bump to 3.5.0

This commit is contained in:
CWX 2023-02-12 22:09:45 +00:00
parent f12e8977fc
commit a6101ac933
193 changed files with 1802 additions and 565 deletions

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@ -5,7 +5,7 @@ using UnityEngine;
namespace CWX_BushWhacker namespace CWX_BushWhacker
{ {
[BepInPlugin("com.cwx.bushwhacker", "cwx-bushwhacker", "1.2.8")] [BepInPlugin("com.cwx.bushwhacker", "cwx-bushwhacker", "1.2.9")]
public class BushWhacker : BaseUnityPlugin public class BushWhacker : BaseUnityPlugin
{ {
public void Start() public void Start()

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@ -3,7 +3,7 @@
<PropertyGroup> <PropertyGroup>
<TargetFramework>net472</TargetFramework> <TargetFramework>net472</TargetFramework>
<AssemblyName>CWX-BushWhacker</AssemblyName> <AssemblyName>CWX-BushWhacker</AssemblyName>
<Version>1.2.8</Version> <Version>1.2.9</Version>
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>

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@ -2,7 +2,7 @@
<PropertyGroup> <PropertyGroup>
<TargetFramework>net472</TargetFramework> <TargetFramework>net472</TargetFramework>
<Version>1.4.8</Version> <Version>1.4.9</Version>
<AssemblyName>CWX-DeSharpener</AssemblyName> <AssemblyName>CWX-DeSharpener</AssemblyName>
</PropertyGroup> </PropertyGroup>

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@ -2,7 +2,7 @@
namespace CWX_DeSharpener namespace CWX_DeSharpener
{ {
[BepInPlugin("com.CWX.DeSharpener", "CWX-DeSharpener", "1.4.8")] [BepInPlugin("com.CWX.DeSharpener", "CWX-DeSharpener", "1.4.9")]
public class DeSharpener : BaseUnityPlugin public class DeSharpener : BaseUnityPlugin
{ {
private void Awake() private void Awake()

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@ -1,10 +1,10 @@
{ {
"name": "MasterKey", "name": "MasterKey",
"author": "CWX", "author": "CWX",
"version": "1.4.0", "version": "1.4.1",
"license": "NCSA", "license": "NCSA",
"main": "src/mod.js", "main": "src/mod.js",
"akiVersion": "3.4.0", "akiVersion": "3.5.0",
"scripts": { "scripts": {
"setup": "npm i", "setup": "npm i",
"build": "node ./packageBuild.ts" "build": "node ./packageBuild.ts"

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@ -3,7 +3,7 @@
<PropertyGroup> <PropertyGroup>
<TargetFramework>net472</TargetFramework> <TargetFramework>net472</TargetFramework>
<AssemblyName>CWX-MasterKey</AssemblyName> <AssemblyName>CWX-MasterKey</AssemblyName>
<Version>1.4.0</Version> <Version>1.4.1</Version>
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>

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@ -2,7 +2,7 @@
namespace CWX_MasterKey namespace CWX_MasterKey
{ {
[BepInPlugin("com.CWX.MasterKey", "CWX-MasterKey", "1.4.0")] [BepInPlugin("com.CWX.MasterKey", "CWX-MasterKey", "1.4.1")]
public class MasterKey : BaseUnityPlugin public class MasterKey : BaseUnityPlugin
{ {
private void Awake() private void Awake()

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@ -1,10 +1,10 @@
{ {
"name": "MasterKey", "name": "MasterKey",
"author": "CWX", "author": "CWX",
"version": "1.4.0", "version": "1.4.1",
"license": "NCSA", "license": "NCSA",
"main": "src/mod.js", "main": "src/mod.js",
"akiVersion": "3.4.0", "akiVersion": "3.5.0",
"scripts": { "scripts": {
"setup": "npm i", "setup": "npm i",
"build": "node ./packageBuild.ts" "build": "node ./packageBuild.ts"

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@ -1,10 +1,10 @@
{ {
"name": "MasterKey", "name": "MasterKey",
"author": "CWX", "author": "CWX",
"version": "1.4.0", "version": "1.4.1",
"license": "NCSA", "license": "NCSA",
"main": "src/mod.js", "main": "src/mod.js",
"akiVersion": "3.4.0", "akiVersion": "3.5.0",
"scripts": { "scripts": {
"setup": "npm i", "setup": "npm i",
"build": "node ./packageBuild.ts" "build": "node ./packageBuild.ts"

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@ -1,8 +1,11 @@
import { HideoutController } from "../controllers/HideoutController";
import { RagfairController } from "../controllers/RagfairController";
import { IEmptyRequestData } from "../models/eft/common/IEmptyRequestData"; import { IEmptyRequestData } from "../models/eft/common/IEmptyRequestData";
import { IGlobals } from "../models/eft/common/IGlobals"; import { IGlobals } from "../models/eft/common/IGlobals";
import { ICustomizationItem } from "../models/eft/common/tables/ICustomizationItem"; import { ICustomizationItem } from "../models/eft/common/tables/ICustomizationItem";
import { IHandbookBase } from "../models/eft/common/tables/IHandbookBase"; import { IHandbookBase } from "../models/eft/common/tables/IHandbookBase";
import { IQuest } from "../models/eft/common/tables/IQuest"; import { IQuest } from "../models/eft/common/tables/IQuest";
import { IGetItemPricesResponse } from "../models/eft/game/IGetItemPricesResponse";
import { IHideoutArea } from "../models/eft/hideout/IHideoutArea"; import { IHideoutArea } from "../models/eft/hideout/IHideoutArea";
import { IHideoutProduction } from "../models/eft/hideout/IHideoutProduction"; import { IHideoutProduction } from "../models/eft/hideout/IHideoutProduction";
import { IHideoutScavCase } from "../models/eft/hideout/IHideoutScavCase"; import { IHideoutScavCase } from "../models/eft/hideout/IHideoutScavCase";
@ -17,7 +20,9 @@ import { HttpResponseUtil } from "../utils/HttpResponseUtil";
export declare class DataCallbacks { export declare class DataCallbacks {
protected httpResponse: HttpResponseUtil; protected httpResponse: HttpResponseUtil;
protected databaseServer: DatabaseServer; protected databaseServer: DatabaseServer;
constructor(httpResponse: HttpResponseUtil, databaseServer: DatabaseServer); protected ragfairController: RagfairController;
protected hideoutController: HideoutController;
constructor(httpResponse: HttpResponseUtil, databaseServer: DatabaseServer, ragfairController: RagfairController, hideoutController: HideoutController);
/** /**
* Handles client/settings * Handles client/settings
* @returns ISettingsBase * @returns ISettingsBase
@ -56,4 +61,14 @@ export declare class DataCallbacks {
getLocalesLanguages(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<Record<string, string>>; getLocalesLanguages(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<Record<string, string>>;
getLocalesMenu(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<string>; getLocalesMenu(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<string>;
getLocalesGlobal(url: string, info: IEmptyRequestData, sessionID: string): string; getLocalesGlobal(url: string, info: IEmptyRequestData, sessionID: string): string;
/**
* Handle client/hideout/qte/list
*/
getQteList(url: string, info: IEmptyRequestData, sessionID: string): string;
/**
* Handle client/items/prices/
* Called when viewing a traders assorts
* TODO - fully implement this
*/
getItemPrices(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<IGetItemPricesResponse>;
} }

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@ -21,7 +21,7 @@ import { DialogueInfo } from "../models/eft/profile/IAkiProfile";
import { HashUtil } from "../utils/HashUtil"; import { HashUtil } from "../utils/HashUtil";
import { HttpResponseUtil } from "../utils/HttpResponseUtil"; import { HttpResponseUtil } from "../utils/HttpResponseUtil";
import { TimeUtil } from "../utils/TimeUtil"; import { TimeUtil } from "../utils/TimeUtil";
export declare class DialogueCallbacks extends OnUpdate { export declare class DialogueCallbacks implements OnUpdate {
protected hashUtil: HashUtil; protected hashUtil: HashUtil;
protected timeUtil: TimeUtil; protected timeUtil: TimeUtil;
protected httpResponse: HttpResponseUtil; protected httpResponse: HttpResponseUtil;

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@ -1,6 +1,6 @@
import { HandbookController } from "../controllers/HandbookController"; import { HandbookController } from "../controllers/HandbookController";
import { OnLoad } from "../di/OnLoad"; import { OnLoad } from "../di/OnLoad";
export declare class HandbookCallbacks extends OnLoad { export declare class HandbookCallbacks implements OnLoad {
protected handbookController: HandbookController; protected handbookController: HandbookController;
constructor(handbookController: HandbookController); constructor(handbookController: HandbookController);
onLoad(): Promise<void>; onLoad(): Promise<void>;

