asd
This commit is contained in:
parent
478b503af3
commit
29eb7fb803
@ -6,31 +6,31 @@
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<ItemGroup>
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<ItemGroup>
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||||||
<Reference Include="Aki.Reflection">
|
<Reference Include="Aki.Reflection">
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||||||
<HintPath>..\..\..\Shared\Aki.Reflection.dll</HintPath>
|
<HintPath>..\Shared\Aki.Reflection.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Assembly-CSharp">
|
<Reference Include="Assembly-CSharp">
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||||||
<HintPath>..\..\..\Shared\Assembly-CSharp.dll</HintPath>
|
<HintPath>..\Shared\Assembly-CSharp.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="BepInEx">
|
<Reference Include="BepInEx">
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||||||
<HintPath>..\..\..\Shared\BepInEx.dll</HintPath>
|
<HintPath>..\Shared\BepInEx.dll</HintPath>
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||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Comfort">
|
<Reference Include="Comfort">
|
||||||
<HintPath>..\..\..\Shared\Comfort.dll</HintPath>
|
<HintPath>..\Shared\Comfort.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine">
|
<Reference Include="UnityEngine">
|
||||||
<HintPath>..\..\..\Shared\UnityEngine.dll</HintPath>
|
<HintPath>..\Shared\UnityEngine.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.AudioModule">
|
<Reference Include="UnityEngine.AudioModule">
|
||||||
<HintPath>..\..\..\Shared\UnityEngine.AudioModule.dll</HintPath>
|
<HintPath>..\Shared\UnityEngine.AudioModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.CoreModule">
|
<Reference Include="UnityEngine.CoreModule">
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||||||
<HintPath>..\..\..\Shared\UnityEngine.CoreModule.dll</HintPath>
|
<HintPath>..\Shared\UnityEngine.CoreModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UnityWebRequestAudioModule">
|
<Reference Include="UnityEngine.UnityWebRequestAudioModule">
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||||||
<HintPath>..\..\..\Shared\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
|
<HintPath>..\Shared\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
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||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UnityWebRequestModule">
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<Reference Include="UnityEngine.UnityWebRequestModule">
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||||||
<HintPath>..\..\..\Shared\UnityEngine.UnityWebRequestModule.dll</HintPath>
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<HintPath>..\Shared\UnityEngine.UnityWebRequestModule.dll</HintPath>
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||||||
</Reference>
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</Reference>
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||||||
</ItemGroup>
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</ItemGroup>
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|
@ -8,34 +8,34 @@
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|||||||
|
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||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Reference Include="Aki.Common">
|
<Reference Include="Aki.Common">
|
||||||
<HintPath>..\..\..\Shared\Aki.Common.dll</HintPath>
|
<HintPath>..\Shared\Aki.Common.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Aki.Reflection">
|
<Reference Include="Aki.Reflection">
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||||||
<HintPath>..\..\..\Shared\Aki.Reflection.dll</HintPath>
|
<HintPath>..\Shared\Aki.Reflection.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Assembly-CSharp">
|
<Reference Include="Assembly-CSharp">
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||||||
<HintPath>..\..\..\Shared\Assembly-CSharp.dll</HintPath>
|
<HintPath>..\Shared\Assembly-CSharp.dll</HintPath>
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||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="BepInEx">
|
<Reference Include="BepInEx">
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||||||
<HintPath>..\..\..\Shared\BepInEx.dll</HintPath>
|
<HintPath>..\Shared\BepInEx.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Comfort">
|
<Reference Include="Comfort">
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||||||
<HintPath>..\..\..\Shared\Comfort.dll</HintPath>
|
<HintPath>..\Shared\Comfort.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Newtonsoft.Json">
|
<Reference Include="Newtonsoft.Json">
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||||||
<HintPath>..\..\..\Shared\Newtonsoft.Json.dll</HintPath>
|
<HintPath>..\Shared\Newtonsoft.Json.dll</HintPath>
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||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine">
|
<Reference Include="UnityEngine">
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||||||
<HintPath>..\..\..\Shared\UnityEngine.dll</HintPath>
|
<HintPath>..\Shared\UnityEngine.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.AssetBundleModule">
|
<Reference Include="UnityEngine.AssetBundleModule">
|
||||||
<HintPath>..\..\..\Shared\UnityEngine.AssetBundleModule.dll</HintPath>
|
<HintPath>..\Shared\UnityEngine.AssetBundleModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.CoreModule">
|
<Reference Include="UnityEngine.CoreModule">
|
||||||
<HintPath>..\..\..\Shared\UnityEngine.CoreModule.dll</HintPath>
|
<HintPath>..\Shared\UnityEngine.CoreModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.PhysicsModule">
|
<Reference Include="UnityEngine.PhysicsModule">
