @param pmcData Player profile
* @param body request Object
* @param sessionID Session id
* @returns IItemEventRouterResponse
*/
offraidEat(pmcData: IPmcData, body: IOffraidEatRequestData, sessionID: string): IItemEventRouterResponse;
/**
* Occurs on post-raid healing page
* @param pmcData player profile
* @param info Request data from client
* @param healthTreatmentRequest Request data from client
* @param sessionID Session id
* @returns
*/
healthTreatment(pmcData: IPmcData, info: IHealthTreatmentRequestData, sessionID: string): IItemEventRouterResponse;
healthTreatment(pmcData: IPmcData, healthTreatmentRequest: IHealthTreatmentRequestData, sessionID: string): IItemEventRouterResponse;
/**
* applies skills from hideout workout.
* @param pmcData Player profile
* @param info Request data
* @param sessionID
*/
applyWorkoutChanges(pmcData: IPmcData, info: IWorkoutData, sessionId: string): void;
/**
* Iterate over treatment request diff and find effects to remove from player limbs
* @param sessionId
* @param profile Profile to update
* @param treatmentRequest client request
* @param output response to send to client
*/
protected removeEffectsAfterPostRaidHeal(sessionId: string, profile: IPmcData, treatmentRequest: IHealthTreatmentRequestData, output: IItemEventRouterResponse): void;
}

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@ -7,7 +7,9 @@ import { ProfileHelper } from "../helpers/ProfileHelper";
import { IPmcData } from "../models/eft/common/IPmcData";
import { HideoutArea, Product } from "../models/eft/common/tables/IBotBase";
import { HideoutUpgradeCompleteRequestData } from "../models/eft/hideout/HideoutUpgradeCompleteRequestData";
import { IHideoutContinousProductionStartRequestData } from "../models/eft/hideout/IHideoutContinousProductionStartRequestData";
import { IHandleQTEEventRequestData } from "../models/eft/hideout/IHandleQTEEventRequestData";
import { IHideoutContinuousProductionStartRequestData } from "../models/eft/hideout/IHideoutContinuousProductionStartRequestData";
import { IHideoutImproveAreaRequestData } from "../models/eft/hideout/IHideoutImproveAreaRequestData";
import { IHideoutProduction } from "../models/eft/hideout/IHideoutProduction";
import { IHideoutPutItemInRequestData } from "../models/eft/hideout/IHideoutPutItemInRequestData";
import { IHideoutScavCaseStartRequestData } from "../models/eft/hideout/IHideoutScavCaseStartRequestData";
@ -16,6 +18,8 @@ import { IHideoutTakeItemOutRequestData } from "../models/eft/hideout/IHideoutTa
import { IHideoutTakeProductionRequestData } from "../models/eft/hideout/IHideoutTakeProductionRequestData";
import { IHideoutToggleAreaRequestData } from "../models/eft/hideout/IHideoutToggleAreaRequestData";
import { IHideoutUpgradeRequestData } from "../models/eft/hideout/IHideoutUpgradeRequestData";
import { IQteData } from "../models/eft/hideout/IQteData";
import { IRecordShootingRangePoints } from "../models/eft/hideout/IRecordShootingRangePoints";
import { IItemEventRouterResponse } from "../models/eft/itemEvent/IItemEventRouterResponse";
import { IHideoutConfig } from "../models/spt/config/IHideoutConfig";
import { ILogger } from "../models/spt/utils/ILogger";
@ -23,6 +27,7 @@ import { EventOutputHolder } from "../routers/EventOutputHolder";
import { ConfigServer } from "../servers/ConfigServer";
import { DatabaseServer } from "../servers/DatabaseServer";
import { SaveServer } from "../servers/SaveServer";
import { FenceService } from "../services/FenceService";
import { LocalisationService } from "../services/LocalisationService";
import { PlayerService } from "../services/PlayerService";
import { HashUtil } from "../utils/HashUtil";
@ -49,12 +54,28 @@ export declare class HideoutController {
protected localisationService: LocalisationService;
protected configServer: ConfigServer;
protected jsonUtil: JsonUtil;
protected fenceService: FenceService;
protected static nameBackendCountersCrafting: string;
protected hideoutConfig: IHideoutConfig;
constructor(logger: ILogger, hashUtil: HashUtil, timeUtil: TimeUtil, databaseServer: DatabaseServer, randomUtil: RandomUtil, inventoryHelper: InventoryHelper, saveServer: SaveServer, playerService: PlayerService, presetHelper: PresetHelper, paymentHelper: PaymentHelper, eventOutputHolder: EventOutputHolder, httpResponse: HttpResponseUtil, profileHelper: ProfileHelper, hideoutHelper: HideoutHelper, scavCaseRewardGenerator: ScavCaseRewardGenerator, localisationService: LocalisationService, configServer: ConfigServer, jsonUtil: JsonUtil);
upgrade(pmcData: IPmcData, body: IHideoutUpgradeRequestData, sessionID: string): IItemEventRouterResponse;
upgradeComplete(pmcData: IPmcData, body: HideoutUpgradeCompleteRequestData, sessionID: string): IItemEventRouterResponse;
constructor(logger: ILogger, hashUtil: HashUtil, timeUtil: TimeUtil, databaseServer: DatabaseServer, randomUtil: RandomUtil, inventoryHelper: InventoryHelper, saveServer: SaveServer, playerService: PlayerService, presetHelper: PresetHelper, paymentHelper: PaymentHelper, eventOutputHolder: EventOutputHolder, httpResponse: HttpResponseUtil, profileHelper: ProfileHelper, hideoutHelper: HideoutHelper, scavCaseRewardGenerator: ScavCaseRewardGenerator, localisationService: LocalisationService, configServer: ConfigServer, jsonUtil: JsonUtil, fenceService: FenceService);
/**
* Start a hideout area upgrade
* @param pmcData Player profile
* @param request upgrade start request
* @param sessionID Session id
* @returns IItemEventRouterResponse
*/
startUpgrade(pmcData: IPmcData, request: IHideoutUpgradeRequestData, sessionID: string): IItemEventRouterResponse;
/**
* Complete a hideout area upgrade
* @param pmcData Player profile
* @param request Completed upgrade request
* @param sessionID Session id
* @returns IItemEventRouterResponse
*/
upgradeComplete(pmcData: IPmcData, request: HideoutUpgradeCompleteRequestData, sessionID: string): IItemEventRouterResponse;
/**
* Handle HideoutPutItemsInAreaSlots
* Create item in hideout slot item array, remove item from player inventory
* @param pmcData Profile data
* @param addItemToHideoutRequest reqeust from client to place item in area slot
@ -62,7 +83,14 @@ export declare class HideoutController {
* @returns IItemEventRouterResponse object
*/
putItemsInAreaSlots(pmcData: IPmcData, addItemToHideoutRequest: IHideoutPutItemInRequestData, sessionID: string): IItemEventRouterResponse;
takeItemsFromAreaSlots(pmcData: IPmcData, body: IHideoutTakeItemOutRequestData, sessionID: string): IItemEventRouterResponse;
/**
* Remove item from hideout area and place into player inventory
* @param pmcData Player profile
* @param request Take item out of area request
* @param sessionID Session id
* @returns IItemEventRouterResponse
*/
takeItemsFromAreaSlots(pmcData: IPmcData, request: IHideoutTakeItemOutRequestData, sessionID: string): IItemEventRouterResponse;
/**
* Find resource item in hideout area, add copy to player inventory, remove Item from hideout slot
* @param sessionID Session id
@ -73,7 +101,21 @@ export declare class HideoutController {
* @returns IItemEventRouterResponse response
*/
protected removeResourceFromArea(sessionID: string, pmcData: IPmcData, removeResourceRequest: IHideoutTakeItemOutRequestData, output: IItemEventRouterResponse, hideoutArea: HideoutArea): IItemEventRouterResponse;
toggleArea(pmcData: IPmcData, body: IHideoutToggleAreaRequestData, sessionID: string): IItemEventRouterResponse;
/**
* Toggle area on/off
* @param pmcData Player profile
* @param request Toggle area request
* @param sessionID Session id
* @returns IItemEventRouterResponse
*/
toggleArea(pmcData: IPmcData, request: IHideoutToggleAreaRequestData, sessionID: string): IItemEventRouterResponse;
/**
* Start production for an item from hideout area
* @param pmcData Player profile
* @param body Start prodution of single item request
* @param sessionID Session id
* @returns IItemEventRouterResponse
*/
singleProductionStart(pmcData: IPmcData, body: IHideoutSingleProductionStartRequestData, sessionID: string): IItemEventRouterResponse;
/**
* Handles event after clicking 'start' on the scav case hideout page
@ -83,24 +125,96 @@ export declare class HideoutController {
* @returns item event router response
*/
scavCaseProductionStart(pmcData: IPmcData, body: IHideoutScavCaseStartRequestData, sessionID: string): IItemEventRouterResponse;
/**
* Adjust scav case time based on fence standing
*
* @param pmcData Player profile
* @param productionTime Time to complete scav case in seconds
* @returns Adjusted scav case time in seconds
*/
protected getScavCaseTime(pmcData: IPmcData, productionTime: number): number;
/**
* Add generated scav case rewards to player profile
* @param pmcData player profile to add rewards to
* @param rewards reward items to add to profile
* @param recipieId recipie id to save into Production dict
*/
protected addScavCaseRewardsToProfile(pmcData: IPmcData, rewards: Product[]): void;
continuousProductionStart(pmcData: IPmcData, body: IHideoutContinousProductionStartRequestData, sessionID: string): IItemEventRouterResponse;
takeProduction(pmcData: IPmcData, body: IHideoutTakeProductionRequestData, sessionID: string): IItemEventRouterResponse;
protected handleRecipie(sessionID: string, recipe: IHideoutProduction, pmcData: IPmcData, body: IHideoutTakeProductionRequestData, output: IItemEventRouterResponse): IItemEventRouterResponse;
protected addScavCaseRewardsToProfile(pmcData: IPmcData, rewards: Product[], recipieId: string): void;
/**
* Start production of continuously created item
* @param pmcData Player profile
* @param request Continious production request
* @param sessionID Session id
* @returns IItemEventRouterResponse
*/
continuousProductionStart(pmcData: IPmcData, request: IHideoutContinuousProductionStartRequestData, sessionID: string): IItemEventRouterResponse;
/**
* Take completed item out of hideout area and place into player inventory
* @param pmcData Player profile
* @param request Remove production from area request
* @param sessionID Session id
* @returns IItemEventRouterResponse
*/
takeProduction(pmcData: IPmcData, request: IHideoutTakeProductionRequestData, sessionID: string): IItemEventRouterResponse;
/**
* Take recipie-type production out of hideout area and place into player inventory
* @param sessionID Session id
* @param recipe Completed recipie of item
* @param pmcData Player profile
* @param request Remove production from area request
* @param output Output object to update
* @returns IItemEventRouterResponse
*/
protected handleRecipie(sessionID: string, recipe: IHideoutProduction, pmcData: IPmcData, request: IHideoutTakeProductionRequestData, output: IItemEventRouterResponse): IItemEventRouterResponse;
/**
* Handles giving rewards stored in player profile to player after clicking 'get rewards'
* @param sessionID
* @param pmcData
* @param body
* @param output
* @returns
* @param sessionID Session id
* @param pmcData Player profile
* @param request Get rewards from scavcase craft request
* @param output Output object to update
* @returns IItemEventRouterResponse
*/
protected handleScavCase(sessionID: string, pmcData: IPmcData, request: IHideoutTakeProductionRequestData, output: IItemEventRouterResponse): IItemEventRouterResponse;
/**
* Start area production for item
* @param pmcData Player profile
* @param request Start production request
* @param sessionID Session id
* @returns IItemEventRouterResponse
*/
registerProduction(pmcData: IPmcData, request: IHideoutSingleProductionStartRequestData | IHideoutContinuousProductionStartRequestData, sessionID: string): IItemEventRouterResponse;
/**
* Get quick time event list for hideout
* // TODO - implement this
* @param sessionId Session id
* @returns IQteData array
*/
getQteList(sessionId: string): IQteData[];
/**
* Handle HideoutQuickTimeEvent on client/game/profile/items/moving
* Called after completing workout at gym
* @param sessionId Session id
* @param pmcData Profile to adjust
* @param request QTE result object
*/
handleQTEEventOutcome(sessionId: string, pmcData: IPmcData, request: IHandleQTEEventRequestData): IItemEventRouterResponse;
/**
* Record a high score from the shooting range into a player profiles overallcounters
* @param sessionId Session id
* @param pmcData Profile to update
* @param request shooting range score request
* @returns IItemEventRouterResponse
*/
recordShootingRangePoints(sessionId: string, pmcData: IPmcData, request: IRecordShootingRangePoints): IItemEventRouterResponse;
/**
* Handle client/game/profile/items/moving - HideoutImproveArea
* @param sessionId Session id
* @param pmcData profile to improve area in
* @param request improve area request data
*/
improveArea(sessionId: string, pmcData: IPmcData, request: IHideoutImproveAreaRequestData): IItemEventRouterResponse;
/**
* Function called every x seconds as part of onUpdate event
*/
protected handleScavCase(sessionID: string, pmcData: IPmcData, body: IHideoutTakeProductionRequestData, output: IItemEventRouterResponse): IItemEventRouterResponse;
registerProduction(pmcData: IPmcData, body: IHideoutSingleProductionStartRequestData | IHideoutContinousProductionStartRequestData, sessionID: string): IItemEventRouterResponse;
update(): void;
}

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@ -1,3 +1,4 @@
import { ApplicationContext } from "../context/ApplicationContext";
import { PlayerScavGenerator } from "../generators/PlayerScavGenerator";
import { HealthHelper } from "../helpers/HealthHelper";
import { InRaidHelper } from "../helpers/InRaidHelper";
@ -35,12 +36,13 @@ export declare class InraidController {
protected traderHelper: TraderHelper;
protected insuranceService: InsuranceService;
protected inRaidHelper: InRaidHelper;
protected applicationContext: ApplicationContext;
protected configServer: ConfigServer;
protected airdropConfig: IAirdropConfig;
protected inraidConfig: IInRaidConfig;
constructor(logger: ILogger, saveServer: SaveServer, jsonUtil: JsonUtil, timeUtil: TimeUtil, databaseServer: DatabaseServer, questHelper: QuestHelper, itemHelper: ItemHelper, profileHelper: ProfileHelper, playerScavGenerator: PlayerScavGenerator, healthHelper: HealthHelper, traderHelper: TraderHelper, insuranceService: InsuranceService, inRaidHelper: InRaidHelper, configServer: ConfigServer);
constructor(logger: ILogger, saveServer: SaveServer, jsonUtil: JsonUtil, timeUtil: TimeUtil, databaseServer: DatabaseServer, questHelper: QuestHelper, itemHelper: ItemHelper, profileHelper: ProfileHelper, playerScavGenerator: PlayerScavGenerator, healthHelper: HealthHelper, traderHelper: TraderHelper, insuranceService: InsuranceService, inRaidHelper: InRaidHelper, applicationContext: ApplicationContext, configServer: ConfigServer);
/**
* Save locationid to active profiles inraid object
* Save locationId to active profiles inraid object AND app context
* @param sessionID Session id
* @param info Register player request
*/

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@ -31,13 +31,23 @@ export declare class InsuranceController {
protected configServer: ConfigServer;
protected insuranceConfig: IInsuranceConfig;
constructor(logger: ILogger, randomUtil: RandomUtil, eventOutputHolder: EventOutputHolder, timeUtil: TimeUtil, saveServer: SaveServer, databaseServer: DatabaseServer, itemHelper: ItemHelper, profileHelper: ProfileHelper, dialogueHelper: DialogueHelper, paymentService: PaymentService, insuranceService: InsuranceService, configServer: ConfigServer);
/**
* Process insurance items prior to being given to player in mail
*/
processReturn(): void;
/**
* Add insurance to an item
* @param pmcData Player profile
* @param body Insurance request
* @param sessionID Session id
* @returns IItemEventRouterResponse object to send to client
*/
insure(pmcData: IPmcData, body: IInsureRequestData, sessionID: string): IItemEventRouterResponse;
/**
* Calculate insurance cost
* @param info request object
* @param sessionID session id
* @returns response object to send to client
* @returns IGetInsuranceCostResponseData object to send to client
*/
cost(info: IGetInsuranceCostRequestData, sessionID: string): IGetInsuranceCostResponseData;
}

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@ -129,9 +129,14 @@ export declare class InventoryController {
protected getExaminedItemTpl(body: IInventoryExamineRequestData): string;
readEncyclopedia(pmcData: IPmcData, body: IInventoryReadEncyclopediaRequestData, sessionID: string): IItemEventRouterResponse;
/**
* Handles sorting of Inventory.
* Handle ApplyInventoryChanges
* Sorts supplied items.
* @param pmcData Player profile
* @param request sort request
* @param sessionID Session id
* @returns IItemEventRouterResponse
*/
sortInventory(pmcData: IPmcData, body: IInventorySortRequestData, sessionID: string): IItemEventRouterResponse;
sortInventory(pmcData: IPmcData, request: IInventorySortRequestData, sessionID: string): IItemEventRouterResponse;
createMapMarker(pmcData: IPmcData, body: IInventoryCreateMarkerRequestData, sessionID: string): IItemEventRouterResponse;
deleteMapMarker(pmcData: IPmcData, body: IInventoryDeleteMarkerRequestData, sessionID: string): IItemEventRouterResponse;
editMapMarker(pmcData: IPmcData, body: IInventoryEditMarkerRequestData, sessionID: string): IItemEventRouterResponse;

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@ -6,10 +6,9 @@ import { ICreateGroupRequestData } from "../models/eft/match/ICreateGroupRequest
import { IEndOfflineRaidRequestData } from "../models/eft/match/IEndOfflineRaidRequestData";
import { IGetGroupStatusRequestData } from "../models/eft/match/IGetGroupStatusRequestData";
import { IGetProfileRequestData } from "../models/eft/match/IGetProfileRequestData";
import { IGetRaidConfigurationRequestData } from "../models/eft/match/IGetRaidConfigurationRequestData";
import { IJoinMatchRequestData } from "../models/eft/match/IJoinMatchRequestData";
import { IJoinMatchResult } from "../models/eft/match/IJoinMatchResult";
import { IStartOfflineRaidRequestData } from "../models/eft/match/IStartOffineRaidRequestData";
import { BotDifficulty } from "../models/enums/BotDifficulty";
import { IBotConfig } from "../models/spt/config/IBotConfig";
import { IInRaidConfig } from "../models/spt/config/IInRaidConfig";
import { IMatchConfig } from "../models/spt/config/IMatchConfig";
@ -42,12 +41,17 @@ export declare class MatchController {
joinMatch(info: IJoinMatchRequestData, sessionID: string): IJoinMatchResult[];
protected getMatch(location: string): any;
getGroupStatus(info: IGetGroupStatusRequestData): any;
startOfflineRaid(info: IStartOfflineRaidRequestData, sessionID: string): void;
/**
* Handle /client/raid/configuration
* @param request
* @param sessionID
*/
startOfflineRaid(request: IGetRaidConfigurationRequestData, sessionID: string): void;
/**
* Convert a difficulty value from pre-raid screen to a bot difficulty
* @param botDifficulty dropdown difficulty
* @param botDifficulty dropdown difficulty value
* @returns bot difficulty
*/
protected convertDifficultyDropdownIntoBotDifficulty(botDifficulty: BotDifficulty): string;
protected convertDifficultyDropdownIntoBotDifficulty(botDifficulty: string): string;
endOfflineRaid(info: IEndOfflineRaidRequestData, sessionID: string): void;
}

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@ -1,6 +1,7 @@
import { PlayerScavGenerator } from "../generators/PlayerScavGenerator";
import { ItemHelper } from "../helpers/ItemHelper";
import { ProfileHelper } from "../helpers/ProfileHelper";
import { QuestHelper } from "../helpers/QuestHelper";
import { TraderHelper } from "../helpers/TraderHelper";
import { IPmcData } from "../models/eft/common/IPmcData";
import { IMiniProfile } from "../models/eft/launcher/IMiniProfile";
@ -24,8 +25,9 @@ export declare class ProfileController {
protected profileFixerService: ProfileFixerService;
protected playerScavGenerator: PlayerScavGenerator;
protected traderHelper: TraderHelper;
protected questHelper: QuestHelper;
protected profileHelper: ProfileHelper;
constructor(hashUtil: HashUtil, timeUtil: TimeUtil, saveServer: SaveServer, databaseServer: DatabaseServer, itemHelper: ItemHelper, profileFixerService: ProfileFixerService, playerScavGenerator: PlayerScavGenerator, traderHelper: TraderHelper, profileHelper: ProfileHelper);
constructor(hashUtil: HashUtil, timeUtil: TimeUtil, saveServer: SaveServer, databaseServer: DatabaseServer, itemHelper: ItemHelper, profileFixerService: ProfileFixerService, playerScavGenerator: PlayerScavGenerator, traderHelper: TraderHelper, questHelper: QuestHelper, profileHelper: ProfileHelper);
getMiniProfiles(): IMiniProfile[];
getMiniProfile(sessionID: string): any;
getCompleteProfile(sessionID: string): IPmcData[];