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@ -7,6 +7,7 @@ import { IOffraidHealRequestData } from "../models/eft/health/IOffraidHealReques
import { ISyncHealthRequestData } from "../models/eft/health/ISyncHealthRequestData"; import { ISyncHealthRequestData } from "../models/eft/health/ISyncHealthRequestData";
import { IGetBodyResponseData } from "../models/eft/httpResponse/IGetBodyResponseData"; import { IGetBodyResponseData } from "../models/eft/httpResponse/IGetBodyResponseData";
import { IItemEventRouterResponse } from "../models/eft/itemEvent/IItemEventRouterResponse"; import { IItemEventRouterResponse } from "../models/eft/itemEvent/IItemEventRouterResponse";
import { IWorkoutData } from "../models/eft/health/IWorkoutData";
import { HttpResponseUtil } from "../utils/HttpResponseUtil"; import { HttpResponseUtil } from "../utils/HttpResponseUtil";
export declare class HealthCallbacks { export declare class HealthCallbacks {
protected httpResponse: HttpResponseUtil; protected httpResponse: HttpResponseUtil;
@ -21,6 +22,14 @@ export declare class HealthCallbacks {
* @returns empty response, no data sent back to client * @returns empty response, no data sent back to client
*/ */
syncHealth(url: string, info: ISyncHealthRequestData, sessionID: string): IGetBodyResponseData<string>; syncHealth(url: string, info: ISyncHealthRequestData, sessionID: string): IGetBodyResponseData<string>;
/**
* Custom aki server request found in modules/QTEPatch.cs
* @param url
* @param info HealthListener.Instance.CurrentHealth class
* @param sessionID session id
* @returns empty response, no data sent back to client
*/
handleWorkoutEffects(url: string, info: IWorkoutData, sessionID: string): IGetBodyResponseData<string>;
/** /**
* Handle Eat * Handle Eat
* @returns IItemEventRouterResponse * @returns IItemEventRouterResponse

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@ -1,7 +1,9 @@
import { HideoutController } from "../controllers/HideoutController"; import { HideoutController } from "../controllers/HideoutController";
import { OnUpdate } from "../di/OnUpdate"; import { OnUpdate } from "../di/OnUpdate";
import { IPmcData } from "../models/eft/common/IPmcData"; import { IPmcData } from "../models/eft/common/IPmcData";
import { IHideoutContinousProductionStartRequestData } from "../models/eft/hideout/IHideoutContinousProductionStartRequestData"; import { IHandleQTEEventRequestData } from "../models/eft/hideout/IHandleQTEEventRequestData";
import { IHideoutContinuousProductionStartRequestData } from "../models/eft/hideout/IHideoutContinuousProductionStartRequestData";
import { IHideoutImproveAreaRequestData } from "../models/eft/hideout/IHideoutImproveAreaRequestData";
import { IHideoutPutItemInRequestData } from "../models/eft/hideout/IHideoutPutItemInRequestData"; import { IHideoutPutItemInRequestData } from "../models/eft/hideout/IHideoutPutItemInRequestData";
import { IHideoutScavCaseStartRequestData } from "../models/eft/hideout/IHideoutScavCaseStartRequestData"; import { IHideoutScavCaseStartRequestData } from "../models/eft/hideout/IHideoutScavCaseStartRequestData";
import { IHideoutSingleProductionStartRequestData } from "../models/eft/hideout/IHideoutSingleProductionStartRequestData"; import { IHideoutSingleProductionStartRequestData } from "../models/eft/hideout/IHideoutSingleProductionStartRequestData";
@ -10,10 +12,11 @@ import { IHideoutTakeProductionRequestData } from "../models/eft/hideout/IHideou
import { IHideoutToggleAreaRequestData } from "../models/eft/hideout/IHideoutToggleAreaRequestData"; import { IHideoutToggleAreaRequestData } from "../models/eft/hideout/IHideoutToggleAreaRequestData";
import { IHideoutUpgradeCompleteRequestData } from "../models/eft/hideout/IHideoutUpgradeCompleteRequestData"; import { IHideoutUpgradeCompleteRequestData } from "../models/eft/hideout/IHideoutUpgradeCompleteRequestData";
import { IHideoutUpgradeRequestData } from "../models/eft/hideout/IHideoutUpgradeRequestData"; import { IHideoutUpgradeRequestData } from "../models/eft/hideout/IHideoutUpgradeRequestData";
import { IRecordShootingRangePoints } from "../models/eft/hideout/IRecordShootingRangePoints";
import { IItemEventRouterResponse } from "../models/eft/itemEvent/IItemEventRouterResponse"; import { IItemEventRouterResponse } from "../models/eft/itemEvent/IItemEventRouterResponse";
import { IHideoutConfig } from "../models/spt/config/IHideoutConfig"; import { IHideoutConfig } from "../models/spt/config/IHideoutConfig";
import { ConfigServer } from "../servers/ConfigServer"; import { ConfigServer } from "../servers/ConfigServer";
export declare class HideoutCallbacks extends OnUpdate { export declare class HideoutCallbacks implements OnUpdate {
protected hideoutController: HideoutController; protected hideoutController: HideoutController;
protected configServer: ConfigServer; protected configServer: ConfigServer;
protected hideoutConfig: IHideoutConfig; protected hideoutConfig: IHideoutConfig;
@ -21,76 +24,52 @@ export declare class HideoutCallbacks extends OnUpdate {
configServer: ConfigServer); configServer: ConfigServer);
/** /**
* Handle HideoutUpgrade * Handle HideoutUpgrade
* @param pmcData
* @param body
* @param sessionID
* @returns
*/ */
upgrade(pmcData: IPmcData, body: IHideoutUpgradeRequestData, sessionID: string): IItemEventRouterResponse; upgrade(pmcData: IPmcData, body: IHideoutUpgradeRequestData, sessionID: string): IItemEventRouterResponse;
/** /**
* Handle HideoutUpgradeComplete * Handle HideoutUpgradeComplete
* @param pmcData
* @param body
* @param sessionID
* @returns
*/ */
upgradeComplete(pmcData: IPmcData, body: IHideoutUpgradeCompleteRequestData, sessionID: string): IItemEventRouterResponse; upgradeComplete(pmcData: IPmcData, body: IHideoutUpgradeCompleteRequestData, sessionID: string): IItemEventRouterResponse;
/** /**
* Handle HideoutPutItemsInAreaSlots * Handle HideoutPutItemsInAreaSlots
* @param pmcData
* @param body
* @param sessionID
* @returns
*/ */
putItemsInAreaSlots(pmcData: IPmcData, body: IHideoutPutItemInRequestData, sessionID: string): IItemEventRouterResponse; putItemsInAreaSlots(pmcData: IPmcData, body: IHideoutPutItemInRequestData, sessionID: string): IItemEventRouterResponse;
/** /**
* Handle HideoutTakeItemsFromAreaSlots * Handle HideoutTakeItemsFromAreaSlots
* @param pmcData
* @param body
* @param sessionID
* @returns
*/ */
takeItemsFromAreaSlots(pmcData: IPmcData, body: IHideoutTakeItemOutRequestData, sessionID: string): IItemEventRouterResponse; takeItemsFromAreaSlots(pmcData: IPmcData, body: IHideoutTakeItemOutRequestData, sessionID: string): IItemEventRouterResponse;
/** /**
* Handle HideoutToggleArea * Handle HideoutToggleArea
* @param pmcData
* @param body
* @param sessionID
* @returns
*/ */
toggleArea(pmcData: IPmcData, body: IHideoutToggleAreaRequestData, sessionID: string): IItemEventRouterResponse; toggleArea(pmcData: IPmcData, body: IHideoutToggleAreaRequestData, sessionID: string): IItemEventRouterResponse;
/** /**
* Handle HideoutSingleProductionStart * Handle HideoutSingleProductionStart
* @param pmcData
* @param body
* @param sessionID
* @returns
*/ */
singleProductionStart(pmcData: IPmcData, body: IHideoutSingleProductionStartRequestData, sessionID: string): IItemEventRouterResponse; singleProductionStart(pmcData: IPmcData, body: IHideoutSingleProductionStartRequestData, sessionID: string): IItemEventRouterResponse;
/** /**
* Handle HideoutScavCaseProductionStart * Handle HideoutScavCaseProductionStart
* @param pmcData
* @param body
* @param sessionID
* @returns
*/ */
scavCaseProductionStart(pmcData: IPmcData, body: IHideoutScavCaseStartRequestData, sessionID: string): IItemEventRouterResponse; scavCaseProductionStart(pmcData: IPmcData, body: IHideoutScavCaseStartRequestData, sessionID: string): IItemEventRouterResponse;
/** /**
* Handle HideoutContinuousProductionStart * Handle HideoutContinuousProductionStart
* @param pmcData
* @param body
* @param sessionID
* @returns
*/ */
continuousProductionStart(pmcData: IPmcData, body: IHideoutContinousProductionStartRequestData, sessionID: string): IItemEventRouterResponse; continuousProductionStart(pmcData: IPmcData, body: IHideoutContinuousProductionStartRequestData, sessionID: string): IItemEventRouterResponse;
/** /**
* Handle HideoutTakeProduction * Handle HideoutTakeProduction
* @param pmcData
* @param body
* @param sessionID
* @returns
*/ */
takeProduction(pmcData: IPmcData, body: IHideoutTakeProductionRequestData, sessionID: string): IItemEventRouterResponse; takeProduction(pmcData: IPmcData, body: IHideoutTakeProductionRequestData, sessionID: string): IItemEventRouterResponse;
/**
* Handle HideoutQuickTimeEvent
*/
handleQTEEvent(pmcData: IPmcData, request: IHandleQTEEventRequestData, sessionId: string): IItemEventRouterResponse;
/**
* Handle client/game/profile/items/moving - RecordShootingRangePoints
*/
recordShootingRangePoints(pmcData: IPmcData, request: IRecordShootingRangePoints, sessionId: string): IItemEventRouterResponse;
/**
* Handle client/game/profile/items/moving - RecordShootingRangePoints
*/
improveArea(pmcData: IPmcData, request: IHideoutImproveAreaRequestData, sessionId: string): IItemEventRouterResponse;
onUpdate(timeSinceLastRun: number): Promise<boolean>; onUpdate(timeSinceLastRun: number): Promise<boolean>;
getRoute(): string; getRoute(): string;
} }