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||||||
<HintPath>..\..\..\Shared\UnityEngine.PhysicsModule.dll</HintPath>
|
<HintPath>..\Shared\UnityEngine.PhysicsModule.dll</HintPath>
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||||||
</Reference>
|
</Reference>
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||||||
</ItemGroup>
|
</ItemGroup>
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||||||
|
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|
@ -101,6 +101,15 @@ namespace CWX_DebuggingTool
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return new BotRoleAndDiffClass(string.IsNullOrEmpty(role) ? "" : role, string.IsNullOrEmpty(diff) ? "" : diff);
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return new BotRoleAndDiffClass(string.IsNullOrEmpty(role) ? "" : role, string.IsNullOrEmpty(diff) ? "" : diff);
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}
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}
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|
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public float GetRotationToPlayer(Player player, Player bot)
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{
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var directionToTarget = player.CameraPosition.position - bot.Transform.position;
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directionToTarget.y = 0;
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var targetRotation = Quaternion.LookRotation(directionToTarget, Vector3.up);
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var degreeOfRot = Quaternion.Angle(player.CameraPosition.rotation, targetRotation);
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return degreeOfRot;
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|
}
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|
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public void OnGUI()
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public void OnGUI()
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{
|
{
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// set basics on GUI
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// set basics on GUI
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@ -108,7 +117,7 @@ namespace CWX_DebuggingTool
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{
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{
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_textStyle = new GUIStyle(GUI.skin.box);
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_textStyle = new GUIStyle(GUI.skin.box);
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_textStyle.alignment = TextAnchor.MiddleLeft;
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_textStyle.alignment = TextAnchor.MiddleLeft;
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_textStyle.fontSize = 20;
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_textStyle.fontSize = 14;
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_textStyle.margin = new RectOffset(3, 3, 3, 3);
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_textStyle.margin = new RectOffset(3, 3, 3, 3);
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}
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}
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@ -116,8 +125,8 @@ namespace CWX_DebuggingTool
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if (_guiContent == null)
|
if (_guiContent == null)
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{
|
{
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_guiContent = new GUIContent();
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_guiContent = new GUIContent();
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_content = string.Empty;
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}
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}
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_content = string.Empty;
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if (Mode >= BotMonitorMode.DelayedSpawn)
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if (Mode >= BotMonitorMode.DelayedSpawn)
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{
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{
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@ -146,7 +155,13 @@ namespace CWX_DebuggingTool
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|||||||
|
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||||||
foreach (var player in _zoneAndPlayers[zone.Key].Where(player => player.HealthController.IsAlive))
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foreach (var player in _zoneAndPlayers[zone.Key].Where(player => player.HealthController.IsAlive))
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||||||
{
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{
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_distance = Vector3.Distance(player.Position, _player.Position);
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// if (Mode == BotMonitorMode.Directions)
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// {
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|
// // get bot direction from player
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// _content += $"[{GetRotationToPlayer(_player, player)}]";
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// }
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_distance = Vector3.Distance(player.Transform.position, _player.Transform.position);
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_content += $"> [{_distance:n2}m] [{_playerRoleAndDiff.First(x => x.Key == player.ProfileId).Value.Role}] " +
