This commit is contained in:
CWXDEV 2024-01-24 20:15:25 +00:00
parent 478b503af3
commit 29eb7fb803
201 changed files with 305 additions and 313 deletions

View File

@ -6,31 +6,31 @@
<ItemGroup>
<Reference Include="Aki.Reflection">
<HintPath>..\..\..\Shared\Aki.Reflection.dll</HintPath>
<HintPath>..\Shared\Aki.Reflection.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>..\..\..\Shared\Assembly-CSharp.dll</HintPath>
<HintPath>..\Shared\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="BepInEx">
<HintPath>..\..\..\Shared\BepInEx.dll</HintPath>
<HintPath>..\Shared\BepInEx.dll</HintPath>
</Reference>
<Reference Include="Comfort">
<HintPath>..\..\..\Shared\Comfort.dll</HintPath>
<HintPath>..\Shared\Comfort.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>..\..\..\Shared\UnityEngine.dll</HintPath>
<HintPath>..\Shared\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AudioModule">
<HintPath>..\..\..\Shared\UnityEngine.AudioModule.dll</HintPath>
<HintPath>..\Shared\UnityEngine.AudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>..\..\..\Shared\UnityEngine.CoreModule.dll</HintPath>
<HintPath>..\Shared\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestAudioModule">
<HintPath>..\..\..\Shared\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
<HintPath>..\Shared\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestModule">
<HintPath>..\..\..\Shared\UnityEngine.UnityWebRequestModule.dll</HintPath>
<HintPath>..\Shared\UnityEngine.UnityWebRequestModule.dll</HintPath>
</Reference>
</ItemGroup>

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@ -8,34 +8,34 @@
<ItemGroup>
<Reference Include="Aki.Common">
<HintPath>..\..\..\Shared\Aki.Common.dll</HintPath>
<HintPath>..\Shared\Aki.Common.dll</HintPath>
</Reference>
<Reference Include="Aki.Reflection">
<HintPath>..\..\..\Shared\Aki.Reflection.dll</HintPath>
<HintPath>..\Shared\Aki.Reflection.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>..\..\..\Shared\Assembly-CSharp.dll</HintPath>
<HintPath>..\Shared\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="BepInEx">
<HintPath>..\..\..\Shared\BepInEx.dll</HintPath>
<HintPath>..\Shared\BepInEx.dll</HintPath>
</Reference>
<Reference Include="Comfort">
<HintPath>..\..\..\Shared\Comfort.dll</HintPath>
<HintPath>..\Shared\Comfort.dll</HintPath>
</Reference>
<Reference Include="Newtonsoft.Json">
<HintPath>..\..\..\Shared\Newtonsoft.Json.dll</HintPath>
<HintPath>..\Shared\Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>..\..\..\Shared\UnityEngine.dll</HintPath>
<HintPath>..\Shared\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AssetBundleModule">
<HintPath>..\..\..\Shared\UnityEngine.AssetBundleModule.dll</HintPath>
<HintPath>..\Shared\UnityEngine.AssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>..\..\..\Shared\UnityEngine.CoreModule.dll</HintPath>
<HintPath>..\Shared\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>..\..\..\Shared\UnityEngine.PhysicsModule.dll</HintPath>
<HintPath>..\Shared\UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
</ItemGroup>