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@ -1,6 +1,6 @@
import { OnLoad } from "../di/OnLoad"; import { OnLoad } from "../di/OnLoad";
import { HttpServer } from "../servers/HttpServer"; import { HttpServer } from "../servers/HttpServer";
export declare class HttpCallbacks extends OnLoad { export declare class HttpCallbacks implements OnLoad {
protected httpServer: HttpServer; protected httpServer: HttpServer;
constructor(httpServer: HttpServer); constructor(httpServer: HttpServer);
onLoad(): Promise<void>; onLoad(): Promise<void>;

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@ -10,7 +10,7 @@ import { IInsuranceConfig } from "../models/spt/config/IInsuranceConfig";
import { ConfigServer } from "../servers/ConfigServer"; import { ConfigServer } from "../servers/ConfigServer";
import { InsuranceService } from "../services/InsuranceService"; import { InsuranceService } from "../services/InsuranceService";
import { HttpResponseUtil } from "../utils/HttpResponseUtil"; import { HttpResponseUtil } from "../utils/HttpResponseUtil";
export declare class InsuranceCallbacks extends OnUpdate { export declare class InsuranceCallbacks implements OnUpdate {
protected insuranceController: InsuranceController; protected insuranceController: InsuranceController;
protected insuranceService: InsuranceService; protected insuranceService: InsuranceService;
protected httpResponse: HttpResponseUtil; protected httpResponse: HttpResponseUtil;

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@ -7,10 +7,10 @@ import { ICreateGroupRequestData } from "../models/eft/match/ICreateGroupRequest
import { IEndOfflineRaidRequestData } from "../models/eft/match/IEndOfflineRaidRequestData"; import { IEndOfflineRaidRequestData } from "../models/eft/match/IEndOfflineRaidRequestData";
import { IGetGroupStatusRequestData } from "../models/eft/match/IGetGroupStatusRequestData"; import { IGetGroupStatusRequestData } from "../models/eft/match/IGetGroupStatusRequestData";
import { IGetProfileRequestData } from "../models/eft/match/IGetProfileRequestData"; import { IGetProfileRequestData } from "../models/eft/match/IGetProfileRequestData";
import { IGetRaidConfigurationRequestData } from "../models/eft/match/IGetRaidConfigurationRequestData";
import { IJoinMatchRequestData } from "../models/eft/match/IJoinMatchRequestData"; import { IJoinMatchRequestData } from "../models/eft/match/IJoinMatchRequestData";
import { IJoinMatchResult } from "../models/eft/match/IJoinMatchResult"; import { IJoinMatchResult } from "../models/eft/match/IJoinMatchResult";
import { IPutMetricsRequestData } from "../models/eft/match/IPutMetricsRequestData"; import { IPutMetricsRequestData } from "../models/eft/match/IPutMetricsRequestData";
import { IStartOfflineRaidRequestData } from "../models/eft/match/IStartOffineRaidRequestData";
import { IUpdatePingRequestData } from "../models/eft/match/IUpdatePingRequestData"; import { IUpdatePingRequestData } from "../models/eft/match/IUpdatePingRequestData";
import { DatabaseServer } from "../servers/DatabaseServer"; import { DatabaseServer } from "../servers/DatabaseServer";
import { HttpResponseUtil } from "../utils/HttpResponseUtil"; import { HttpResponseUtil } from "../utils/HttpResponseUtil";
@ -41,6 +41,6 @@ export declare class MatchCallbacks {
getGroupStatus(url: string, info: IGetGroupStatusRequestData, sessionID: string): IGetBodyResponseData<any>; getGroupStatus(url: string, info: IGetGroupStatusRequestData, sessionID: string): IGetBodyResponseData<any>;
createGroup(url: string, info: ICreateGroupRequestData, sessionID: string): IGetBodyResponseData<any>; createGroup(url: string, info: ICreateGroupRequestData, sessionID: string): IGetBodyResponseData<any>;
deleteGroup(url: string, info: any, sessionID: string): INullResponseData; deleteGroup(url: string, info: any, sessionID: string): INullResponseData;
startOfflineRaid(url: string, info: IStartOfflineRaidRequestData, sessionID: string): INullResponseData;
endOfflineRaid(url: string, info: IEndOfflineRaidRequestData, sessionID: string): INullResponseData; endOfflineRaid(url: string, info: IEndOfflineRaidRequestData, sessionID: string): INullResponseData;
getRaidConfiguration(url: string, info: IGetRaidConfigurationRequestData, sessionID: string): INullResponseData;
} }

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@ -6,7 +6,7 @@ import { ConfigServer } from "../servers/ConfigServer";
import { LocalisationService } from "../services/LocalisationService"; import { LocalisationService } from "../services/LocalisationService";
import { HttpFileUtil } from "../utils/HttpFileUtil"; import { HttpFileUtil } from "../utils/HttpFileUtil";
import { HttpResponseUtil } from "../utils/HttpResponseUtil"; import { HttpResponseUtil } from "../utils/HttpResponseUtil";
declare class ModCallbacks extends OnLoad { declare class ModCallbacks implements OnLoad {
protected logger: ILogger; protected logger: ILogger;
protected httpResponse: HttpResponseUtil; protected httpResponse: HttpResponseUtil;
protected httpFileUtil: HttpFileUtil; protected httpFileUtil: HttpFileUtil;
@ -17,8 +17,5 @@ declare class ModCallbacks extends OnLoad {
constructor(logger: ILogger, httpResponse: HttpResponseUtil, httpFileUtil: HttpFileUtil, postAkiModLoader: PostAkiModLoader, localisationService: LocalisationService, configServer: ConfigServer); constructor(logger: ILogger, httpResponse: HttpResponseUtil, httpFileUtil: HttpFileUtil, postAkiModLoader: PostAkiModLoader, localisationService: LocalisationService, configServer: ConfigServer);
onLoad(): Promise<void>; onLoad(): Promise<void>;
getRoute(): string; getRoute(): string;
sendBundle(sessionID: string, req: any, resp: any, body: any): void;
getBundles(url: string, info: any, sessionID: string): string;
getBundle(url: string, info: any, sessionID: string): string;
} }
export { ModCallbacks }; export { ModCallbacks };

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@ -1,6 +1,6 @@
import { PresetController } from "../controllers/PresetController"; import { PresetController } from "../controllers/PresetController";
import { OnLoad } from "../di/OnLoad"; import { OnLoad } from "../di/OnLoad";
export declare class PresetCallbacks extends OnLoad { export declare class PresetCallbacks implements OnLoad {
protected presetController: PresetController; protected presetController: PresetController;
constructor(presetController: PresetController); constructor(presetController: PresetController);
onLoad(): Promise<void>; onLoad(): Promise<void>;