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_content += $"> [{_distance:n2}m] [{_playerRoleAndDiff.First(x => x.Key == player.ProfileId).Value.Role}] " +
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$"[{player.Profile.Side}] [{_playerRoleAndDiff.First(x => x.Key == player.ProfileId).Value.Difficulty}] {player.Profile.Nickname}\n";
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$"[{player.Profile.Side}] [{_playerRoleAndDiff.First(x => x.Key == player.ProfileId).Value.Difficulty}] {player.Profile.Nickname}\n";
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}
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}
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||||||
|
BIN
Live/CWX_DebuggingTool/Build/CWX_DebuggingTool.dll
Normal file
BIN
Live/CWX_DebuggingTool/Build/CWX_DebuggingTool.dll
Normal file
Binary file not shown.
@ -2,7 +2,6 @@
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|||||||
|
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
<TargetFramework>net472</TargetFramework>
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<TargetFramework>net472</TargetFramework>
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||||||
<FileVersion></FileVersion>
|
|
||||||
<Version>2.2.0.0</Version>
|
<Version>2.2.0.0</Version>
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||||||
</PropertyGroup>
|
</PropertyGroup>
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||||||
|
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||||||
|
@ -1,25 +0,0 @@
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|||||||
|
|
||||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
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||||||
# Visual Studio Version 17
|
|
||||||
VisualStudioVersion = 17.6.33801.468
|
|
||||||
MinimumVisualStudioVersion = 10.0.40219.1
|
|
||||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "CWX_DebuggingTool", "CWX_DebuggingTool.csproj", "{FC152A95-1628-4DE9-A92E-38B368C188D0}"
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||||||
EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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||||||
Release|Any CPU = Release|Any CPU
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||||||
EndGlobalSection
|
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||||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
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||||||
{FC152A95-1628-4DE9-A92E-38B368C188D0}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
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||||||
{FC152A95-1628-4DE9-A92E-38B368C188D0}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
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||||||
{FC152A95-1628-4DE9-A92E-38B368C188D0}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{FC152A95-1628-4DE9-A92E-38B368C188D0}.Release|Any CPU.Build.0 = Release|Any CPU
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||||||
EndGlobalSection
|
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||||||
GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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||||||
EndGlobalSection
|
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||||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
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||||||
SolutionGuid = {37A296E5-8559-4E04-8B2B-02B32F793C6E}
|
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||||||
EndGlobalSection
|
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||||||
EndGlobal
|
|
@ -18,6 +18,8 @@ namespace CWX_DebuggingTool.Models
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|||||||
[Description("Total, Per Zone Total, and Bot List")]
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[Description("Total, Per Zone Total, and Bot List")]
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||||||
FullList = 3,
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FullList = 3,
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||||||
[Description("Total, Per Zone Total, bot list, with delayed spawns")]
|
[Description("Total, Per Zone Total, bot list, with delayed spawns")]
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||||||
DelayedSpawn = 4
|
DelayedSpawn = 4,
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||||||
|
[Description("Total, Per Zone Total, bot list, delayed spawns and directions")]
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||||||
|
Directions = 5
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||||||
}
|
}
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||||||
}
|
}
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||||||
|
@ -7,25 +7,25 @@
|
|||||||
|
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Reference Include="Aki.Reflection">
|
<Reference Include="Aki.Reflection">
|
||||||
<HintPath>..\..\..\Shared\Aki.Reflection.dll</HintPath>
|
<HintPath>..\Shared\Aki.Reflection.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Assembly-CSharp">
|
<Reference Include="Assembly-CSharp">
|
||||||
<HintPath>..\..\..\Shared\Assembly-CSharp.dll</HintPath>
|
<HintPath>..\Shared\Assembly-CSharp.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="BepInEx">
|
<Reference Include="BepInEx">
|
||||||
<HintPath>..\..\..\Shared\BepInEx.dll</HintPath>
|
<HintPath>..\Shared\BepInEx.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Comfort">
|
<Reference Include="Comfort">
|
||||||
<HintPath>..\..\..\Shared\Comfort.dll</HintPath>
|
<HintPath>..\Shared\Comfort.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Newtonsoft.Json">
|
<Reference Include="Newtonsoft.Json">
|
||||||
<HintPath>..\..\..\Shared\Newtonsoft.Json.dll</HintPath>
|
<HintPath>..\Shared\Newtonsoft.Json.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine">
|
