This commit is contained in:
CWXDEV 2024-01-24 20:15:25 +00:00
parent 478b503af3
commit 29eb7fb803
201 changed files with 305 additions and 313 deletions

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@ -6,31 +6,31 @@
<ItemGroup> <ItemGroup>
<Reference Include="Aki.Reflection"> <Reference Include="Aki.Reflection">
<HintPath>..\..\..\Shared\Aki.Reflection.dll</HintPath> <HintPath>..\Shared\Aki.Reflection.dll</HintPath>
</Reference> </Reference>
<Reference Include="Assembly-CSharp"> <Reference Include="Assembly-CSharp">
<HintPath>..\..\..\Shared\Assembly-CSharp.dll</HintPath> <HintPath>..\Shared\Assembly-CSharp.dll</HintPath>
</Reference> </Reference>
<Reference Include="BepInEx"> <Reference Include="BepInEx">
<HintPath>..\..\..\Shared\BepInEx.dll</HintPath> <HintPath>..\Shared\BepInEx.dll</HintPath>
</Reference> </Reference>
<Reference Include="Comfort"> <Reference Include="Comfort">
<HintPath>..\..\..\Shared\Comfort.dll</HintPath> <HintPath>..\Shared\Comfort.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine"> <Reference Include="UnityEngine">
<HintPath>..\..\..\Shared\UnityEngine.dll</HintPath> <HintPath>..\Shared\UnityEngine.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.AudioModule"> <Reference Include="UnityEngine.AudioModule">
<HintPath>..\..\..\Shared\UnityEngine.AudioModule.dll</HintPath> <HintPath>..\Shared\UnityEngine.AudioModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.CoreModule"> <Reference Include="UnityEngine.CoreModule">
<HintPath>..\..\..\Shared\UnityEngine.CoreModule.dll</HintPath> <HintPath>..\Shared\UnityEngine.CoreModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UnityWebRequestAudioModule"> <Reference Include="UnityEngine.UnityWebRequestAudioModule">
<HintPath>..\..\..\Shared\UnityEngine.UnityWebRequestAudioModule.dll</HintPath> <HintPath>..\Shared\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UnityWebRequestModule"> <Reference Include="UnityEngine.UnityWebRequestModule">
<HintPath>..\..\..\Shared\UnityEngine.UnityWebRequestModule.dll</HintPath> <HintPath>..\Shared\UnityEngine.UnityWebRequestModule.dll</HintPath>
</Reference> </Reference>
</ItemGroup> </ItemGroup>

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@ -8,34 +8,34 @@
<ItemGroup> <ItemGroup>
<Reference Include="Aki.Common"> <Reference Include="Aki.Common">
<HintPath>..\..\..\Shared\Aki.Common.dll</HintPath> <HintPath>..\Shared\Aki.Common.dll</HintPath>
</Reference> </Reference>
<Reference Include="Aki.Reflection"> <Reference Include="Aki.Reflection">
<HintPath>..\..\..\Shared\Aki.Reflection.dll</HintPath> <HintPath>..\Shared\Aki.Reflection.dll</HintPath>
</Reference> </Reference>
<Reference Include="Assembly-CSharp"> <Reference Include="Assembly-CSharp">
<HintPath>..\..\..\Shared\Assembly-CSharp.dll</HintPath> <HintPath>..\Shared\Assembly-CSharp.dll</HintPath>
</Reference> </Reference>
<Reference Include="BepInEx"> <Reference Include="BepInEx">
<HintPath>..\..\..\Shared\BepInEx.dll</HintPath> <HintPath>..\Shared\BepInEx.dll</HintPath>
</Reference> </Reference>
<Reference Include="Comfort"> <Reference Include="Comfort">
<HintPath>..\..\..\Shared\Comfort.dll</HintPath> <HintPath>..\Shared\Comfort.dll</HintPath>
</Reference> </Reference>
<Reference Include="Newtonsoft.Json"> <Reference Include="Newtonsoft.Json">
<HintPath>..\..\..\Shared\Newtonsoft.Json.dll</HintPath> <HintPath>..\Shared\Newtonsoft.Json.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine"> <Reference Include="UnityEngine">
<HintPath>..\..\..\Shared\UnityEngine.dll</HintPath> <HintPath>..\Shared\UnityEngine.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.AssetBundleModule"> <Reference Include="UnityEngine.AssetBundleModule">
<HintPath>..\..\..\Shared\UnityEngine.AssetBundleModule.dll</HintPath> <HintPath>..\Shared\UnityEngine.AssetBundleModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.CoreModule"> <Reference Include="UnityEngine.CoreModule">
<HintPath>..\..\..\Shared\UnityEngine.CoreModule.dll</HintPath> <HintPath>..\Shared\UnityEngine.CoreModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.PhysicsModule"> <Reference Include="UnityEngine.PhysicsModule">
<HintPath>..\..\..\Shared\UnityEngine.PhysicsModule.dll</HintPath> <HintPath>..\Shared\UnityEngine.PhysicsModule.dll</HintPath>
</Reference> </Reference>
</ItemGroup> </ItemGroup>