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@ -1,5 +1,6 @@
import { OnLoad } from "../di/OnLoad";
import { OnUpdate } from "../di/OnUpdate";
import { RagfairController } from "../controllers/RagfairController"; import { RagfairController } from "../controllers/RagfairController";
import { OnLoadOnUpdate } from "../di/OnLoadOnUpdate";
import { IEmptyRequestData } from "../models/eft/common/IEmptyRequestData"; import { IEmptyRequestData } from "../models/eft/common/IEmptyRequestData";
import { IPmcData } from "../models/eft/common/IPmcData"; import { IPmcData } from "../models/eft/common/IPmcData";
import { IGetBodyResponseData } from "../models/eft/httpResponse/IGetBodyResponseData"; import { IGetBodyResponseData } from "../models/eft/httpResponse/IGetBodyResponseData";
@ -21,7 +22,7 @@ import { JsonUtil } from "../utils/JsonUtil";
/** /**
* Handle ragfair related callback events * Handle ragfair related callback events
*/ */
export declare class RagfairCallbacks extends OnLoadOnUpdate { export declare class RagfairCallbacks implements OnLoad, OnUpdate {
protected httpResponse: HttpResponseUtil; protected httpResponse: HttpResponseUtil;
protected jsonUtil: JsonUtil; protected jsonUtil: JsonUtil;
protected ragfairServer: RagfairServer; protected ragfairServer: RagfairServer;
@ -33,10 +34,14 @@ export declare class RagfairCallbacks extends OnLoadOnUpdate {
getRoute(): string; getRoute(): string;
search(url: string, info: ISearchRequestData, sessionID: string): IGetBodyResponseData<IGetOffersResult>; search(url: string, info: ISearchRequestData, sessionID: string): IGetBodyResponseData<IGetOffersResult>;
getMarketPrice(url: string, info: IGetMarketPriceRequestData, sessionID: string): IGetBodyResponseData<IGetItemPriceResult>; getMarketPrice(url: string, info: IGetMarketPriceRequestData, sessionID: string): IGetBodyResponseData<IGetItemPriceResult>;
getItemPrices(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<Record<string, number>>;
addOffer(pmcData: IPmcData, info: IAddOfferRequestData, sessionID: string): IItemEventRouterResponse; addOffer(pmcData: IPmcData, info: IAddOfferRequestData, sessionID: string): IItemEventRouterResponse;
removeOffer(pmcData: IPmcData, info: IRemoveOfferRequestData, sessionID: string): IItemEventRouterResponse; removeOffer(pmcData: IPmcData, info: IRemoveOfferRequestData, sessionID: string): IItemEventRouterResponse;
extendOffer(pmcData: IPmcData, info: IExtendOfferRequestData, sessionID: string): IItemEventRouterResponse; extendOffer(pmcData: IPmcData, info: IExtendOfferRequestData, sessionID: string): IItemEventRouterResponse;
/**
* Handle /client/items/prices
* Called when clicking an item to list on flea
*/
getFleaPrices(url: string, request: IEmptyRequestData, sessionID: string): IGetBodyResponseData<Record<string, number>>;
onUpdate(timeSinceLastRun: number): Promise<boolean>; onUpdate(timeSinceLastRun: number): Promise<boolean>;
sendReport(url: string, info: ISendRagfairReportRequestData, sessionID: string): INullResponseData; sendReport(url: string, info: ISendRagfairReportRequestData, sessionID: string): INullResponseData;
} }

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@ -1,6 +1,7 @@
import { OnLoadOnUpdate } from "../di/OnLoadOnUpdate"; import { OnLoad } from "../di/OnLoad";
import { OnUpdate } from "../di/OnUpdate";
import { SaveServer } from "../servers/SaveServer"; import { SaveServer } from "../servers/SaveServer";
export declare class SaveCallbacks extends OnLoadOnUpdate { export declare class SaveCallbacks implements OnLoad, OnUpdate {
protected saveServer: SaveServer; protected saveServer: SaveServer;
constructor(saveServer: SaveServer); constructor(saveServer: SaveServer);
onLoad(): Promise<void>; onLoad(): Promise<void>;

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@ -6,6 +6,9 @@ import { IProcessRagfairTradeRequestData } from "../models/eft/trade/IProcessRag
export declare class TradeCallbacks { export declare class TradeCallbacks {
protected tradeController: TradeController; protected tradeController: TradeController;
constructor(tradeController: TradeController); constructor(tradeController: TradeController);
/**
* Handle client/game/profile/items/moving TradingConfirm
*/
processTrade(pmcData: IPmcData, body: IProcessBaseTradeRequestData, sessionID: string): IItemEventRouterResponse; processTrade(pmcData: IPmcData, body: IProcessBaseTradeRequestData, sessionID: string): IItemEventRouterResponse;
processRagfairTrade(pmcData: IPmcData, body: IProcessRagfairTradeRequestData, sessionID: string): IItemEventRouterResponse; processRagfairTrade(pmcData: IPmcData, body: IProcessRagfairTradeRequestData, sessionID: string): IItemEventRouterResponse;
} }

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@ -1,10 +1,11 @@
import { OnLoad } from "../di/OnLoad";
import { OnUpdate } from "../di/OnUpdate";
import { TraderController } from "../controllers/TraderController"; import { TraderController } from "../controllers/TraderController";
import { OnLoadOnUpdate } from "../di/OnLoadOnUpdate";
import { IEmptyRequestData } from "../models/eft/common/IEmptyRequestData"; import { IEmptyRequestData } from "../models/eft/common/IEmptyRequestData";
import { IBarterScheme, ITraderAssort, ITraderBase } from "../models/eft/common/tables/ITrader"; import { IBarterScheme, ITraderAssort, ITraderBase } from "../models/eft/common/tables/ITrader";
import { IGetBodyResponseData } from "../models/eft/httpResponse/IGetBodyResponseData"; import { IGetBodyResponseData } from "../models/eft/httpResponse/IGetBodyResponseData";
import { HttpResponseUtil } from "../utils/HttpResponseUtil"; import { HttpResponseUtil } from "../utils/HttpResponseUtil";
export declare class TraderCallbacks extends OnLoadOnUpdate { export declare class TraderCallbacks implements OnLoad, OnUpdate {
protected httpResponse: HttpResponseUtil; protected httpResponse: HttpResponseUtil;
protected traderController: TraderController; protected traderController: TraderController;
constructor(httpResponse: HttpResponseUtil, traderController: TraderController); constructor(httpResponse: HttpResponseUtil, traderController: TraderController);

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@ -3,6 +3,15 @@ import { ContextVariableType } from "./ContextVariableType";
export declare class ApplicationContext { export declare class ApplicationContext {
private variables; private variables;
private static holderMaxSize; private static holderMaxSize;
/**
* Called like:
*
* const registerPlayerInfo = this.applicationContext.getLatestValue(ContextVariableType.REGISTER_PLAYER_REQUEST).getValue<IRegisterPlayerRequestData>();
*
* const matchInfo = this.applicationContext.getLatestValue(ContextVariableType.MATCH_INFO).getValue<IStartOfflineRaidRequestData>();
* @param type
* @returns
*/
getLatestValue(type: ContextVariableType): ContextVariable; getLatestValue(type: ContextVariableType): ContextVariable;
getValues(type: ContextVariableType): ContextVariable[]; getValues(type: ContextVariableType): ContextVariable[];
addValue(type: ContextVariableType, value: any): void; addValue(type: ContextVariableType, value: any): void;

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@ -2,7 +2,9 @@ export declare enum ContextVariableType {
/** Logged in users session id */ /** Logged in users session id */
SESSION_ID = 0, SESSION_ID = 0,
/** Currently acive raid information */ /** Currently acive raid information */
MATCH_INFO = 1, RAID_CONFIGURATION = 1,
/** Timestamp when client first connected */ /** Timestamp when client first connected */
CLIENT_START_TIMESTAMP = 2 CLIENT_START_TIMESTAMP = 2,
/** When player is loading into map and loot is requested */
REGISTER_PLAYER_REQUEST = 3
} }

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@ -3,7 +3,6 @@ import { BotGenerator } from "../generators/BotGenerator";
import { BotDifficultyHelper } from "../helpers/BotDifficultyHelper"; import { BotDifficultyHelper } from "../helpers/BotDifficultyHelper";
import { BotHelper } from "../helpers/BotHelper"; import { BotHelper } from "../helpers/BotHelper";
import { ProfileHelper } from "../helpers/ProfileHelper"; import { ProfileHelper } from "../helpers/ProfileHelper";
import { WeightedRandomHelper } from "../helpers/WeightedRandomHelper";
import { IGenerateBotsRequestData } from "../models/eft/bot/IGenerateBotsRequestData"; import { IGenerateBotsRequestData } from "../models/eft/bot/IGenerateBotsRequestData";
import { IBotBase } from "../models/eft/common/tables/IBotBase"; import { IBotBase } from "../models/eft/common/tables/IBotBase";
import { IBotCore } from "../models/eft/common/tables/IBotCore"; import { IBotCore } from "../models/eft/common/tables/IBotCore";
@ -23,14 +22,13 @@ export declare class BotController {
protected botDifficultyHelper: BotDifficultyHelper; protected botDifficultyHelper: BotDifficultyHelper;
protected botGenerationCacheService: BotGenerationCacheService; protected botGenerationCacheService: BotGenerationCacheService;
protected localisationService: LocalisationService; protected localisationService: LocalisationService;
protected weightedRandomHelper: WeightedRandomHelper;
protected profileHelper: ProfileHelper; protected profileHelper: ProfileHelper;
protected configServer: ConfigServer; protected configServer: ConfigServer;
protected applicationContext: ApplicationContext; protected applicationContext: ApplicationContext;
protected jsonUtil: JsonUtil; protected jsonUtil: JsonUtil;
protected botConfig: IBotConfig; protected botConfig: IBotConfig;
static readonly pmcTypeLabel = "PMC"; static readonly pmcTypeLabel = "PMC";
constructor(logger: ILogger, databaseServer: DatabaseServer, botGenerator: BotGenerator, botHelper: BotHelper, botDifficultyHelper: BotDifficultyHelper, botGenerationCacheService: BotGenerationCacheService, localisationService: LocalisationService, weightedRandomHelper: WeightedRandomHelper, profileHelper: ProfileHelper, configServer: ConfigServer, applicationContext: ApplicationContext, jsonUtil: JsonUtil); constructor(logger: ILogger, databaseServer: DatabaseServer, botGenerator: BotGenerator, botHelper: BotHelper, botDifficultyHelper: BotDifficultyHelper, botGenerationCacheService: BotGenerationCacheService, localisationService: LocalisationService, profileHelper: ProfileHelper, configServer: ConfigServer, applicationContext: ApplicationContext, jsonUtil: JsonUtil);
/** /**
* Return the number of bot loadout varieties to be generated * Return the number of bot loadout varieties to be generated
* @param type bot Type we want the loadout gen count for * @param type bot Type we want the loadout gen count for