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@ -5,6 +5,7 @@ import { QuestConditionHelper } from "../helpers/QuestConditionHelper";
import { QuestHelper } from "../helpers/QuestHelper";
import { IPmcData } from "../models/eft/common/IPmcData";
import { IQuest, Reward } from "../models/eft/common/tables/IQuest";
import { IRepeatableQuest } from "../models/eft/common/tables/IRepeatableQuests";
import { IItemEventRouterResponse } from "../models/eft/itemEvent/IItemEventRouterResponse";
import { IAcceptQuestRequestData } from "../models/eft/quests/IAcceptQuestRequestData";
import { ICompleteQuestRequestData } from "../models/eft/quests/ICompleteQuestRequestData";
@ -15,11 +16,14 @@ import { EventOutputHolder } from "../routers/EventOutputHolder";
import { ConfigServer } from "../servers/ConfigServer";
import { DatabaseServer } from "../servers/DatabaseServer";
import { LocaleService } from "../services/LocaleService";
import { LocalisationService } from "../services/LocalisationService";
import { PlayerService } from "../services/PlayerService";
import { HttpResponseUtil } from "../utils/HttpResponseUtil";
import { TimeUtil } from "../utils/TimeUtil";
export declare class QuestController {
protected logger: ILogger;
protected timeUtil: TimeUtil;
protected httpResponseUtil: HttpResponseUtil;
protected eventOutputHolder: EventOutputHolder;
protected databaseServer: DatabaseServer;
protected itemHelper: ItemHelper;
@ -29,9 +33,10 @@ export declare class QuestController {
protected questConditionHelper: QuestConditionHelper;
protected playerService: PlayerService;
protected localeService: LocaleService;
protected localisationService: LocalisationService;
protected configServer: ConfigServer;
protected questConfig: IQuestConfig;
constructor(logger: ILogger, timeUtil: TimeUtil, eventOutputHolder: EventOutputHolder, databaseServer: DatabaseServer, itemHelper: ItemHelper, dialogueHelper: DialogueHelper, profileHelper: ProfileHelper, questHelper: QuestHelper, questConditionHelper: QuestConditionHelper, playerService: PlayerService, localeService: LocaleService, configServer: ConfigServer);
constructor(logger: ILogger, timeUtil: TimeUtil, httpResponseUtil: HttpResponseUtil, eventOutputHolder: EventOutputHolder, databaseServer: DatabaseServer, itemHelper: ItemHelper, dialogueHelper: DialogueHelper, profileHelper: ProfileHelper, questHelper: QuestHelper, questConditionHelper: QuestConditionHelper, playerService: PlayerService, localeService: LocaleService, localisationService: LocalisationService, configServer: ConfigServer);
/**
* Get all quests visible to player
* Exclude quests with incomplete preconditions (level/loyalty)
@ -55,7 +60,30 @@ export declare class QuestController {
* @returns client response
*/
acceptQuest(pmcData: IPmcData, acceptedQuest: IAcceptQuestRequestData, sessionID: string): IItemEventRouterResponse;
/**
* Get a quests startedMessageText key from db, if no startedMessageText key found, use description key instead
* @param startedMessageTextId startedMessageText property from IQuest
* @param questDescriptionId description property from IQuest
* @returns message id
*/
protected getMessageIdForQuestStart(startedMessageTextId: string, questDescriptionId: string): string;
/**
* Handle the client accepting a repeatable quest and starting it
* Send starting rewards if any to player and
* Send start notification if any to player
* @param pmcData Profile to update with new quest
* @param acceptedQuest Quest being accepted
* @param sessionID Session id
* @returns IItemEventRouterResponse
*/
acceptRepeatableQuest(pmcData: IPmcData, acceptedQuest: IAcceptQuestRequestData, sessionID: string): IItemEventRouterResponse;
/**
* Look for an accepted quest inside player profile, return matching
* @param pmcData Profile to search through
* @param acceptedQuest Quest to search for
* @returns IRepeatableQuest
*/
protected getRepeatableQuestFromProfile(pmcData: IPmcData, acceptedQuest: IAcceptQuestRequestData): IRepeatableQuest;
/**
* Update completed quest in profile
* Add newly unlocked quests to profile
@ -67,13 +95,20 @@ export declare class QuestController {
*/
completeQuest(pmcData: IPmcData, body: ICompleteQuestRequestData, sessionID: string): IItemEventRouterResponse;
/**
* Send a popup to player on completion of a quest
* Send a popup to player on successful completion of a quest
* @param sessionID session id
* @param pmcData player profile
* @param completedQuestId completed quest id
* @param questRewards rewards given to player
* @param pmcData Player profile
* @param completedQuestId Completed quest id
* @param questRewards Rewards given to player
*/
protected sendDialogMessageOnQuestComplete(sessionID: string, pmcData: IPmcData, completedQuestId: string, questRewards: Reward[]): void;
protected sendSuccessDialogMessageOnQuestComplete(sessionID: string, pmcData: IPmcData, completedQuestId: string, questRewards: Reward[]): void;
/**
* Look for newly available quests after completing a quest with a requirement to wait x minutes (time-locked) before being available and add data to profile
* @param pmcData Player profile to update
* @param quests Quests to look for wait conditions in
* @param completedQuestId Quest just completed
*/
protected addTimeLockedQuestsToProfile(pmcData: IPmcData, quests: IQuest[], completedQuestId: string): void;
/**
* Returns a list of quests that should be failed when a quest is completed
* @param completedQuestId quest completed id

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@ -67,16 +67,16 @@ export declare class RagfairController {
protected configServer: ConfigServer;
protected ragfairConfig: IRagfairConfig;
constructor(logger: ILogger, timeUtil: TimeUtil, httpResponse: HttpResponseUtil, eventOutputHolder: EventOutputHolder, ragfairServer: RagfairServer, ragfairPriceService: RagfairPriceService, databaseServer: DatabaseServer, itemHelper: ItemHelper, saveServer: SaveServer, ragfairSellHelper: RagfairSellHelper, ragfairTaxHelper: RagfairTaxHelper, ragfairSortHelper: RagfairSortHelper, ragfairOfferHelper: RagfairOfferHelper, profileHelper: ProfileHelper, paymentService: PaymentService, handbookHelper: HandbookHelper, paymentHelper: PaymentHelper, inventoryHelper: InventoryHelper, traderHelper: TraderHelper, ragfairHelper: RagfairHelper, ragfairOfferService: RagfairOfferService, ragfairRequiredItemsService: RagfairRequiredItemsService, ragfairOfferGenerator: RagfairOfferGenerator, localisationService: LocalisationService, configServer: ConfigServer);
getOffers(sessionID: string, info: ISearchRequestData): IGetOffersResult;
getOffers(sessionID: string, searchRequest: ISearchRequestData): IGetOffersResult;
/**
* Get offers for the client based on type of search being performed
* @param searchRequest Client search request data
* @param itemsToAdd
* @param assorts
* @param traderAssorts Trader assorts
* @param pmcProfile Player profile
* @returns array of offers
*/
protected getOffersForSearchType(searchRequest: ISearchRequestData, itemsToAdd: string[], assorts: Record<string, ITraderAssort>, pmcProfile: IPmcData): IRagfairOffer[];
protected getOffersForSearchType(searchRequest: ISearchRequestData, itemsToAdd: string[], traderAssorts: Record<string, ITraderAssort>, pmcProfile: IPmcData): IRagfairOffer[];
/**
* Get categories for the type of search being performed, linked/required/all
* @param searchRequest Client search request data
@ -100,8 +100,14 @@ export declare class RagfairController {
/**
* Update a trader flea offer with buy restrictions stored in the traders assort
* @param offer flea offer to update
* @param profile full profile of player
*/
protected setTraderOfferPurchaseLimits(offer: IRagfairOffer): void;
protected setTraderOfferPurchaseLimits(offer: IRagfairOffer, profile: IAkiProfile): void;
/**
* Adjust ragfair offer stack count to match same value as traders assort stack count
* @param offer Flea offer to adjust
*/
protected setTraderOfferStackSize(offer: IRagfairOffer): void;
protected isLinkedSearch(info: ISearchRequestData): boolean;
protected isRequiredSearch(info: ISearchRequestData): boolean;
update(): void;
@ -114,6 +120,7 @@ export declare class RagfairController {
addPlayerOffer(pmcData: IPmcData, info: IAddOfferRequestData, sessionID: string): IItemEventRouterResponse;
createPlayerOffer(profile: IAkiProfile, requirements: Requirement[], items: Item[], sellInOnePiece: boolean, amountToSend: number): IRagfairOffer;
getAllFleaPrices(): Record<string, number>;
getStaticPrices(): Record<string, number>;
removeOffer(offerId: string, sessionID: string): IItemEventRouterResponse;
extendOffer(info: IExtendOfferRequestData, sessionID: string): IItemEventRouterResponse;
}

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@ -1,3 +1,4 @@
import { HandbookHelper } from "../helpers/HandbookHelper";
import { ItemHelper } from "../helpers/ItemHelper";
import { PresetHelper } from "../helpers/PresetHelper";
import { ProfileHelper } from "../helpers/ProfileHelper";
@ -20,6 +21,7 @@ import { ItemFilterService } from "../services/ItemFilterService";
import { LocalisationService } from "../services/LocalisationService";
import { PaymentService } from "../services/PaymentService";
import { ProfileFixerService } from "../services/ProfileFixerService";
import { HttpResponseUtil } from "../utils/HttpResponseUtil";
import { JsonUtil } from "../utils/JsonUtil";
import { MathUtil } from "../utils/MathUtil";
import { ObjectId } from "../utils/ObjectId";
@ -56,6 +58,7 @@ export declare class RepeatableQuestController {
protected timeUtil: TimeUtil;
protected logger: ILogger;
protected randomUtil: RandomUtil;
protected httpResponse: HttpResponseUtil;
protected mathUtil: MathUtil;
protected jsonUtil: JsonUtil;
protected databaseServer: DatabaseServer;
@ -63,6 +66,7 @@ export declare class RepeatableQuestController {
protected presetHelper: PresetHelper;
protected profileHelper: ProfileHelper;
protected profileFixerService: ProfileFixerService;
protected handbookHelper: HandbookHelper;
protected ragfairServerHelper: RagfairServerHelper;
protected eventOutputHolder: EventOutputHolder;
protected localisationService: LocalisationService;
@ -71,7 +75,7 @@ export declare class RepeatableQuestController {
protected itemFilterService: ItemFilterService;
protected configServer: ConfigServer;
protected questConfig: IQuestConfig;
constructor(timeUtil: TimeUtil, logger: ILogger, randomUtil: RandomUtil, mathUtil: MathUtil, jsonUtil: JsonUtil, databaseServer: DatabaseServer, itemHelper: ItemHelper, presetHelper: PresetHelper, profileHelper: ProfileHelper, profileFixerService: ProfileFixerService, ragfairServerHelper: RagfairServerHelper, eventOutputHolder: EventOutputHolder, localisationService: LocalisationService, paymentService: PaymentService, objectId: ObjectId, itemFilterService: ItemFilterService, configServer: ConfigServer);
constructor(timeUtil: TimeUtil, logger: ILogger, randomUtil: RandomUtil, httpResponse: HttpResponseUtil, mathUtil: MathUtil, jsonUtil: JsonUtil, databaseServer: DatabaseServer, itemHelper: ItemHelper, presetHelper: PresetHelper, profileHelper: ProfileHelper, profileFixerService: ProfileFixerService, handbookHelper: HandbookHelper, ragfairServerHelper: RagfairServerHelper, eventOutputHolder: EventOutputHolder, localisationService: LocalisationService, paymentService: PaymentService, objectId: ObjectId, itemFilterService: ItemFilterService, configServer: ConfigServer);
/**
* This is the method reached by the /client/repeatalbeQuests/activityPeriods endpoint
* Returns an array of objects in the format of repeatable quests to the client.
@ -98,6 +102,13 @@ export declare class RepeatableQuestController {
* @returns {array} array of "repeatableQuestObjects" as descibed above
*/
getClientRepeatableQuests(_info: IEmptyRequestData, sessionID: string): IPmcDataRepeatableQuest[];
/**
* Get repeatable quest data from profile from name (daily/weekly), creates base repeatable quest object if none exists
* @param repeatableConfig daily/weekly config
* @param pmcData Profile to search
* @returns IPmcDataRepeatableQuest
*/
protected getRepeatableQuestSubTypeFromProfile(repeatableConfig: IRepeatableQuestConfig, pmcData: IPmcData): IPmcDataRepeatableQuest;
/**
* This method is called by GetClientRepeatableQuests and creates one element of quest type format (see assets/database/templates/repeatableQuests.json).
* It randomly draws a quest type (currently Elimination, Completion or Exploration) as well as a trader who is providing the quest
@ -106,17 +117,18 @@ export declare class RepeatableQuestController {
/**
* Just for debug reasons. Draws dailies a random assort of dailies extracted from dumps
*/
generateDebugDailies(dailiesPool: any, factory: any, number: any): any;
generateDebugDailies(dailiesPool: any, factory: any, number: number): any;
/**
* Generates the base object of quest type format given as templates in assets/database/templates/repeatableQuests.json
* The templates include Elimination, Completion and Extraction quest types
*
* @param {string} type quest type: "Elimination", "Completion" or "Extraction"
* @param {string} traderId trader from which the quest will be provided
* @param {string} side scav daily or pmc daily/weekly quest
* @returns {object} a object which contains the base elements for repeatable quests of the requests type
* (needs to be filled with reward and conditions by called to make a valid quest)
*/
generateRepeatableTemplate(type: string, traderId: string): IRepeatableQuest;
generateRepeatableTemplate(type: string, traderId: string, side: string): IRepeatableQuest;
/**
* Generates a valid Exploration quest
*
@ -146,6 +158,12 @@ export declare class RepeatableQuestController {
* @returns {object} object of quest type format for "Elimination" (see assets/database/templates/repeatableQuests.json)
*/
generateEliminationQuest(pmcLevel: number, traderId: string, questTypePool: IQuestTypePool, repeatableConfig: IRepeatableQuestConfig): IElimination;
/**
* Cpnvert a location into an quest code can read (e.g. factory4_day into 55f2d3fd4bdc2d5f408b4567)
* @param locationKey e.g factory4_day
* @returns guid
*/
protected getQuestLocationByMapId(locationKey: string): string;
/**
* Exploration repeatable quests can specify a required extraction point.
* This method creates the according object which will be appended to the conditions array
@ -221,16 +239,17 @@ export declare class RepeatableQuestController {
generateRewardItem(tpl: string, value: number, index: number, preset?: any): IReward;
debugLogRepeatableQuestIds(pmcData: IPmcData): void;
probabilityObjectArray<K, V>(configArrayInput: ProbabilityObject<K, V>[]): ProbabilityObjectArray<K, V>;
changeRepeatableQuest(pmcDataIn: IPmcData, body: IRepeatableQuestChangeRequest, sessionID: string): IItemEventRouterResponse;
changeRepeatableQuest(pmcData: IPmcData, body: IRepeatableQuestChangeRequest, sessionID: string): IItemEventRouterResponse;
/**
* Picks rewardable items from items.json. This means they need to fit into the inventory and they shouldn't be keys (debatable)
* @param repeatableQuestConfig config file
* @returns a list of rewardable items [[_tpl, itemTemplate],...]
*/
protected getRewardableItems(repeatableQuestConfig: IRepeatableQuestConfig): [string, ITemplateItem][];
/**
* Checks if an id is a valid item. Valid meaning that it's an item that may be a reward
* or content of bot loot. Items that are tested as valid may be in a player backpack or stash.
* @param {*} tpl template id of item to check
* @param {string} tpl template id of item to check
* @returns boolean: true if item is valid reward
*/
isValidRewardItem(tpl: string, repeatableQuestConfig: IRepeatableQuestConfig): boolean;

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@ -1,20 +1,30 @@
import { RagfairServer } from "../servers/RagfairServer";
import { ItemHelper } from "../helpers/ItemHelper";
import { ProfileHelper } from "../helpers/ProfileHelper";
import { TradeHelper } from "../helpers/TradeHelper";
import { IPmcData } from "../models/eft/common/IPmcData";
import { IProcessRagfairTradeRequestData } from "../models/eft/trade/IProcessRagfairTradeRequestData";
import { IItemEventRouterResponse } from "../models/eft/itemEvent/IItemEventRouterResponse";
import { Upd } from "../models/eft/common/tables/IItem";
import { IItemEventRouterResponse } from "../models/eft/itemEvent/IItemEventRouterResponse";
import { IProcessBaseTradeRequestData } from "../models/eft/trade/IProcessBaseTradeRequestData";
import { EventOutputHolder } from "../routers/EventOutputHolder";
import { IProcessRagfairTradeRequestData } from "../models/eft/trade/IProcessRagfairTradeRequestData";
import { IRagfairConfig } from "../models/spt/config/IRagfairConfig";
import { ILogger } from "../models/spt/utils/ILogger";
import { EventOutputHolder } from "../routers/EventOutputHolder";
import { ConfigServer } from "../servers/ConfigServer";
import { RagfairServer } from "../servers/RagfairServer";
import { LocalisationService } from "../services/LocalisationService";
import { HttpResponseUtil } from "../utils/HttpResponseUtil";
declare class TradeController {
protected logger: ILogger;
protected eventOutputHolder: EventOutputHolder;
protected tradeHelper: TradeHelper;
protected itemHelper: ItemHelper;
protected profileHelper: ProfileHelper;
protected ragfairServer: RagfairServer;
constructor(logger: ILogger, eventOutputHolder: EventOutputHolder, tradeHelper: TradeHelper, profileHelper: ProfileHelper, ragfairServer: RagfairServer);
protected httpResponse: HttpResponseUtil;
protected localisationService: LocalisationService;
protected configServer: ConfigServer;
protected ragfairConfig: IRagfairConfig;
constructor(logger: ILogger, eventOutputHolder: EventOutputHolder, tradeHelper: TradeHelper, itemHelper: ItemHelper, profileHelper: ProfileHelper, ragfairServer: RagfairServer, httpResponse: HttpResponseUtil, localisationService: LocalisationService, configServer: ConfigServer);
confirmTrading(pmcData: IPmcData, body: IProcessBaseTradeRequestData, sessionID: string, foundInRaid?: boolean, upd?: Upd): IItemEventRouterResponse;
confirmRagfairTrading(pmcData: IPmcData, body: IProcessRagfairTradeRequestData, sessionID: string): IItemEventRouterResponse;
}

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@ -7,6 +7,7 @@ import { ILogger } from "../models/spt/utils/ILogger";
import { DatabaseServer } from "../servers/DatabaseServer";
import { FenceService } from "../services/FenceService";
import { TraderAssortService } from "../services/TraderAssortService";
import { TraderPurchasePersisterService } from "../services/TraderPurchasePersisterService";
import { JsonUtil } from "../utils/JsonUtil";
import { TimeUtil } from "../utils/TimeUtil";
export declare class TraderController {
@ -17,10 +18,11 @@ export declare class TraderController {
protected traderHelper: TraderHelper;
protected timeUtil: TimeUtil;
protected traderAssortService: TraderAssortService;
protected traderPurchasePersisterService: TraderPurchasePersisterService;
protected fenceService: FenceService;
protected fenceBaseAssortGenerator: FenceBaseAssortGenerator;
protected jsonUtil: JsonUtil;
constructor(logger: ILogger, databaseServer: DatabaseServer, traderAssortHelper: TraderAssortHelper, profileHelper: ProfileHelper, traderHelper: TraderHelper, timeUtil: TimeUtil, traderAssortService: TraderAssortService, fenceService: FenceService, fenceBaseAssortGenerator: FenceBaseAssortGenerator, jsonUtil: JsonUtil);
constructor(logger: ILogger, databaseServer: DatabaseServer, traderAssortHelper: TraderAssortHelper, profileHelper: ProfileHelper, traderHelper: TraderHelper, timeUtil: TimeUtil, traderAssortService: TraderAssortService, traderPurchasePersisterService: TraderPurchasePersisterService, fenceService: FenceService, fenceBaseAssortGenerator: FenceBaseAssortGenerator, jsonUtil: JsonUtil);
/**
* Runs when onLoad event is fired
* Iterate over traders, ensure an unmolested copy of their assorts is stored in traderAssortService

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@ -1,7 +1,7 @@
import { EventOutputHolder } from "../routers/EventOutputHolder";
import { IPmcData } from "../models/eft/common/IPmcData";
import { IWishlistActionData } from "../models/eft/wishlist/IWishlistActionData";
import { IItemEventRouterResponse } from "../models/eft/itemEvent/IItemEventRouterResponse";
import { IWishlistActionData } from "../models/eft/wishlist/IWishlistActionData";
export declare class WishlistController {
protected eventOutputHolder: EventOutputHolder;
constructor(eventOutputHolder: EventOutputHolder);

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@ -1,4 +1,4 @@
export declare class OnLoad {
onLoad(): void;
export interface OnLoad {
onLoad(): Promise<void>;
getRoute(): string;
}

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@ -1,7 +0,0 @@
import { OnLoad } from "./OnLoad";
import { OnUpdate } from "./OnUpdate";
export declare class OnLoadOnUpdate implements OnLoad, OnUpdate {
onUpdate(timeSinceLastRun: number): boolean;
onLoad(): void;
getRoute(): string;
}

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@ -1,4 +1,4 @@
export declare class OnUpdate {
onUpdate(timeSinceLastRun: number): boolean;
export interface OnUpdate {
onUpdate(timeSinceLastRun: number): Promise<boolean>;
getRoute(): string;
}