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@ -101,6 +101,15 @@ namespace CWX_DebuggingTool
return new BotRoleAndDiffClass(string.IsNullOrEmpty(role) ? "" : role, string.IsNullOrEmpty(diff) ? "" : diff); return new BotRoleAndDiffClass(string.IsNullOrEmpty(role) ? "" : role, string.IsNullOrEmpty(diff) ? "" : diff);
} }
public float GetRotationToPlayer(Player player, Player bot)
{
var directionToTarget = player.CameraPosition.position - bot.Transform.position;
directionToTarget.y = 0;
var targetRotation = Quaternion.LookRotation(directionToTarget, Vector3.up);
var degreeOfRot = Quaternion.Angle(player.CameraPosition.rotation, targetRotation);
return degreeOfRot;
}
public void OnGUI() public void OnGUI()
{ {
// set basics on GUI // set basics on GUI
@ -108,7 +117,7 @@ namespace CWX_DebuggingTool
{ {
_textStyle = new GUIStyle(GUI.skin.box); _textStyle = new GUIStyle(GUI.skin.box);
_textStyle.alignment = TextAnchor.MiddleLeft; _textStyle.alignment = TextAnchor.MiddleLeft;
_textStyle.fontSize = 20; _textStyle.fontSize = 14;
_textStyle.margin = new RectOffset(3, 3, 3, 3); _textStyle.margin = new RectOffset(3, 3, 3, 3);
} }
@ -116,8 +125,8 @@ namespace CWX_DebuggingTool
if (_guiContent == null) if (_guiContent == null)
{ {
_guiContent = new GUIContent(); _guiContent = new GUIContent();
_content = string.Empty;
} }
_content = string.Empty;
if (Mode >= BotMonitorMode.DelayedSpawn) if (Mode >= BotMonitorMode.DelayedSpawn)
{ {
@ -146,7 +155,13 @@ namespace CWX_DebuggingTool
foreach (var player in _zoneAndPlayers[zone.Key].Where(player => player.HealthController.IsAlive)) foreach (var player in _zoneAndPlayers[zone.Key].Where(player => player.HealthController.IsAlive))
{ {
_distance = Vector3.Distance(player.Position, _player.Position); // if (Mode == BotMonitorMode.Directions)
// {
// // get bot direction from player
// _content += $"[{GetRotationToPlayer(_player, player)}]";
// }
_distance = Vector3.Distance(player.Transform.position, _player.Transform.position);
_content += $"> [{_distance:n2}m] [{_playerRoleAndDiff.First(x => x.Key == player.ProfileId).Value.Role}] " + _content += $"> [{_distance:n2}m] [{_playerRoleAndDiff.First(x => x.Key == player.ProfileId).Value.Role}] " +
$"[{player.Profile.Side}] [{_playerRoleAndDiff.First(x => x.Key == player.ProfileId).Value.Difficulty}] {player.Profile.Nickname}\n"; $"[{player.Profile.Side}] [{_playerRoleAndDiff.First(x => x.Key == player.ProfileId).Value.Difficulty}] {player.Profile.Nickname}\n";
} }