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@ -1,4 +1,5 @@
import { ApplicationContext } from "../context/ApplicationContext"; import { ApplicationContext } from "../context/ApplicationContext";
import { HideoutHelper } from "../helpers/HideoutHelper";
import { HttpServerHelper } from "../helpers/HttpServerHelper"; import { HttpServerHelper } from "../helpers/HttpServerHelper";
import { ProfileHelper } from "../helpers/ProfileHelper"; import { ProfileHelper } from "../helpers/ProfileHelper";
import { PreAkiModLoader } from "../loaders/PreAkiModLoader"; import { PreAkiModLoader } from "../loaders/PreAkiModLoader";
@ -10,27 +11,50 @@ import { IServerDetails } from "../models/eft/game/IServerDetails";
import { IAkiProfile } from "../models/eft/profile/IAkiProfile"; import { IAkiProfile } from "../models/eft/profile/IAkiProfile";
import { ICoreConfig } from "../models/spt/config/ICoreConfig"; import { ICoreConfig } from "../models/spt/config/ICoreConfig";
import { IHttpConfig } from "../models/spt/config/IHttpConfig"; import { IHttpConfig } from "../models/spt/config/IHttpConfig";
import { ILocationConfig } from "../models/spt/config/ILocationConfig";
import { ILogger } from "../models/spt/utils/ILogger"; import { ILogger } from "../models/spt/utils/ILogger";
import { ConfigServer } from "../servers/ConfigServer"; import { ConfigServer } from "../servers/ConfigServer";
import { DatabaseServer } from "../servers/DatabaseServer"; import { DatabaseServer } from "../servers/DatabaseServer";
import { CustomLocationWaveService } from "../services/CustomLocationWaveService";
import { LocalisationService } from "../services/LocalisationService"; import { LocalisationService } from "../services/LocalisationService";
import { OpenZoneService } from "../services/OpenZoneService";
import { ProfileFixerService } from "../services/ProfileFixerService"; import { ProfileFixerService } from "../services/ProfileFixerService";
import { SeasonalEventService } from "../services/SeasonalEventService"; import { SeasonalEventService } from "../services/SeasonalEventService";
import { TimeUtil } from "../utils/TimeUtil";
export declare class GameController { export declare class GameController {
protected logger: ILogger; protected logger: ILogger;
protected databaseServer: DatabaseServer; protected databaseServer: DatabaseServer;
protected timeUtil: TimeUtil;
protected preAkiModLoader: PreAkiModLoader; protected preAkiModLoader: PreAkiModLoader;
protected httpServerHelper: HttpServerHelper; protected httpServerHelper: HttpServerHelper;
protected hideoutHelper: HideoutHelper;
protected profileHelper: ProfileHelper; protected profileHelper: ProfileHelper;
protected profileFixerService: ProfileFixerService; protected profileFixerService: ProfileFixerService;
protected localisationService: LocalisationService; protected localisationService: LocalisationService;
protected customLocationWaveService: CustomLocationWaveService;
protected openZoneService: OpenZoneService;
protected seasonalEventService: SeasonalEventService; protected seasonalEventService: SeasonalEventService;
protected applicationContext: ApplicationContext; protected applicationContext: ApplicationContext;
protected configServer: ConfigServer; protected configServer: ConfigServer;
protected httpConfig: IHttpConfig; protected httpConfig: IHttpConfig;
protected coreConfig: ICoreConfig; protected coreConfig: ICoreConfig;
constructor(logger: ILogger, databaseServer: DatabaseServer, preAkiModLoader: PreAkiModLoader, httpServerHelper: HttpServerHelper, profileHelper: ProfileHelper, profileFixerService: ProfileFixerService, localisationService: LocalisationService, seasonalEventService: SeasonalEventService, applicationContext: ApplicationContext, configServer: ConfigServer); protected locationConfig: ILocationConfig;
constructor(logger: ILogger, databaseServer: DatabaseServer, timeUtil: TimeUtil, preAkiModLoader: PreAkiModLoader, httpServerHelper: HttpServerHelper, hideoutHelper: HideoutHelper, profileHelper: ProfileHelper, profileFixerService: ProfileFixerService, localisationService: LocalisationService, customLocationWaveService: CustomLocationWaveService, openZoneService: OpenZoneService, seasonalEventService: SeasonalEventService, applicationContext: ApplicationContext, configServer: ConfigServer);
gameStart(_url: string, _info: IEmptyRequestData, sessionID: string, startTimeStampMS: number): void; gameStart(_url: string, _info: IEmptyRequestData, sessionID: string, startTimeStampMS: number): void;
/**
* When player logs in, iterate over all active effects and reduce timer
* TODO - add body part HP regen
* @param pmcProfile
*/
protected updateProfileHealthValues(pmcProfile: IPmcData): void;
/**
* Waves with an identical min/max values spawn nothing, the number of bots that spawn is the difference between min and max
*/
protected fixBrokenOfflineMapWaves(): void;
/**
* Make Rogues spawn later to allow for scavs to spawn first instead of rogues filling up all spawn positions
*/
protected fixRoguesSpawningInstantlyOnLighthouse(): void;
/** /**
* Get a list of installed mods and save their details to the profile being used * Get a list of installed mods and save their details to the profile being used
* @param fullProfile Profile to add mod details to * @param fullProfile Profile to add mod details to