<Reference Include="UnityEngine">
|
||||||
<HintPath>..\..\..\Shared\UnityEngine.dll</HintPath>
|
<HintPath>..\Shared\UnityEngine.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.CoreModule">
|
<Reference Include="UnityEngine.CoreModule">
|
||||||
<HintPath>..\..\..\Shared\UnityEngine.CoreModule.dll</HintPath>
|
<HintPath>..\Shared\UnityEngine.CoreModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
|
||||||
|
@ -6,31 +6,31 @@
|
|||||||
|
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Reference Include="Aki.Reflection">
|
<Reference Include="Aki.Reflection">
|
||||||
<HintPath>..\..\..\Shared\Aki.Reflection.dll</HintPath>
|
<HintPath>..\Shared\Aki.Reflection.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Assembly-CSharp">
|
<Reference Include="Assembly-CSharp">
|
||||||
<HintPath>..\..\..\Shared\Assembly-CSharp.dll</HintPath>
|
<HintPath>..\Shared\Assembly-CSharp.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="BepInEx">
|
<Reference Include="BepInEx">
|
||||||
<HintPath>..\..\..\Shared\BepInEx.dll</HintPath>
|
<HintPath>..\Shared\BepInEx.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Comfort">
|
<Reference Include="Comfort">
|
||||||
<HintPath>..\..\..\Shared\Comfort.dll</HintPath>
|
<HintPath>..\Shared\Comfort.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Mono.Cecil">
|
<Reference Include="Mono.Cecil">
|
||||||
<HintPath>..\..\..\Shared\Mono.Cecil.dll</HintPath>
|
<HintPath>..\Shared\Mono.Cecil.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Newtonsoft.Json">
|
<Reference Include="Newtonsoft.Json">
|
||||||
<HintPath>..\..\..\Shared\Newtonsoft.Json.dll</HintPath>
|
<HintPath>..\Shared\Newtonsoft.Json.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine">
|
<Reference Include="UnityEngine">
|
||||||
<HintPath>..\..\..\Shared\UnityEngine.dll</HintPath>
|
<HintPath>..\Shared\UnityEngine.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.AssetBundleModule">
|
<Reference Include="UnityEngine.AssetBundleModule">
|
||||||
<HintPath>..\..\..\Shared\UnityEngine.AssetBundleModule.dll</HintPath>
|
<HintPath>..\Shared\UnityEngine.AssetBundleModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.CoreModule">
|
<Reference Include="UnityEngine.CoreModule">
|
||||||
<HintPath>..\..\..\Shared\UnityEngine.CoreModule.dll</HintPath>
|
<HintPath>..\Shared\UnityEngine.CoreModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
|
||||||
|
@ -1,14 +1,14 @@
|
|||||||
using BepInEx;
|
// using BepInEx;
|
||||||
|
//
|
||||||
namespace CWX_LockPicking
|
// namespace CWX_LockPicking
|
||||||
{
|
// {
|
||||||
[BepInPlugin("com.CWX.LockPicker", "CWX-LockPicker", "1.0.0")]
|
// [BepInPlugin("com.CWX.LockPicker", "CWX-LockPicker", "1.0.0")]
|
||||||
public class LockPicker : BaseUnityPlugin
|
// public class LockPicker : BaseUnityPlugin
|
||||||
{
|
// {
|
||||||
private void Awake()
|
// private void Awake()
|
||||||
{
|
// {
|
||||||
new LockPickerMenuPatch().Enable();
|
// new LockPickerMenuPatch().Enable();
|
||||||
}
|
// }
|
||||||
}
|
// }
|
||||||
}
|
// }
|
||||||
|
|
||||||
|
@ -1,112 +1,113 @@
|
|||||||
using System;
|
// using System;
|
||||||
using System.Collections;
|
// using System.Collections;
|
||||||
using System.Linq;
|
// using System.Linq;
|
||||||
using System.Reflection;
|
// using System.Reflection;
|
||||||
using Aki.Reflection.Patching;
|
// using Aki.Reflection.Patching;
|
||||||
using Aki.Reflection.Utils;
|
// using Aki.Reflection.Utils;
|
||||||
using EFT;
|
// using EFT;
|
||||||
using UnityEngine;
|
// using UnityEngine;
|
||||||
using System.Threading.Tasks;
|
// using System.Threading.Tasks;
|
||||||
using EFT.Interactive;
|
// using EFT.Interactive;
|
||||||
|
//
|
||||||
namespace CWX_LockPicking
|
// namespace CWX_LockPicking
|
||||||
{
|
// {
|
||||||
public class LockPickerMenuPatch : ModulePatch
|
// public class LockPickerMenuPatch : ModulePatch
|
||||||
{
|
// {
|
||||||
// TODO: Make Version Agnostic
|
// // TODO: Make Version Agnostic
|
||||||
private static Type playerActionClass; // GClass1726 - smethod_9 on this class
|
// private static Type playerActionClass; // GClass1726 - smethod_9 on this class
|
||||||
private static Type menuClass; // GClass2804
|
// private static Type menuClass; // GClass2804
|
||||||
private static Type menuItemClass; // GClass2803
|
// private static Type menuItemClass; // GClass2803
|
||||||
|
//
|
||||||
protected override MethodBase GetTargetMethod()
|
// protected override MethodBase GetTargetMethod()
|
||||||
{
|
// {
|
||||||
return typeof(GClass1726).GetMethod("smethod_9", BindingFlags.Static | BindingFlags.NonPublic);
|
// return typeof(GClass1726).GetMethod("smethod_9", BindingFlags.Static | BindingFlags.NonPublic);
|
||||||
}
|
// }
|
||||||
|
//
|
||||||
[PatchPostfix]
|
// [PatchPostfix]
|
||||||
public static void PatchPostFix(ref GClass2804 __result, GamePlayerOwner owner, Door door)
|
// public static void PatchPostFix(ref GClass2804 __result, GamePlayerOwner owner, Door door)
|
||||||
{
|
// {
|
||||||
// always do this to get rid of the useless interactions
|
// // always do this to get rid of the useless interactions
|
||||||
__result.Actions.RemoveAll(
|
// __result.Actions.RemoveAll(
|
||||||
x => x.Name == "Bang & clear" || x.Name == "Flash & clear" || x.Name == "Move in");
|
// x => x.Name == "Bang & clear" || x.Name == "Flash & clear" || x.Name == "Move in");
|
||||||
|
//
|
||||||
// make sure its a locked and a door that can be unlocked
|
// // make sure its a locked and a door that can be unlocked
|
||||||
if (door.DoorState != EDoorState.Locked || door.KeyId == null || door.KeyId == "") return;
|
// if (door.DoorState != EDoorState.Locked || door.KeyId == null || door.KeyId == "") return;
|
||||||
|
//
|
||||||