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@ -0,0 +1,200 @@
import { BotGeneratorHelper } from "../helpers/BotGeneratorHelper";
import { BotHelper } from "../helpers/BotHelper";
import { BotWeaponGeneratorHelper } from "../helpers/BotWeaponGeneratorHelper";
import { ItemHelper } from "../helpers/ItemHelper";
import { ProbabilityHelper } from "../helpers/ProbabilityHelper";
import { ProfileHelper } from "../helpers/ProfileHelper";
import { Mods, ModsChances } from "../models/eft/common/tables/IBotType";
import { Item } from "../models/eft/common/tables/IItem";
import { ITemplateItem, Slot } from "../models/eft/common/tables/ITemplateItem";
import { EquipmentFilterDetails, IBotConfig } from "../models/spt/config/IBotConfig";
import { ILogger } from "../models/spt/utils/ILogger";
import { ConfigServer } from "../servers/ConfigServer";
import { DatabaseServer } from "../servers/DatabaseServer";
import { BotEquipmentFilterService } from "../services/BotEquipmentFilterService";
import { BotEquipmentModPoolService } from "../services/BotEquipmentModPoolService";
import { BotModLimits, BotWeaponModLimitService } from "../services/BotWeaponModLimitService";
import { ItemFilterService } from "../services/ItemFilterService";
import { LocalisationService } from "../services/LocalisationService";
import { HashUtil } from "../utils/HashUtil";
import { JsonUtil } from "../utils/JsonUtil";
import { RandomUtil } from "../utils/RandomUtil";
export declare class BotEquipmentModGenerator {
protected logger: ILogger;
protected jsonUtil: JsonUtil;
protected hashUtil: HashUtil;
protected randomUtil: RandomUtil;
protected probabilityHelper: ProbabilityHelper;
protected databaseServer: DatabaseServer;
protected itemHelper: ItemHelper;
protected botEquipmentFilterService: BotEquipmentFilterService;
protected itemFilterService: ItemFilterService;
protected profileHelper: ProfileHelper;
protected botWeaponModLimitService: BotWeaponModLimitService;
protected botHelper: BotHelper;
protected botGeneratorHelper: BotGeneratorHelper;
protected botWeaponGeneratorHelper: BotWeaponGeneratorHelper;
protected localisationService: LocalisationService;
protected botEquipmentModPoolService: BotEquipmentModPoolService;
protected configServer: ConfigServer;
protected botConfig: IBotConfig;
constructor(logger: ILogger, jsonUtil: JsonUtil, hashUtil: HashUtil, randomUtil: RandomUtil, probabilityHelper: ProbabilityHelper, databaseServer: DatabaseServer, itemHelper: ItemHelper, botEquipmentFilterService: BotEquipmentFilterService, itemFilterService: ItemFilterService, profileHelper: ProfileHelper, botWeaponModLimitService: BotWeaponModLimitService, botHelper: BotHelper, botGeneratorHelper: BotGeneratorHelper, botWeaponGeneratorHelper: BotWeaponGeneratorHelper, localisationService: LocalisationService, botEquipmentModPoolService: BotEquipmentModPoolService, configServer: ConfigServer);
/**
* Check mods are compatible and add to array
* @param equipment Equipment item to add mods to
* @param modPool Mod list to choose frm
* @param parentId parentid of item to add mod to
* @param parentTemplate template objet of item to add mods to
* @param modSpawnChances dictionary of mod items and their chance to spawn for this bot type
* @param botRole the bot role being generated for
* @param forceSpawn should this mod be forced to spawn
* @returns Item + compatible mods as an array
*/
generateModsForEquipment(equipment: Item[], modPool: Mods, parentId: string, parentTemplate: ITemplateItem, modSpawnChances: ModsChances, botRole: string, forceSpawn?: boolean): Item[];
/**
* Add mods to a weapon using the provided mod pool
* @param sessionId session id
* @param weapon Weapon to add mods to
* @param modPool Pool of compatible mods to attach to weapon
* @param weaponParentId parentId of weapon
* @param parentTemplate Weapon which mods will be generated on
* @param modSpawnChances Mod spawn chances
* @param ammoTpl Ammo tpl to use when generating magazines/cartridges
* @param botRole Role of bot weapon is generated for
* @param botLevel lvel of the bot weapon is being generated for
* @param modLimits limits placed on certian mod types per gun
* @param botEquipmentRole role of bot when accessing bot.json equipment config settings
* @returns Weapon + mods array
*/
generateModsForWeapon(sessionId: string, weapon: Item[], modPool: Mods, weaponParentId: string, parentTemplate: ITemplateItem, modSpawnChances: ModsChances, ammoTpl: string, botRole: string, botLevel: number, modLimits: BotModLimits, botEquipmentRole: string): Item[];
/**
* Is this modslot a front or rear sight
* @param modSlot Slot to check
* @returns true if it's a front/rear sight
*/
protected modIsFrontOrRearSight(modSlot: string): boolean;
/**
* Does the provided mod details show the mod can hold a scope
* @param modSlot e.g. mod_scope, mod_mount
* @param modsParentId Parent id of mod item
* @returns true if it can hold a scope
*/
protected modSlotCanHoldScope(modSlot: string, modsParentId: string): boolean;
/**
* Set all scope mod chances to 100%
* @param modSpawnChances Chances objet to update
*/
protected setScopeSpawnChancesToFull(modSpawnChances: ModsChances): void;
protected sortModKeys(unsortedKeys: string[]): string[];
/**
* Get a Slot property for an item (chamber/cartridge/slot)
* @param modSlot e.g patron_in_weapon
* @param parentTemplate item template
* @returns Slot item
*/
protected getModItemSlot(modSlot: string, parentTemplate: ITemplateItem): Slot;
/**
* randomly choose if a mod should be spawned, 100% for required mods OR mod is ammo slot
* never return true for an item that has 0% spawn chance
* @param itemSlot slot the item sits in
* @param modSlot slot the mod sits in
* @param modSpawnChances Chances for various mod spawns
* @returns boolean true if it should spawn
*/
protected shouldModBeSpawned(itemSlot: Slot, modSlot: string, modSpawnChances: ModsChances): boolean;
/**
*
* @param modSlot Slot mod will fit into
* @param isRandomisableSlot Will generate a randomised mod pool if true
* @param modsParent Parent slot the item will be a part of
* @param botEquipBlacklist Blacklist to prevent mods from being picked
* @param itemModPool Pool of items to pick from
* @param weapon array with only weapon tpl in it, ready for mods to be added
* @param ammoTpl ammo tpl to use if slot requires a cartridge to be added (e.g. mod_magazine)
* @param parentTemplate Parent item the mod will go into
* @returns ITemplateItem
*/
protected chooseModToPutIntoSlot(modSlot: string, isRandomisableSlot: boolean, botWeaponSightWhitelist: Record<string, string[]>, botEquipBlacklist: EquipmentFilterDetails, itemModPool: Record<string, string[]>, weapon: Item[], ammoTpl: string, parentTemplate: ITemplateItem): [boolean, ITemplateItem];
/**
* Create a mod item with parameters as properties
* @param modId _id
* @param modTpl _tpl
* @param parentId parentId
* @param modSlot slotId
* @param modTemplate Used to add additional properites in the upd object
* @returns Item object
*/
protected createModItem(modId: string, modTpl: string, parentId: string, modSlot: string, modTemplate: ITemplateItem, botRole: string): Item;
/**
* Get a list of containers that hold ammo
* e.g. mod_magazine / patron_in_weapon_000
* @returns string array
*/
protected getAmmoContainers(): string[];
/**
* Get a random mod from an items compatible mods Filter array
* @param modTpl ???? default value to return if nothing found
* @param parentSlot item mod will go into, used to get combatible items
* @param modSlot Slot to get mod to fill
* @param items items to ensure picked mod is compatible with
* @returns item tpl
*/
protected getModTplFromItemDb(modTpl: string, parentSlot: Slot, modSlot: string, items: Item[]): string;
/**
* Log errors if mod is not compatible with slot
* @param modToAdd template of mod to check
* @param itemSlot slot the item will be placed in
* @param modSlot slot the mod will fill
* @param parentTemplate template of the mods parent item
* @returns true if valid
*/
protected isModValidForSlot(modToAdd: [boolean, ITemplateItem], itemSlot: Slot, modSlot: string, parentTemplate: ITemplateItem): boolean;
/**
* Find mod tpls of a provided type and add to modPool
* @param desiredSlotName slot to look up and add we are adding tpls for (e.g mod_scope)
* @param modTemplate db object for modItem we get compatible mods from
* @param modPool Pool of mods we are adding to
*/
protected addCompatibleModsForProvidedMod(desiredSlotName: string, modTemplate: ITemplateItem, modPool: Mods, botEquipBlacklist: EquipmentFilterDetails): void;
/**
* Get the possible items that fit a slot
* @param parentItemId item tpl to get compatible items for
* @param modSlot Slot item should fit in
* @param botEquipBlacklist equipment that should not be picked
* @returns array of compatible items for that slot
*/
protected getDynamicModPool(parentItemId: string, modSlot: string, botEquipBlacklist: EquipmentFilterDetails): string[];
/**
* Take a list of tpls and filter out blacklisted values using itemFilterService + botEquipmentBlacklist
* @param allowedMods base mods to filter
* @param botEquipBlacklist equipment blacklist
* @param modSlot slot mods belong to
* @returns Filtered array of mod tpls
*/
protected filterWeaponModsByBlacklist(allowedMods: string[], botEquipBlacklist: EquipmentFilterDetails, modSlot: string): string[];
/**
* With the shotgun revolver (60db29ce99594040e04c4a27) 12.12 introduced CylinderMagazines.
* Those magazines (e.g. 60dc519adf4c47305f6d410d) have a "Cartridges" entry with a _max_count=0.
* Ammo is not put into the magazine directly but assigned to the magazine's slots: The "camora_xxx" slots.
* This function is a helper called by generateModsForItem for mods with parent type "CylinderMagazine"
* @param items The items where the CylinderMagazine's camora are appended to
* @param modPool modPool which should include available cartrigdes
* @param parentId The CylinderMagazine's UID
* @param parentTemplate The CylinderMagazine's template
*/
protected fillCamora(items: Item[], modPool: Mods, parentId: string, parentTemplate: ITemplateItem): void;
/**
* Take a record of camoras and merge the compatable shells into one array
* @param camorasWithShells camoras we want to merge into one array
* @returns string array of shells fro luitple camora sources
*/
protected mergeCamoraPoolsTogether(camorasWithShells: Record<string, string[]>): string[];
/**
* Filter out non-whitelisted weapon scopes
* @param weapon Weapon scopes will be added to
* @param scopes Full scope pool
* @param botWeaponSightWhitelist whitelist of scope types by weapon base type
* @returns array of scope tpls that have been filtered
*/
protected filterSightsByWeaponType(weapon: Item, scopes: string[], botWeaponSightWhitelist: Record<string, string[]>): string[];
}

View File

@ -1,16 +1,16 @@
import { BotDifficultyHelper } from "../helpers/BotDifficultyHelper";
import { BotHelper } from "../helpers/BotHelper";
import { GameEventHelper } from "../helpers/GameEventHelper";
import { ProfileHelper } from "../helpers/ProfileHelper";
import { WeightedRandomHelper } from "../helpers/WeightedRandomHelper";
import { Health as PmcHealth, IBotBase, Skills } from "../models/eft/common/tables/IBotBase";
import { Health, IBotType, Inventory } from "../models/eft/common/tables/IBotType";
import { Health as PmcHealth, IBotBase, Info, Skills } from "../models/eft/common/tables/IBotBase";
import { Health, IBotType } from "../models/eft/common/tables/IBotType";
import { BotGenerationDetails } from "../models/spt/bots/BotGenerationDetails";
import { IBotConfig } from "../models/spt/config/IBotConfig";
import { ILogger } from "../models/spt/utils/ILogger";
import { ConfigServer } from "../servers/ConfigServer";
import { DatabaseServer } from "../servers/DatabaseServer";
import { BotEquipmentFilterService } from "../services/BotEquipmentFilterService";
import { SeasonalEventService } from "../services/SeasonalEventService";
import { HashUtil } from "../utils/HashUtil";
import { JsonUtil } from "../utils/JsonUtil";
import { RandomUtil } from "../utils/RandomUtil";
@ -29,10 +29,10 @@ export declare class BotGenerator {
protected weightedRandomHelper: WeightedRandomHelper;
protected botHelper: BotHelper;
protected botDifficultyHelper: BotDifficultyHelper;
protected gameEventHelper: GameEventHelper;
protected seasonalEventService: SeasonalEventService;
protected configServer: ConfigServer;
protected botConfig: IBotConfig;
constructor(logger: ILogger, hashUtil: HashUtil, randomUtil: RandomUtil, jsonUtil: JsonUtil, profileHelper: ProfileHelper, databaseServer: DatabaseServer, botInventoryGenerator: BotInventoryGenerator, botLevelGenerator: BotLevelGenerator, botEquipmentFilterService: BotEquipmentFilterService, weightedRandomHelper: WeightedRandomHelper, botHelper: BotHelper, botDifficultyHelper: BotDifficultyHelper, gameEventHelper: GameEventHelper, configServer: ConfigServer);
constructor(logger: ILogger, hashUtil: HashUtil, randomUtil: RandomUtil, jsonUtil: JsonUtil, profileHelper: ProfileHelper, databaseServer: DatabaseServer, botInventoryGenerator: BotInventoryGenerator, botLevelGenerator: BotLevelGenerator, botEquipmentFilterService: BotEquipmentFilterService, weightedRandomHelper: WeightedRandomHelper, botHelper: BotHelper, botDifficultyHelper: BotDifficultyHelper, seasonalEventService: SeasonalEventService, configServer: ConfigServer);
/**
* Generate a player scav bot object
* @param role e.g. assault / pmcbot
@ -42,23 +42,12 @@ export declare class BotGenerator {
*/
generatePlayerScav(sessionId: string, role: string, difficulty: string, botTemplate: IBotType): IBotBase;
/**
* Generate an array of bot objects based on a condition for a raid with
* @param sessionId session id
* @param botGenerationDetails details on how to generate the bots
* @returns Generated bots in array
* Create x number of bots of the type/side/difficulty defined in botGenerationDetails
* @param sessionId Session id
* @param botGenerationDetails details on how to generate bots
* @returns array of bots
*/
generateByCondition(sessionId: string, botGenerationDetails: BotGenerationDetails): IBotBase[];
/**
* Get the PMCs wildSpawnType value
* @param role "usec" / "bear"
* @returns wildSpawnType value as string
*/
protected getPmcRoleByDescription(role: string): string;
/**
* Get a randomised PMC side based on bot config value 'isUsec'
* @returns pmc side as string
*/
protected getRandomisedPmcSide(): string;
prepareAndGenerateBots(sessionId: string, botGenerationDetails: BotGenerationDetails): IBotBase[];
/**
* Get a clone of the database\bots\base.json file
* @returns IBotBase object
@ -94,11 +83,6 @@ export declare class BotGenerator {
*/
protected generateHealth(healthObj: Health, playerScav?: boolean): PmcHealth;
protected generateSkills(skillsObj: Skills): Skills;
/**
* Iterate through bots inventory and loot to find and remove christmas items (as defined in GameEventHelper)
* @param nodeInventory Bots inventory to iterate over
*/
protected removeChristmasItemsFromBotInventory(nodeInventory: Inventory): void;
/**
* Generate a random Id for a bot and apply to bots _id and aid value
* @param bot bot to update
@ -107,11 +91,12 @@ export declare class BotGenerator {
protected generateId(bot: IBotBase): IBotBase;
protected generateInventoryID(profile: IBotBase): IBotBase;
/**
* Get the difficulty passed in, if its not "asoline", get selected difficulty from config
* @param requestedDifficulty
* @returns
* Randomise a bots game version and account category
* Chooses from all the game versions (standard, eod etc)
* Chooses account type (default, Sherpa, etc)
* @param botInfo bot info object to update
*/
protected getPMCDifficulty(requestedDifficulty: string): string;
protected getRandomisedGameVersionAndCategory(botInfo: Info): void;
/**
* Add a side-specific (usec/bear) dogtag item to a bots inventory
* @param bot bot to add dogtag to

View File

@ -4,13 +4,15 @@ import { WeightedRandomHelper } from "../helpers/WeightedRandomHelper";
import { Inventory as PmcInventory } from "../models/eft/common/tables/IBotBase";
import { Chances, Generation, IBotType, Inventory, Mods } from "../models/eft/common/tables/IBotType";
import { EquipmentSlots } from "../models/enums/EquipmentSlots";
import { IBotConfig, RandomisationDetails } from "../models/spt/config/IBotConfig";
import { EquipmentFilterDetails, IBotConfig, RandomisationDetails } from "../models/spt/config/IBotConfig";
import { ILogger } from "../models/spt/utils/ILogger";
import { ConfigServer } from "../servers/ConfigServer";
import { DatabaseServer } from "../servers/DatabaseServer";
import { BotEquipmentModPoolService } from "../services/BotEquipmentModPoolService";
import { LocalisationService } from "../services/LocalisationService";
import { HashUtil } from "../utils/HashUtil";
import { RandomUtil } from "../utils/RandomUtil";
import { BotEquipmentModGenerator } from "./BotEquipmentModGenerator";
import { BotLootGenerator } from "./BotLootGenerator";
import { BotWeaponGenerator } from "./BotWeaponGenerator";
export declare class BotInventoryGenerator {
@ -24,9 +26,11 @@ export declare class BotInventoryGenerator {
protected botHelper: BotHelper;
protected weightedRandomHelper: WeightedRandomHelper;
protected localisationService: LocalisationService;
protected botEquipmentModPoolService: BotEquipmentModPoolService;
protected botEquipmentModGenerator: BotEquipmentModGenerator;
protected configServer: ConfigServer;
protected botConfig: IBotConfig;
constructor(logger: ILogger, hashUtil: HashUtil, randomUtil: RandomUtil, databaseServer: DatabaseServer, botWeaponGenerator: BotWeaponGenerator, botLootGenerator: BotLootGenerator, botGeneratorHelper: BotGeneratorHelper, botHelper: BotHelper, weightedRandomHelper: WeightedRandomHelper, localisationService: LocalisationService, configServer: ConfigServer);
constructor(logger: ILogger, hashUtil: HashUtil, randomUtil: RandomUtil, databaseServer: DatabaseServer, botWeaponGenerator: BotWeaponGenerator, botLootGenerator: BotLootGenerator, botGeneratorHelper: BotGeneratorHelper, botHelper: BotHelper, weightedRandomHelper: WeightedRandomHelper, localisationService: LocalisationService, botEquipmentModPoolService: BotEquipmentModPoolService, botEquipmentModGenerator: BotEquipmentModGenerator, configServer: ConfigServer);
/**
* Add equipment/weapons/loot to bot
* @param sessionId Session id
@ -62,6 +66,13 @@ export declare class BotInventoryGenerator {
* @param randomisationDetails settings from bot.json to adjust how item is generated
*/
protected generateEquipment(equipmentSlot: string, equipmentPool: Record<string, number>, modPool: Mods, spawnChances: Chances, botRole: string, inventory: PmcInventory, randomisationDetails: RandomisationDetails): void;
/**
* Get all possible mods for item and filter down based on equipment blacklist from bot.json config
* @param itemTpl Item mod pool is being retreived and filtered
* @param equipmentBlacklist blacklist to filter mod pool with
* @returns Filtered pool of mods
*/
protected getFilteredDynamicModsForItem(itemTpl: string, equipmentBlacklist: EquipmentFilterDetails[]): Record<string, string[]>;
/**
* Work out what weapons bot should have equipped and add them to bot inventory
* @param templateInventory bot/x.json data from db

View File

@ -12,10 +12,12 @@ import { IBotConfig } from "../models/spt/config/IBotConfig";
import { ILogger } from "../models/spt/utils/ILogger";
import { ConfigServer } from "../servers/ConfigServer";
import { DatabaseServer } from "../servers/DatabaseServer";
import { BotWeaponModLimitService } from "../services/BotWeaponModLimitService";
import { LocalisationService } from "../services/LocalisationService";
import { HashUtil } from "../utils/HashUtil";
import { JsonUtil } from "../utils/JsonUtil";
import { RandomUtil } from "../utils/RandomUtil";
import { BotEquipmentModGenerator } from "./BotEquipmentModGenerator";
import { IInventoryMagGen } from "./weapongen/IInventoryMagGen";
export declare class BotWeaponGenerator {
protected jsonUtil: JsonUtil;
@ -28,11 +30,13 @@ export declare class BotWeaponGenerator {
protected randomUtil: RandomUtil;
protected configServer: ConfigServer;
protected botWeaponGeneratorHelper: BotWeaponGeneratorHelper;
protected botWeaponModLimitService: BotWeaponModLimitService;
protected botEquipmentModGenerator: BotEquipmentModGenerator;
protected localisationService: LocalisationService;
protected inventoryMagGenComponents: IInventoryMagGen[];
protected readonly modMagazineSlotId = "mod_magazine";
protected botConfig: IBotConfig;
constructor(jsonUtil: JsonUtil, logger: ILogger, hashUtil: HashUtil, databaseServer: DatabaseServer, itemHelper: ItemHelper, weightedRandomHelper: WeightedRandomHelper, botGeneratorHelper: BotGeneratorHelper, randomUtil: RandomUtil, configServer: ConfigServer, botWeaponGeneratorHelper: BotWeaponGeneratorHelper, localisationService: LocalisationService, inventoryMagGenComponents: IInventoryMagGen[]);
constructor(jsonUtil: JsonUtil, logger: ILogger, hashUtil: HashUtil, databaseServer: DatabaseServer, itemHelper: ItemHelper, weightedRandomHelper: WeightedRandomHelper, botGeneratorHelper: BotGeneratorHelper, randomUtil: RandomUtil, configServer: ConfigServer, botWeaponGeneratorHelper: BotWeaponGeneratorHelper, botWeaponModLimitService: BotWeaponModLimitService, botEquipmentModGenerator: BotEquipmentModGenerator, localisationService: LocalisationService, inventoryMagGenComponents: IInventoryMagGen[]);
/**
* Pick a random weapon based on weightings and generate a functional weapon
* @param equipmentSlot Primary/secondary/holster
@ -85,9 +89,10 @@ export declare class BotWeaponGenerator {
/**
* Checks if all required slots are occupied on a weapon and all it's mods
* @param weaponItemArray Weapon + mods
* @param botRole role of bot weapon is for
* @returns true if valid
*/
protected isWeaponValid(weaponItemArray: Item[]): boolean;
protected isWeaponValid(weaponItemArray: Item[], botRole: string): boolean;
/**
* Generates extra magazines or bullets (if magazine is internal) and adds them to TacticalVest and Pockets.
* Additionally, adds extra bullets to SecuredContainer
@ -97,6 +102,13 @@ export declare class BotWeaponGenerator {
* @param botRole The bot type we're getting generating extra mags for
*/
addExtraMagazinesToInventory(generatedWeaponResult: GenerateWeaponResult, magCounts: MinMax, inventory: PmcInventory, botRole: string): void;
/**
* Add Grendaes for UBGL to bots vest and secure container
* @param weaponMods Weapon array with mods
* @param generatedWeaponResult result of weapon generation
* @param inventory bot inventory to add grenades to
*/
protected addUbglGrenadesToBotInventory(weaponMods: Item[], generatedWeaponResult: GenerateWeaponResult, inventory: PmcInventory): void;
/**
* Add ammo to the secure container
* @param stackCount How many stacks of ammo to add
@ -133,6 +145,13 @@ export declare class BotWeaponGenerator {
* @param ammoTpl
*/
protected fillExistingMagazines(weaponMods: Item[], magazine: Item, ammoTpl: string): void;
/**
* Add desired ammo tpl as item to weaponmods array, placed as child to UBGL
* @param weaponMods
* @param ubglMod
* @param ubglAmmoTpl
*/
protected fillUbgl(weaponMods: Item[], ubglMod: Item, ubglAmmoTpl: string): void;
/**
* Add cartridge item to weapon Item array, if it already exists, update
* @param weaponMods Weapon items array to amend

View File

@ -1,5 +1,4 @@
import { ContainerHelper } from "../helpers/ContainerHelper";
import { GameEventHelper } from "../helpers/GameEventHelper";
import { ItemHelper } from "../helpers/ItemHelper";
import { PresetHelper } from "../helpers/PresetHelper";
import { RagfairServerHelper } from "../helpers/RagfairServerHelper";
@ -9,6 +8,8 @@ import { IStaticAmmoDetails, IStaticContainerProps, IStaticForcedProps, IStaticL
import { ILocationConfig } from "../models/spt/config/ILocationConfig";
import { ILogger } from "../models/spt/utils/ILogger";
import { ConfigServer } from "../servers/ConfigServer";
import { LocalisationService } from "../services/LocalisationService";
import { SeasonalEventService } from "../services/SeasonalEventService";
import { JsonUtil } from "../utils/JsonUtil";
import { MathUtil } from "../utils/MathUtil";
import { ObjectId } from "../utils/ObjectId";
@ -26,12 +27,13 @@ export declare class LocationGenerator {
protected ragfairServerHelper: RagfairServerHelper;
protected itemHelper: ItemHelper;
protected mathUtil: MathUtil;
protected gameEventHelper: GameEventHelper;
protected seasonalEventService: SeasonalEventService;
protected containerHelper: ContainerHelper;
protected presetHelper: PresetHelper;
protected localisationService: LocalisationService;
protected configServer: ConfigServer;
protected locationConfig: ILocationConfig;
constructor(logger: ILogger, jsonUtil: JsonUtil, objectId: ObjectId, randomUtil: RandomUtil, ragfairServerHelper: RagfairServerHelper, itemHelper: ItemHelper, mathUtil: MathUtil, gameEventHelper: GameEventHelper, containerHelper: ContainerHelper, presetHelper: PresetHelper, configServer: ConfigServer);
constructor(logger: ILogger, jsonUtil: JsonUtil, objectId: ObjectId, randomUtil: RandomUtil, ragfairServerHelper: RagfairServerHelper, itemHelper: ItemHelper, mathUtil: MathUtil, seasonalEventService: SeasonalEventService, containerHelper: ContainerHelper, presetHelper: PresetHelper, localisationService: LocalisationService, configServer: ConfigServer);
generateContainerLoot(containerIn: IStaticContainerProps, staticForced: IStaticForcedProps[], staticLootDist: Record<string, IStaticLootDetails>, staticAmmoDist: Record<string, IStaticAmmoDetails[]>, locationName: string): IStaticContainerProps;
protected getLooseLootMultiplerForLocation(location: string): number;
protected getStaticLootMultiplerForLocation(location: string): number;
@ -47,7 +49,8 @@ export declare class LocationGenerator {
* Add forced spawn point loot into loot parameter array
* @param loot array to add forced loot to
* @param forcedSpawnPoints forced loot to add
* @param name of map currently generating forced loot for
*/
protected addForcedLoot(loot: SpawnpointTemplate[], forcedSpawnPoints: SpawnpointsForced[]): void;
protected addForcedLoot(loot: SpawnpointTemplate[], forcedSpawnPoints: SpawnpointsForced[], locationName: string): void;
protected createItem(tpl: string, staticAmmoDist: Record<string, IStaticAmmoDetails[]>, parentId?: string): IContainerItem;
}

View File

@ -6,6 +6,7 @@ import { LootRequest } from "../models/spt/services/LootRequest";
import { ILogger } from "../models/spt/utils/ILogger";
import { DatabaseServer } from "../servers/DatabaseServer";
import { ItemFilterService } from "../services/ItemFilterService";
import { LocalisationService } from "../services/LocalisationService";
import { HashUtil } from "../utils/HashUtil";
import { RandomUtil } from "../utils/RandomUtil";
export declare class LootGenerator {
@ -14,8 +15,9 @@ export declare class LootGenerator {
protected databaseServer: DatabaseServer;
protected randomUtil: RandomUtil;
protected itemHelper: ItemHelper;
protected localisationService: LocalisationService;
protected itemFilterService: ItemFilterService;
constructor(logger: ILogger, hashUtil: HashUtil, databaseServer: DatabaseServer, randomUtil: RandomUtil, itemHelper: ItemHelper, itemFilterService: ItemFilterService);
constructor(logger: ILogger, hashUtil: HashUtil, databaseServer: DatabaseServer, randomUtil: RandomUtil, itemHelper: ItemHelper, localisationService: LocalisationService, itemFilterService: ItemFilterService);
/**
* Generate a list of items based on configuration options parameter
* @param options parameters to adjust how loot is generated