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@ -6,20 +6,23 @@ import { IHealthTreatmentRequestData } from "../models/eft/health/IHealthTreatme
import { IOffraidEatRequestData } from "../models/eft/health/IOffraidEatRequestData"; import { IOffraidEatRequestData } from "../models/eft/health/IOffraidEatRequestData";
import { IOffraidHealRequestData } from "../models/eft/health/IOffraidHealRequestData"; import { IOffraidHealRequestData } from "../models/eft/health/IOffraidHealRequestData";
import { ISyncHealthRequestData } from "../models/eft/health/ISyncHealthRequestData"; import { ISyncHealthRequestData } from "../models/eft/health/ISyncHealthRequestData";
import { IWorkoutData } from "../models/eft/health/IWorkoutData";
import { IItemEventRouterResponse } from "../models/eft/itemEvent/IItemEventRouterResponse"; import { IItemEventRouterResponse } from "../models/eft/itemEvent/IItemEventRouterResponse";
import { ILogger } from "../models/spt/utils/ILogger"; import { ILogger } from "../models/spt/utils/ILogger";
import { EventOutputHolder } from "../routers/EventOutputHolder"; import { EventOutputHolder } from "../routers/EventOutputHolder";
import { LocalisationService } from "../services/LocalisationService"; import { LocalisationService } from "../services/LocalisationService";
import { PaymentService } from "../services/PaymentService"; import { PaymentService } from "../services/PaymentService";
import { JsonUtil } from "../utils/JsonUtil";
export declare class HealthController { export declare class HealthController {
protected logger: ILogger; protected logger: ILogger;
protected jsonUtil: JsonUtil;
protected eventOutputHolder: EventOutputHolder; protected eventOutputHolder: EventOutputHolder;
protected itemHelper: ItemHelper; protected itemHelper: ItemHelper;
protected paymentService: PaymentService; protected paymentService: PaymentService;
protected inventoryHelper: InventoryHelper; protected inventoryHelper: InventoryHelper;
protected localisationService: LocalisationService; protected localisationService: LocalisationService;
protected healthHelper: HealthHelper; protected healthHelper: HealthHelper;
constructor(logger: ILogger, eventOutputHolder: EventOutputHolder, itemHelper: ItemHelper, paymentService: PaymentService, inventoryHelper: InventoryHelper, localisationService: LocalisationService, healthHelper: HealthHelper); constructor(logger: ILogger, jsonUtil: JsonUtil, eventOutputHolder: EventOutputHolder, itemHelper: ItemHelper, paymentService: PaymentService, inventoryHelper: InventoryHelper, localisationService: LocalisationService, healthHelper: HealthHelper);
/** /**
* stores in-raid player health * stores in-raid player health
* @param pmcData Player profile * @param pmcData Player profile
@ -27,7 +30,7 @@ export declare class HealthController {
* @param sessionID * @param sessionID
* @param addEffects Should effects found be added or removed from profile * @param addEffects Should effects found be added or removed from profile
*/ */
saveVitality(pmcData: IPmcData, info: ISyncHealthRequestData, sessionID: string, addEffects?: boolean): void; saveVitality(pmcData: IPmcData, info: ISyncHealthRequestData, sessionID: string, addEffects?: boolean, deleteExistingEffects?: boolean): void;
/** /**
* When healing in menu * When healing in menu
* @param pmcData * @param pmcData
@ -36,13 +39,35 @@ export declare class HealthController {
* @returns * @returns
*/ */
offraidHeal(pmcData: IPmcData, body: IOffraidHealRequestData, sessionID: string): IItemEventRouterResponse; offraidHeal(pmcData: IPmcData, body: IOffraidHealRequestData, sessionID: string): IItemEventRouterResponse;
/**
* Consume food/water outside of a raid
* @param pmcData Player profile
* @param body request Object
* @param sessionID Session id
* @returns IItemEventRouterResponse
*/
offraidEat(pmcData: IPmcData, body: IOffraidEatRequestData, sessionID: string): IItemEventRouterResponse; offraidEat(pmcData: IPmcData, body: IOffraidEatRequestData, sessionID: string): IItemEventRouterResponse;
/** /**
* Occurs on post-raid healing page * Occurs on post-raid healing page
* @param pmcData player profile * @param pmcData player profile
* @param info Request data from client * @param healthTreatmentRequest Request data from client
* @param sessionID Session id * @param sessionID Session id
* @returns * @returns
*/ */
healthTreatment(pmcData: IPmcData, info: IHealthTreatmentRequestData, sessionID: string): IItemEventRouterResponse; healthTreatment(pmcData: IPmcData, healthTreatmentRequest: IHealthTreatmentRequestData, sessionID: string): IItemEventRouterResponse;
/**
* applies skills from hideout workout.
* @param pmcData Player profile
* @param info Request data
* @param sessionID
*/
applyWorkoutChanges(pmcData: IPmcData, info: IWorkoutData, sessionId: string): void;
/**
* Iterate over treatment request diff and find effects to remove from player limbs
* @param sessionId
* @param profile Profile to update
* @param treatmentRequest client request
* @param output response to send to client
*/
protected removeEffectsAfterPostRaidHeal(sessionId: string, profile: IPmcData, treatmentRequest: IHealthTreatmentRequestData, output: IItemEventRouterResponse): void;
} }