// add action to unlock door - currently no animation
|
// // add action to unlock door - currently no animation
|
||||||
__result.Actions.Add(new GClass2803
|
// __result.Actions.Add(new GClass2803
|
||||||
{
|
// {
|
||||||
Name = "LockPicking",
|
// Name = "LockPicking",
|
||||||
Action = () => { door.DoorState = EDoorState.Shut; },
|
// Action = () => { door.DoorState = EDoorState.Shut; },
|
||||||
Disabled = false
|
// Disabled = false
|
||||||
});
|
// });
|
||||||
}
|
// }
|
||||||
}
|
// }
|
||||||
|
// }
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//
|
||||||
public class TestLock : MonoBehaviour
|
//
|
||||||
{
|
// public class TestLock : MonoBehaviour
|
||||||
private string _BundlePath = "BepInEx/plugins/CWX/Test/lockpick.bundle";
|
// {
|
||||||
public AssetBundle assetBundle;
|
// private string _BundlePath = "BepInEx/plugins/CWX/Test/lockpick.bundle";
|
||||||
public async Task<GameObject> LoadLock()
|
// public AssetBundle assetBundle;
|
||||||
{
|
// public async Task<GameObject> LoadLock()
|
||||||
var bundleLoadRequest = AssetBundle.LoadFromFileAsync(_BundlePath);
|
// {
|
||||||
|
// var bundleLoadRequest = AssetBundle.LoadFromFileAsync(_BundlePath);
|
||||||
while (!bundleLoadRequest.isDone)
|
//
|
||||||
await Task.Yield();
|
// while (!bundleLoadRequest.isDone)
|
||||||
|
// await Task.Yield();
|
||||||
assetBundle = bundleLoadRequest.assetBundle;
|
//
|
||||||
|
// assetBundle = bundleLoadRequest.assetBundle;
|
||||||
var assetLoadRequest = assetBundle.LoadAllAssetsAsync<GameObject>();
|
//
|
||||||
|
// var assetLoadRequest = assetBundle.LoadAllAssetsAsync<GameObject>();
|
||||||
while (!assetLoadRequest.isDone)
|
//
|
||||||
await Task.Yield();
|
// while (!assetLoadRequest.isDone)
|
||||||
|
// await Task.Yield();
|
||||||
var requestedGo = assetLoadRequest.allAssets[0] as GameObject;
|
//
|
||||||
|
// var requestedGo = assetLoadRequest.allAssets[0] as GameObject;
|
||||||
return requestedGo;
|
//
|
||||||
}
|
// return requestedGo;
|
||||||
|
// }
|
||||||
public async void Init()
|
//
|
||||||
{
|
// public async void Init()
|
||||||
Instantiate(await LoadLock(), new Vector3(0, 0, 0), Quaternion.Euler(new Vector3(0, 0, 0)));
|
// {
|
||||||
}
|
// Instantiate(await LoadLock(), new Vector3(0, 0, 0), Quaternion.Euler(new Vector3(0, 0, 0)));
|
||||||
}
|
// }
|
||||||
}
|
// }
|
||||||
|
// }
|
@ -8,28 +8,28 @@
|
|||||||
|
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Reference Include="Aki.Common">
|
<Reference Include="Aki.Common">
|
||||||
<HintPath>..\..\..\Shared\Aki.Common.dll</HintPath>
|
<HintPath>..\Shared\Aki.Common.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Aki.Reflection">
|
<Reference Include="Aki.Reflection">
|
||||||
<HintPath>..\..\..\Shared\Aki.Reflection.dll</HintPath>
|
<HintPath>..\Shared\Aki.Reflection.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Assembly-CSharp">
|
<Reference Include="Assembly-CSharp">
|
||||||
<HintPath>..\..\..\Shared\Assembly-CSharp.dll</HintPath>
|
<HintPath>..\Shared\Assembly-CSharp.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="BepInEx">
|
<Reference Include="BepInEx">
|
||||||
<HintPath>..\..\..\Shared\BepInEx.dll</HintPath>
|
<HintPath>..\Shared\BepInEx.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Comfort">
|
<Reference Include="Comfort">
|
||||||
<HintPath>..\..\..\Shared\Comfort.dll</HintPath>
|
<HintPath>..\Shared\Comfort.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Newtonsoft.Json">
|
<Reference Include="Newtonsoft.Json">
|
||||||
<HintPath>..\..\..\Shared\Newtonsoft.Json.dll</HintPath>
|
<HintPath>..\Shared\Newtonsoft.Json.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine">
|
<Reference Include="UnityEngine">
|
||||||
<HintPath>..\..\..\Shared\UnityEngine.dll</HintPath>
|
<HintPath>..\Shared\UnityEngine.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.CoreModule">
|
<Reference Include="UnityEngine.CoreModule">
|
||||||
<HintPath>..\..\..\Shared\UnityEngine.CoreModule.dll</HintPath>
|
<HintPath>..\Shared\UnityEngine.CoreModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
|
||||||
|
@ -8,25 +8,25 @@
|
|||||||
|
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Reference Include="Aki.Common">
|
<Reference Include="Aki.Common">
|
||||||
<HintPath>..\..\..\Shared\Aki.Common.dll</HintPath>
|
<HintPath>..\Shared\Aki.Common.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Aki.Reflection">
|
<Reference Include="Aki.Reflection">
|
||||||
<HintPath>..\..\..\Shared\Aki.Reflection.dll</HintPath>
|
<HintPath>..\Shared\Aki.Reflection.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Assembly-CSharp">
|
<Reference Include="Assembly-CSharp">
|
||||||
<HintPath>..\..\..\Shared\Assembly-CSharp.dll</HintPath>
|
<HintPath>..\Shared\Assembly-CSharp.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="BepInEx">
|
<Reference Include="BepInEx">
|
||||||
<HintPath>..\..\..\Shared\BepInEx.dll</HintPath>
|
<HintPath>..\Shared\BepInEx.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Comfort">
|
<Reference Include="Comfort">
|
||||||
<HintPath>..\..\..\Shared\Comfort.dll</HintPath>
|
<HintPath>..\Shared\Comfort.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine">
|
<Reference Include="UnityEngine">
|
||||||
<HintPath>..\..\..\Shared\UnityEngine.dll</HintPath>
|
<HintPath>..\Shared\UnityEngine.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.CoreModule">
|
<Reference Include="UnityEngine.CoreModule">
|
||||||
<HintPath>..\..\..\Shared\UnityEngine.CoreModule.dll</HintPath>
|
<HintPath>..\Shared\UnityEngine.CoreModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
|
||||||
|
@ -7,28 +7,28 @@
|
|||||||
|
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Reference Include="0Harmony">
|
<Reference Include="0Harmony">