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@ -2,7 +2,6 @@
<PropertyGroup> <PropertyGroup>
<TargetFramework>net472</TargetFramework> <TargetFramework>net472</TargetFramework>
<FileVersion></FileVersion>
<Version>2.2.0.0</Version> <Version>2.2.0.0</Version>
</PropertyGroup> </PropertyGroup>

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@ -1,25 +0,0 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.6.33801.468
MinimumVisualStudioVersion = 10.0.40219.1
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "CWX_DebuggingTool", "CWX_DebuggingTool.csproj", "{FC152A95-1628-4DE9-A92E-38B368C188D0}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{FC152A95-1628-4DE9-A92E-38B368C188D0}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{FC152A95-1628-4DE9-A92E-38B368C188D0}.Debug|Any CPU.Build.0 = Debug|Any CPU
{FC152A95-1628-4DE9-A92E-38B368C188D0}.Release|Any CPU.ActiveCfg = Release|Any CPU
{FC152A95-1628-4DE9-A92E-38B368C188D0}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {37A296E5-8559-4E04-8B2B-02B32F793C6E}
EndGlobalSection
EndGlobal

View File

@ -18,6 +18,8 @@ namespace CWX_DebuggingTool.Models
[Description("Total, Per Zone Total, and Bot List")] [Description("Total, Per Zone Total, and Bot List")]
FullList = 3, FullList = 3,
[Description("Total, Per Zone Total, bot list, with delayed spawns")] [Description("Total, Per Zone Total, bot list, with delayed spawns")]
DelayedSpawn = 4 DelayedSpawn = 4,
[Description("Total, Per Zone Total, bot list, delayed spawns and directions")]
Directions = 5
} }
} }

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@ -7,25 +7,25 @@
<ItemGroup> <ItemGroup>
<Reference Include="Aki.Reflection"> <Reference Include="Aki.Reflection">
<HintPath>..\..\..\Shared\Aki.Reflection.dll</HintPath> <HintPath>..\Shared\Aki.Reflection.dll</HintPath>
</Reference> </Reference>
<Reference Include="Assembly-CSharp"> <Reference Include="Assembly-CSharp">
<HintPath>..\..\..\Shared\Assembly-CSharp.dll</HintPath> <HintPath>..\Shared\Assembly-CSharp.dll</HintPath>
</Reference> </Reference>
<Reference Include="BepInEx"> <Reference Include="BepInEx">
<HintPath>..\..\..\Shared\BepInEx.dll</HintPath> <HintPath>..\Shared\BepInEx.dll</HintPath>
</Reference> </Reference>
<Reference Include="Comfort"> <Reference Include="Comfort">
<HintPath>..\..\..\Shared\Comfort.dll</HintPath> <HintPath>..\Shared\Comfort.dll</HintPath>
</Reference> </Reference>
<Reference Include="Newtonsoft.Json"> <Reference Include="Newtonsoft.Json">
<HintPath>..\..\..\Shared\Newtonsoft.Json.dll</HintPath> <HintPath>..\Shared\Newtonsoft.Json.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine"> <Reference Include="UnityEngine">
<HintPath>..\..\..\Shared\UnityEngine.dll</HintPath> <HintPath>..\Shared\UnityEngine.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.CoreModule"> <Reference Include="UnityEngine.CoreModule">
<HintPath>..\..\..\Shared\UnityEngine.CoreModule.dll</HintPath> <HintPath>..\Shared\UnityEngine.CoreModule.dll</HintPath>
</Reference> </Reference>
</ItemGroup> </ItemGroup>