View File

@ -3,6 +3,7 @@ import { IBotConfig } from "../models/spt/config/IBotConfig";
import { ConfigServer } from "../servers/ConfigServer";
import { DatabaseServer } from "../servers/DatabaseServer";
import { ItemFilterService } from "../services/ItemFilterService";
import { SeasonalEventService } from "../services/SeasonalEventService";
/**
* Handle the generation of dynamic PMC loot in pockets and backpacks
* and the removal of blacklisted items
@ -12,10 +13,19 @@ export declare class PMCLootGenerator {
protected databaseServer: DatabaseServer;
protected configServer: ConfigServer;
protected itemFilterService: ItemFilterService;
protected seasonalEventService: SeasonalEventService;
protected pocketLootPool: string[];
protected backpackLootPool: string[];
protected botConfig: IBotConfig;
constructor(itemHelper: ItemHelper, databaseServer: DatabaseServer, configServer: ConfigServer, itemFilterService: ItemFilterService);
constructor(itemHelper: ItemHelper, databaseServer: DatabaseServer, configServer: ConfigServer, itemFilterService: ItemFilterService, seasonalEventService: SeasonalEventService);
/**
* Create an array of loot items a PMC can have in their pockets
* @returns string array of tpls
*/
generatePMCPocketLootPool(): string[];
/**
* Create an array of loot items a PMC can have in their backpack
* @returns string array of tpls
*/
generatePMCBackpackLootPool(): string[];
}

View File

@ -1,4 +1,7 @@
import { BotGeneratorHelper } from "../helpers/BotGeneratorHelper";
import { BotHelper } from "../helpers/BotHelper";
import { BotWeaponGeneratorHelper } from "../helpers/BotWeaponGeneratorHelper";
import { ItemHelper } from "../helpers/ItemHelper";
import { ProfileHelper } from "../helpers/ProfileHelper";
import { IPmcData } from "../models/eft/common/IPmcData";
import { Skills, Stats } from "../models/eft/common/tables/IBotBase";
@ -10,21 +13,30 @@ import { DatabaseServer } from "../servers/DatabaseServer";
import { SaveServer } from "../servers/SaveServer";
import { BotLootCacheService } from "../services/BotLootCacheService";
import { FenceService } from "../services/FenceService";
import { LocalisationService } from "../services/LocalisationService";
import { HashUtil } from "../utils/HashUtil";
import { JsonUtil } from "../utils/JsonUtil";
import { RandomUtil } from "../utils/RandomUtil";
import { BotGenerator } from "./BotGenerator";
export declare class PlayerScavGenerator {
protected logger: ILogger;
protected randomUtil: RandomUtil;
protected databaseServer: DatabaseServer;
protected hashUtil: HashUtil;
protected itemHelper: ItemHelper;
protected botWeaponGeneratorHelper: BotWeaponGeneratorHelper;
protected botGeneratorHelper: BotGeneratorHelper;
protected saveServer: SaveServer;
protected profileHelper: ProfileHelper;
protected botHelper: BotHelper;
protected jsonUtil: JsonUtil;
protected fenceService: FenceService;
protected botLootCacheService: BotLootCacheService;
protected localisationService: LocalisationService;
protected botGenerator: BotGenerator;
protected configServer: ConfigServer;
protected playerScavConfig: IPlayerScavConfig;
constructor(logger: ILogger, databaseServer: DatabaseServer, saveServer: SaveServer, profileHelper: ProfileHelper, botHelper: BotHelper, jsonUtil: JsonUtil, fenceService: FenceService, botLootCacheService: BotLootCacheService, botGenerator: BotGenerator, configServer: ConfigServer);
constructor(logger: ILogger, randomUtil: RandomUtil, databaseServer: DatabaseServer, hashUtil: HashUtil, itemHelper: ItemHelper, botWeaponGeneratorHelper: BotWeaponGeneratorHelper, botGeneratorHelper: BotGeneratorHelper, saveServer: SaveServer, profileHelper: ProfileHelper, botHelper: BotHelper, jsonUtil: JsonUtil, fenceService: FenceService, botLootCacheService: BotLootCacheService, localisationService: LocalisationService, botGenerator: BotGenerator, configServer: ConfigServer);
/**
* Update a player profile to include a new player scav profile
* @param sessionID session id to specify what profile is updated

View File

@ -4,6 +4,7 @@ import { Item } from "../models/eft/common/tables/IItem";
import { IRagfairConfig } from "../models/spt/config/IRagfairConfig";
import { ConfigServer } from "../servers/ConfigServer";
import { DatabaseServer } from "../servers/DatabaseServer";
import { SeasonalEventService } from "../services/SeasonalEventService";
import { HashUtil } from "../utils/HashUtil";
import { JsonUtil } from "../utils/JsonUtil";
export declare class RagfairAssortGenerator {
@ -11,10 +12,11 @@ export declare class RagfairAssortGenerator {
protected hashUtil: HashUtil;
protected itemHelper: ItemHelper;
protected databaseServer: DatabaseServer;
protected seasonalEventService: SeasonalEventService;
protected configServer: ConfigServer;
protected generatedAssortItems: Item[];
protected ragfairConfig: IRagfairConfig;
constructor(jsonUtil: JsonUtil, hashUtil: HashUtil, itemHelper: ItemHelper, databaseServer: DatabaseServer, configServer: ConfigServer);
constructor(jsonUtil: JsonUtil, hashUtil: HashUtil, itemHelper: ItemHelper, databaseServer: DatabaseServer, seasonalEventService: SeasonalEventService, configServer: ConfigServer);
/**
* Get an array of unique items that can be sold on the flea
* @returns array of unique items

View File

@ -7,7 +7,7 @@ import { Item } from "../models/eft/common/tables/IItem";
import { ITemplateItem } from "../models/eft/common/tables/ITemplateItem";
import { IBarterScheme } from "../models/eft/common/tables/ITrader";
import { IRagfairOffer, OfferRequirement } from "../models/eft/ragfair/IRagfairOffer";
import { IRagfairConfig } from "../models/spt/config/IRagfairConfig";
import { Dynamic, IRagfairConfig } from "../models/spt/config/IRagfairConfig";
import { ILogger } from "../models/spt/utils/ILogger";
import { ConfigServer } from "../servers/ConfigServer";
import { DatabaseServer } from "../servers/DatabaseServer";
@ -88,13 +88,49 @@ export declare class RagfairOfferGenerator {
* Create multiple offers for items by using a unique list of items we've generated previously
* @param expiredOffers optional, expired offers to regenerate
*/
generateDynamicOffers(expiredOffers?: Item[]): void;
generateDynamicOffers(expiredOffers?: Item[]): Promise<void>;
protected createOffersForItems(assortItemIndex: string, assortItemsToProcess: Item[], expiredOffers: Item[], config: Dynamic): Promise<void>;
/**
* Create one flea offer for a specific item
* @param items Item to create offer for
* @param isPreset Is item a weapon preset
* @param itemDetails raw db item details
* @returns
*/
protected createSingleOfferForItem(items: Item[], isPreset: boolean, itemDetails: [boolean, ITemplateItem]): Promise<Item[]>;
/**
* Generate trader offers on flea using the traders assort data
* @param traderID Trader to generate offers for
*/
generateFleaOffersForTrader(traderID: string): void;
protected getItemCondition(userID: string, items: Item[], itemDetails: ITemplateItem): Item[];
/**
* Get array of an item with its mods + condition properties (e.g durability)
* Apply randomisation adjustments to condition if item base is found in ragfair.json/dynamic/condition
* @param userID id of owner of item
* @param itemWithMods Item and mods, get condition of first item (only first array item is used)
* @param itemDetails db details of first item
* @returns
*/
protected getItemCondition(userID: string, itemWithMods: Item[], itemDetails: ITemplateItem): Item[];
/**
* Get the relevant condition id if item tpl matches in ragfair.json/condition
* @param tpl Item to look for matching condition object
* @returns condition id
*/
protected getDynamicConditionIdForTpl(tpl: string): string;
/**
* Alter an items condition based on its item base type
* @param conditionSettingsId also the parentId of item being altered
* @param item Item to adjust condition details of
* @param itemDetails db item details of first item in array
*/
protected randomiseItemCondition(conditionSettingsId: string, item: Item, itemDetails: ITemplateItem): void;
/**
* Adjust an items durability/maxDurability value
* @param item item (weapon/armor) to adjust
* @param multiplier Value to multiple durability by
*/
protected randomiseDurabilityValues(item: Item, multiplier: number): void;
/**
* Add missing conditions to an item if needed
* Durabiltiy for repairable items
@ -102,7 +138,7 @@ export declare class RagfairOfferGenerator {
* @param item item to add conditions to
* @returns Item with conditions added
*/
protected addMissingCondition(item: Item): Item;
protected addMissingConditions(item: Item): Item;
/**
* Create a barter-based barter scheme, if not possible, fall back to making barter scheme currency based
* @param offerItems Items for sale in offer
@ -110,7 +146,7 @@ export declare class RagfairOfferGenerator {
*/
protected createBarterRequirement(offerItems: Item[]): IBarterScheme[];
/**
* Get an array of flea prices + item tpl, cached in generator class
* Get an array of flea prices + item tpl, cached in generator class inside `allowedFleaPriceItemsForBarter`
* @returns array with tpl/price values
*/
protected getFleaPricesAsArray(): {

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@ -2,7 +2,6 @@ import { ItemHelper } from "../helpers/ItemHelper";
import { Product } from "../models/eft/common/tables/IBotBase";
import { ITemplateItem } from "../models/eft/common/tables/ITemplateItem";
import { IHideoutScavCase } from "../models/eft/hideout/IHideoutScavCase";
import { IHideoutScavCaseStartRequestData } from "../models/eft/hideout/IHideoutScavCaseStartRequestData";
import { IScavCaseConfig } from "../models/spt/config/IScavCaseConfig";
import { RewardCountAndPriceDetails, ScavCaseRewardCountsAndPrices } from "../models/spt/hideout/ScavCaseRewardCountsAndPrices";
import { ILogger } from "../models/spt/utils/ILogger";
@ -28,21 +27,15 @@ export declare class ScavCaseRewardGenerator {
constructor(logger: ILogger, randomUtil: RandomUtil, hashUtil: HashUtil, itemHelper: ItemHelper, databaseServer: DatabaseServer, ragfairPriceService: RagfairPriceService, itemFilterService: ItemFilterService, configServer: ConfigServer);
/**
* Create an array of rewards that will be given to the player upon completing their scav case build
* @param body client request
* @param recipeId recipe of the scav case craft
* @returns Product array
*/
generate(body: IHideoutScavCaseStartRequestData): Product[];
generate(recipeId: string): Product[];
/**
* Get all db items that are not blacklisted in scavcase config
* @returns filtered array of db items
*/
protected getDbItems(): ITemplateItem[];
/**
* Check if a template id has a blacklisted parent id
* @param tplid template id to check
* @returns true if item is blacklisted
*/
protected itemHasBlacklistedParent(tplid: string): boolean;
/**
* Pick a number of items to be rewards, the count is defined by the values in
* @param items item pool to pick rewards from

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@ -0,0 +1,10 @@
import { BotWeaponGeneratorHelper } from "../../../helpers/BotWeaponGeneratorHelper";
import { IInventoryMagGen } from "../IInventoryMagGen";
import { InventoryMagGen } from "../InventoryMagGen";
export declare class UbglExternalMagGen implements IInventoryMagGen {
protected botWeaponGeneratorHelper: BotWeaponGeneratorHelper;
constructor(botWeaponGeneratorHelper: BotWeaponGeneratorHelper);
getPriority(): number;
canHandleInventoryMagGen(inventoryMagGen: InventoryMagGen): boolean;
process(inventoryMagGen: InventoryMagGen): void;
}

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@ -2,28 +2,31 @@ import { IPmcData } from "../models/eft/common/IPmcData";
import { ITraderAssort } from "../models/eft/common/tables/ITrader";
import { ILogger } from "../models/spt/utils/ILogger";
import { DatabaseServer } from "../servers/DatabaseServer";
import { LocalisationService } from "../services/LocalisationService";
import { ItemHelper } from "./ItemHelper";
import { QuestHelper } from "./QuestHelper";
export declare class AssortHelper {
protected logger: ILogger;
protected itemHelper: ItemHelper;
protected databaseServer: DatabaseServer;
protected localisationService: LocalisationService;
protected questHelper: QuestHelper;
constructor(logger: ILogger, itemHelper: ItemHelper, databaseServer: DatabaseServer, questHelper: QuestHelper);
constructor(logger: ILogger, itemHelper: ItemHelper, databaseServer: DatabaseServer, localisationService: LocalisationService, questHelper: QuestHelper);
/**
* Remove assorts from a trader that have not been unlocked yet
* @param pmcProfile player profile
* @param traderId traders id
* @param assort assort items from a trader
* @param mergedQuestAssorts An object of quest assort to quest id unlocks for all traders
* @returns assort items minus locked quest assorts
*/
stripLockedQuestAssort(pmcProfile: IPmcData, traderId: string, assort: ITraderAssort, flea?: boolean): ITraderAssort;
stripLockedQuestAssort(pmcProfile: IPmcData, traderId: string, assort: ITraderAssort, mergedQuestAssorts: Record<string, Record<string, string>>, flea?: boolean): ITraderAssort;
/**
* Remove assorts from a trader that have not been unlocked yet
* @param pmcProfile player profile
* @param traderId traders id
* @param assort traders assorts
* @returns traders assorts minus locked loyality assorts
* @returns traders assorts minus locked loyalty assorts
*/
stripLockedLoyaltyAssort(pmcProfile: IPmcData, traderId: string, assort: ITraderAssort): ITraderAssort;
/**

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@ -20,7 +20,7 @@ export declare class BotDifficultyHelper {
getPmcDifficultySettings(pmcType: "bear" | "usec", difficulty: string, usecType: string, bearType: string): Difficulty;
/**
* Get difficulty settings for desired bot type, if not found use assault bot types
* @param type bot type to retreive difficulty of
* @param type bot type to retrieve difficulty of
* @param difficulty difficulty to get settings for (easy/normal etc)
* @returns Difficulty object
*/

View File

@ -1,217 +1,42 @@
import { DurabilityLimitsHelper } from "../helpers/DurabilityLimitsHelper";
import { Mods, ModsChances } from "../models/eft/common/tables/IBotType";
import { Item, Repairable, Upd } from "../models/eft/common/tables/IItem";
import { ITemplateItem, Slot } from "../models/eft/common/tables/ITemplateItem";
import { EquipmentFilterDetails, IBotConfig } from "../models/spt/config/IBotConfig";
import { ITemplateItem } from "../models/eft/common/tables/ITemplateItem";
import { EquipmentFilters, IBotConfig } from "../models/spt/config/IBotConfig";
import { ILogger } from "../models/spt/utils/ILogger";
import { ConfigServer } from "../servers/ConfigServer";
import { DatabaseServer } from "../servers/DatabaseServer";
import { BotEquipmentFilterService } from "../services/BotEquipmentFilterService";
import { ItemFilterService } from "../services/ItemFilterService";
import { LocalisationService } from "../services/LocalisationService";
import { HashUtil } from "../utils/HashUtil";
import { JsonUtil } from "../utils/JsonUtil";
import { RandomUtil } from "../utils/RandomUtil";
import { BotHelper } from "./BotHelper";
import { BotWeaponGeneratorHelper } from "./BotWeaponGeneratorHelper";
import { ContainerHelper } from "./ContainerHelper";
import { InventoryHelper } from "./InventoryHelper";
import { ItemHelper } from "./ItemHelper";
import { ProbabilityHelper } from "./ProbabilityHelper";
import { ProfileHelper } from "./ProfileHelper";
export declare class BotModLimits {
scope: ItemCount;
scopeMax: number;
scopeBaseTypes: string[];
flashlightLaser: ItemCount;
flashlightLaserMax: number;
flashlgihtLaserBaseTypes: string[];
}
export declare class ItemCount {
count: number;
}
export declare class BotGeneratorHelper {
protected logger: ILogger;
protected jsonUtil: JsonUtil;
protected hashUtil: HashUtil;
protected randomUtil: RandomUtil;
protected probabilityHelper: ProbabilityHelper;
protected databaseServer: DatabaseServer;
protected durabilityLimitsHelper: DurabilityLimitsHelper;
protected itemHelper: ItemHelper;
protected inventoryHelper: InventoryHelper;
protected containerHelper: ContainerHelper;
protected botEquipmentFilterService: BotEquipmentFilterService;
protected itemFilterService: ItemFilterService;
protected profileHelper: ProfileHelper;
protected botWeaponGeneratorHelper: BotWeaponGeneratorHelper;
protected botHelper: BotHelper;
protected localisationService: LocalisationService;
protected configServer: ConfigServer;
protected botConfig: IBotConfig;
constructor(logger: ILogger, jsonUtil: JsonUtil, hashUtil: HashUtil, randomUtil: RandomUtil, probabilityHelper: ProbabilityHelper, databaseServer: DatabaseServer, durabilityLimitsHelper: DurabilityLimitsHelper, itemHelper: ItemHelper, inventoryHelper: InventoryHelper, containerHelper: ContainerHelper, botEquipmentFilterService: BotEquipmentFilterService, itemFilterService: ItemFilterService, profileHelper: ProfileHelper, botWeaponGeneratorHelper: BotWeaponGeneratorHelper, botHelper: BotHelper, localisationService: LocalisationService, configServer: ConfigServer);
/**
* Check mods are compatible and add to array
* @param equipment Equipment item to add mods to
* @param modPool Mod list to choose frm
* @param parentId parentid of item to add mod to
* @param parentTemplate template objet of item to add mods to
* @param modSpawnChances dictionary of mod items and their chance to spawn for this bot type
* @param botRole the bot role being generated for
* @param forceSpawn should this mod be forced to spawn
* @returns Item + compatible mods as an array
*/
generateModsForEquipment(equipment: Item[], modPool: Mods, parentId: string, parentTemplate: ITemplateItem, modSpawnChances: ModsChances, botRole: string, forceSpawn?: boolean): Item[];
/**
* Add mods to a weapon using the provided mod pool
* @param sessionId session id
* @param weapon Weapon to add mods to
* @param modPool Pool of compatible mods to attach to weapon
* @param weaponParentId parentId of weapon
* @param parentWeaponTemplate Weapon which mods will be generated on
* @param modSpawnChances Mod spawn chances
* @param ammoTpl Ammo tpl to use when generating magazines/cartridges
* @param botRole Role of bot weapon is generated for
* @returns Weapon + mods array
*/
generateModsForWeapon(sessionId: string, weapon: Item[], modPool: Mods, weaponParentId: string, parentWeaponTemplate: ITemplateItem, modSpawnChances: ModsChances, ammoTpl: string, botRole: string, botLevel: number): Item[];
/**
*
* @param modSlot Slot mod will fit into
* @param isRandomisableSlot Will generate a randomised mod pool if true
* @param modsParent Parent slot the item will be a part of
* @param botEquipBlacklist Blacklist to prevent mods from being picked
* @param itemModPool Pool of items to pick from
* @param weapon array with only weapon tpl in it, ready for mods to be added
* @param ammoTpl ammo tpl to use if slot requires a cartridge to be added (e.g. mod_magazine)
* @param parentTemplate Parent item the mod will go into
* @returns ITemplateItem
*/
protected chooseModToPutIntoSlot(modSlot: string, isRandomisableSlot: boolean, modsParent: Slot, botEquipBlacklist: EquipmentFilterDetails, itemModPool: Record<string, string[]>, weapon: Item[], ammoTpl: string, parentTemplate: ITemplateItem): [boolean, ITemplateItem];
/**
* Find mod tpls of a provided type and add to modPool
* @param desiredSlotName slot to look up and add we are adding tpls for (e.g mod_scope)
* @param modTemplate db object for modItem we get compatible mods from
* @param modPool Pool of mods we are adding to
*/
protected addCompatibleModsForProvidedMod(desiredSlotName: string, modTemplate: ITemplateItem, modPool: Mods, botEquipBlacklist: EquipmentFilterDetails): void;
/**
* Check if mod item is on limited list + has surpassed the limit set for it
* @param botRole role the bot has e.g. assault
* @param modTemplate mods template data
* @param modLimits limits set for weapon being generated for this bot
* @returns true if over item limit
*/
protected modHasReachedItemLimit(botRole: string, modTemplate: ITemplateItem, modLimits: BotModLimits): boolean;
/**
* Initalise mod limits to be used when generating a weapon
* @param botRole "assault", "bossTagilla" or "pmc"
* @returns BotModLimits object
*/
protected initModLimits(botRole: string): BotModLimits;
/**
* Generate a pool of mods for this bots mod type if bot has values inside `randomisedWeaponModSlots` array found in bot.json/equipment[botrole]
* @param allowedMods Mods to be added to mod pool
* @param botEquipBlacklist blacklist of items not allowed to be added to mod pool
* @param modSlot Slot to generate mods for
* @param itemModPool base mod pool to replace values of
*/
protected generateDynamicWeaponModPool(allowedMods: string[], botEquipBlacklist: EquipmentFilterDetails, modSlot: string, itemModPool: Record<string, string[]>): void;
/**
* Find all compatible mods for equipment item and add to modPool
* @param itemDetails item to find mods for
* @param modPool ModPool to add mods to
* @param equipmentBlacklist equipment not allowed to be used by the bot
* @param botEquipmentRole bot type to generate pool for (e.g. assault, pmcBot, pmc for usec/bear)
*/
generateDynamicModPool(itemDetails: ITemplateItem, modPool: Mods, equipmentBlacklist: EquipmentFilterDetails[], botEquipmentRole: string): void;
/**
* Take a list of tpls and filter out blacklisted values using itemFilterService + botEquipmentBlacklist
* @param allowedMods base mods to filter
* @param botEquipBlacklist equipment blacklist
* @param modSlot slot mods belong to
* @returns Filtered array of mod tpls
*/
protected filterWeaponModsByBlacklist(allowedMods: string[], botEquipBlacklist: EquipmentFilterDetails, modSlot: string): string[];
/**
* Check if the specific item type on the weapon has reached the set limit
* @param modTpl log mod tpl if over type limit
* @param currentCount current number of this item on gun
* @param maxLimit mod limit allowed
* @param botRole role of bot we're checking weapon of
* @returns true if limit reached
*/
protected weaponModLimitReached(modTpl: string, currentCount: {
count: number;
}, maxLimit: number, botRole: string): boolean;
/**
* Log errors if mod is not compatible with slot
* @param modToAdd template of mod to check
* @param itemSlot slot the item will be placed in
* @param modSlot slot the mod will fill
* @param parentTemplate tempalte of the mods parent item
* @returns true if valid
*/
protected isModValidForSlot(modToAdd: [boolean, ITemplateItem], itemSlot: Slot, modSlot: string, parentTemplate: ITemplateItem): boolean;
/**
* Create a mod item with parameters as properties
* @param modId _id
* @param modTpl _tpl
* @param parentId parentId
* @param modSlot slotId
* @param modTemplate Used to add additional properites in the upd object
* @returns Item object
*/
protected createModItem(modId: string, modTpl: string, parentId: string, modSlot: string, modTemplate: ITemplateItem, botRole: string): Item;
/**
* randomly choose if a mod should be spawned, 100% for required mods OR mod is ammo slot
* never return true for an item that has 0% spawn chance
* @param itemSlot slot the item sits in
* @param modSlot slot the mod sits in
* @param modSpawnChances Chances for various mod spawns
* @returns boolean true if it should spawn
*/
protected shouldModBeSpawned(itemSlot: Slot, modSlot: string, modSpawnChances: ModsChances): boolean;
/**
* Get a list of containers that hold ammo
* e.g. mod_magazine / patron_in_weapon_000
* @returns string array
*/
protected getAmmoContainers(): string[];
/**
* Get a Slot property for an item (chamber/cartridge/slot)
* @param modSlot e.g patron_in_weapon
* @param parentTemplate item template
* @returns Slot item
*/
protected getModItemSlot(modSlot: string, parentTemplate: ITemplateItem): Slot;
/**
* With the shotgun revolver (60db29ce99594040e04c4a27) 12.12 introduced CylinderMagazines.
* Those magazines (e.g. 60dc519adf4c47305f6d410d) have a "Cartridges" entry with a _max_count=0.
* Ammo is not put into the magazine directly but assigned to the magazine's slots: The "camora_xxx" slots.
* This function is a helper called by generateModsForItem for mods with parent type "CylinderMagazine"
* @param items The items where the CylinderMagazine's camora are appended to
* @param modPool modPool which should include available cartrigdes
* @param parentId The CylinderMagazine's UID
* @param parentTemplate The CylinderMagazine's template
*/
protected fillCamora(items: Item[], modPool: Mods, parentId: string, parentTemplate: ITemplateItem): void;
/**
* Take a record of camoras and merge the compatable shells into one array
* @param camorasWithShells camoras we want to merge into one array
* @returns string array of shells fro luitple camora sources
*/
protected mergeCamoraPoolsTogether(camorasWithShells: Record<string, string[]>): string[];
constructor(logger: ILogger, randomUtil: RandomUtil, databaseServer: DatabaseServer, durabilityLimitsHelper: DurabilityLimitsHelper, itemHelper: ItemHelper, localisationService: LocalisationService, configServer: ConfigServer);
/**
* Adds properties to an item
* e.g. Repairable / HasHinge / Foldable / MaxDurability
* @param itemTemplate Item extra properties are being generated for
* @param botRole Used by weapons to randomise the durability values. Null for non-equipped items
* @param botRole Used by weapons to randomize the durability values. Null for non-equipped items
* @returns Item Upd object with extra properties
*/
generateExtraPropertiesForItem(itemTemplate: ITemplateItem, botRole?: string): {
upd?: Upd;
};
/**
* Get the chance for the weapon attachment or helmet equipment to be set as activated
* @param botRole role of bot with weapon/helmet
* @param setting the setting of the weapon attachment/helmet equipment to be activated
* @param defaultValue default value for the chance of activation if the botrole or bot equipment role is null
* @returns Percent chance to be active
*/
protected getBotEquipmentSettingFromConfig(botRole: string, setting: keyof EquipmentFilters, defaultValue: number): number;
/**
* Create a repairable object for a weapon that containers durability + max durability properties
* @param itemTemplate weapon object being generated for
@ -227,22 +52,16 @@ export declare class BotGeneratorHelper {
*/
protected generateArmorRepairableProperties(itemTemplate: ITemplateItem, botRole: string): Repairable;
/**
* Get a random mod from an items compatible mods Filter array
* @param modTpl ????
* @param parentSlot item mod will go into, used to get combatible items
* @param modSlot Slot to get mod to fill
* @param items items to ensure picked mod is compatible with
* @returns item tpl
*/
protected getModTplFromItemDb(modTpl: string, parentSlot: Slot, modSlot: string, items: Item[]): string;
/**
* Can an item be added to an item without issue
* @param items items to check compatiblilities with
* @param tplToCheck tpl of the item to check for incompatibilities
* Can item be added to another item without conflict
* @param items Items to check compatibilities with
* @param tplToCheck Tpl of the item to check for incompatibilities
* @param equipmentSlot Slot the item will be placed into
* @returns false if no incompatibilties
* @returns false if no incompatibilities, also has incompatibility reason
*/
isItemIncompatibleWithCurrentItems(items: Item[], tplToCheck: string, equipmentSlot: string): boolean;
isItemIncompatibleWithCurrentItems(items: Item[], tplToCheck: string, equipmentSlot: string): {
incompatible: boolean;
reason: string;
};
/**
* Convert a bots role to the equipment role used in config/bot.json
* @param botRole Role to convert