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@ -7,7 +7,9 @@ import { ProfileHelper } from "../helpers/ProfileHelper";
import { IPmcData } from "../models/eft/common/IPmcData"; import { IPmcData } from "../models/eft/common/IPmcData";
import { HideoutArea, Product } from "../models/eft/common/tables/IBotBase"; import { HideoutArea, Product } from "../models/eft/common/tables/IBotBase";
import { HideoutUpgradeCompleteRequestData } from "../models/eft/hideout/HideoutUpgradeCompleteRequestData"; import { HideoutUpgradeCompleteRequestData } from "../models/eft/hideout/HideoutUpgradeCompleteRequestData";
import { IHideoutContinousProductionStartRequestData } from "../models/eft/hideout/IHideoutContinousProductionStartRequestData"; import { IHandleQTEEventRequestData } from "../models/eft/hideout/IHandleQTEEventRequestData";
import { IHideoutContinuousProductionStartRequestData } from "../models/eft/hideout/IHideoutContinuousProductionStartRequestData";
import { IHideoutImproveAreaRequestData } from "../models/eft/hideout/IHideoutImproveAreaRequestData";
import { IHideoutProduction } from "../models/eft/hideout/IHideoutProduction"; import { IHideoutProduction } from "../models/eft/hideout/IHideoutProduction";
import { IHideoutPutItemInRequestData } from "../models/eft/hideout/IHideoutPutItemInRequestData"; import { IHideoutPutItemInRequestData } from "../models/eft/hideout/IHideoutPutItemInRequestData";
import { IHideoutScavCaseStartRequestData } from "../models/eft/hideout/IHideoutScavCaseStartRequestData"; import { IHideoutScavCaseStartRequestData } from "../models/eft/hideout/IHideoutScavCaseStartRequestData";
@ -16,6 +18,8 @@ import { IHideoutTakeItemOutRequestData } from "../models/eft/hideout/IHideoutTa
import { IHideoutTakeProductionRequestData } from "../models/eft/hideout/IHideoutTakeProductionRequestData"; import { IHideoutTakeProductionRequestData } from "../models/eft/hideout/IHideoutTakeProductionRequestData";
import { IHideoutToggleAreaRequestData } from "../models/eft/hideout/IHideoutToggleAreaRequestData"; import { IHideoutToggleAreaRequestData } from "../models/eft/hideout/IHideoutToggleAreaRequestData";
import { IHideoutUpgradeRequestData } from "../models/eft/hideout/IHideoutUpgradeRequestData"; import { IHideoutUpgradeRequestData } from "../models/eft/hideout/IHideoutUpgradeRequestData";
import { IQteData } from "../models/eft/hideout/IQteData";
import { IRecordShootingRangePoints } from "../models/eft/hideout/IRecordShootingRangePoints";
import { IItemEventRouterResponse } from "../models/eft/itemEvent/IItemEventRouterResponse"; import { IItemEventRouterResponse } from "../models/eft/itemEvent/IItemEventRouterResponse";
import { IHideoutConfig } from "../models/spt/config/IHideoutConfig"; import { IHideoutConfig } from "../models/spt/config/IHideoutConfig";
import { ILogger } from "../models/spt/utils/ILogger"; import { ILogger } from "../models/spt/utils/ILogger";
@ -23,6 +27,7 @@ import { EventOutputHolder } from "../routers/EventOutputHolder";
import { ConfigServer } from "../servers/ConfigServer"; import { ConfigServer } from "../servers/ConfigServer";
import { DatabaseServer } from "../servers/DatabaseServer"; import { DatabaseServer } from "../servers/DatabaseServer";
import { SaveServer } from "../servers/SaveServer"; import { SaveServer } from "../servers/SaveServer";
import { FenceService } from "../services/FenceService";
import { LocalisationService } from "../services/LocalisationService"; import { LocalisationService } from "../services/LocalisationService";
import { PlayerService } from "../services/PlayerService"; import { PlayerService } from "../services/PlayerService";
import { HashUtil } from "../utils/HashUtil"; import { HashUtil } from "../utils/HashUtil";
@ -49,12 +54,28 @@ export declare class HideoutController {
protected localisationService: LocalisationService; protected localisationService: LocalisationService;
protected configServer: ConfigServer; protected configServer: ConfigServer;
protected jsonUtil: JsonUtil; protected jsonUtil: JsonUtil;
protected fenceService: FenceService;
protected static nameBackendCountersCrafting: string; protected static nameBackendCountersCrafting: string;
protected hideoutConfig: IHideoutConfig; protected hideoutConfig: IHideoutConfig;
constructor(logger: ILogger, hashUtil: HashUtil, timeUtil: TimeUtil, databaseServer: DatabaseServer, randomUtil: RandomUtil, inventoryHelper: InventoryHelper, saveServer: SaveServer, playerService: PlayerService, presetHelper: PresetHelper, paymentHelper: PaymentHelper, eventOutputHolder: EventOutputHolder, httpResponse: HttpResponseUtil, profileHelper: ProfileHelper, hideoutHelper: HideoutHelper, scavCaseRewardGenerator: ScavCaseRewardGenerator, localisationService: LocalisationService, configServer: ConfigServer, jsonUtil: JsonUtil); constructor(logger: ILogger, hashUtil: HashUtil, timeUtil: TimeUtil, databaseServer: DatabaseServer, randomUtil: RandomUtil, inventoryHelper: InventoryHelper, saveServer: SaveServer, playerService: PlayerService, presetHelper: PresetHelper, paymentHelper: PaymentHelper, eventOutputHolder: EventOutputHolder, httpResponse: HttpResponseUtil, profileHelper: ProfileHelper, hideoutHelper: HideoutHelper, scavCaseRewardGenerator: ScavCaseRewardGenerator, localisationService: LocalisationService, configServer: ConfigServer, jsonUtil: JsonUtil, fenceService: FenceService);
upgrade(pmcData: IPmcData, body: IHideoutUpgradeRequestData, sessionID: string): IItemEventRouterResponse;
upgradeComplete(pmcData: IPmcData, body: HideoutUpgradeCompleteRequestData, sessionID: string): IItemEventRouterResponse;
/** /**
* Start a hideout area upgrade
* @param pmcData Player profile
* @param request upgrade start request
* @param sessionID Session id
* @returns IItemEventRouterResponse
*/
startUpgrade(pmcData: IPmcData, request: IHideoutUpgradeRequestData, sessionID: string): IItemEventRouterResponse;
/**
* Complete a hideout area upgrade
* @param pmcData Player profile
* @param request Completed upgrade request
* @param sessionID Session id
* @returns IItemEventRouterResponse
*/
upgradeComplete(pmcData: IPmcData, request: HideoutUpgradeCompleteRequestData, sessionID: string): IItemEventRouterResponse;
/**
* Handle HideoutPutItemsInAreaSlots
* Create item in hideout slot item array, remove item from player inventory * Create item in hideout slot item array, remove item from player inventory
* @param pmcData Profile data * @param pmcData Profile data
* @param addItemToHideoutRequest reqeust from client to place item in area slot * @param addItemToHideoutRequest reqeust from client to place item in area slot
@ -62,7 +83,14 @@ export declare class HideoutController {
* @returns IItemEventRouterResponse object * @returns IItemEventRouterResponse object
*/ */
putItemsInAreaSlots(pmcData: IPmcData, addItemToHideoutRequest: IHideoutPutItemInRequestData, sessionID: string): IItemEventRouterResponse; putItemsInAreaSlots(pmcData: IPmcData, addItemToHideoutRequest: IHideoutPutItemInRequestData, sessionID: string): IItemEventRouterResponse;
takeItemsFromAreaSlots(pmcData: IPmcData, body: IHideoutTakeItemOutRequestData, sessionID: string): IItemEventRouterResponse; /**
* Remove item from hideout area and place into player inventory
* @param pmcData Player profile
* @param request Take item out of area request
* @param sessionID Session id
* @returns IItemEventRouterResponse
*/
takeItemsFromAreaSlots(pmcData: IPmcData, request: IHideoutTakeItemOutRequestData, sessionID: string): IItemEventRouterResponse;
/** /**
* Find resource item in hideout area, add copy to player inventory, remove Item from hideout slot * Find resource item in hideout area, add copy to player inventory, remove Item from hideout slot
* @param sessionID Session id * @param sessionID Session id
@ -73,7 +101,21 @@ export declare class HideoutController {
* @returns IItemEventRouterResponse response * @returns IItemEventRouterResponse response
*/ */
protected removeResourceFromArea(sessionID: string, pmcData: IPmcData, removeResourceRequest: IHideoutTakeItemOutRequestData, output: IItemEventRouterResponse, hideoutArea: HideoutArea): IItemEventRouterResponse; protected removeResourceFromArea(sessionID: string, pmcData: IPmcData, removeResourceRequest: IHideoutTakeItemOutRequestData, output: IItemEventRouterResponse, hideoutArea: HideoutArea): IItemEventRouterResponse;
toggleArea(pmcData: IPmcData, body: IHideoutToggleAreaRequestData, sessionID: string): IItemEventRouterResponse; /**
* Toggle area on/off
* @param pmcData Player profile
* @param request Toggle area request
* @param sessionID Session id
* @returns IItemEventRouterResponse
*/
toggleArea(pmcData: IPmcData, request: IHideoutToggleAreaRequestData, sessionID: string): IItemEventRouterResponse;
/**
* Start production for an item from hideout area
* @param pmcData Player profile
* @param body Start prodution of single item request
* @param sessionID Session id
* @returns IItemEventRouterResponse
*/
singleProductionStart(pmcData: IPmcData, body: IHideoutSingleProductionStartRequestData, sessionID: string): IItemEventRouterResponse; singleProductionStart(pmcData: IPmcData, body: IHideoutSingleProductionStartRequestData, sessionID: string): IItemEventRouterResponse;
/** /**
* Handles event after clicking 'start' on the scav case hideout page * Handles event after clicking 'start' on the scav case hideout page
@ -83,24 +125,96 @@ export declare class HideoutController {
* @returns item event router response * @returns item event router response
*/ */
scavCaseProductionStart(pmcData: IPmcData, body: IHideoutScavCaseStartRequestData, sessionID: string): IItemEventRouterResponse; scavCaseProductionStart(pmcData: IPmcData, body: IHideoutScavCaseStartRequestData, sessionID: string): IItemEventRouterResponse;
/**
* Adjust scav case time based on fence standing
*
* @param pmcData Player profile
* @param productionTime Time to complete scav case in seconds
* @returns Adjusted scav case time in seconds
*/
protected getScavCaseTime(pmcData: IPmcData, productionTime: number): number;
/** /**
* Add generated scav case rewards to player profile * Add generated scav case rewards to player profile
* @param pmcData player profile to add rewards to * @param pmcData player profile to add rewards to
* @param rewards reward items to add to profile * @param rewards reward items to add to profile
* @param recipieId recipie id to save into Production dict
*/ */
protected addScavCaseRewardsToProfile(pmcData: IPmcData, rewards: Product[]): void; protected addScavCaseRewardsToProfile(pmcData: IPmcData, rewards: Product[], recipieId: string): void;
continuousProductionStart(pmcData: IPmcData, body: IHideoutContinousProductionStartRequestData, sessionID: string): IItemEventRouterResponse; /**
takeProduction(pmcData: IPmcData, body: IHideoutTakeProductionRequestData, sessionID: string): IItemEventRouterResponse; * Start production of continuously created item
protected handleRecipie(sessionID: string, recipe: IHideoutProduction, pmcData: IPmcData, body: IHideoutTakeProductionRequestData, output: IItemEventRouterResponse): IItemEventRouterResponse; * @param pmcData Player profile
* @param request Continious production request
* @param sessionID Session id
* @returns IItemEventRouterResponse
*/
continuousProductionStart(pmcData: IPmcData, request: IHideoutContinuousProductionStartRequestData, sessionID: string): IItemEventRouterResponse;
/**
* Take completed item out of hideout area and place into player inventory
* @param pmcData Player profile
* @param request Remove production from area request
* @param sessionID Session id
* @returns IItemEventRouterResponse
*/
takeProduction(pmcData: IPmcData, request: IHideoutTakeProductionRequestData, sessionID: string): IItemEventRouterResponse;
/**
* Take recipie-type production out of hideout area and place into player inventory
* @param sessionID Session id
* @param recipe Completed recipie of item
* @param pmcData Player profile
* @param request Remove production from area request
* @param output Output object to update
* @returns IItemEventRouterResponse
*/
protected handleRecipie(sessionID: string, recipe: IHideoutProduction, pmcData: IPmcData, request: IHideoutTakeProductionRequestData, output: IItemEventRouterResponse): IItemEventRouterResponse;
/** /**
* Handles giving rewards stored in player profile to player after clicking 'get rewards' * Handles giving rewards stored in player profile to player after clicking 'get rewards'
* @param sessionID * @param sessionID Session id
* @param pmcData * @param pmcData Player profile
* @param body * @param request Get rewards from scavcase craft request
* @param output * @param output Output object to update
* @returns * @returns IItemEventRouterResponse
*/
protected handleScavCase(sessionID: string, pmcData: IPmcData, request: IHideoutTakeProductionRequestData, output: IItemEventRouterResponse): IItemEventRouterResponse;
/**
* Start area production for item
* @param pmcData Player profile
* @param request Start production request
* @param sessionID Session id
* @returns IItemEventRouterResponse
*/
registerProduction(pmcData: IPmcData, request: IHideoutSingleProductionStartRequestData | IHideoutContinuousProductionStartRequestData, sessionID: string): IItemEventRouterResponse;
/**
* Get quick time event list for hideout
* // TODO - implement this
* @param sessionId Session id
* @returns IQteData array
*/
getQteList(sessionId: string): IQteData[];
/**
* Handle HideoutQuickTimeEvent on client/game/profile/items/moving
* Called after completing workout at gym
* @param sessionId Session id
* @param pmcData Profile to adjust
* @param request QTE result object
*/
handleQTEEventOutcome(sessionId: string, pmcData: IPmcData, request: IHandleQTEEventRequestData): IItemEventRouterResponse;
/**
* Record a high score from the shooting range into a player profiles overallcounters
* @param sessionId Session id
* @param pmcData Profile to update
* @param request shooting range score request
* @returns IItemEventRouterResponse
*/
recordShootingRangePoints(sessionId: string, pmcData: IPmcData, request: IRecordShootingRangePoints): IItemEventRouterResponse;
/**
* Handle client/game/profile/items/moving - HideoutImproveArea
* @param sessionId Session id
* @param pmcData profile to improve area in
* @param request improve area request data
*/
improveArea(sessionId: string, pmcData: IPmcData, request: IHideoutImproveAreaRequestData): IItemEventRouterResponse;
/**
* Function called every x seconds as part of onUpdate event
*/ */
protected handleScavCase(sessionID: string, pmcData: IPmcData, body: IHideoutTakeProductionRequestData, output: IItemEventRouterResponse): IItemEventRouterResponse;
registerProduction(pmcData: IPmcData, body: IHideoutSingleProductionStartRequestData | IHideoutContinousProductionStartRequestData, sessionID: string): IItemEventRouterResponse;
update(): void; update(): void;
} }