View File

@ -101,6 +101,15 @@ namespace CWX_DebuggingTool
return new BotRoleAndDiffClass(string.IsNullOrEmpty(role) ? "" : role, string.IsNullOrEmpty(diff) ? "" : diff);
}
public float GetRotationToPlayer(Player player, Player bot)
{
var directionToTarget = player.CameraPosition.position - bot.Transform.position;
directionToTarget.y = 0;
var targetRotation = Quaternion.LookRotation(directionToTarget, Vector3.up);
var degreeOfRot = Quaternion.Angle(player.CameraPosition.rotation, targetRotation);
return degreeOfRot;
}
public void OnGUI()
{
// set basics on GUI
@ -108,7 +117,7 @@ namespace CWX_DebuggingTool
{
_textStyle = new GUIStyle(GUI.skin.box);
_textStyle.alignment = TextAnchor.MiddleLeft;
_textStyle.fontSize = 20;
_textStyle.fontSize = 14;
_textStyle.margin = new RectOffset(3, 3, 3, 3);
}
@ -116,8 +125,8 @@ namespace CWX_DebuggingTool
if (_guiContent == null)
{
_guiContent = new GUIContent();
_content = string.Empty;
}
_content = string.Empty;
if (Mode >= BotMonitorMode.DelayedSpawn)
{
@ -146,7 +155,13 @@ namespace CWX_DebuggingTool
foreach (var player in _zoneAndPlayers[zone.Key].Where(player => player.HealthController.IsAlive))
{
_distance = Vector3.Distance(player.Position, _player.Position);
// if (Mode == BotMonitorMode.Directions)
// {
// // get bot direction from player
// _content += $"[{GetRotationToPlayer(_player, player)}]";
// }
_distance = Vector3.Distance(player.Transform.position, _player.Transform.position);
_content += $"> [{_distance:n2}m] [{_playerRoleAndDiff.First(x => x.Key == player.ProfileId).Value.Role}] " +
$"[{player.Profile.Side}] [{_playerRoleAndDiff.First(x => x.Key == player.ProfileId).Value.Difficulty}] {player.Profile.Nickname}\n";
}

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@ -2,7 +2,6 @@
<PropertyGroup>
<TargetFramework>net472</TargetFramework>
<FileVersion></FileVersion>
<Version>2.2.0.0</Version>
</PropertyGroup>

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@ -1,25 +0,0 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.6.33801.468
MinimumVisualStudioVersion = 10.0.40219.1
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "CWX_DebuggingTool", "CWX_DebuggingTool.csproj", "{FC152A95-1628-4DE9-A92E-38B368C188D0}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{FC152A95-1628-4DE9-A92E-38B368C188D0}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{FC152A95-1628-4DE9-A92E-38B368C188D0}.Debug|Any CPU.Build.0 = Debug|Any CPU
{FC152A95-1628-4DE9-A92E-38B368C188D0}.Release|Any CPU.ActiveCfg = Release|Any CPU
{FC152A95-1628-4DE9-A92E-38B368C188D0}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {37A296E5-8559-4E04-8B2B-02B32F793C6E}
EndGlobalSection
EndGlobal

View File

@ -18,6 +18,8 @@ namespace CWX_DebuggingTool.Models
[Description("Total, Per Zone Total, and Bot List")]
FullList = 3,
[Description("Total, Per Zone Total, bot list, with delayed spawns")]
DelayedSpawn = 4
DelayedSpawn = 4,
[Description("Total, Per Zone Total, bot list, delayed spawns and directions")]
Directions = 5
}
}

View File

@ -7,25 +7,25 @@
<ItemGroup>
<Reference Include="Aki.Reflection">
<HintPath>..\..\..\Shared\Aki.Reflection.dll</HintPath>
<HintPath>..\Shared\Aki.Reflection.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>..\..\..\Shared\Assembly-CSharp.dll</HintPath>
<HintPath>..\Shared\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="BepInEx">
<HintPath>..\..\..\Shared\BepInEx.dll</HintPath>
<HintPath>..\Shared\BepInEx.dll</HintPath>
</Reference>
<Reference Include="Comfort">
<HintPath>..\..\..\Shared\Comfort.dll</HintPath>
<HintPath>..\Shared\Comfort.dll</HintPath>
</Reference>
<Reference Include="Newtonsoft.Json">
<HintPath>..\..\..\Shared\Newtonsoft.Json.dll</HintPath>
<HintPath>..\Shared\Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>..\..\..\Shared\UnityEngine.dll</HintPath>
<HintPath>..\Shared\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>..\..\..\Shared\UnityEngine.CoreModule.dll</HintPath>
<HintPath>..\Shared\UnityEngine.CoreModule.dll</HintPath>
</Reference>
</ItemGroup>