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@ -1,3 +1,4 @@
import { MinMax } from "../models/common/MinMax";
import { Difficulty, IBotType } from "../models/eft/common/tables/IBotType";
import { EquipmentFilters, IBotConfig, RandomisationDetails } from "../models/spt/config/IBotConfig";
import { ILogger } from "../models/spt/utils/ILogger";
@ -22,11 +23,11 @@ export declare class BotHelper {
*/
getBotTemplate(role: string): IBotType;
/**
* Randomise the chance the PMC will attack their own side
* Randomize the chance the PMC will attack their own side
* Look up value in bot.json/chanceSameSideIsHostilePercent
* @param difficultySettings pmc difficulty settings
*/
randomisePmcHostility(difficultySettings: Difficulty): void;
randomizePmcHostility(difficultySettings: Difficulty): void;
/**
* Is the passed in bot role a PMC (usec/bear/pmc)
* @param botRole bot role to check
@ -59,11 +60,29 @@ export declare class BotHelper {
* @returns true if should be a pmc
*/
shouldBotBePmc(botRole: string): boolean;
rollChanceToBePmc(role: string, botConvertMinMax: MinMax): boolean;
botRoleIsPmc(botRole: string): boolean;
/**
* Get randomisation settings for bot from config/bot.json
* Get randomization settings for bot from config/bot.json
* @param botLevel level of bot
* @param botEquipConfig bot equipment json
* @returns RandomisationDetails
*/
getBotRandomisationDetails(botLevel: number, botEquipConfig: EquipmentFilters): RandomisationDetails;
getBotRandomizationDetails(botLevel: number, botEquipConfig: EquipmentFilters): RandomisationDetails;
/**
* Choose between sptBear and sptUsec at random based on the % defined in botConfig.pmc.isUsec
* @returns pmc role
*/
getRandomizedPmcRole(): string;
/**
* Get the corresponding side when sptBear or sptUsec is passed in
* @param botRole role to get side for
* @returns side (usec/bear)
*/
getPmcSideByRole(botRole: string): string;
/**
* Get a randomized PMC side based on bot config value 'isUsec'
* @returns pmc side as string
*/
protected getRandomizedPmcSide(): string;
}

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@ -2,8 +2,10 @@ import { MinMax } from "../models/common/MinMax";
import { Inventory } from "../models/eft/common/tables/IBotBase";
import { Item } from "../models/eft/common/tables/IItem";
import { Grid, ITemplateItem } from "../models/eft/common/tables/ITemplateItem";
import { EquipmentSlots } from "../models/enums/EquipmentSlots";
import { ILogger } from "../models/spt/utils/ILogger";
import { DatabaseServer } from "../servers/DatabaseServer";
import { LocalisationService } from "../services/LocalisationService";
import { HashUtil } from "../utils/HashUtil";
import { RandomUtil } from "../utils/RandomUtil";
import { ContainerHelper } from "./ContainerHelper";
@ -16,21 +18,22 @@ export declare class BotWeaponGeneratorHelper {
protected randomUtil: RandomUtil;
protected hashUtil: HashUtil;
protected inventoryHelper: InventoryHelper;
protected localisationService: LocalisationService;
protected containerHelper: ContainerHelper;
constructor(logger: ILogger, databaseServer: DatabaseServer, itemHelper: ItemHelper, randomUtil: RandomUtil, hashUtil: HashUtil, inventoryHelper: InventoryHelper, containerHelper: ContainerHelper);
constructor(logger: ILogger, databaseServer: DatabaseServer, itemHelper: ItemHelper, randomUtil: RandomUtil, hashUtil: HashUtil, inventoryHelper: InventoryHelper, localisationService: LocalisationService, containerHelper: ContainerHelper);
/**
* Get a randomised number of bullets for a specific magazine
* Get a randomized number of bullets for a specific magazine
* @param magCounts min and max count of magazines
* @param magTemplate magazine to generate bullet count for
* @returns bullet count number
*/
getRandomisedBulletCount(magCounts: MinMax, magTemplate: ITemplateItem): number;
getRandomizedBulletCount(magCounts: MinMax, magTemplate: ITemplateItem): number;
/**
* Get a randomised count of magazines
* Get a randomized count of magazines
* @param magCounts min and max value returned value can be between
* @returns numberical value of magazine count
* @returns numerical value of magazine count
*/
getRandomisedMagazineCount(magCounts: MinMax): number;
getRandomizedMagazineCount(magCounts: MinMax): number;
/**
* Is this magazine cylinder related (revolvers and grenade launchers)
* @param magazineParentName the name of the magazines parent
@ -46,12 +49,13 @@ export declare class BotWeaponGeneratorHelper {
*/
createMagazine(magazineTpl: string, ammoTpl: string, magTemplate: ITemplateItem): Item[];
/**
* Add a specific number of cartrdiges to a bots inventory (vest/pocket)
* Add a specific number of cartridges to a bots inventory (defaults to vest and pockets)
* @param ammoTpl Ammo tpl to add to vest/pockets
* @param cartridgeCount number of cartridges to add to vest/pockets
* @param inventory bot inventory to add cartridges to
* @param equipmentSlotsToAddTo what equipment slots should bullets be added into
*/
addBulletsToVestAndPockets(ammoTpl: string, cartridgeCount: number, inventory: Inventory): void;
addAmmoIntoEquipmentSlots(ammoTpl: string, cartridgeCount: number, inventory: Inventory, equipmentSlotsToAddTo?: EquipmentSlots[]): void;
/**
* Get a weapons default magazine template id
* @param weaponTemplate weapon to get default magazine for
@ -59,7 +63,8 @@ export declare class BotWeaponGeneratorHelper {
*/
getWeaponsDefaultMagazineTpl(weaponTemplate: ITemplateItem): string;
/**
* Adds an item with all its childern into specified equipmentSlots, wherever it fits.
* TODO - move into BotGeneratorHelper, this is not the class for it
* Adds an item with all its children into specified equipmentSlots, wherever it fits.
* @param equipmentSlots
* @param parentId
* @param parentTpl

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@ -4,6 +4,7 @@ import { MessageType } from "../models/enums/MessageType";
import { ILogger } from "../models/spt/utils/ILogger";
import { DatabaseServer } from "../servers/DatabaseServer";
import { SaveServer } from "../servers/SaveServer";
import { LocalisationService } from "../services/LocalisationService";
import { HashUtil } from "../utils/HashUtil";
import { ItemHelper } from "./ItemHelper";
import { NotificationSendHelper } from "./NotificationSendHelper";
@ -15,8 +16,9 @@ export declare class DialogueHelper {
protected databaseServer: DatabaseServer;
protected notifierHelper: NotifierHelper;
protected notificationSendHelper: NotificationSendHelper;
protected localisationService: LocalisationService;
protected itemHelper: ItemHelper;
constructor(logger: ILogger, hashUtil: HashUtil, saveServer: SaveServer, databaseServer: DatabaseServer, notifierHelper: NotifierHelper, notificationSendHelper: NotificationSendHelper, itemHelper: ItemHelper);
constructor(logger: ILogger, hashUtil: HashUtil, saveServer: SaveServer, databaseServer: DatabaseServer, notifierHelper: NotifierHelper, notificationSendHelper: NotificationSendHelper, localisationService: LocalisationService, itemHelper: ItemHelper);
createMessageContext(templateId: string, messageType: MessageType, maxStoreTime: number): MessageContent;
/**
* Add a templated message to the dialogue.

View File

@ -9,10 +9,10 @@ export declare class DurabilityLimitsHelper {
protected configServer: ConfigServer;
protected botConfig: IBotConfig;
constructor(randomUtil: RandomUtil, botHelper: BotHelper, configServer: ConfigServer);
getRandomisedMaxWeaponDurability(itemTemplate: ITemplateItem, botRole: string): number;
getRandomisedMaxArmorDurability(itemTemplate: ITemplateItem, botRole: string): number;
getRandomisedWeaponDurability(itemTemplate: ITemplateItem, botRole: string, maxDurability: number): number;
getRandomisedArmorDurability(itemTemplate: ITemplateItem, botRole: string, maxDurability: number): number;
getRandomizedMaxWeaponDurability(itemTemplate: ITemplateItem, botRole: string): number;
getRandomizedMaxArmorDurability(itemTemplate: ITemplateItem, botRole: string): number;
getRandomizedWeaponDurability(itemTemplate: ITemplateItem, botRole: string, maxDurability: number): number;
getRandomizedArmorDurability(itemTemplate: ITemplateItem, botRole: string, maxDurability: number): number;
protected generateMaxWeaponDurability(botRole: string): number;
protected generateMaxPmcArmorDurability(itemMaxDurability: number): number;
protected getLowestMaxWeaponFromConfig(botRole: string): number;
@ -23,4 +23,6 @@ export declare class DurabilityLimitsHelper {
protected getMaxWeaponDeltaFromConfig(botRole: string): number;
protected getMinArmorDeltaFromConfig(botRole: string): number;
protected getMaxArmorDeltaFromConfig(botRole: string): number;
protected getMinArmorLimitPercentFromConfig(botRole: string): number;
protected getMinWeaponLimitPercentFromConfig(botRole: string): number;
}

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@ -1,4 +1,4 @@
import { ISeasonalEvent, ISeasonalEventConfig } from "../models/spt/config/ISeasonalEventConfig";
import { ISeasonalEventConfig } from "../models/spt/config/ISeasonalEventConfig";
import { ConfigServer } from "../servers/ConfigServer";
import { DatabaseServer } from "../servers/DatabaseServer";
export declare class GameEventHelper {
@ -6,24 +6,4 @@ export declare class GameEventHelper {
protected configServer: ConfigServer;
protected seasonalEventConfig: ISeasonalEventConfig;
constructor(databaseServer: DatabaseServer, configServer: ConfigServer);
get events(): Record<string, string>;
get christmasEventItems(): string[];
itemIsChristmasRelated(itemId: string): boolean;
christmasEventEnabled(): boolean;
/**
* Get the dates each seasonal event starts and ends
* @returns Record with event name + start/end date
*/
getEventDetails(): ISeasonalEvent[];
/**
* Is detection of seasonal events enabled (halloween / christmas)
* @returns true if seasonal events should be checked for
*/
isAutomaticEventDetectionEnabled(): boolean;
/**
* Get a dictionary of gear changes to apply to bots for a specific event e.g. Christmas/Halloween
* @param eventName Name of event to get gear changes for
* @returns bots with equipment changes
*/
getEventBotGear(eventName: string): Record<string, Record<string, Record<string, number>>>;
}

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@ -11,6 +11,7 @@ export declare class LookupCollection {
}
export declare class HandbookHelper {
protected databaseServer: DatabaseServer;
protected lookupCacheGenerated: boolean;
protected handbookPriceCache: LookupCollection;
constructor(databaseServer: DatabaseServer);
hydrateLookup(): void;
@ -35,18 +36,18 @@ export declare class HandbookHelper {
isCategory(category: string): boolean;
childrenCategories(x: string): string[];
/**
* Convert currency into roubles
* @param {number} value
* @param {string} currencyFrom
* @returns get rouble value of inputted currency
* Convert non-roubles into roubles
* @param nonRoubleCurrencyCount Currency count to convert
* @param currencyTypeFrom What current currency is
* @returns Count in roubles
*/
inRUB(value: number, currencyFrom: string): number;
inRUB(nonRoubleCurrencyCount: number, currencyTypeFrom: string): number;
/**
* Gets Ruble to Currency conversion Value
* @param {number} value
* @param {string} currencyTo
* @returns number
* Convert roubles into another currency
* @param roubleCurrencyCount roubles to convert
* @param currencyTypeTo Currency to convert roubles into
* @returns currency count in desired type
*/
fromRUB(value: number, currencyTo: string): number;
fromRUB(roubleCurrencyCount: number, currencyTypeTo: string): number;
}
export {};

View File

@ -1,6 +1,6 @@
import { IPmcData } from "../models/eft/common/IPmcData";
import { ISyncHealthRequestData } from "../models/eft/health/ISyncHealthRequestData";
import { IAkiProfile } from "../models/eft/profile/IAkiProfile";
import { Effects, IAkiProfile } from "../models/eft/profile/IAkiProfile";
import { IHealthConfig } from "../models/spt/config/IHealthConfig";
import { ILogger } from "../models/spt/utils/ILogger";
import { ConfigServer } from "../servers/ConfigServer";
@ -16,7 +16,7 @@ export declare class HealthHelper {
protected healthConfig: IHealthConfig;
constructor(jsonUtil: JsonUtil, logger: ILogger, timeUtil: TimeUtil, saveServer: SaveServer, configServer: ConfigServer);
/**
* Resets the profiles vitality/healh and vitality/effects properties to their defaults
* Resets the profiles vitality/health and vitality/effects properties to their defaults
* @param sessionID Session Id
* @returns updated profile
*/
@ -24,28 +24,34 @@ export declare class HealthHelper {
/**
* Update player profile with changes from request object
* @param pmcData Player profile
* @param info Request object
* @param request Heal request
* @param sessionID Session id
* @param addEffects Should effects be added or removed (default - add)
*/
saveVitality(pmcData: IPmcData, info: ISyncHealthRequestData, sessionID: string, addEffects?: boolean): void;
saveVitality(pmcData: IPmcData, request: ISyncHealthRequestData, sessionID: string, addEffects?: boolean, deleteExistingEffects?: boolean): void;
/**
* Adjust hydration/energy/temperate and body part hp values in player profile to values in profile.vitality
* @param pmcData Profile to update
* @param sessionId Session id
*/
protected saveHealth(pmcData: IPmcData, sessionID: string): void;
/**
* Save effects to profile
* Works by removing all effects and adding them back from profile
* Remoces empty 'Effects' objects if found
* Removes empty 'Effects' objects if found
* @param pmcData Player profile
* @param sessionID Session id
* @param sessionId Session id
* @param bodyPartsWithEffects dict of body parts with effects that should be added to profile
* @param addEffects Should effects be added back to profile
* @returns
*/
protected saveEffects(pmcData: IPmcData, sessionID: string, addEffects: boolean): void;
protected saveEffects(pmcData: IPmcData, sessionId: string, bodyPartsWithEffects: Effects, deleteExistingEffects?: boolean): void;
/**
* Add effect to body part in profile
* @param pmcData Player profile
* @param effectBodyPart body part to edit
* @param effectType Effect to add to body part
* @param duration How long the effect has left in seconds (-1 by default, no duration).
*/
protected addEffect(pmcData: IPmcData, effectBodyPart: string, effectType: string): void;
protected addEffect(pmcData: IPmcData, effectBodyPart: string, effectType: string, duration?: number): void;
protected isEmpty(map: any): boolean;
}

View File

@ -1,8 +1,9 @@
import { IPmcData } from "../models/eft/common/IPmcData";
import { Common, HideoutArea, Production, Productive } from "../models/eft/common/tables/IBotBase";
import { Common, HideoutArea, IHideoutImprovement, Production, Productive } from "../models/eft/common/tables/IBotBase";
import { Upd } from "../models/eft/common/tables/IItem";
import { StageBonus } from "../models/eft/hideout/IHideoutArea";
import { IHideoutContinousProductionStartRequestData } from "../models/eft/hideout/IHideoutContinousProductionStartRequestData";
import { IHideoutContinuousProductionStartRequestData } from "../models/eft/hideout/IHideoutContinuousProductionStartRequestData";
import { IHideoutProduction } from "../models/eft/hideout/IHideoutProduction";
import { IHideoutSingleProductionStartRequestData } from "../models/eft/hideout/IHideoutSingleProductionStartRequestData";
import { IHideoutTakeProductionRequestData } from "../models/eft/hideout/IHideoutTakeProductionRequestData";
import { IItemEventRouterResponse } from "../models/eft/itemEvent/IItemEventRouterResponse";
@ -15,7 +16,6 @@ import { LocalisationService } from "../services/LocalisationService";
import { PlayerService } from "../services/PlayerService";
import { HashUtil } from "../utils/HashUtil";
import { HttpResponseUtil } from "../utils/HttpResponseUtil";
import { RandomUtil } from "../utils/RandomUtil";
import { TimeUtil } from "../utils/TimeUtil";
import { InventoryHelper } from "./InventoryHelper";
import { ProfileHelper } from "./ProfileHelper";
@ -23,7 +23,6 @@ export declare class HideoutHelper {
protected logger: ILogger;
protected hashUtil: HashUtil;
protected timeUtil: TimeUtil;
protected randomUtil: RandomUtil;
protected databaseServer: DatabaseServer;
protected eventOutputHolder: EventOutputHolder;
protected httpResponse: HttpResponseUtil;
@ -36,11 +35,13 @@ export declare class HideoutHelper {
static waterCollector: string;
static bitcoin: string;
static expeditionaryFuelTank: string;
static maxSkillPoint: number;
private static generatorOffMultipler;
protected hideoutConfig: IHideoutConfig;
constructor(logger: ILogger, hashUtil: HashUtil, timeUtil: TimeUtil, randomUtil: RandomUtil, databaseServer: DatabaseServer, eventOutputHolder: EventOutputHolder, httpResponse: HttpResponseUtil, profileHelper: ProfileHelper, inventoryHelper: InventoryHelper, playerService: PlayerService, localisationService: LocalisationService, configServer: ConfigServer);
registerProduction(pmcData: IPmcData, body: IHideoutSingleProductionStartRequestData | IHideoutContinousProductionStartRequestData, sessionID: string): IItemEventRouterResponse;
constructor(logger: ILogger, hashUtil: HashUtil, timeUtil: TimeUtil, databaseServer: DatabaseServer, eventOutputHolder: EventOutputHolder, httpResponse: HttpResponseUtil, profileHelper: ProfileHelper, inventoryHelper: InventoryHelper, playerService: PlayerService, localisationService: LocalisationService, configServer: ConfigServer);
registerProduction(pmcData: IPmcData, body: IHideoutSingleProductionStartRequestData | IHideoutContinuousProductionStartRequestData, sessionID: string): IItemEventRouterResponse;
/**
* This convinience function intialies new Production Object
* This convenience function initializes new Production Object
* with all the constants.
*/
initProduction(recipeId: string, productionTime: number): Production;
@ -81,6 +82,26 @@ export declare class HideoutHelper {
isGeneratorOn: boolean;
waterCollectorHasFilter: boolean;
}): void;
/**
* Update a productions progress value based on the amount of time that has passed
* @param pmcData Player profile
* @param prodId Production id being crafted
* @param recipe Recipe data being crafted
* @param hideoutProperties
*/
protected updateProductionProgress(pmcData: IPmcData, prodId: string, recipe: IHideoutProduction, hideoutProperties: {
btcFarmCGs?: number;
isGeneratorOn: boolean;
waterCollectorHasFilter?: boolean;
}): void;
/**
* Check if a productions progress value matches its corresponding recipes production time value
* @param pmcData Player profile
* @param prodId Production id
* @param recipe Recipe being crafted
* @returns progress matches productionTime from recipe
*/
protected doesProgressMatchProductionTime(pmcData: IPmcData, prodId: string): boolean;
/**
* Update progress timer for scav case
* @param pmcData Profile to update
@ -105,7 +126,7 @@ export declare class HideoutHelper {
* Adjust water filter objects resourceValue or delete when they reach 0 resource
* @param waterFilterArea water filter area to update
* @param production production object
* @param isGeneratorOn is generatory enabled
* @param isGeneratorOn is generator enabled
* @param pmcData Player profile
* @returns Updated HideoutArea object
*/
@ -113,11 +134,53 @@ export declare class HideoutHelper {
protected getAreaUpdObject(stackCount: number, resourceValue: number, resourceUnitsConsumed: number): Upd;
protected updateAirFilters(airFilterArea: HideoutArea, pmcData: IPmcData): void;
protected updateBitcoinFarm(pmcData: IPmcData, btcFarmCGs: number, isGeneratorOn: boolean): Production;
/**
* Get a count of how many BTC can be gathered by the profile
* @param pmcData Profile to look up
* @returns coin slot count
*/
protected getBTCSlots(pmcData: IPmcData): number;
protected getManagementSkillsSlots(): number;
protected hasManagementSkillSlots(pmcData: IPmcData): boolean;
protected getHideoutManagementSkill(pmcData: IPmcData): Common;
protected getHideoutManagementConsumptionBonus(pmcData: IPmcData): number;
/**
* Get the crafting skill details from player profile
* @param pmcData Player profile
* @returns crafting skill, null if not found
*/
protected getCraftingSkill(pmcData: IPmcData): Common;
/**
* Adjust craft time based on crafting skill level found in player profile
* @param pmcData Player profile
* @param productionTime Time to complete hideout craft in seconds
* @returns Adjusted craft time in seconds
*/
protected getCraftingSkillProductionTimeReduction(pmcData: IPmcData, productionTime: number): number;
isProduction(productive: Productive): productive is Production;
getBTC(pmcData: IPmcData, body: IHideoutTakeProductionRequestData, sessionID: string): IItemEventRouterResponse;
/**
* Gather crafted BTC from hideout area and add to inventory
* Reset production start timestamp if hideout area at full coin capacity
* @param pmcData Player profile
* @param request Take production request
* @param sessionId Session id
* @returns IItemEventRouterResponse
*/
getBTC(pmcData: IPmcData, request: IHideoutTakeProductionRequestData, sessionId: string): IItemEventRouterResponse;
/**
* Upgrade hideout wall from starting level to interactable level if enough time has passed
* @param pmcProfile Profile to upgrade wall in
*/
unlockHideoutWallInProfile(pmcProfile: IPmcData): void;
/**
* Hideout improvement is flagged as complete
* @param improvement hideout improvement object
* @returns true if complete
*/
protected hideoutImprovementIsComplete(improvement: IHideoutImprovement): boolean;
/**
* Iterate over hideout improvements not completed and check if they need to be adjusted
* @param pmcProfile Profile to adjust
*/
setHideoutImprovementsToCompleted(pmcProfile: IPmcData): void;
}

