Updated to 3.9.0
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University of Illinois/NCSA Open Source License
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University of Illinois/NCSA Open Source License
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Copyright (c) [year] [fullname]. All rights reserved.
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Copyright (c) [2024] [CWXDEV]. All rights reserved.
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Developed by:
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Developed by:
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[CWX]
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[CWX]
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[https://github.com/CWXDEV/CWX-DeSharpener]
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[https://github.com/CWXDEV/MegaMod]
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[https://hub.sp-tarkov.com/files/file/455-cwx-desharpener/]
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Permission is hereby granted, free of charge, to any person
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Permission is hereby granted, free of charge, to any person
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obtaining a copy of this software and associated documentation files
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obtaining a copy of this software and associated documentation files
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<Project Sdk="Microsoft.NET.Sdk">
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<PropertyGroup>
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<TargetFramework>net472</TargetFramework>
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<TargetFramework>net471</TargetFramework>
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</PropertyGroup>
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</PropertyGroup>
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<ItemGroup>
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<ItemGroup>
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<Reference Include="0Harmony">
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<Reference Include="0Harmony">
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<HintPath>..\..\..\..\SPT\BepInEx\core\0Harmony.dll</HintPath>
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<HintPath>D:\HomeRepos\CWX-MegaMod\shared\0Harmony.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="Aki.Reflection">
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<Reference Include="spt-Reflection">
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<HintPath>D:\SPT\EscapeFromTarkov_Data\Managed\Aki.Reflection.dll</HintPath>
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<HintPath>D:\HomeRepos\CWX-MegaMod\shared\spt-Reflection.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="Assembly-CSharp">
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<Reference Include="Assembly-CSharp">
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<HintPath>D:\SPT\EscapeFromTarkov_Data\Managed\Assembly-CSharp.dll</HintPath>
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<HintPath>D:\HomeRepos\CWX-MegaMod\shared\Assembly-CSharp.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="BepInEx">
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<Reference Include="BepInEx">
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<HintPath>D:\SPT\BepInEx\core\BepInEx.dll</HintPath>
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<HintPath>D:\HomeRepos\CWX-MegaMod\shared\BepInEx.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="Comfort">
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<Reference Include="Comfort">
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<HintPath>D:\SPT\EscapeFromTarkov_Data\Managed\Comfort.dll</HintPath>
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<HintPath>D:\HomeRepos\CWX-MegaMod\shared\Comfort.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="Newtonsoft.Json">
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<Reference Include="Newtonsoft.Json">
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<HintPath>D:\SPT\EscapeFromTarkov_Data\Managed\Newtonsoft.Json.dll</HintPath>
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<HintPath>D:\HomeRepos\CWX-MegaMod\shared\Newtonsoft.Json.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="Sirenix.Serialization">
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<Reference Include="Sirenix.Serialization">
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<HintPath>..\..\..\..\SPT\EscapeFromTarkov_Data\Managed\Sirenix.Serialization.dll</HintPath>
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<HintPath>D:\HomeRepos\CWX-MegaMod\shared\Sirenix.Serialization.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="UnityEngine">
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<Reference Include="UnityEngine">
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<HintPath>D:\SPT\EscapeFromTarkov_Data\Managed\UnityEngine.dll</HintPath>
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<HintPath>D:\HomeRepos\CWX-MegaMod\shared\UnityEngine.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="UnityEngine.CoreModule">
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<Reference Include="UnityEngine.CoreModule">
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<HintPath>D:\SPT\EscapeFromTarkov_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
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<HintPath>D:\HomeRepos\CWX-MegaMod\shared\UnityEngine.CoreModule.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="UnityEngine.UI">
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<Reference Include="UnityEngine.UI">
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<HintPath>D:\SPT\EscapeFromTarkov_Data\Managed\UnityEngine.UI.dll</HintPath>
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<HintPath>D:\HomeRepos\CWX-MegaMod\shared\UnityEngine.UI.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="UnityEngine.UIModule">
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<Reference Include="UnityEngine.UIModule">
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<HintPath>D:\SPT\EscapeFromTarkov_Data\Managed\UnityEngine.UIModule.dll</HintPath>
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<HintPath>D:\HomeRepos\CWX-MegaMod\shared\UnityEngine.UIModule.dll</HintPath>
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</Reference>
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</Reference>
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</ItemGroup>
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</ItemGroup>
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@ -1,5 +1,5 @@
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using Aki.Reflection.Patching;
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using SPT.Reflection.Patching;
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using Aki.Reflection.Utils;
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using SPT.Reflection.Utils;
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using EFT.UI;
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using EFT.UI;
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using System.Reflection;
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using System.Reflection;
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using UnityEngine;
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using UnityEngine;
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namespace TraderScrolling
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namespace TraderScrolling
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{
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{
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[BepInPlugin("com.kaeno.TraderScrolling", "Kaeno-TraderScrolling", "1.0.2")]
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[BepInPlugin("com.kaeno.TraderScrolling", "Kaeno-TraderScrolling", "1.1.0")]
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public class TraderScrolling : BaseUnityPlugin
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public class TraderScrolling : BaseUnityPlugin
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{
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{
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private void Awake()
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private void Awake()
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using System.Reflection;
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using System.Reflection;
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using Aki.Reflection.Patching;
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using SPT.Reflection.Patching;
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using Aki.Reflection.Utils;
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using SPT.Reflection.Utils;
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using EFT.UI;
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using EFT.UI;
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using HarmonyLib;
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using HarmonyLib;
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using UnityEngine;
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using UnityEngine;
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