|
||||||
<HintPath>..\..\..\Shared\0Harmony.dll</HintPath>
|
<HintPath>..\Shared\0Harmony.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Aki.Common">
|
<Reference Include="Aki.Common">
|
||||||
<HintPath>..\..\..\Shared\Aki.Common.dll</HintPath>
|
<HintPath>..\Shared\Aki.Common.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Aki.Reflection">
|
<Reference Include="Aki.Reflection">
|
||||||
<HintPath>..\..\..\Shared\Aki.Reflection.dll</HintPath>
|
<HintPath>..\Shared\Aki.Reflection.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Assembly-CSharp">
|
<Reference Include="Assembly-CSharp">
|
||||||
<HintPath>..\..\..\Shared\Assembly-CSharp.dll</HintPath>
|
<HintPath>..\Shared\Assembly-CSharp.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="BepInEx">
|
<Reference Include="BepInEx">
|
||||||
<HintPath>..\..\..\Shared\BepInEx.dll</HintPath>
|
<HintPath>..\Shared\BepInEx.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Comfort">
|
<Reference Include="Comfort">
|
||||||
<HintPath>..\..\..\Shared\Comfort.dll</HintPath>
|
<HintPath>..\Shared\Comfort.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine">
|
<Reference Include="UnityEngine">
|
||||||
<HintPath>..\..\..\Shared\UnityEngine.dll</HintPath>
|
<HintPath>..\Shared\UnityEngine.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.CoreModule">
|
<Reference Include="UnityEngine.CoreModule">
|
||||||
<HintPath>..\..\..\Shared\UnityEngine.CoreModule.dll</HintPath>
|
<HintPath>..\Shared\UnityEngine.CoreModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
|
||||||
|
@ -6,31 +6,31 @@
|
|||||||
|
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Reference Include="Aki.Reflection">
|
<Reference Include="Aki.Reflection">
|
||||||
<HintPath>..\..\..\Shared\Aki.Reflection.dll</HintPath>
|
<HintPath>..\Shared\Aki.Reflection.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Assembly-CSharp">
|
<Reference Include="Assembly-CSharp">
|
||||||
<HintPath>..\..\..\Shared\Assembly-CSharp.dll</HintPath>
|
<HintPath>..\Shared\Assembly-CSharp.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="BepInEx">
|
<Reference Include="BepInEx">
|
||||||
<HintPath>..\..\..\Shared\BepInEx.dll</HintPath>
|
<HintPath>..\Shared\BepInEx.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Comfort">
|
<Reference Include="Comfort">
|
||||||
<HintPath>..\..\..\Shared\Comfort.dll</HintPath>
|
<HintPath>..\Shared\Comfort.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Newtonsoft.Json">
|
<Reference Include="Newtonsoft.Json">
|
||||||
<HintPath>..\..\..\Shared\Newtonsoft.Json.dll</HintPath>
|
<HintPath>..\Shared\Newtonsoft.Json.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine">
|
<Reference Include="UnityEngine">
|
||||||
<HintPath>..\..\..\Shared\UnityEngine.dll</HintPath>
|
<HintPath>..\Shared\UnityEngine.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.CoreModule">
|
<Reference Include="UnityEngine.CoreModule">
|
||||||
<HintPath>..\..\..\Shared\UnityEngine.CoreModule.dll</HintPath>
|
<HintPath>..\Shared\UnityEngine.CoreModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UI">
|
<Reference Include="UnityEngine.UI">
|
||||||
<HintPath>..\..\..\Shared\UnityEngine.UI.dll</HintPath>
|
<HintPath>..\Shared\UnityEngine.UI.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UIModule">
|
<Reference Include="UnityEngine.UIModule">
|
||||||
<HintPath>..\..\..\Shared\UnityEngine.UIModule.dll</HintPath>
|
<HintPath>..\Shared\UnityEngine.UIModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
|
||||||
|
BIN
Live/shared/0Harmony.dll
Normal file
BIN
Live/shared/0Harmony.dll
Normal file
Binary file not shown.
BIN
Live/shared/Accessibility.dll
Normal file
BIN
Live/shared/Accessibility.dll
Normal file
Binary file not shown.
BIN
Live/shared/Aki.Build.dll
Normal file
BIN
Live/shared/Aki.Build.dll
Normal file
Binary file not shown.
BIN
Live/shared/Aki.Common.dll
Normal file
BIN
Live/shared/Aki.Common.dll
Normal file
Binary file not shown.
BIN
Live/shared/Aki.Reflection.dll
Normal file
BIN
Live/shared/Aki.Reflection.dll
Normal file
Binary file not shown.
BIN
Live/shared/AmplifyMotion.dll
Normal file
BIN
Live/shared/AmplifyMotion.dll
Normal file
Binary file not shown.
BIN
Live/shared/AnimationSystem.Recording.dll
Normal file
BIN
Live/shared/AnimationSystem.Recording.dll
Normal file
Binary file not shown.
BIN
Live/shared/AnimationSystem.Types.dll
Normal file
BIN
Live/shared/AnimationSystem.Types.dll
Normal file
Binary file not shown.
BIN
Live/shared/Assembly-CSharp-firstpass.dll
Normal file
BIN
Live/shared/Assembly-CSharp-firstpass.dll
Normal file
Binary file not shown.
BIN
Live/shared/Assembly-CSharp.dll
Normal file
BIN
Live/shared/Assembly-CSharp.dll
Normal file
Binary file not shown.
BIN
Live/shared/Autodesk.Fbx.dll
Normal file
BIN
Live/shared/Autodesk.Fbx.dll
Normal file
Binary file not shown.
BIN
Live/shared/BSG.Unity.Wires.dll
Normal file
BIN
Live/shared/BSG.Unity.Wires.dll
Normal file
Binary file not shown.
BIN
Live/shared/BepInEx.dll
Normal file
BIN
Live/shared/BepInEx.dll
Normal file
Binary file not shown.
BIN
Live/shared/Cinemachine.dll
Normal file
BIN
Live/shared/Cinemachine.dll
Normal file
Binary file not shown.
BIN
Live/shared/Coffee.SoftMaskForUGUI.dll
Normal file
BIN
Live/shared/Coffee.SoftMaskForUGUI.dll
Normal file
Binary file not shown.
BIN
Live/shared/Comfort.Unity.dll
Normal file
BIN
Live/shared/Comfort.Unity.dll
Normal file
Binary file not shown.
BIN
Live/shared/Comfort.dll
Normal file
BIN
Live/shared/Comfort.dll
Normal file
Binary file not shown.
BIN
Live/shared/CommonExtensions.dll
Normal file
BIN
Live/shared/CommonExtensions.dll
Normal file
Binary file not shown.
BIN
Live/shared/DOTween.Modules.dll
Normal file
BIN
Live/shared/DOTween.Modules.dll
Normal file
Binary file not shown.