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@ -6,31 +6,31 @@
<ItemGroup> <ItemGroup>
<Reference Include="Aki.Reflection"> <Reference Include="Aki.Reflection">
<HintPath>..\..\..\Shared\Aki.Reflection.dll</HintPath> <HintPath>..\Shared\Aki.Reflection.dll</HintPath>
</Reference> </Reference>
<Reference Include="Assembly-CSharp"> <Reference Include="Assembly-CSharp">
<HintPath>..\..\..\Shared\Assembly-CSharp.dll</HintPath> <HintPath>..\Shared\Assembly-CSharp.dll</HintPath>
</Reference> </Reference>
<Reference Include="BepInEx"> <Reference Include="BepInEx">
<HintPath>..\..\..\Shared\BepInEx.dll</HintPath> <HintPath>..\Shared\BepInEx.dll</HintPath>
</Reference> </Reference>
<Reference Include="Comfort"> <Reference Include="Comfort">
<HintPath>..\..\..\Shared\Comfort.dll</HintPath> <HintPath>..\Shared\Comfort.dll</HintPath>
</Reference> </Reference>
<Reference Include="Mono.Cecil"> <Reference Include="Mono.Cecil">
<HintPath>..\..\..\Shared\Mono.Cecil.dll</HintPath> <HintPath>..\Shared\Mono.Cecil.dll</HintPath>
</Reference> </Reference>
<Reference Include="Newtonsoft.Json"> <Reference Include="Newtonsoft.Json">
<HintPath>..\..\..\Shared\Newtonsoft.Json.dll</HintPath> <HintPath>..\Shared\Newtonsoft.Json.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine"> <Reference Include="UnityEngine">
<HintPath>..\..\..\Shared\UnityEngine.dll</HintPath> <HintPath>..\Shared\UnityEngine.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.AssetBundleModule"> <Reference Include="UnityEngine.AssetBundleModule">
<HintPath>..\..\..\Shared\UnityEngine.AssetBundleModule.dll</HintPath> <HintPath>..\Shared\UnityEngine.AssetBundleModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.CoreModule"> <Reference Include="UnityEngine.CoreModule">
<HintPath>..\..\..\Shared\UnityEngine.CoreModule.dll</HintPath> <HintPath>..\Shared\UnityEngine.CoreModule.dll</HintPath>
</Reference> </Reference>
</ItemGroup> </ItemGroup>

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@ -1,14 +1,14 @@
using BepInEx; // using BepInEx;
//
namespace CWX_LockPicking // namespace CWX_LockPicking
{ // {
[BepInPlugin("com.CWX.LockPicker", "CWX-LockPicker", "1.0.0")] // [BepInPlugin("com.CWX.LockPicker", "CWX-LockPicker", "1.0.0")]
public class LockPicker : BaseUnityPlugin // public class LockPicker : BaseUnityPlugin
{ // {
private void Awake() // private void Awake()
{ // {
new LockPickerMenuPatch().Enable(); // new LockPickerMenuPatch().Enable();
} // }
} // }
} // }