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@ -6,31 +6,31 @@
<ItemGroup>
<Reference Include="Aki.Reflection">
<HintPath>..\..\..\Shared\Aki.Reflection.dll</HintPath>
<HintPath>..\Shared\Aki.Reflection.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>..\..\..\Shared\Assembly-CSharp.dll</HintPath>
<HintPath>..\Shared\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="BepInEx">
<HintPath>..\..\..\Shared\BepInEx.dll</HintPath>
<HintPath>..\Shared\BepInEx.dll</HintPath>
</Reference>
<Reference Include="Comfort">
<HintPath>..\..\..\Shared\Comfort.dll</HintPath>
<HintPath>..\Shared\Comfort.dll</HintPath>
</Reference>
<Reference Include="Mono.Cecil">
<HintPath>..\..\..\Shared\Mono.Cecil.dll</HintPath>
<HintPath>..\Shared\Mono.Cecil.dll</HintPath>
</Reference>
<Reference Include="Newtonsoft.Json">
<HintPath>..\..\..\Shared\Newtonsoft.Json.dll</HintPath>
<HintPath>..\Shared\Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>..\..\..\Shared\UnityEngine.dll</HintPath>
<HintPath>..\Shared\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AssetBundleModule">
<HintPath>..\..\..\Shared\UnityEngine.AssetBundleModule.dll</HintPath>
<HintPath>..\Shared\UnityEngine.AssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>..\..\..\Shared\UnityEngine.CoreModule.dll</HintPath>
<HintPath>..\Shared\UnityEngine.CoreModule.dll</HintPath>
</Reference>
</ItemGroup>

View File

@ -1,14 +1,14 @@
using BepInEx;
namespace CWX_LockPicking
{
[BepInPlugin("com.CWX.LockPicker", "CWX-LockPicker", "1.0.0")]
public class LockPicker : BaseUnityPlugin
{
private void Awake()
{
new LockPickerMenuPatch().Enable();
}
}
}
// using BepInEx;
//
// namespace CWX_LockPicking
// {
// [BepInPlugin("com.CWX.LockPicker", "CWX-LockPicker", "1.0.0")]
// public class LockPicker : BaseUnityPlugin
// {
// private void Awake()
// {
// new LockPickerMenuPatch().Enable();
// }
// }
// }