BIN
Live/shared/DOTween.dll
Normal file
BIN
Live/shared/DOTween.dll
Normal file
Binary file not shown.
BIN
Live/shared/DissonanceVoip.dll
Normal file
BIN
Live/shared/DissonanceVoip.dll
Normal file
Binary file not shown.
BIN
Live/shared/FbxBuildTestAssets.dll
Normal file
BIN
Live/shared/FbxBuildTestAssets.dll
Normal file
Binary file not shown.
BIN
Live/shared/FilesChecker.dll
Normal file
BIN
Live/shared/FilesChecker.dll
Normal file
Binary file not shown.
BIN
Live/shared/ILInjectedProfiler.dll
Normal file
BIN
Live/shared/ILInjectedProfiler.dll
Normal file
Binary file not shown.
BIN
Live/shared/ItemComponent.Types.dll
Normal file
BIN
Live/shared/ItemComponent.Types.dll
Normal file
Binary file not shown.
BIN
Live/shared/ItemTemplate.Types.dll
Normal file
BIN
Live/shared/ItemTemplate.Types.dll
Normal file
Binary file not shown.
BIN
Live/shared/JBooth.MicroSplat.Core.dll
Normal file
BIN
Live/shared/JBooth.MicroSplat.Core.dll
Normal file
Binary file not shown.
BIN
Live/shared/LibraryLoaderUtility.dll
Normal file
BIN
Live/shared/LibraryLoaderUtility.dll
Normal file
Binary file not shown.
BIN
Live/shared/Meta.XR.Audio.dll
Normal file
BIN
Live/shared/Meta.XR.Audio.dll
Normal file
Binary file not shown.
BIN
Live/shared/Microsoft.CSharp.dll
Normal file
BIN
Live/shared/Microsoft.CSharp.dll
Normal file
Binary file not shown.
BIN
Live/shared/Mono.Cecil.dll
Normal file
BIN
Live/shared/Mono.Cecil.dll
Normal file
Binary file not shown.
BIN
Live/shared/Mono.Data.Sqlite.dll
Normal file
BIN
Live/shared/Mono.Data.Sqlite.dll
Normal file
Binary file not shown.
BIN
Live/shared/Mono.Posix.dll
Normal file
BIN
Live/shared/Mono.Posix.dll
Normal file
Binary file not shown.
BIN
Live/shared/Mono.Security.dll
Normal file
BIN
Live/shared/Mono.Security.dll
Normal file
Binary file not shown.
BIN
Live/shared/Mono.WebBrowser.dll
Normal file
BIN
Live/shared/Mono.WebBrowser.dll
Normal file
Binary file not shown.
BIN
Live/shared/NLog.dll
Normal file
BIN
Live/shared/NLog.dll
Normal file
Binary file not shown.
BIN
Live/shared/Newtonsoft.Json.UnityConverters.dll
Normal file
BIN
Live/shared/Newtonsoft.Json.UnityConverters.dll
Normal file
Binary file not shown.
BIN
Live/shared/Newtonsoft.Json.dll
Normal file
BIN
Live/shared/Newtonsoft.Json.dll
Normal file
Binary file not shown.
BIN
Live/shared/Novell.Directory.Ldap.dll
Normal file
BIN
Live/shared/Novell.Directory.Ldap.dll
Normal file
Binary file not shown.
BIN
Live/shared/Oculus.AudioManager.dll
Normal file
BIN
Live/shared/Oculus.AudioManager.dll
Normal file
Binary file not shown.
BIN
Live/shared/Oculus.Spatializer.dll
Normal file
BIN
Live/shared/Oculus.Spatializer.dll
Normal file
Binary file not shown.
BIN
Live/shared/Sirenix.OdinInspector.Attributes.dll
Normal file
BIN
Live/shared/Sirenix.OdinInspector.Attributes.dll
Normal file
Binary file not shown.
BIN
Live/shared/Sirenix.OdinInspector.CompatibilityLayer.dll
Normal file
BIN
Live/shared/Sirenix.OdinInspector.CompatibilityLayer.dll
Normal file
Binary file not shown.
BIN
Live/shared/Sirenix.Serialization.Config.dll
Normal file
BIN
Live/shared/Sirenix.Serialization.Config.dll
Normal file
Binary file not shown.
BIN
Live/shared/Sirenix.Serialization.dll
Normal file
BIN
Live/shared/Sirenix.Serialization.dll
Normal file
Binary file not shown.
BIN
Live/shared/Sirenix.Utilities.dll
Normal file
BIN
Live/shared/Sirenix.Utilities.dll
Normal file
Binary file not shown.
BIN
Live/shared/SteamAudio.dll
Normal file
BIN
Live/shared/SteamAudio.dll
Normal file
Binary file not shown.
BIN
Live/shared/System.Buffers.dll
Normal file
BIN
Live/shared/System.Buffers.dll
Normal file
Binary file not shown.
BIN
Live/shared/System.ComponentModel.Composition.dll
Normal file
BIN
Live/shared/System.ComponentModel.Composition.dll
Normal file
Binary file not shown.
BIN
Live/shared/System.ComponentModel.DataAnnotations.dll
Normal file
BIN
Live/shared/System.ComponentModel.DataAnnotations.dll
Normal file
Binary file not shown.
BIN
Live/shared/System.Configuration.dll
Normal file
BIN
Live/shared/System.Configuration.dll
Normal file
Binary file not shown.
BIN
Live/shared/System.Core.dll
Normal file
BIN
Live/shared/System.Core.dll
Normal file
Binary file not shown.