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@ -1,112 +1,113 @@
using System; // using System;
using System.Collections; // using System.Collections;
using System.Linq; // using System.Linq;
using System.Reflection; // using System.Reflection;
using Aki.Reflection.Patching; // using Aki.Reflection.Patching;
using Aki.Reflection.Utils; // using Aki.Reflection.Utils;
using EFT; // using EFT;
using UnityEngine; // using UnityEngine;
using System.Threading.Tasks; // using System.Threading.Tasks;
using EFT.Interactive; // using EFT.Interactive;
//
namespace CWX_LockPicking // namespace CWX_LockPicking
{ // {
public class LockPickerMenuPatch : ModulePatch // public class LockPickerMenuPatch : ModulePatch
{ // {
// TODO: Make Version Agnostic // // TODO: Make Version Agnostic
private static Type playerActionClass; // GClass1726 - smethod_9 on this class // private static Type playerActionClass; // GClass1726 - smethod_9 on this class
private static Type menuClass; // GClass2804 // private static Type menuClass; // GClass2804
private static Type menuItemClass; // GClass2803 // private static Type menuItemClass; // GClass2803
//
protected override MethodBase GetTargetMethod() // protected override MethodBase GetTargetMethod()
{ // {
return typeof(GClass1726).GetMethod("smethod_9", BindingFlags.Static | BindingFlags.NonPublic); // return typeof(GClass1726).GetMethod("smethod_9", BindingFlags.Static | BindingFlags.NonPublic);
} // }
//
[PatchPostfix] // [PatchPostfix]
public static void PatchPostFix(ref GClass2804 __result, GamePlayerOwner owner, Door door) // public static void PatchPostFix(ref GClass2804 __result, GamePlayerOwner owner, Door door)
{ // {
// always do this to get rid of the useless interactions // // always do this to get rid of the useless interactions
__result.Actions.RemoveAll( // __result.Actions.RemoveAll(
x => x.Name == "Bang & clear" || x.Name == "Flash & clear" || x.Name == "Move in"); // x => x.Name == "Bang & clear" || x.Name == "Flash & clear" || x.Name == "Move in");
//
// make sure its a locked and a door that can be unlocked // // make sure its a locked and a door that can be unlocked
if (door.DoorState != EDoorState.Locked || door.KeyId == null || door.KeyId == "") return; // if (door.DoorState != EDoorState.Locked || door.KeyId == null || door.KeyId == "") return;
//
// add action to unlock door - currently no animation // // add action to unlock door - currently no animation
__result.Actions.Add(new GClass2803 // __result.Actions.Add(new GClass2803
{ // {
Name = "LockPicking", // Name = "LockPicking",
Action = () => { door.DoorState = EDoorState.Shut; }, // Action = () => { door.DoorState = EDoorState.Shut; },
Disabled = false // Disabled = false
}); // });
} // }
} // }
// }
//
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public class TestLock : MonoBehaviour //
{ // public class TestLock : MonoBehaviour
private string _BundlePath = "BepInEx/plugins/CWX/Test/lockpick.bundle"; // {
public AssetBundle assetBundle; // private string _BundlePath = "BepInEx/plugins/CWX/Test/lockpick.bundle";
public async Task<GameObject> LoadLock() // public AssetBundle assetBundle;
{ // public async Task<GameObject> LoadLock()
var bundleLoadRequest = AssetBundle.LoadFromFileAsync(_BundlePath); // {
// var bundleLoadRequest = AssetBundle.LoadFromFileAsync(_BundlePath);
while (!bundleLoadRequest.isDone) //
await Task.Yield(); // while (!bundleLoadRequest.isDone)
// await Task.Yield();
assetBundle = bundleLoadRequest.assetBundle; //
// assetBundle = bundleLoadRequest.assetBundle;
var assetLoadRequest = assetBundle.LoadAllAssetsAsync<GameObject>(); //
// var assetLoadRequest = assetBundle.LoadAllAssetsAsync<GameObject>();
while (!assetLoadRequest.isDone) //
await Task.Yield(); // while (!assetLoadRequest.isDone)
// await Task.Yield();
var requestedGo = assetLoadRequest.allAssets[0] as GameObject; //
// var requestedGo = assetLoadRequest.allAssets[0] as GameObject;
return requestedGo; //
} // return requestedGo;
// }
public async void Init() //
{ // public async void Init()
Instantiate(await LoadLock(), new Vector3(0, 0, 0), Quaternion.Euler(new Vector3(0, 0, 0))); // {
} // Instantiate(await LoadLock(), new Vector3(0, 0, 0), Quaternion.Euler(new Vector3(0, 0, 0)));
} // }
} // }
// }