View File

@ -1,112 +1,113 @@
using System;
using System.Collections;
using System.Linq;
using System.Reflection;
using Aki.Reflection.Patching;
using Aki.Reflection.Utils;
using EFT;
using UnityEngine;
using System.Threading.Tasks;
using EFT.Interactive;
namespace CWX_LockPicking
{
public class LockPickerMenuPatch : ModulePatch
{
// TODO: Make Version Agnostic
private static Type playerActionClass; // GClass1726 - smethod_9 on this class
private static Type menuClass; // GClass2804
private static Type menuItemClass; // GClass2803
protected override MethodBase GetTargetMethod()
{
return typeof(GClass1726).GetMethod("smethod_9", BindingFlags.Static | BindingFlags.NonPublic);
}
[PatchPostfix]
public static void PatchPostFix(ref GClass2804 __result, GamePlayerOwner owner, Door door)
{
// always do this to get rid of the useless interactions
__result.Actions.RemoveAll(
x => x.Name == "Bang & clear" || x.Name == "Flash & clear" || x.Name == "Move in");
// make sure its a locked and a door that can be unlocked
if (door.DoorState != EDoorState.Locked || door.KeyId == null || door.KeyId == "") return;
// add action to unlock door - currently no animation
__result.Actions.Add(new GClass2803
{
Name = "LockPicking",
Action = () => { door.DoorState = EDoorState.Shut; },
Disabled = false
});
}
}
public class TestLock : MonoBehaviour
{
private string _BundlePath = "BepInEx/plugins/CWX/Test/lockpick.bundle";
public AssetBundle assetBundle;
public async Task<GameObject> LoadLock()
{
var bundleLoadRequest = AssetBundle.LoadFromFileAsync(_BundlePath);
while (!bundleLoadRequest.isDone)
await Task.Yield();
assetBundle = bundleLoadRequest.assetBundle;
var assetLoadRequest = assetBundle.LoadAllAssetsAsync<GameObject>();
while (!assetLoadRequest.isDone)
await Task.Yield();
var requestedGo = assetLoadRequest.allAssets[0] as GameObject;
return requestedGo;
}
public async void Init()
{
Instantiate(await LoadLock(), new Vector3(0, 0, 0), Quaternion.Euler(new Vector3(0, 0, 0)));
}
}
}
// using System;
// using System.Collections;
// using System.Linq;
// using System.Reflection;
// using Aki.Reflection.Patching;
// using Aki.Reflection.Utils;
// using EFT;
// using UnityEngine;
// using System.Threading.Tasks;
// using EFT.Interactive;
//
// namespace CWX_LockPicking
// {
// public class LockPickerMenuPatch : ModulePatch
// {
// // TODO: Make Version Agnostic
// private static Type playerActionClass; // GClass1726 - smethod_9 on this class
// private static Type menuClass; // GClass2804
// private static Type menuItemClass; // GClass2803
//
// protected override MethodBase GetTargetMethod()
// {
// return typeof(GClass1726).GetMethod("smethod_9", BindingFlags.Static | BindingFlags.NonPublic);
// }
//
// [PatchPostfix]
// public static void PatchPostFix(ref GClass2804 __result, GamePlayerOwner owner, Door door)
// {
// // always do this to get rid of the useless interactions
// __result.Actions.RemoveAll(
// x => x.Name == "Bang & clear" || x.Name == "Flash & clear" || x.Name == "Move in");
//
// // make sure its a locked and a door that can be unlocked
// if (door.DoorState != EDoorState.Locked || door.KeyId == null || door.KeyId == "") return;
//
// // add action to unlock door - currently no animation
// __result.Actions.Add(new GClass2803
// {
// Name = "LockPicking",
// Action = () => { door.DoorState = EDoorState.Shut; },
// Disabled = false
// });
// }
// }
// }
//
//
//
//
//
//
//
//
//
//
//
//
//
//
//
//
//
//
//
//
//
//
//
//
//
//
//
//
//
//
//
//
//
//
//
//
//
//
//
// public class TestLock : MonoBehaviour
// {
// private string _BundlePath = "BepInEx/plugins/CWX/Test/lockpick.bundle";
// public AssetBundle assetBundle;
// public async Task<GameObject> LoadLock()
// {
// var bundleLoadRequest = AssetBundle.LoadFromFileAsync(_BundlePath);
//
// while (!bundleLoadRequest.isDone)
// await Task.Yield();
//
// assetBundle = bundleLoadRequest.assetBundle;
//
// var assetLoadRequest = assetBundle.LoadAllAssetsAsync<GameObject>();
//
// while (!assetLoadRequest.isDone)
// await Task.Yield();
//
// var requestedGo = assetLoadRequest.allAssets[0] as GameObject;
//
// return requestedGo;
// }
//
// public async void Init()
// {
// Instantiate(await LoadLock(), new Vector3(0, 0, 0), Quaternion.Euler(new Vector3(0, 0, 0)));
// }
// }
// }

View File

@ -8,28 +8,28 @@
<ItemGroup>
<Reference Include="Aki.Common">
<HintPath>..\..\..\Shared\Aki.Common.dll</HintPath>
<HintPath>..\Shared\Aki.Common.dll</HintPath>
</Reference>
<Reference Include="Aki.Reflection">
<HintPath>..\..\..\Shared\Aki.Reflection.dll</HintPath>
<HintPath>..\Shared\Aki.Reflection.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>..\..\..\Shared\Assembly-CSharp.dll</HintPath>
<HintPath>..\Shared\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="BepInEx">
<HintPath>..\..\..\Shared\BepInEx.dll</HintPath>
<HintPath>..\Shared\BepInEx.dll</HintPath>
</Reference>
<Reference Include="Comfort">
<HintPath>..\..\..\Shared\Comfort.dll</HintPath>
<HintPath>..\Shared\Comfort.dll</HintPath>
</Reference>
<Reference Include="Newtonsoft.Json">
<HintPath>..\..\..\Shared\Newtonsoft.Json.dll</HintPath>
<HintPath>..\Shared\Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>..\..\..\Shared\UnityEngine.dll</HintPath>
<HintPath>..\Shared\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>..\..\..\Shared\UnityEngine.CoreModule.dll</HintPath>
<HintPath>..\Shared\UnityEngine.CoreModule.dll</HintPath>
</Reference>
</ItemGroup>

