using BepInEx; namespace itemValueMod { [BepInPlugin("com.KcY.SeeItemValue", "KcY-SeeItemValue", "1.5.3")] public class Plugin : BaseUnityPlugin { private void Awake() { new ItemPatch().Enable(); new AmmoPatch().Enable(); new GrenadePatch().Enable(); new SecureContainerPatch().Enable(); } } }