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@ -8,28 +8,28 @@
<ItemGroup> <ItemGroup>
<Reference Include="Aki.Common"> <Reference Include="Aki.Common">
<HintPath>..\..\..\Shared\Aki.Common.dll</HintPath> <HintPath>..\Shared\Aki.Common.dll</HintPath>
</Reference> </Reference>
<Reference Include="Aki.Reflection"> <Reference Include="Aki.Reflection">
<HintPath>..\..\..\Shared\Aki.Reflection.dll</HintPath> <HintPath>..\Shared\Aki.Reflection.dll</HintPath>
</Reference> </Reference>
<Reference Include="Assembly-CSharp"> <Reference Include="Assembly-CSharp">
<HintPath>..\..\..\Shared\Assembly-CSharp.dll</HintPath> <HintPath>..\Shared\Assembly-CSharp.dll</HintPath>
</Reference> </Reference>
<Reference Include="BepInEx"> <Reference Include="BepInEx">
<HintPath>..\..\..\Shared\BepInEx.dll</HintPath> <HintPath>..\Shared\BepInEx.dll</HintPath>
</Reference> </Reference>
<Reference Include="Comfort"> <Reference Include="Comfort">
<HintPath>..\..\..\Shared\Comfort.dll</HintPath> <HintPath>..\Shared\Comfort.dll</HintPath>
</Reference> </Reference>
<Reference Include="Newtonsoft.Json"> <Reference Include="Newtonsoft.Json">
<HintPath>..\..\..\Shared\Newtonsoft.Json.dll</HintPath> <HintPath>..\Shared\Newtonsoft.Json.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine"> <Reference Include="UnityEngine">
<HintPath>..\..\..\Shared\UnityEngine.dll</HintPath> <HintPath>..\Shared\UnityEngine.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.CoreModule"> <Reference Include="UnityEngine.CoreModule">
<HintPath>..\..\..\Shared\UnityEngine.CoreModule.dll</HintPath> <HintPath>..\Shared\UnityEngine.CoreModule.dll</HintPath>
</Reference> </Reference>
</ItemGroup> </ItemGroup>

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@ -8,25 +8,25 @@
<ItemGroup> <ItemGroup>
<Reference Include="Aki.Common"> <Reference Include="Aki.Common">
<HintPath>..\..\..\Shared\Aki.Common.dll</HintPath> <HintPath>..\Shared\Aki.Common.dll</HintPath>
</Reference> </Reference>
<Reference Include="Aki.Reflection"> <Reference Include="Aki.Reflection">
<HintPath>..\..\..\Shared\Aki.Reflection.dll</HintPath> <HintPath>..\Shared\Aki.Reflection.dll</HintPath>
</Reference> </Reference>
<Reference Include="Assembly-CSharp"> <Reference Include="Assembly-CSharp">
<HintPath>..\..\..\Shared\Assembly-CSharp.dll</HintPath> <HintPath>..\Shared\Assembly-CSharp.dll</HintPath>
</Reference> </Reference>
<Reference Include="BepInEx"> <Reference Include="BepInEx">
<HintPath>..\..\..\Shared\BepInEx.dll</HintPath> <HintPath>..\Shared\BepInEx.dll</HintPath>
</Reference> </Reference>
<Reference Include="Comfort"> <Reference Include="Comfort">
<HintPath>..\..\..\Shared\Comfort.dll</HintPath> <HintPath>..\Shared\Comfort.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine"> <Reference Include="UnityEngine">
<HintPath>..\..\..\Shared\UnityEngine.dll</HintPath> <HintPath>..\Shared\UnityEngine.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.CoreModule"> <Reference Include="UnityEngine.CoreModule">
<HintPath>..\..\..\Shared\UnityEngine.CoreModule.dll</HintPath> <HintPath>..\Shared\UnityEngine.CoreModule.dll</HintPath>
</Reference> </Reference>
</ItemGroup> </ItemGroup>