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@ -8,25 +8,25 @@
<ItemGroup>
<Reference Include="Aki.Common">
<HintPath>..\..\..\Shared\Aki.Common.dll</HintPath>
<HintPath>..\Shared\Aki.Common.dll</HintPath>
</Reference>
<Reference Include="Aki.Reflection">
<HintPath>..\..\..\Shared\Aki.Reflection.dll</HintPath>
<HintPath>..\Shared\Aki.Reflection.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>..\..\..\Shared\Assembly-CSharp.dll</HintPath>
<HintPath>..\Shared\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="BepInEx">
<HintPath>..\..\..\Shared\BepInEx.dll</HintPath>
<HintPath>..\Shared\BepInEx.dll</HintPath>
</Reference>
<Reference Include="Comfort">
<HintPath>..\..\..\Shared\Comfort.dll</HintPath>
<HintPath>..\Shared\Comfort.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>..\..\..\Shared\UnityEngine.dll</HintPath>
<HintPath>..\Shared\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>..\..\..\Shared\UnityEngine.CoreModule.dll</HintPath>
<HintPath>..\Shared\UnityEngine.CoreModule.dll</HintPath>
</Reference>
</ItemGroup>

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@ -7,28 +7,28 @@
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>..\..\..\Shared\0Harmony.dll</HintPath>
<HintPath>..\Shared\0Harmony.dll</HintPath>
</Reference>
<Reference Include="Aki.Common">
<HintPath>..\..\..\Shared\Aki.Common.dll</HintPath>
<HintPath>..\Shared\Aki.Common.dll</HintPath>
</Reference>
<Reference Include="Aki.Reflection">
<HintPath>..\..\..\Shared\Aki.Reflection.dll</HintPath>
<HintPath>..\Shared\Aki.Reflection.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>..\..\..\Shared\Assembly-CSharp.dll</HintPath>
<HintPath>..\Shared\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="BepInEx">
<HintPath>..\..\..\Shared\BepInEx.dll</HintPath>
<HintPath>..\Shared\BepInEx.dll</HintPath>
</Reference>
<Reference Include="Comfort">
<HintPath>..\..\..\Shared\Comfort.dll</HintPath>
<HintPath>..\Shared\Comfort.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>..\..\..\Shared\UnityEngine.dll</HintPath>
<HintPath>..\Shared\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>..\..\..\Shared\UnityEngine.CoreModule.dll</HintPath>
<HintPath>..\Shared\UnityEngine.CoreModule.dll</HintPath>
</Reference>
</ItemGroup>

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@ -6,31 +6,31 @@
<ItemGroup>
<Reference Include="Aki.Reflection">
<HintPath>..\..\..\Shared\Aki.Reflection.dll</HintPath>
<HintPath>..\Shared\Aki.Reflection.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>..\..\..\Shared\Assembly-CSharp.dll</HintPath>
<HintPath>..\Shared\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="BepInEx">
<HintPath>..\..\..\Shared\BepInEx.dll</HintPath>
<HintPath>..\Shared\BepInEx.dll</HintPath>
</Reference>
<Reference Include="Comfort">
<HintPath>..\..\..\Shared\Comfort.dll</HintPath>
<HintPath>..\Shared\Comfort.dll</HintPath>
</Reference>
<Reference Include="Newtonsoft.Json">
<HintPath>..\..\..\Shared\Newtonsoft.Json.dll</HintPath>
<HintPath>..\Shared\Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>..\..\..\Shared\UnityEngine.dll</HintPath>
<HintPath>..\Shared\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>..\..\..\Shared\UnityEngine.CoreModule.dll</HintPath>
<HintPath>..\Shared\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>..\..\..\Shared\UnityEngine.UI.dll</HintPath>
<HintPath>..\Shared\UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIModule">
<HintPath>..\..\..\Shared\UnityEngine.UIModule.dll</HintPath>
<HintPath>..\Shared\UnityEngine.UIModule.dll</HintPath>
</Reference>
</ItemGroup>

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