View File

@ -5,6 +5,7 @@ import { ISaveProgressRequestData } from "../models/eft/inRaid/ISaveProgressRequ
import { ILogger } from "../models/spt/utils/ILogger";
import { DatabaseServer } from "../servers/DatabaseServer";
import { SaveServer } from "../servers/SaveServer";
import { LocalisationService } from "../services/LocalisationService";
import { ProfileFixerService } from "../services/ProfileFixerService";
import { JsonUtil } from "../utils/JsonUtil";
import { InventoryHelper } from "./InventoryHelper";
@ -16,8 +17,9 @@ export declare class InRaidHelper {
protected databaseServer: DatabaseServer;
protected inventoryHelper: InventoryHelper;
protected paymentHelper: PaymentHelper;
protected localisationService: LocalisationService;
protected profileFixerService: ProfileFixerService;
constructor(logger: ILogger, saveServer: SaveServer, jsonUtil: JsonUtil, databaseServer: DatabaseServer, inventoryHelper: InventoryHelper, paymentHelper: PaymentHelper, profileFixerService: ProfileFixerService);
constructor(logger: ILogger, saveServer: SaveServer, jsonUtil: JsonUtil, databaseServer: DatabaseServer, inventoryHelper: InventoryHelper, paymentHelper: PaymentHelper, localisationService: LocalisationService, profileFixerService: ProfileFixerService);
/**
* Check an array of items and add an upd object to money items with a stack count of 1
* Single stack money items have no upd object and thus no StackObjectsCount, causing issues
@ -38,10 +40,16 @@ export declare class InRaidHelper {
* Remove Labs keycard
* @param profileData Profile to update
* @param saveProgressRequest post raid save data request data
* @param sessionID Sessino id
* @param sessionID Session id
* @returns Reset profile object
*/
updateProfileBaseStats(profileData: IPmcData, saveProgressRequest: ISaveProgressRequestData, sessionID: string): IPmcData;
/**
* Take body part effects from client profile and apply to server profile
* @param saveProgressRequest post-raid request
* @param profileData player profile on server
*/
protected transferPostRaidLimbEffectsToProfile(saveProgressRequest: ISaveProgressRequestData, profileData: IPmcData): void;
/**
* Some maps have one-time-use keys (e.g. Labs
* Remove the relevant key from an inventory based on the post-raid request data passed in
@ -58,7 +66,7 @@ export declare class InRaidHelper {
* Adds SpawnedInSession property to items found in a raid
* Removes SpawnedInSession for non-scav players if item was taken into raid with SpawnedInSession = true
* @param preRaidProfile profile to update
* @param postRaidProfile profile to upate inventory contents of
* @param postRaidProfile profile to update inventory contents of
* @param isPlayerScav Was this a p scav raid
* @returns
*/

View File

@ -1,6 +1,7 @@
import { IPmcData } from "../models/eft/common/IPmcData";
import { Item } from "../models/eft/common/tables/IItem";
import { IAddItemRequestData } from "../models/eft/inventory/IAddItemRequestData";
import { AddItem, IAddItemRequestData } from "../models/eft/inventory/IAddItemRequestData";
import { IAddItemTempObject } from "../models/eft/inventory/IAddItemTempObject";
import { IInventoryMergeRequestData } from "../models/eft/inventory/IInventoryMergeRequestData";
import { IInventoryMoveRequestData } from "../models/eft/inventory/IInventoryMoveRequestData";
import { IInventorySplitRequestData } from "../models/eft/inventory/IInventorySplitRequestData";
@ -43,7 +44,44 @@ export declare class InventoryHelper {
protected configServer: ConfigServer;
protected inventoryConfig: IInventoryConfig;
constructor(logger: ILogger, jsonUtil: JsonUtil, hashUtil: HashUtil, httpResponse: HttpResponseUtil, fenceService: FenceService, databaseServer: DatabaseServer, paymentHelper: PaymentHelper, traderAssortHelper: TraderAssortHelper, dialogueHelper: DialogueHelper, itemHelper: ItemHelper, containerHelper: ContainerHelper, profileHelper: ProfileHelper, localisationService: LocalisationService, configServer: ConfigServer);
addItem(pmcData: IPmcData, body: IAddItemRequestData, output: IItemEventRouterResponse, sessionID: string, callback: any, foundInRaid?: boolean, addUpd?: any): IItemEventRouterResponse;
/**
* BUG: Passing the same item multiple times with a count of 1 will cause multiples of that item to be added (e.g. x3 separate objects of tar cola with count of 1 = 9 tarcolas being added to inventory)
* @param pmcData Profile to add items to
* @param request request data to add items
* @param output response to send back to client
* @param sessionID Session id
* @param callback Code to execute later (function)
* @param foundInRaid Will results added to inventory be set as found in raid
* @param addUpd Additional upd properties for items being added to inventory
* @returns IItemEventRouterResponse
*/
addItem(pmcData: IPmcData, request: IAddItemRequestData, output: IItemEventRouterResponse, sessionID: string, callback: {
(): void;
}, foundInRaid?: boolean, addUpd?: any): IItemEventRouterResponse;
/**
* Add ammo to ammo boxes
* @param itemToAdd Item to check is ammo box
* @param toDo
* @param output IItemEventRouterResponse object
* @param sessionID Session id
* @param pmcData Profile to add ammobox to
*/
protected hydrateAmmoBoxWithAmmo(pmcData: IPmcData, itemToAdd: IAddItemTempObject, toDo: string[][], sessionID: string, output: IItemEventRouterResponse): void;
/**
*
* @param assortItems Items to add to inventory
* @param requestItem Details of purchased item to add to inventory
* @param result Array split stacks are added to
*/
protected splitStackIntoSmallerStacks(assortItems: Item[], requestItem: AddItem, result: IAddItemTempObject[]): void;
/**
* Remove item from player inventory
* @param pmcData Profile to remove item from
* @param itemId Items id to remove
* @param sessionID Session id
* @param output Existing IItemEventRouterResponse object to append data to, creates new one by default if not supplied
* @returns IItemEventRouterResponse
*/
removeItem(pmcData: IPmcData, itemId: string, sessionID: string, output?: IItemEventRouterResponse): IItemEventRouterResponse;
removeItemByCount(pmcData: IPmcData, itemId: string, count: number, sessionID: string, output?: IItemEventRouterResponse): IItemEventRouterResponse;
getItemSize(itemTpl: string, itemID: string, inventoryItem: Item[]): Record<number, number>;

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@ -5,12 +5,15 @@ import { IStaticAmmoDetails } from "../models/eft/common/tables/ILootBase";
import { ITemplateItem } from "../models/eft/common/tables/ITemplateItem";
import { ILogger } from "../models/spt/utils/ILogger";
import { DatabaseServer } from "../servers/DatabaseServer";
import { ItemBaseClassService } from "../services/ItemBaseClassService";
import { LocaleService } from "../services/LocaleService";
import { LocalisationService } from "../services/LocalisationService";
import { HashUtil } from "../utils/HashUtil";
import { JsonUtil } from "../utils/JsonUtil";
import { MathUtil } from "../utils/MathUtil";
import { ObjectId } from "../utils/ObjectId";
import { RandomUtil } from "../utils/RandomUtil";
import { HandbookHelper } from "./HandbookHelper";
declare class ItemHelper {
protected logger: ILogger;
protected hashUtil: HashUtil;
@ -19,22 +22,32 @@ declare class ItemHelper {
protected objectId: ObjectId;
protected mathUtil: MathUtil;
protected databaseServer: DatabaseServer;
protected handbookHelper: HandbookHelper;
protected itemBaseClassService: ItemBaseClassService;
protected localisationService: LocalisationService;
protected localeService: LocaleService;
constructor(logger: ILogger, hashUtil: HashUtil, jsonUtil: JsonUtil, randomUtil: RandomUtil, objectId: ObjectId, mathUtil: MathUtil, databaseServer: DatabaseServer, localeService: LocaleService);
constructor(logger: ILogger, hashUtil: HashUtil, jsonUtil: JsonUtil, randomUtil: RandomUtil, objectId: ObjectId, mathUtil: MathUtil, databaseServer: DatabaseServer, handbookHelper: HandbookHelper, itemBaseClassService: ItemBaseClassService, localisationService: LocalisationService, localeService: LocaleService);
/**
* Checks if an id is a valid item. Valid meaning that it's an item that be stored in stash
* @param {string} tpl the template id / tpl
* @returns boolean; true for items that may be in player posession and not quest items
* @returns boolean; true for items that may be in player possession and not quest items
*/
isValidItem(tpl: string, invalidBaseTypes?: string[]): boolean;
/**
* Check if the tpl / template Id provided is a descendent of the baseclass
*
* @param {string} tpl the item template id to check
* @param {string} baseclassTpl the baseclass to check for
* @param {string} baseClassTpl the baseclass to check for
* @return {boolean} is the tpl a descendent?
*/
isOfBaseclass(tpl: string, baseclassTpl: string): boolean;
isOfBaseclass(tpl: string, baseClassTpl: string): boolean;
/**
* Check if item has any of the supplied base classes
* @param tpl Item to check base classes of
* @param baseClassTpls base classes to check for
* @returns true if any supplied base classes match
*/
isOfBaseclasses(tpl: string, baseClassTpls: string[]): boolean;
/**
* Returns the item price based on the handbook or as a fallback from the prices.json if the item is not
* found in the handbook. If the price can't be found at all return 0
@ -152,7 +165,7 @@ declare class ItemHelper {
*/
getChildId(item: Item): string;
/**
* Can the pased in item be stacked
* Can the passed in item be stacked
* @param tpl item to check
* @returns true if it can be stacked
*/
@ -179,7 +192,7 @@ declare class ItemHelper {
*/
replaceIDs(pmcData: IPmcData, items: Item[], insuredItems?: InsuredItem[], fastPanel?: any): any[];
/**
* Recursivly loop down through an items hierarchy to see if any of the ids match the supplied list, return true if any do
* WARNING, SLOW. Recursively loop down through an items hierarchy to see if any of the ids match the supplied list, return true if any do
* @param {string} tpl
* @param {Array} tplsToCheck
* @returns boolean
@ -207,7 +220,15 @@ declare class ItemHelper {
createRandomMagCartridges(magTemplate: ITemplateItem, parentId: string, staticAmmoDist: Record<string, IStaticAmmoDetails[]>, caliber?: string): Item;
protected getRandomValidCaliber(magTemplate: ITemplateItem): string;
protected drawAmmoTpl(caliber: string, staticAmmoDist: Record<string, IStaticAmmoDetails[]>): string;
createCartidges(parentId: string, ammoTpl: string, stackCount: number): Item;
/**
*
* @param parentId container cartridges will be placed in
* @param ammoTpl Cartridge to insert
* @param stackCount Count of cartridges inside parent
* @param location Location inside parent (e.g. 0, 1)
* @returns Item
*/
createCartridges(parentId: string, ammoTpl: string, stackCount: number, location: number): Item;
/**
* Get the size of a stack, return 1 if no stack object count property found
* @param item Item to get stack size of

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@ -6,7 +6,7 @@ export declare class NotificationSendHelper {
protected notificationService: NotificationService;
constructor(webSocketServer: WebSocketServer, notificationService: NotificationService);
/**
* Send notification message to the appropiate channel
* Send notification message to the appropriate channel
*/
sendMessage(sessionID: string, notificationMessage: INotification): void;
}

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@ -5,8 +5,10 @@ export declare class PresetHelper {
protected jsonUtil: JsonUtil;
protected databaseServer: DatabaseServer;
protected lookup: Record<string, string[]>;
protected defaultPresets: Record<string, Preset>;
constructor(jsonUtil: JsonUtil, databaseServer: DatabaseServer);
hydratePresetStore(input: Record<string, string[]>): void;
getDefaultPresets(): Record<string, Preset>;
isPreset(id: string): boolean;
hasPreset(templateId: string): boolean;
getPreset(id: string): Preset;

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@ -5,7 +5,6 @@ import { IValidateNicknameRequestData } from "../models/eft/profile/IValidateNic
import { ILogger } from "../models/spt/utils/ILogger";
import { DatabaseServer } from "../servers/DatabaseServer";
import { SaveServer } from "../servers/SaveServer";
import { FenceService } from "../services/FenceService";
import { ProfileSnapshotService } from "../services/ProfileSnapshotService";
import { JsonUtil } from "../utils/JsonUtil";
import { TimeUtil } from "../utils/TimeUtil";
@ -20,9 +19,13 @@ export declare class ProfileHelper {
protected databaseServer: DatabaseServer;
protected itemHelper: ItemHelper;
protected profileSnapshotService: ProfileSnapshotService;
protected fenceService: FenceService;
constructor(logger: ILogger, jsonUtil: JsonUtil, watermark: Watermark, timeUtil: TimeUtil, saveServer: SaveServer, databaseServer: DatabaseServer, itemHelper: ItemHelper, profileSnapshotService: ProfileSnapshotService, fenceService: FenceService);
constructor(logger: ILogger, jsonUtil: JsonUtil, watermark: Watermark, timeUtil: TimeUtil, saveServer: SaveServer, databaseServer: DatabaseServer, itemHelper: ItemHelper, profileSnapshotService: ProfileSnapshotService);
resetProfileQuestCondition(sessionID: string, conditionId: string): void;
/**
* Get all profiles from server
* @returns Dictionary of profiles
*/
getProfiles(): Record<string, IAkiProfile>;
getCompleteProfile(sessionID: string): IPmcData[];
/**
* Fix xp doubling on post-raid xp reward screen by sending a 'dummy' profile to the post-raid screen
@ -41,7 +44,7 @@ export declare class ProfileHelper {
/**
* Add experience to a PMC inside the players profile
* @param sessionID Session id
* @param experienceToAdd Experiecne to add to PMC character
* @param experienceToAdd Experience to add to PMC character
*/
addExperienceToPmc(sessionID: string, experienceToAdd: number): void;
getProfileByPmcId(pmcId: string): IPmcData;

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@ -1,8 +1,9 @@
import { IPmcData } from "../models/eft/common/IPmcData";
import { Quest } from "../models/eft/common/tables/IBotBase";
import { AvailableForConditions, AvailableForProps, IQuest, Reward } from "../models/eft/common/tables/IQuest";
import { IItemEventRouterResponse } from "../models/eft/itemEvent/IItemEventRouterResponse";
import { IAcceptQuestRequestData } from "../models/eft/quests/IAcceptQuestRequestData";
import { ICompleteQuestRequestData } from "../models/eft/quests/ICompleteQuestRequestData";
import { IFailQuestRequestData } from "../models/eft/quests/IFailQuestRequestData";
import { QuestStatus } from "../models/enums/QuestStatus";
import { IQuestConfig } from "../models/spt/config/IQuestConfig";
import { ILogger } from "../models/spt/utils/ILogger";
@ -10,6 +11,7 @@ import { EventOutputHolder } from "../routers/EventOutputHolder";
import { ConfigServer } from "../servers/ConfigServer";
import { DatabaseServer } from "../servers/DatabaseServer";
import { LocaleService } from "../services/LocaleService";
import { LocalisationService } from "../services/LocalisationService";
import { HashUtil } from "../utils/HashUtil";
import { JsonUtil } from "../utils/JsonUtil";
import { TimeUtil } from "../utils/TimeUtil";
@ -32,15 +34,16 @@ export declare class QuestHelper {
protected dialogueHelper: DialogueHelper;
protected profileHelper: ProfileHelper;
protected paymentHelper: PaymentHelper;
protected localisationService: LocalisationService;
protected traderHelper: TraderHelper;
protected configServer: ConfigServer;
protected questConfig: IQuestConfig;
constructor(logger: ILogger, jsonUtil: JsonUtil, timeUtil: TimeUtil, hashUtil: HashUtil, itemHelper: ItemHelper, eventOutputHolder: EventOutputHolder, databaseServer: DatabaseServer, localeService: LocaleService, ragfairServerHelper: RagfairServerHelper, dialogueHelper: DialogueHelper, profileHelper: ProfileHelper, paymentHelper: PaymentHelper, traderHelper: TraderHelper, configServer: ConfigServer);
constructor(logger: ILogger, jsonUtil: JsonUtil, timeUtil: TimeUtil, hashUtil: HashUtil, itemHelper: ItemHelper, eventOutputHolder: EventOutputHolder, databaseServer: DatabaseServer, localeService: LocaleService, ragfairServerHelper: RagfairServerHelper, dialogueHelper: DialogueHelper, profileHelper: ProfileHelper, paymentHelper: PaymentHelper, localisationService: LocalisationService, traderHelper: TraderHelper, configServer: ConfigServer);
/**
* Get status of a quest by quest id
* @param pmcData Profile to search
* @param questID Quest id to look up
* @returns QuestStauts enum
* @returns QuestStatus enum
*/
getQuestStatus(pmcData: IPmcData, questID: string): QuestStatus;
/**
@ -52,7 +55,7 @@ export declare class QuestHelper {
doesPlayerLevelFulfilCondition(playerLevel: number, condition: AvailableForConditions): boolean;
/**
* Get the quests found in both arrays (inner join)
* @param before Array of qeusts #1
* @param before Array of quests #1
* @param after Array of quests #2
* @returns Reduction of cartesian product between two quest arrays
*/
@ -61,22 +64,21 @@ export declare class QuestHelper {
* Increase skill points of a skill on player profile
* @param sessionID Session id
* @param pmcData Player profile
* @param output output object to send back to client
* @param skillName Name of skill to increase skill points of
* @param progressAmount Amount of skill points to add to skill
*/
rewardSkillPoints(sessionID: string, pmcData: IPmcData, output: IItemEventRouterResponse, skillName: string, progressAmount: number): void;
getQuestLocale(questId: string): any;
rewardSkillPoints(sessionID: string, pmcData: IPmcData, skillName: string, progressAmount: number): void;
/**
* Debug Routine for showing some information on the
* quest list in question.
* Get quest name by quest id
* @param questId id to get
* @returns
*/
dumpQuests(quests: any): void;
getQuestNameFromLocale(questId: string): string;
/**
* Check if trader has sufficient loyalty to fullfill quest requirement
* Check if trader has sufficient loyalty to fulfill quest requirement
* @param questProperties Quest props
* @param profile Player profile
* @returns true if loyalty is high enough to fulfil quest requirement
* @returns true if loyalty is high enough to fulfill quest requirement
*/
traderStandingRequirementCheck(questProperties: AvailableForProps, profile: IPmcData): boolean;
protected processReward(reward: Reward): Reward[];
@ -88,12 +90,12 @@ export declare class QuestHelper {
*/
getQuestRewardItems(quest: IQuest, state: QuestStatus): Reward[];
/**
* Update player profile with quest status (e.g. Fail/Success)
* @param pmcData profile to add quest to
* @param newState state the new quest should be in when added
* @param acceptedQuest Details of quest being added
* Look up quest in db by accepted quest id and construct a profile-ready object ready to store in profile
* @param pmcData Player profile
* @param newState State the new quest should be in when returned
* @param acceptedQuest Details of accepted quest from client
*/
addQuestToPMCData(pmcData: IPmcData, newState: QuestStatus, acceptedQuest: IAcceptQuestRequestData): void;
getQuestReadyForProfile(pmcData: IPmcData, newState: QuestStatus, acceptedQuest: IAcceptQuestRequestData): Quest;
/**
* TODO: what is going on here
* @param acceptedQuestId Quest to add to profile
@ -109,12 +111,12 @@ export declare class QuestHelper {
*/
failedUnlocked(failedQuestId: string, sessionID: string): IQuest[];
/**
* Adjust quest money rewards by passed in multipler
* Adjust quest money rewards by passed in multiplier
* @param quest Quest to multiple money rewards
* @param multipler Value to adjust money rewards by
* @param multiplier Value to adjust money rewards by
* @returns Updated quest
*/
applyMoneyBoost(quest: IQuest, multipler: number): IQuest;
applyMoneyBoost(quest: IQuest, multiplier: number): IQuest;
/**
* Sets the item stack to new value, or delete the item if value <= 0
* // TODO maybe merge this function and the one from customization
@ -125,12 +127,6 @@ export declare class QuestHelper {
* @param output ItemEvent router response
*/
changeItemStack(pmcData: IPmcData, itemId: string, newStackSize: number, sessionID: string, output: IItemEventRouterResponse): void;
/**
* Get List of All Quests from db
* NOT CLONED
* @returns Array of IQuest objects
*/
getQuestsFromDb(): IQuest[];
/**
* Get quests, strip all requirement conditions except level
* @param quests quests to process
@ -145,45 +141,62 @@ export declare class QuestHelper {
getQuestWithOnlyLevelRequirementStartCondition(quest: IQuest): IQuest;
/**
* Fail a quest in a player profile
* @param pmcData Profile
* @param failRequest fail quest request data
* @param pmcData Player profile
* @param failRequest Fail quest request data
* @param sessionID Session id
* @returns Item event router response
*/
failQuest(pmcData: IPmcData, failRequest: any, sessionID: string): IItemEventRouterResponse;
failQuest(pmcData: IPmcData, failRequest: IFailQuestRequestData, sessionID: string): IItemEventRouterResponse;
/**
* Get quest by id from database
* @param questId questid to look for
* @param pmcData player profile
* Get List of All Quests from db
* NOT CLONED
* @returns Array of IQuest objects
*/
getQuestsFromDb(): IQuest[];
/**
* Get quest by id from database (repeatables are stored in profile, check there if questId not found)
* @param questId Id of quest to find
* @param pmcData Player profile
* @returns IQuest object
*/
getQuestFromDb(questId: string, pmcData: IPmcData): IQuest;
/**
* Get the locale Id from locale db for a quest message
* @param questMessageId Quest mesage id to look up
* @param questMessageId Quest message id to look up
* @returns Locale Id from locale db
*/
getQuestLocaleIdFromDb(questMessageId: string): string;
/**
* Alter a quests state + Add a record to tis status timers object
* Alter a quests state + Add a record to its status timers object
* @param pmcData Profile to update
* @param newQuestState new state the qeust should be in
* @param questId id of the quest to alter the status of
* @param newQuestState New state the quest should be in
* @param questId Id of the quest to alter the status of
*/
updateQuestState(pmcData: IPmcData, newQuestState: QuestStatus, questId: string): void;
/**
* Give player quest rewards - Skills/exp/trader standing/items/assort unlocks
* Give player quest rewards - Skills/exp/trader standing/items/assort unlocks - Returns reward items player earned
* @param pmcData Player profile
* @param body complete quest request
* @param state State of the quest now its complete
* @param sessionID Seession id
* @returns array of reward objects
* @param questId questId of quest to get rewards for
* @param state State of the quest to get rewards for
* @param sessionId Session id
* @param questResponse Response to send back to client
* @returns Array of reward objects
*/
applyQuestReward(pmcData: IPmcData, body: ICompleteQuestRequestData, state: QuestStatus, sessionID: string): Reward[];
applyQuestReward(pmcData: IPmcData, questId: string, state: QuestStatus, sessionId: string, questResponse: IItemEventRouterResponse): Reward[];
/**
* Get the intel center bonus a player has
* WIP - Find hideout craft id and add to unlockedProductionRecipe array in player profile
* also update client response recipeUnlocked array with craft id
* @param pmcData Player profile
* @param craftUnlockReward Reward item from quest with craft unlock details
* @param questDetails Quest with craft unlock reward
* @param sessionID Session id
* @param response Response to send back to client
*/
protected findAndAddHideoutProductionIdToProfile(pmcData: IPmcData, craftUnlockReward: Reward, questDetails: IQuest, sessionID: string, response: IItemEventRouterResponse): void;
/**
* Get players intel center bonus from profile
* @param pmcData player profile
* @returns bonus in percent
* @returns bonus as a percent
*/
protected getIntelCenterRewardBonus(pmcData: IPmcData): number;
/**
@ -192,4 +205,10 @@ export declare class QuestHelper {
* @returns 'FindItem' condition id
*/
getFindItemIdForQuestHandIn(itemTpl: string): string;
/**
* Add all quests to a profile with the provided statuses
* @param pmcProfile profile to update
* @param statuses statuses quests should have
*/
addAllQuestsToProfile(pmcProfile: IPmcData, statuses: QuestStatus[]): void;
}