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@ -7,28 +7,28 @@
<ItemGroup> <ItemGroup>
<Reference Include="0Harmony"> <Reference Include="0Harmony">
<HintPath>..\..\..\Shared\0Harmony.dll</HintPath> <HintPath>..\Shared\0Harmony.dll</HintPath>
</Reference> </Reference>
<Reference Include="Aki.Common"> <Reference Include="Aki.Common">
<HintPath>..\..\..\Shared\Aki.Common.dll</HintPath> <HintPath>..\Shared\Aki.Common.dll</HintPath>
</Reference> </Reference>
<Reference Include="Aki.Reflection"> <Reference Include="Aki.Reflection">
<HintPath>..\..\..\Shared\Aki.Reflection.dll</HintPath> <HintPath>..\Shared\Aki.Reflection.dll</HintPath>
</Reference> </Reference>
<Reference Include="Assembly-CSharp"> <Reference Include="Assembly-CSharp">
<HintPath>..\..\..\Shared\Assembly-CSharp.dll</HintPath> <HintPath>..\Shared\Assembly-CSharp.dll</HintPath>
</Reference> </Reference>
<Reference Include="BepInEx"> <Reference Include="BepInEx">
<HintPath>..\..\..\Shared\BepInEx.dll</HintPath> <HintPath>..\Shared\BepInEx.dll</HintPath>
</Reference> </Reference>
<Reference Include="Comfort"> <Reference Include="Comfort">
<HintPath>..\..\..\Shared\Comfort.dll</HintPath> <HintPath>..\Shared\Comfort.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine"> <Reference Include="UnityEngine">
<HintPath>..\..\..\Shared\UnityEngine.dll</HintPath> <HintPath>..\Shared\UnityEngine.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.CoreModule"> <Reference Include="UnityEngine.CoreModule">
<HintPath>..\..\..\Shared\UnityEngine.CoreModule.dll</HintPath> <HintPath>..\Shared\UnityEngine.CoreModule.dll</HintPath>
</Reference> </Reference>
</ItemGroup> </ItemGroup>

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@ -6,31 +6,31 @@
<ItemGroup> <ItemGroup>
<Reference Include="Aki.Reflection"> <Reference Include="Aki.Reflection">
<HintPath>..\..\..\Shared\Aki.Reflection.dll</HintPath> <HintPath>..\Shared\Aki.Reflection.dll</HintPath>
</Reference> </Reference>
<Reference Include="Assembly-CSharp"> <Reference Include="Assembly-CSharp">
<HintPath>..\..\..\Shared\Assembly-CSharp.dll</HintPath> <HintPath>..\Shared\Assembly-CSharp.dll</HintPath>
</Reference> </Reference>
<Reference Include="BepInEx"> <Reference Include="BepInEx">
<HintPath>..\..\..\Shared\BepInEx.dll</HintPath> <HintPath>..\Shared\BepInEx.dll</HintPath>
</Reference> </Reference>
<Reference Include="Comfort"> <Reference Include="Comfort">
<HintPath>..\..\..\Shared\Comfort.dll</HintPath> <HintPath>..\Shared\Comfort.dll</HintPath>
</Reference> </Reference>
<Reference Include="Newtonsoft.Json"> <Reference Include="Newtonsoft.Json">
<HintPath>..\..\..\Shared\Newtonsoft.Json.dll</HintPath> <HintPath>..\Shared\Newtonsoft.Json.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine"> <Reference Include="UnityEngine">
<HintPath>..\..\..\Shared\UnityEngine.dll</HintPath> <HintPath>..\Shared\UnityEngine.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.CoreModule"> <Reference Include="UnityEngine.CoreModule">
<HintPath>..\..\..\Shared\UnityEngine.CoreModule.dll</HintPath> <HintPath>..\Shared\UnityEngine.CoreModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UI"> <Reference Include="UnityEngine.UI">
<HintPath>..\..\..\Shared\UnityEngine.UI.dll</HintPath> <HintPath>..\Shared\UnityEngine.UI.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UIModule"> <Reference Include="UnityEngine.UIModule">
<HintPath>..\..\..\Shared\UnityEngine.UIModule.dll</HintPath> <HintPath>..\Shared\UnityEngine.UIModule.dll</HintPath>
</Reference> </Reference>
</ItemGroup> </ItemGroup>

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