BIN
Live/shared/System.Data.dll
Normal file
BIN
Live/shared/System.Data.dll
Normal file
Binary file not shown.
BIN
Live/shared/System.Design.dll
Normal file
BIN
Live/shared/System.Design.dll
Normal file
Binary file not shown.
BIN
Live/shared/System.Diagnostics.Debug.dll
Normal file
BIN
Live/shared/System.Diagnostics.Debug.dll
Normal file
Binary file not shown.
BIN
Live/shared/System.Diagnostics.StackTrace.dll
Normal file
BIN
Live/shared/System.Diagnostics.StackTrace.dll
Normal file
Binary file not shown.
BIN
Live/shared/System.Diagnostics.Tracing.dll
Normal file
BIN
Live/shared/System.Diagnostics.Tracing.dll
Normal file
Binary file not shown.
BIN
Live/shared/System.DirectoryServices.dll
Normal file
BIN
Live/shared/System.DirectoryServices.dll
Normal file
Binary file not shown.
BIN
Live/shared/System.Drawing.Design.dll
Normal file
BIN
Live/shared/System.Drawing.Design.dll
Normal file
Binary file not shown.
BIN
Live/shared/System.Drawing.dll
Normal file
BIN
Live/shared/System.Drawing.dll
Normal file
Binary file not shown.
BIN
Live/shared/System.EnterpriseServices.dll
Normal file
BIN
Live/shared/System.EnterpriseServices.dll
Normal file
Binary file not shown.
BIN
Live/shared/System.Globalization.Extensions.dll
Normal file
BIN
Live/shared/System.Globalization.Extensions.dll
Normal file
Binary file not shown.
BIN
Live/shared/System.Globalization.dll
Normal file
BIN
Live/shared/System.Globalization.dll
Normal file
Binary file not shown.
BIN
Live/shared/System.IO.Compression.FileSystem.dll
Normal file
BIN
Live/shared/System.IO.Compression.FileSystem.dll
Normal file
Binary file not shown.
BIN
Live/shared/System.IO.Compression.dll
Normal file
BIN
Live/shared/System.IO.Compression.dll
Normal file
Binary file not shown.
BIN
Live/shared/System.Memory.dll
Normal file
BIN
Live/shared/System.Memory.dll
Normal file
Binary file not shown.
BIN
Live/shared/System.Net.Http.dll
Normal file
BIN
Live/shared/System.Net.Http.dll
Normal file
Binary file not shown.
BIN
Live/shared/System.Numerics.dll
Normal file
BIN
Live/shared/System.Numerics.dll
Normal file
Binary file not shown.
BIN
Live/shared/System.Reflection.dll
Normal file
BIN
Live/shared/System.Reflection.dll
Normal file
Binary file not shown.
BIN
Live/shared/System.Resources.ResourceManager.dll
Normal file
BIN
Live/shared/System.Resources.ResourceManager.dll
Normal file
Binary file not shown.
BIN
Live/shared/System.Runtime.CompilerServices.Unsafe.dll
Normal file
BIN
Live/shared/System.Runtime.CompilerServices.Unsafe.dll
Normal file
Binary file not shown.
BIN
Live/shared/System.Runtime.Extensions.dll
Normal file
BIN
Live/shared/System.Runtime.Extensions.dll
Normal file
Binary file not shown.
BIN
Live/shared/System.Runtime.InteropServices.dll
Normal file
BIN
Live/shared/System.Runtime.InteropServices.dll
Normal file
Binary file not shown.
BIN
Live/shared/System.Runtime.Serialization.Formatters.Soap.dll
Normal file
BIN
Live/shared/System.Runtime.Serialization.Formatters.Soap.dll
Normal file
Binary file not shown.
BIN
Live/shared/System.Runtime.Serialization.Xml.dll
Normal file
BIN
Live/shared/System.Runtime.Serialization.Xml.dll
Normal file
Binary file not shown.
BIN
Live/shared/System.Runtime.Serialization.dll
Normal file
BIN
Live/shared/System.Runtime.Serialization.dll
Normal file
Binary file not shown.
BIN
Live/shared/System.Runtime.dll
Normal file
BIN
Live/shared/System.Runtime.dll
Normal file
Binary file not shown.
BIN
Live/shared/System.Security.dll
Normal file
BIN
Live/shared/System.Security.dll
Normal file
Binary file not shown.
BIN
Live/shared/System.ServiceModel.Internals.dll
Normal file
BIN
Live/shared/System.ServiceModel.Internals.dll
Normal file
Binary file not shown.
BIN
Live/shared/System.Threading.dll
Normal file
BIN
Live/shared/System.Threading.dll
Normal file
Binary file not shown.
BIN
Live/shared/System.Transactions.dll
Normal file
BIN
Live/shared/System.Transactions.dll
Normal file
Binary file not shown.
BIN
Live/shared/System.Web.ApplicationServices.dll
Normal file
BIN
Live/shared/System.Web.ApplicationServices.dll
Normal file
Binary file not shown.
BIN
Live/shared/System.Web.Services.dll
Normal file
BIN
Live/shared/System.Web.Services.dll
Normal file
Binary file not shown.
BIN
Live/shared/System.Web.dll
Normal file
BIN
Live/shared/System.Web.dll
Normal file
Binary file not shown.
BIN
Live/shared/System.Windows.Forms.dll
Normal file
BIN
Live/shared/System.Windows.Forms.dll
Normal file
Binary file not shown.
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Reference in New Issue
Block a user