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@ -46,8 +46,14 @@ export declare class RagfairOfferHelper {
protected ragfairConfig: IRagfairConfig;
protected questConfig: IQuestConfig;
constructor(logger: ILogger, timeUtil: TimeUtil, hashUtil: HashUtil, eventOutputHolder: EventOutputHolder, databaseServer: DatabaseServer, traderHelper: TraderHelper, saveServer: SaveServer, dialogueHelper: DialogueHelper, itemHelper: ItemHelper, paymentHelper: PaymentHelper, presetHelper: PresetHelper, profileHelper: ProfileHelper, ragfairServerHelper: RagfairServerHelper, ragfairSortHelper: RagfairSortHelper, ragfairHelper: RagfairHelper, ragfairOfferService: RagfairOfferService, localeService: LocaleService, configServer: ConfigServer);
getValidOffers(info: ISearchRequestData, itemsToAdd: string[], assorts: Record<string, ITraderAssort>, pmcProfile: IPmcData): IRagfairOffer[];
getValidOffers(searchRequest: ISearchRequestData, itemsToAdd: string[], traderAssorts: Record<string, ITraderAssort>, pmcProfile: IPmcData): IRagfairOffer[];
getOffersForBuild(info: ISearchRequestData, itemsToAdd: string[], assorts: Record<string, ITraderAssort>, pmcProfile: IPmcData): IRagfairOffer[];
/**
* Has a traders offer ran out of stock to sell to player
* @param offer Offer to check stock of
* @returns true if out of stock
*/
protected traderOutOfStock(offer: IRagfairOffer): boolean;
/**
* Check if trader offers' BuyRestrictionMax value has been reached
* @param offer offer to check restriction properties of
@ -64,5 +70,5 @@ export declare class RagfairOfferHelper {
protected getProfileOffers(sessionID: string): IRagfairOffer[];
protected deleteOfferByOfferId(sessionID: string, offerId: string): void;
protected completeOffer(sessionID: string, offer: IRagfairOffer, boughtAmount: number): IItemEventRouterResponse;
isDisplayableOffer(info: ISearchRequestData, itemsToAdd: string[], assorts: Record<string, ITraderAssort>, offer: IRagfairOffer, pmcProfile: IPmcData): boolean;
isDisplayableOffer(info: ISearchRequestData, itemsToAdd: string[], traderAssorts: Record<string, ITraderAssort>, offer: IRagfairOffer, pmcProfile: IPmcData): boolean;
}

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@ -11,12 +11,26 @@ export declare class RagfairSellHelper {
protected configServer: ConfigServer;
protected ragfairConfig: IRagfairConfig;
constructor(logger: ILogger, randomUtil: RandomUtil, timeUtil: TimeUtil, configServer: ConfigServer);
calculateSellChance(baseChancePercent: number, offerPriceRub: number, playerListedPriceRub: number): number;
/**
* Get the percent chance to sell an item based on its average listed price vs player chosen listing price
* @param baseChancePercent Base chance to sell item
* @param averageOfferPriceRub Price of average offer in roubles
* @param playerListedPriceRub Price player listed item for in roubles
* @returns percent value
*/
calculateSellChance(baseChancePercent: number, averageOfferPriceRub: number, playerListedPriceRub: number): number;
/**
* Get percent chance to sell an item when price is below items average listing price
* @param playerListedPriceRub Price player listed item for in roubles
* @param averageOfferPriceRub Price of average offer in roubles
* @returns percent value
*/
protected getSellMultiplierWhenPlayerPriceIsBelowAverageListingPrice(averageOfferPriceRub: number, playerListedPriceRub: number): number;
/**
* Determine if the offer being listed will be sold
* @param sellChancePercent chance item will sell
* @param itemSellCount count of items to sell
* @returns Array of purchases of item(s) lsited
* @returns Array of purchases of item(s) listed
*/
rollForSale(sellChancePercent: number, itemSellCount: number): SellResult[];
}

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@ -42,7 +42,7 @@ export declare class RagfairServerHelper {
protected isItemBlacklisted(itemTemplateId: string): boolean;
isTrader(userID: string): boolean;
isPlayer(userID: string): boolean;
returnItems(sessionID: string, items: any[]): void;
returnItems(sessionID: string, items: Item[]): void;
calculateDynamicStackCount(tplId: string, isWeaponPreset: boolean): number;
/**
* Choose a currency at random with bias

View File

@ -7,7 +7,7 @@ export declare class RagfairSortHelper {
protected localeService: LocaleService;
constructor(databaseServer: DatabaseServer, localeService: LocaleService);
/**
* Sort a list of ragfair offers by something (id/rating/offer name/price/expirty time)
* Sort a list of ragfair offers by something (id/rating/offer name/price/expiry time)
* @param offers Offers to sort
* @param type How to sort it
* @param direction Ascending/descending

View File

@ -15,7 +15,7 @@ export declare class RepairHelper {
protected repairConfig: IRepairConfig;
constructor(logger: ILogger, jsonUtil: JsonUtil, randomUtil: RandomUtil, databaseServer: DatabaseServer, configServer: ConfigServer);
/**
*
* Alter an items durability after a repair by trader/repair kit
* @param itemToRepair item to update durability details
* @param itemToRepairDetails db details of item to repair
* @param isArmor Is item being repaired a piece of armor
@ -24,7 +24,12 @@ export declare class RepairHelper {
* @param applyMaxDurabilityDegradation should item have max durability reduced
*/
updateItemDurability(itemToRepair: Item, itemToRepairDetails: ITemplateItem, isArmor: boolean, amountToRepair: number, useRepairKit: boolean, traderQualityMultipler: number, applyMaxDurabilityDegradation?: boolean): void;
protected getRandomisedArmorRepairDegredationValue(armorMaterial: string, isRepairKit: boolean, armorMax: number, traderQualityMultipler: number): number;
protected getRandomisedWeaponRepairDegredationValue(itemProps: Props, isRepairKit: boolean, weaponMax: number, traderQualityMultipler: number): number;
protected getRandomisedArmorRepairDegradationValue(armorMaterial: string, isRepairKit: boolean, armorMax: number, traderQualityMultipler: number): number;
protected getRandomisedWeaponRepairDegradationValue(itemProps: Props, isRepairKit: boolean, weaponMax: number, traderQualityMultipler: number): number;
/**
* Is the supplied tpl a weapon
* @param tpl tplId to check is a weapon
* @returns true if tpl is a weapon
*/
isWeaponTemplate(tpl: string): boolean;
}

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@ -6,8 +6,10 @@ import { Item, Upd } from "../models/eft/common/tables/IItem";
import { IItemEventRouterResponse } from "../models/eft/itemEvent/IItemEventRouterResponse";
import { IProcessBuyTradeRequestData } from "../models/eft/trade/IProcessBuyTradeRequestData";
import { IProcessSellTradeRequestData } from "../models/eft/trade/IProcessSellTradeRequestData";
import { ITraderConfig } from "../models/spt/config/ITraderConfig";
import { ILogger } from "../models/spt/utils/ILogger";
import { EventOutputHolder } from "../routers/EventOutputHolder";
import { ConfigServer } from "../servers/ConfigServer";
import { RagfairServer } from "../servers/RagfairServer";
import { FenceService } from "../services/FenceService";
import { PaymentService } from "../services/PaymentService";
@ -20,28 +22,30 @@ export declare class TradeHelper {
protected fenceService: FenceService;
protected inventoryHelper: InventoryHelper;
protected ragfairServer: RagfairServer;
constructor(logger: ILogger, eventOutputHolder: EventOutputHolder, traderHelper: TraderHelper, itemHelper: ItemHelper, paymentService: PaymentService, fenceService: FenceService, inventoryHelper: InventoryHelper, ragfairServer: RagfairServer);
protected configServer: ConfigServer;
protected traderConfig: ITraderConfig;
constructor(logger: ILogger, eventOutputHolder: EventOutputHolder, traderHelper: TraderHelper, itemHelper: ItemHelper, paymentService: PaymentService, fenceService: FenceService, inventoryHelper: InventoryHelper, ragfairServer: RagfairServer, configServer: ConfigServer);
/**
* Buy item from flea or trader
* @param pmcData
* @param pmcData Player profile
* @param buyRequestData data from client
* @param sessionID
* @param foundInRaid
* @param sessionID Session id
* @param foundInRaid Should item be found in raid
* @param upd optional item details used when buying from flea
* @returns
*/
buyItem(pmcData: IPmcData, buyRequestData: IProcessBuyTradeRequestData, sessionID: string, foundInRaid: boolean, upd: Upd): IItemEventRouterResponse;
/**
* Sell item to trader
* @param pmcData
* @param body
* @param sessionID
* @returns
* @param pmcData Profile to update
* @param sellRequest request data
* @param sessionID Session id
* @returns IItemEventRouterResponse
*/
sellItem(pmcData: IPmcData, body: IProcessSellTradeRequestData, sessionID: string): IItemEventRouterResponse;
sellItem(pmcData: IPmcData, sellRequest: IProcessSellTradeRequestData, sessionID: string): IItemEventRouterResponse;
/**
* Increment the assorts buy count by number of items purchased
* Show error on screen if player attepts to buy more than what the buy max allows
* Show error on screen if player attempts to buy more than what the buy max allows
* @param assortBeingPurchased assort being bought
* @param itemsPurchasedCount number of items being bought
*/

View File

@ -7,7 +7,9 @@ import { ILogger } from "../models/spt/utils/ILogger";
import { ConfigServer } from "../servers/ConfigServer";
import { DatabaseServer } from "../servers/DatabaseServer";
import { FenceService } from "../services/FenceService";
import { LocalisationService } from "../services/LocalisationService";
import { TraderAssortService } from "../services/TraderAssortService";
import { TraderPurchasePersisterService } from "../services/TraderPurchasePersisterService";
import { JsonUtil } from "../utils/JsonUtil";
import { MathUtil } from "../utils/MathUtil";
import { TimeUtil } from "../utils/TimeUtil";
@ -27,11 +29,15 @@ export declare class TraderAssortHelper {
protected ragfairAssortGenerator: RagfairAssortGenerator;
protected ragfairOfferGenerator: RagfairOfferGenerator;
protected traderAssortService: TraderAssortService;
protected localisationService: LocalisationService;
protected traderPurchasePersisterService: TraderPurchasePersisterService;
protected traderHelper: TraderHelper;
protected fenceService: FenceService;
protected configServer: ConfigServer;
protected traderConfig: ITraderConfig;
constructor(logger: ILogger, jsonUtil: JsonUtil, mathUtil: MathUtil, timeUtil: TimeUtil, databaseServer: DatabaseServer, profileHelper: ProfileHelper, assortHelper: AssortHelper, paymentHelper: PaymentHelper, ragfairAssortGenerator: RagfairAssortGenerator, ragfairOfferGenerator: RagfairOfferGenerator, traderAssortService: TraderAssortService, traderHelper: TraderHelper, fenceService: FenceService, configServer: ConfigServer);
protected mergedQuestAssorts: Record<string, Record<string, string>>;
protected createdMergedQuestAssorts: boolean;
constructor(logger: ILogger, jsonUtil: JsonUtil, mathUtil: MathUtil, timeUtil: TimeUtil, databaseServer: DatabaseServer, profileHelper: ProfileHelper, assortHelper: AssortHelper, paymentHelper: PaymentHelper, ragfairAssortGenerator: RagfairAssortGenerator, ragfairOfferGenerator: RagfairOfferGenerator, traderAssortService: TraderAssortService, localisationService: LocalisationService, traderPurchasePersisterService: TraderPurchasePersisterService, traderHelper: TraderHelper, fenceService: FenceService, configServer: ConfigServer);
/**
* Get a traders assorts
* Can be used for returning ragfair / fence assorts
@ -41,6 +47,10 @@ export declare class TraderAssortHelper {
* @returns a traders' assorts
*/
getAssort(sessionId: string, traderId: string, flea?: boolean): ITraderAssort;
/**
* Create a dict of all assort id = quest id mappings used to work out what items should be shown to player based on the quests they've started/completed/failed
*/
protected hydrateMergedQuestAssorts(): void;
/**
* Reset a traders assorts and move nextResupply value to future
* Flag trader as needing a flea offer reset to be picked up by flea update() function
@ -57,7 +67,7 @@ export declare class TraderAssortHelper {
* Iterate over all assorts barter_scheme values, find barters selling for money and multiply by multipler in config
* @param traderAssort Assorts to multiple price of
*/
protected multiplyItemPricesByConfigMultipler(traderAssort: ITraderAssort): void;
protected multiplyItemPricesByConfigMultiplier(traderAssort: ITraderAssort): void;
/**
* Get an array of pristine trader items prior to any alteration by player (as they were on server start)
* @param traderId trader id

View File

@ -8,6 +8,7 @@ import { ConfigServer } from "../servers/ConfigServer";
import { DatabaseServer } from "../servers/DatabaseServer";
import { SaveServer } from "../servers/SaveServer";
import { FenceService } from "../services/FenceService";
import { LocalisationService } from "../services/LocalisationService";
import { PlayerService } from "../services/PlayerService";
import { TimeUtil } from "../utils/TimeUtil";
import { HandbookHelper } from "./HandbookHelper";
@ -23,11 +24,14 @@ export declare class TraderHelper {
protected itemHelper: ItemHelper;
protected handbookHelper: HandbookHelper;
protected playerService: PlayerService;
protected localisationService: LocalisationService;
protected fenceService: FenceService;
protected timeUtil: TimeUtil;
protected configServer: ConfigServer;
protected traderConfig: ITraderConfig;
constructor(logger: ILogger, databaseServer: DatabaseServer, saveServer: SaveServer, profileHelper: ProfileHelper, paymentHelper: PaymentHelper, itemHelper: ItemHelper, handbookHelper: HandbookHelper, playerService: PlayerService, fenceService: FenceService, timeUtil: TimeUtil, configServer: ConfigServer);
/** Dictionary of item tpl and the highest trader rouble price */
protected highestTraderPriceItems: Record<string, number>;
constructor(logger: ILogger, databaseServer: DatabaseServer, saveServer: SaveServer, profileHelper: ProfileHelper, paymentHelper: PaymentHelper, itemHelper: ItemHelper, handbookHelper: HandbookHelper, playerService: PlayerService, localisationService: LocalisationService, fenceService: FenceService, timeUtil: TimeUtil, configServer: ConfigServer);
getTrader(traderID: string, sessionID: string): ITraderBase;
getTraderAssortsById(traderId: string): ITraderAssort;
/**
@ -39,11 +43,11 @@ export declare class TraderHelper {
resetTrader(sessionID: string, traderID: string): void;
/**
* Alter a traders unlocked status
* @param traderID Trader to alter
* @param traderId Trader to alter
* @param status New status to use
* @param sessionID Session id
* @param sessionId Session id
*/
setTraderUnlockedState(traderID: string, status: boolean, sessionID: string): void;
setTraderUnlockedState(traderId: string, status: boolean, sessionId: string): void;
/**
* Get a list of items and their prices from player inventory that can be sold to a trader
* @param traderID trader id being traded with
@ -53,22 +57,29 @@ export declare class TraderHelper {
getPurchasesData(traderID: string, sessionID: string): Record<string, IBarterScheme[][]>;
/**
* Should item be skipped when selling to trader according to its sell categories and other checks
* @param pmcData
* @param item
* @param sellCategory
* @param pmcData Profile
* @param item Item to be checked is sellable to trader
* @param sellCategory categories trader will buy
* @param traderId Trader item is being checked can be sold to
* @returns true if should NOT be sold to trader
*/
protected isItemUnSellableToTrader(pmcData: IPmcData, item: Item, sellCategory: string[]): boolean;
protected isItemUnSellableToTrader(pmcData: IPmcData, item: Item, sellCategory: string[], traderId: string): boolean;
/**
* Can this weapon be sold to a trader with its current durabiltiy level
* @param traderID
* @param item
* @returns boolean
* Check if item has durability so low it precludes it from being sold to the trader (inclusive)
* @param item Item to check durability of
* @param traderId Trader item is sold to
* @returns
*/
protected isWeaponBelowTraderBuyDurability(traderID: string, item: Item): boolean;
protected itemIsBelowSellableDurabilityThreshhold(item: Item, traderId: string): boolean;
/**
* Get the price of an item and all of its attached children
* Take into account bonuses/adjsutments e.g. discounts
* Get the percentage threshold value a trader will buy armor/weapons above
* @param traderId Trader to look up
* @returns percentage
*/
protected getTraderDurabiltyPurchaseThreshold(traderId: string): number;
/**
* Get the price of passed in item and all of its attached children (mods)
* Take into account bonuses/adjustments e.g. discounts
* @param pmcData profile data
* @param item item to calculate price of
* @param buyPriceCoefficient
@ -85,14 +96,21 @@ export declare class TraderHelper {
* @returns price as number
*/
protected getRawItemPrice(pmcData: IPmcData, item: Item): number;
protected getTraderDiscount(trader: ITraderBase, buyPriceCoefficient: number, fenceInfo: FenceLevel, traderID: string): number;
/**
* Get discount modifier for desired trader
* @param trader Trader to get discount for
* @param buyPriceCoefficient
* @param fenceInfo fence info, needed if getting fence modifier value
* @returns discount modifier value
*/
protected getTraderDiscount(trader: ITraderBase, buyPriceCoefficient: number, fenceInfo: FenceLevel): number;
/**
* Add standing to a trader and level them up if exp goes over level threshold
* @param sessionID Session id
* @param traderId traders id
* @param sessionId Session id
* @param traderId Traders id
* @param standingToAdd Standing value to add to trader
*/
addStandingToTrader(sessionID: string, traderId: string, standingToAdd: number): void;
addStandingToTrader(sessionId: string, traderId: string, standingToAdd: number): void;
/**
* Calculate traders level based on exp amount and increments level if over threshold
* @param traderID trader to process
@ -113,10 +131,28 @@ export declare class TraderHelper {
getTraderUpdateSeconds(traderId: string): number;
/**
* check if an item is allowed to be sold to a trader
* @param traderFilters array of allowed categories
* @param categoriesTraderBuys array of allowed categories
* @param tplToCheck itemTpl of inventory
* @returns boolean
* @returns boolean if item can be sold to trader
*/
traderFilter(traderFilters: string[], tplToCheck: string): boolean;
doesTraderBuyItem(categoriesTraderBuys: string[], tplToCheck: string): boolean;
getLoyaltyLevel(traderID: string, pmcData: IPmcData): LoyaltyLevel;
/**
* Store the purchase of an assort from a trader in the player profile
* @param sessionID Session id
* @param newPurchaseDetails New item assort id + count
*/
addTraderPurchasesToPlayerProfile(sessionID: string, newPurchaseDetails: {
items: {
item_id: string;
count: number;
}[];
tid: string;
}): void;
/**
* Get the highest rouble price for an item from traders
* @param tpl Item to look up highest pride for
* @returns highest rouble cost for item
*/
getHighestTraderPriceRouble(tpl: string): number;
}

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@ -19,4 +19,11 @@ export declare class BundleLoader {
getBundle(key: string, local: boolean): BundleInfo;
addBundles(modpath: string): void;
}
export interface BundleManifest {
manifest: Array<BundleManifestEntry>;
}
export interface BundleManifestEntry {
key: string;
path: string;
}
export {};

View File

@ -0,0 +1,43 @@
import { IPostAkiLoadMod } from "../models/external/IPostAkiLoadMod";
import { IPostAkiLoadModAsync } from "../models/external/IPostAkiLoadModAsync";
import { IPostDBLoadMod } from "../models/external/IPostDBLoadMod";
import { IPostDBLoadModAsync } from "../models/external/IPostDBLoadModAsync";
import { IPreAkiLoadMod } from "../models/external/IPreAkiLoadMod";
import { IPreAkiLoadModAsync } from "../models/external/IPreAkiLoadModAsync";
export declare class ModTypeCheck {
/**
* Use defined safe guard to check if the mod is a IPreAkiLoadMod
* @returns boolean
*/
isPreAkiLoad(mod: any): mod is IPreAkiLoadMod;
/**
* Use defined safe guard to check if the mod is a IPostAkiLoadMod
* @returns boolean
*/
isPostAkiLoad(mod: any): mod is IPostAkiLoadMod;
/**
* Use defined safe guard to check if the mod is a IPostDBLoadMod
* @returns boolean
*/
isPostDBAkiLoad(mod: any): mod is IPostDBLoadMod;
/**
* Use defined safe guard to check if the mod is a IPreAkiLoadModAsync
* @returns boolean
*/
isPreAkiLoadAsync(mod: any): mod is IPreAkiLoadModAsync;
/**
* Use defined safe guard to check if the mod is a IPostAkiLoadModAsync
* @returns boolean
*/
isPostAkiLoadAsync(mod: any): mod is IPostAkiLoadModAsync;
/**
* Use defined safe guard to check if the mod is a IPostDBLoadModAsync
* @returns boolean
*/
isPostDBAkiLoadAsync(mod: any): mod is IPostDBLoadModAsync;
/**
* Checks for mod to be compatible with 3.X+
* @returns boolean
*/
isPostV3Compatible(mod: any): boolean;
}

View File

@ -1,21 +1,17 @@
import { DependencyContainer } from "tsyringe";
import { HandbookController } from "../controllers/HandbookController";
import { IModLoader } from "../models/spt/mod/IModLoader";
import { ModCompilerService } from "../services/ModCompilerService";
import { VFS } from "../utils/VFS";
import { BundleLoader } from "./BundleLoader";
import { ModTypeCheck } from "./ModTypeCheck";
import { PreAkiModLoader } from "./PreAkiModLoader";
export declare class PostAkiModLoader implements IModLoader {
protected bundleLoader: BundleLoader;
protected handbookController: HandbookController;
protected vfs: VFS;
protected modCompilerService: ModCompilerService;
protected preAkiModLoader: PreAkiModLoader;
constructor(bundleLoader: BundleLoader, handbookController: HandbookController, vfs: VFS, modCompilerService: ModCompilerService, preAkiModLoader: PreAkiModLoader);
getBundles(local: boolean): string;
getBundle(key: string, local: boolean): void;
protected modTypeCheck: ModTypeCheck;
constructor(bundleLoader: BundleLoader, vfs: VFS, preAkiModLoader: PreAkiModLoader, modTypeCheck: ModTypeCheck);
getModPath(mod: string): string;
load(): void;
protected executeMods(container: DependencyContainer): void;
load(): Promise<void>;
protected executeMods(container: DependencyContainer): Promise<void>;
protected addBundles(): void;
}

View File

@ -1,11 +1,13 @@
import { DependencyContainer } from "tsyringe";
import { OnLoad } from "../di/OnLoad";
import { ModTypeCheck } from "./ModTypeCheck";
import { PreAkiModLoader } from "./PreAkiModLoader";
export declare class PostDBModLoader implements OnLoad {
protected preAkiModLoader: PreAkiModLoader;
constructor(preAkiModLoader: PreAkiModLoader);
onLoad(): void;
protected modTypeCheck: ModTypeCheck;
constructor(preAkiModLoader: PreAkiModLoader, modTypeCheck: ModTypeCheck);
onLoad(): Promise<void>;
getRoute(): string;
getModPath(mod: string): string;
protected executeMods(container: DependencyContainer): void;
protected executeMods(container: DependencyContainer): Promise<void>;
}

View File

@ -1,9 +1,5 @@
import { DependencyContainer } from "tsyringe";
import { IPostAkiLoadMod } from "../models/external/IPostAkiLoadMod";
import { IPostDBLoadMod } from "../models/external/IPostDBLoadMod";
import { IPreAkiLoadMod } from "../models/external/IPreAkiLoadMod";
import { ICoreConfig } from "../models/spt/config/ICoreConfig";
import { ModLoader } from "../models/spt/mod/IMod";
import { IModLoader } from "../models/spt/mod/IModLoader";
import { IPackageJsonData } from "../models/spt/mod/IPackageJsonData";
import { ILogger } from "../models/spt/utils/ILogger";
@ -13,6 +9,7 @@ import { ModCompilerService } from "../services/ModCompilerService";
import { JsonUtil } from "../utils/JsonUtil";
import { VFS } from "../utils/VFS";
import { BundleLoader } from "./BundleLoader";
import { ModTypeCheck } from "./ModTypeCheck";
export declare class PreAkiModLoader implements IModLoader {
protected logger: ILogger;
protected vfs: VFS;
@ -21,21 +18,22 @@ export declare class PreAkiModLoader implements IModLoader {
protected bundleLoader: BundleLoader;
protected localisationService: LocalisationService;
protected configServer: ConfigServer;
protected modTypeCheck: ModTypeCheck;
protected static container: DependencyContainer;
protected readonly basepath = "user/mods/";
protected imported: Record<string, ModLoader.IMod>;
protected readonly modOrderPath = "user/mods/order.json";
protected order: Record<string, number>;
protected imported: Record<string, IPackageJsonData>;
protected akiConfig: ICoreConfig;
constructor(logger: ILogger, vfs: VFS, jsonUtil: JsonUtil, modCompilerService: ModCompilerService, bundleLoader: BundleLoader, localisationService: LocalisationService, configServer: ConfigServer);
constructor(logger: ILogger, vfs: VFS, jsonUtil: JsonUtil, modCompilerService: ModCompilerService, bundleLoader: BundleLoader, localisationService: LocalisationService, configServer: ConfigServer, modTypeCheck: ModTypeCheck);
load(container: DependencyContainer): Promise<void>;
getBundles(local: boolean): string;
getBundle(key: string, local: boolean): void;
/**
* Returns a list of mods with preserved load order
* @returns Array of mod names in load order
*/
getImportedModsNames(): string[];
getImportedModDetails(): Record<string, IPackageJsonData>;
getModPath(mod: string): string;
protected importClass(name: string, filepath: string, container: DependencyContainer): void;
protected importMods(): Promise<void>;
/**
* Check for duplciate mods loaded, show error if duplicate mod found
@ -60,29 +58,8 @@ export declare class PreAkiModLoader implements IModLoader {
* @returns dictionary <modName - package.json>
*/
protected getModsPackageData(mods: string[]): Record<string, IPackageJsonData>;
/**
* Use defined safe guard to check if the mod is a IPreAkiLoadMod
* @returns boolean
*/
protected isPreAkiLoad(mod: any): mod is IPreAkiLoadMod;
/**
* Use defined safe guard to check if the mod is a IPostAkiLoadMod
* @returns boolean
*/
protected isPostAkiLoad(mod: any): mod is IPostAkiLoadMod;
/**
* Use defined safe guard to check if the mod is a IPostDBLoadMod
* @returns boolean
*/
protected isPostDBAkiLoad(mod: any): mod is IPostDBLoadMod;
/**
* Check that the mod is compatible with SPT 3.X.X
* @param mod the mod to check
* @returns boolean
*/
protected isModSpt3XXCompatible(mod: any): boolean;
protected isModCombatibleWithAki(mod: IPackageJsonData): boolean;
protected executeMods(container: DependencyContainer): void;
protected executeMods(container: DependencyContainer): Promise<void>;
sortModsLoadOrder(): string[];
protected addMod(mod: string): Promise<void>;
protected areModDependenciesFulfilled(pkg: IPackageJsonData, loadedMods: Record<string, IPackageJsonData>): boolean;
@ -94,6 +71,6 @@ export declare class PreAkiModLoader implements IModLoader {
*/
protected validMod(modName: string): boolean;
protected getLoadOrderRecursive(mod: string, result: Record<string, string>, visited: Record<string, string>): void;
protected getLoadOrder(mods: Record<string, ModLoader.IMod>): Record<string, string>;
protected getLoadOrder(mods: Record<string, IPackageJsonData>): Record<string, string>;
getContainer(): DependencyContainer;
}

View File

@ -29,6 +29,9 @@ export interface Config {
GlobalLootChanceModifier: number;
TimeBeforeDeploy: number;
TimeBeforeDeployLocal: number;
TradingSetting: number;
TradingSettings: ITradingSettings;
ItemsCommonSettings: IItemsCommonSettings;
LoadTimeSpeedProgress: number;
BaseLoadTime: number;
BaseUnloadTime: number;
@ -36,6 +39,7 @@ export interface Config {
Customization: Customization;
UncheckOnShot: boolean;
BotsEnabled: boolean;
BufferZone: IBufferZone;
ArmorMaterials: ArmorMaterials;
LegsOverdamage: number;
HandsOverdamage: number;
@ -55,7 +59,6 @@ export interface Config {
StaminaRestoration: StaminaRestoration;
StaminaDrain: StaminaDrain;
RequirementReferences: RequirementReferences;
RepairKitSettings: RepairKitSettings;
RestrictionsInRaid: RestrictionsInRaid[];
SkillMinEffectiveness: number;
SkillFatiguePerPoint: number;
@ -82,6 +85,23 @@ export interface Config {
TestValue: number;
Inertia: Inertia;
Ballistic: Ballistic;
RepairSettings: RepairSettings;
}
export interface IBufferZone {
CustomerAccessTime: number;
CustomerCriticalTimeStart: number;
CustomerKickNotifTime: number;
}
export interface IItemsCommonSettings {
ItemRemoveAfterInterruptionTime: number;
}
export interface ITradingSettings {
BuyoutRestrictions: IBuyoutRestrictions;
}
export interface IBuyoutRestrictions {
MinDurability: number;
MinFoodDrinkResource: number;
MinMedsResource: number;
}
export interface Content {
ip: string;
@ -321,6 +341,8 @@ export interface Effects {
Pain: Pain;
PainKiller: PainKiller;
SandingScreen: SandingScreen;
MildMusclePain: IMusclePainEffect;
SevereMusclePain: IMusclePainEffect;
Stimulator: Stimulator;
Tremor: Tremor;
ChronicStaminaFatigue: ChronicStaminaFatigue;
@ -457,6 +479,12 @@ export interface PainKiller {
export interface SandingScreen {
Dummy: number;
}
export interface IMusclePainEffect {
GymEffectivity: number;
OfflineDurationMax: number;
OfflineDurationMin: number;
TraumaChance: number;
}
export interface Stimulator {
BuffLoopTime: number;
Buffs: Buffs;
@ -803,7 +831,7 @@ export interface SkillsSettings {
HMG: any[];
Launcher: any[];
AttachedLauncher: any[];
Melee: any[];
Melee: IMeleeSkill;
DMR: WeaponSkills;
BearAssaultoperations: any[];
BearAuthority: any[];
@ -847,10 +875,25 @@ export interface SkillsSettings {
BotSound: any[];
TroubleShooting: TroubleShooting;
}
export interface IMeleeSkill {
BuffSettings: IBuffSettings;
}
export interface ArmorSkills {
BuffMaxCount: number;
BuffSettings: IBuffSettings;
Counters: IArmorCounters;
MoveSpeedPenaltyReductionHVestsReducePerLevel: number;
RicochetChanceHVestsCurrentDurabilityThreshold: number;
RicochetChanceHVestsEliteLevel: number;
RicochetChanceHVestsMaxDurabilityThreshold: number;
MeleeDamageLVestsReducePerLevel: number;
MoveSpeedPenaltyReductionLVestsReducePerLevel: number;
WearAmountRepairLVestsReducePerLevel: number;
WearChanceRepairLVestsReduceEliteLevel: number;
}
export interface IArmorCounters {
armorDurability: ISkillCounter;
}
export interface HideoutManagement {
SkillPointsPerAreaUpgrade: number;
SkillPointsPerCraft: number;
@ -907,6 +950,7 @@ export interface Endurance {
MovementAction: number;
SprintAction: number;
GainPerFatigueStack: number;
QTELevelMultipliers: Record<string, Record<string, number>>;
}
export interface Strength {
SprintActionMin: number;
@ -915,9 +959,14 @@ export interface Strength {
MovementActionMax: number;
PushUpMin: number;
PushUpMax: number;
QTELevelMultipliers: IQTELevelMultiplier[];
FistfightAction: number;
ThrowAction: number;
}
export interface IQTELevelMultiplier {
Level: number;
Multiplier: number;
}
export interface Vitality {
DamageTakenAction: number;
HealthNegativeEffect: number;
@ -950,22 +999,42 @@ export interface Search {
FindAction: number;
}
export interface WeaponTreatment {
BuffMaxCount: number;
BuffSettings: IBuffSettings;
Counters: IWeaponTreatmentCounters;
DurLossReducePerLevel: number;
SkillPointsPerRepair: number;
Filter: any[];
WearAmountRepairGunsReducePerLevel: number;
WearChanceRepairGunsReduceEliteLevel: number;
}
export interface IWeaponTreatmentCounters {
firearmsDurability: ISkillCounter;
}
export interface IBuffSettings {
CommonBuffChanceLevelBonus: number;
CommonBuffMinChanceValue: number;
CurrentDurabilityLossToRemoveBuff?: number;
MaxDurabilityLossToRemoveBuff?: number;
RareBuffChanceCoff: number;
ReceivedDurabilityMaxPercent: number;
}
export interface MagDrills {
RaidLoadedAmmoAction: number;
RaidUnloadedAmmoAction: number;
MagazineCheckAction: number;
}
export interface Perception {
DependentSkillRatios: ISkillRatio[];
OnlineAction: number;
UniqueLoot: number;
}
export interface ISkillRatio {
Ratio: number;
SkillId: string;
}
export interface Intellect {
Counters: IIntellectCounters;
ExamineAction: number;
SkillProgress: number;
RepairAction: number;
@ -973,16 +1042,52 @@ export interface Intellect {
WearChanceReduceEliteLevel: number;
RepairPointsCostReduction: number;
}
export interface IIntellectCounters {
armorDurability: ISkillCounter;
firearmsDurability: ISkillCounter;
meleeWeaponDurability: ISkillCounter;
}
export interface ISkillCounter {
divisor: number;
points: number;
}
export interface Attention {
DependentSkillRatios: ISkillRatio[];
ExamineWithInstruction: number;
FindActionFalse: number;
FindActionTrue: number;
}
export interface Charisma {
BonusSettings: IBonusSettings;
Counters: ICharismaSkillCounters;
SkillProgressInt: number;
SkillProgressAtn: number;
SkillProgressPer: number;
}
export interface ICharismaSkillCounters {
insuranceCost: ISkillCounter;
repairCost: ISkillCounter;
repeatableQuestCompleteCount: ISkillCounter;
restoredHealthCost: ISkillCounter;
scavCaseCost: ISkillCounter;
}
export interface IBonusSettings {
EliteBonusSettings: IEliteBonusSettings;
LevelBonusSettings: ILevelBonusSettings;
}
export interface IEliteBonusSettings {
FenceStandingLossDiscount: number;
RepeatableQuestExtraCount: number;
ScavCaseDiscount: number;
}
export interface ILevelBonusSettings {
HealthRestoreDiscount: number;
HealthRestoreTraderDiscount: number;
InsuranceDiscount: number;
InsuranceTraderDiscount: number;
PaidExitDiscount: number;
RepeatableQuestChangeDiscount: number;
}
export interface Memory {
AnySkillUp: number;
SkillProgress: number;
@ -1145,11 +1250,30 @@ export interface xyz {
export interface Ballistic {
GlobalDamageDegradationCoefficient: number;
}
export interface RepairKitSettings {
export interface RepairSettings {
ItemEnhancementSettings: IItemEnhancementSettings;
MinimumLevelToApplyBuff: number;
RepairStrategies: IRepairStrategies;
armorClassDivisor: number;
durabilityPointCostArmor: number;
durabilityPointCostGuns: number;
}
export interface IItemEnhancementSettings {
DamageReduction: IPriceModifier;
MalfunctionProtections: IPriceModifier;
WeaponSpread: IPriceModifier;
}
export interface IPriceModifier {
PriceModifier: number;
}
export interface IRepairStrategies {
Armor: IRepairStrategy;
Firearms: IRepairStrategy;
}
export interface IRepairStrategy {
BuffTypes: string[];
Filter: string[];
}
export interface BotPreset {
UseThis: boolean;
Role: string;

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@ -118,6 +118,7 @@ export interface BossLocationSpawn {
TriggerName: string;
Delay?: number;
Supports?: BossSupport[];
sptId?: string;
}
export interface BossSupport {
BossEscortAmount: string;
@ -179,6 +180,7 @@ export interface Exit {
EntryPoints: string;
ExfiltrationTime: number;
ExfiltrationType: string;
RequiredSlot?: string;
Id: string;
MaxTime: number;
MinTime: number;
@ -202,6 +204,7 @@ export interface Wave {
slots_min: number;
time_max: number;
time_min: number;
sptId?: string;
}
export declare enum WildSpawnType {
ASSAULT = "assault",

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@ -21,6 +21,7 @@ export interface IBotBase {
Hideout: Hideout;
Quests: Quest[];
TradersInfo: Record<string, TraderInfo>;
UnlockedInfo: IUnlockedInfo;
RagfairInfo: RagfairInfo;
RepeatableQuests: IPmcDataRepeatableQuest[];
Bonuses: Bonus[];
@ -31,6 +32,9 @@ export interface IBotBase {
/** SPT specific property used during bot generation in raid */
sptIsPmc?: boolean;
}
export interface IUnlockedInfo {
unlockedProductionRecipe: string[];
}
export interface Info {
EntryPoint: string;
Nickname: string;
@ -100,7 +104,10 @@ export interface BodyPartsHealth {
}
export interface BodyPartHealth {
Health: CurrentMax;
Effects?: Record<string, number>;
Effects?: Record<string, BodyPartEffectProperties>;
}
export interface BodyPartEffectProperties {
Time: number;
}
export interface CurrentMax {
Current: number;
@ -120,7 +127,6 @@ export interface FastPanel {
export interface Skills {
Common: Common[];
Mastering: Mastering[];
Bonuses?: any[];
Points: number;
}
export interface Common {
@ -265,12 +271,24 @@ export interface InsuredItem {
export interface Hideout {
Production: Record<string, Productive>;
Areas: HideoutArea[];
Improvements: Record<string, IHideoutImprovement>;
sptUpdateLastRunTimestamp: number;
}
export interface IHideoutImprovement {
completed: boolean;
improveCompleteTimestamp: number;
}
export interface Productive {
Products: Product[];
/** Seconds passed of production */
Progress?: number;
/** Is craft in some state of being worked on by client (crafting/ready to pick up) */
inProgress?: boolean;
StartTimestamp?: number;
SkipTime?: number;
/** Seconds needed to fully craft */
ProductionTime?: number;
sptIsScavCase?: boolean;
}
export interface Production extends Productive {
RecipeId: string;
@ -327,10 +345,12 @@ export interface Quest {
statusTimers?: Record<string, number>;
/** SPT specific property */
completedConditions?: string[];
availableAfter?: number;
}
export interface TraderInfo {
loyaltyLevel: number;
salesSum: number;
disabled: boolean;
standing: number;
nextResupply: number;
unlocked: boolean;

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@ -57,6 +57,10 @@ export interface ModsChances {
mod_pistol_grip: number;
mod_reciever: number;
mod_scope: number;
mod_scope_000: number;
mod_scope_001: number;
mod_scope_002: number;
mod_scope_003: number;
mod_sight_front: number;
mod_sight_rear: number;
mod_stock: number;
@ -152,4 +156,4 @@ export interface Items {
SpecialLoot: string[];
TacticalVest: string[];
}
export declare type Mods = Record<string, Record<string, string[]>>;
export type Mods = Record<string, Record<string, string[]>>;

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@ -7,6 +7,7 @@ export interface Item {
upd?: Upd;
}
export interface Upd {
Buff?: Buff;
OriginalStackObjectsCount?: number;
Togglable?: Togglable;
Map?: Map;
@ -16,6 +17,7 @@ export interface Upd {
StackObjectsCount?: number;
UnlimitedCount?: boolean;
Repairable?: Repairable;
RecodableComponent?: RecodableComponent;
FireMode?: FireMode;
SpawnedInSession?: boolean;
Light?: Light;
@ -31,6 +33,12 @@ export interface Upd {
SideEffect?: SideEffect;
RepairKit?: RepairKit;
}
export interface Buff {
rarity: string;
buffType: string;
value: number;
thresholdDurability?: number;
}
export interface Togglable {
On: boolean;
}
@ -52,6 +60,9 @@ export interface Repairable {
Durability: number;
MaxDurability: number;
}
export interface RecodableComponent {
IsEncoded: boolean;
}
export interface MedKit {
HpResource: number;
}
@ -98,7 +109,8 @@ export interface Location {
y: number;
r: string | number;
isSearched?: boolean;
rotation?: string;
/** SPT property? */
rotation?: string | boolean;
}
export interface SideEffect {
Value: number;

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@ -19,6 +19,8 @@ export interface TemplateSide {
}
export interface ProfileTraderTemplate {
initialLoyaltyLevel: number;
setQuestsAvailableForStart?: boolean;
setQuestsAvailableForFinish?: boolean;
initialStanding: number;
initialSalesSum: number;
jaegerUnlocked: boolean;

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@ -2,7 +2,7 @@ import { QuestRewardType } from "../../../enums/QuestRewardType";
import { QuestStatus } from "../../../enums/QuestStatus";
import { Item } from "./IItem";
export interface IQuest {
QuestName: string;
QuestName?: string;
_id: string;
canShowNotificationsInGame: boolean;
conditions: Conditions;
@ -15,6 +15,7 @@ export interface IQuest {
image: string;
type: string;
isKey: boolean;
questStatus: any;
restartable: boolean;
instantComplete: boolean;
secretQuest: boolean;
@ -22,7 +23,7 @@ export interface IQuest {
successMessageText: string;
templateId: string;
rewards: Rewards;
status: string;
status: string | number;
KeyQuest: boolean;
changeQuestMessageText: string;
side: string;
@ -37,18 +38,21 @@ export interface Conditions {
export interface AvailableForConditions {
_parent: string;
_props: AvailableForProps;
dynamicLocale: boolean;
dynamicLocale?: boolean;
}
export interface AvailableForProps {
id: string;
index: number;
parentId: string;
isEncoded: boolean;
dynamicLocale: boolean;
value?: number;
compareMethod?: string;
visibilityConditions?: VisibilityCondition[];
target?: string | string[];
status?: QuestStatus[];
availableAfter?: number;
dispersion?: number;
onlyFoundInRaid?: boolean;
oneSessionOnly?: boolean;
doNotResetIfCounterCompleted?: boolean;

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@ -25,7 +25,7 @@ export interface IPmcDataRepeatableQuest {
endTime: number;
changeRequirement: TChangeRequirementRecord;
}
export declare type TChangeRequirementRecord = Record<string, IChangeRequirement>;
export type TChangeRequirementRecord = Record<string, IChangeRequirement>;
export interface IChangeRequirement {
changeCost: IChangeCost[];
changeStandingCost: number;
@ -47,6 +47,7 @@ export interface IRepeatableQuest {
canShowNotificationsInGame: boolean;
rewards: IRewards;
conditions: IConditions;
side: string;
name: string;
note: string;
description: string;

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@ -29,8 +29,11 @@ export interface Props {
IsUnsaleable?: boolean;
IsUnbuyable?: boolean;
IsUngivable?: boolean;
IsUnremovable?: boolean;
IsLockedafterEquip?: boolean;
IsSpecialSlotOnly?: boolean;
QuestItem?: boolean;
QuestStashMaxCount?: number;
LootExperience?: number;
ExamineExperience?: number;
HideEntrails?: boolean;
@ -156,11 +159,12 @@ export interface Props {
RigLayoutName?: string;
MaxDurability?: number;
armorZone?: string[];
armorClass?: any;
armorClass?: string | number;
mousePenalty?: number;
weaponErgonomicPenalty?: number;
BluntThroughput?: number;
ArmorMaterial?: string;
ArmorType?: string;
weapClass?: string;
weapUseType?: string;
ammoCaliber?: string;
@ -365,6 +369,8 @@ export interface Props {
CanBeHiddenDuringThrow?: boolean;
MinTimeToContactExplode?: number;
ExplosionEffectType?: string;
LinkedWeapon?: string;
UseAmmoWithoutShell?: boolean;
}
export interface IHealthEffect {
type: string;

View File

@ -9,6 +9,7 @@ export interface ITrader {
export interface ITraderBase {
refreshTraderRagfairOffers: boolean;
_id: string;
availableInRaid: boolean;
avatar: string;
balance_dol: number;
balance_eur: number;
@ -20,6 +21,8 @@ export interface ITraderBase {
discount_end: number;
gridHeight: number;
insurance: Insurance;
items_buy: IItemBuyData;
items_buy_prohibited: IItemBuyData;
location: string;
loyaltyLevels: LoyaltyLevel[];
medic: boolean;
@ -31,6 +34,10 @@ export interface ITraderBase {
surname: string;
unlockedByDefault: boolean;
}
export interface IItemBuyData {
category: string[];
id_list: string[];
}
export interface Insurance {
availability: boolean;
excluded_category: string[];
@ -54,8 +61,9 @@ export interface Repair {
currency: string;
currency_coefficient: number;
excluded_category: string[];
/** Doesn't exist in client object */
excluded_id_list: any[];
quality: string;
quality: number;
}
export interface ITraderAssort {
nextResupply: number;

View File

@ -0,0 +1,16 @@
export interface IChatServer {
_id: string;
RegistrationId: number;
VersionId: string;
Ip: string;
Port: number;
DateTime: number;
Chats: IChat[];
Regions: string[];
/** Possibly removed */
IsDeveloper?: boolean;
}
export interface IChat {
_id: string;
Members: number;
}

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