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@ -1,3 +1,4 @@
import { ApplicationContext } from "../context/ApplicationContext";
import { PlayerScavGenerator } from "../generators/PlayerScavGenerator"; import { PlayerScavGenerator } from "../generators/PlayerScavGenerator";
import { HealthHelper } from "../helpers/HealthHelper"; import { HealthHelper } from "../helpers/HealthHelper";
import { InRaidHelper } from "../helpers/InRaidHelper"; import { InRaidHelper } from "../helpers/InRaidHelper";
@ -35,12 +36,13 @@ export declare class InraidController {
protected traderHelper: TraderHelper; protected traderHelper: TraderHelper;
protected insuranceService: InsuranceService; protected insuranceService: InsuranceService;
protected inRaidHelper: InRaidHelper; protected inRaidHelper: InRaidHelper;
protected applicationContext: ApplicationContext;
protected configServer: ConfigServer; protected configServer: ConfigServer;
protected airdropConfig: IAirdropConfig; protected airdropConfig: IAirdropConfig;
protected inraidConfig: IInRaidConfig; protected inraidConfig: IInRaidConfig;
constructor(logger: ILogger, saveServer: SaveServer, jsonUtil: JsonUtil, timeUtil: TimeUtil, databaseServer: DatabaseServer, questHelper: QuestHelper, itemHelper: ItemHelper, profileHelper: ProfileHelper, playerScavGenerator: PlayerScavGenerator, healthHelper: HealthHelper, traderHelper: TraderHelper, insuranceService: InsuranceService, inRaidHelper: InRaidHelper, configServer: ConfigServer); constructor(logger: ILogger, saveServer: SaveServer, jsonUtil: JsonUtil, timeUtil: TimeUtil, databaseServer: DatabaseServer, questHelper: QuestHelper, itemHelper: ItemHelper, profileHelper: ProfileHelper, playerScavGenerator: PlayerScavGenerator, healthHelper: HealthHelper, traderHelper: TraderHelper, insuranceService: InsuranceService, inRaidHelper: InRaidHelper, applicationContext: ApplicationContext, configServer: ConfigServer);
/** /**
* Save locationid to active profiles inraid object * Save locationId to active profiles inraid object AND app context
* @param sessionID Session id * @param sessionID Session id
* @param info Register player request * @param info Register player request
*/ */

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@ -31,13 +31,23 @@ export declare class InsuranceController {
protected configServer: ConfigServer; protected configServer: ConfigServer;
protected insuranceConfig: IInsuranceConfig; protected insuranceConfig: IInsuranceConfig;
constructor(logger: ILogger, randomUtil: RandomUtil, eventOutputHolder: EventOutputHolder, timeUtil: TimeUtil, saveServer: SaveServer, databaseServer: DatabaseServer, itemHelper: ItemHelper, profileHelper: ProfileHelper, dialogueHelper: DialogueHelper, paymentService: PaymentService, insuranceService: InsuranceService, configServer: ConfigServer); constructor(logger: ILogger, randomUtil: RandomUtil, eventOutputHolder: EventOutputHolder, timeUtil: TimeUtil, saveServer: SaveServer, databaseServer: DatabaseServer, itemHelper: ItemHelper, profileHelper: ProfileHelper, dialogueHelper: DialogueHelper, paymentService: PaymentService, insuranceService: InsuranceService, configServer: ConfigServer);
/**
* Process insurance items prior to being given to player in mail
*/
processReturn(): void; processReturn(): void;
/**
* Add insurance to an item
* @param pmcData Player profile
* @param body Insurance request
* @param sessionID Session id
* @returns IItemEventRouterResponse object to send to client
*/
insure(pmcData: IPmcData, body: IInsureRequestData, sessionID: string): IItemEventRouterResponse; insure(pmcData: IPmcData, body: IInsureRequestData, sessionID: string): IItemEventRouterResponse;
/** /**
* Calculate insurance cost * Calculate insurance cost
* @param info request object * @param info request object
* @param sessionID session id * @param sessionID session id
* @returns response object to send to client * @returns IGetInsuranceCostResponseData object to send to client
*/ */
cost(info: IGetInsuranceCostRequestData, sessionID: string): IGetInsuranceCostResponseData; cost(info: IGetInsuranceCostRequestData, sessionID: string): IGetInsuranceCostResponseData;
} }

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@ -129,9 +129,14 @@ export declare class InventoryController {
protected getExaminedItemTpl(body: IInventoryExamineRequestData): string; protected getExaminedItemTpl(body: IInventoryExamineRequestData): string;
readEncyclopedia(pmcData: IPmcData, body: IInventoryReadEncyclopediaRequestData, sessionID: string): IItemEventRouterResponse; readEncyclopedia(pmcData: IPmcData, body: IInventoryReadEncyclopediaRequestData, sessionID: string): IItemEventRouterResponse;
/** /**
* Handles sorting of Inventory. * Handle ApplyInventoryChanges
* Sorts supplied items.
* @param pmcData Player profile
* @param request sort request
* @param sessionID Session id
* @returns IItemEventRouterResponse
*/ */
sortInventory(pmcData: IPmcData, body: IInventorySortRequestData, sessionID: string): IItemEventRouterResponse; sortInventory(pmcData: IPmcData, request: IInventorySortRequestData, sessionID: string): IItemEventRouterResponse;
createMapMarker(pmcData: IPmcData, body: IInventoryCreateMarkerRequestData, sessionID: string): IItemEventRouterResponse; createMapMarker(pmcData: IPmcData, body: IInventoryCreateMarkerRequestData, sessionID: string): IItemEventRouterResponse;
deleteMapMarker(pmcData: IPmcData, body: IInventoryDeleteMarkerRequestData, sessionID: string): IItemEventRouterResponse; deleteMapMarker(pmcData: IPmcData, body: IInventoryDeleteMarkerRequestData, sessionID: string): IItemEventRouterResponse;
editMapMarker(pmcData: IPmcData, body: IInventoryEditMarkerRequestData, sessionID: string): IItemEventRouterResponse; editMapMarker(pmcData: IPmcData, body: IInventoryEditMarkerRequestData, sessionID: string): IItemEventRouterResponse;

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@ -6,10 +6,9 @@ import { ICreateGroupRequestData } from "../models/eft/match/ICreateGroupRequest
import { IEndOfflineRaidRequestData } from "../models/eft/match/IEndOfflineRaidRequestData"; import { IEndOfflineRaidRequestData } from "../models/eft/match/IEndOfflineRaidRequestData";
import { IGetGroupStatusRequestData } from "../models/eft/match/IGetGroupStatusRequestData"; import { IGetGroupStatusRequestData } from "../models/eft/match/IGetGroupStatusRequestData";
import { IGetProfileRequestData } from "../models/eft/match/IGetProfileRequestData"; import { IGetProfileRequestData } from "../models/eft/match/IGetProfileRequestData";
import { IGetRaidConfigurationRequestData } from "../models/eft/match/IGetRaidConfigurationRequestData";
import { IJoinMatchRequestData } from "../models/eft/match/IJoinMatchRequestData"; import { IJoinMatchRequestData } from "../models/eft/match/IJoinMatchRequestData";
import { IJoinMatchResult } from "../models/eft/match/IJoinMatchResult"; import { IJoinMatchResult } from "../models/eft/match/IJoinMatchResult";
import { IStartOfflineRaidRequestData } from "../models/eft/match/IStartOffineRaidRequestData";
import { BotDifficulty } from "../models/enums/BotDifficulty";
import { IBotConfig } from "../models/spt/config/IBotConfig"; import { IBotConfig } from "../models/spt/config/IBotConfig";
import { IInRaidConfig } from "../models/spt/config/IInRaidConfig"; import { IInRaidConfig } from "../models/spt/config/IInRaidConfig";
import { IMatchConfig } from "../models/spt/config/IMatchConfig"; import { IMatchConfig } from "../models/spt/config/IMatchConfig";
@ -18,9 +17,7 @@ import { ConfigServer } from "../servers/ConfigServer";
import { SaveServer } from "../servers/SaveServer"; import { SaveServer } from "../servers/SaveServer";
import { BotGenerationCacheService } from "../services/BotGenerationCacheService"; import { BotGenerationCacheService } from "../services/BotGenerationCacheService";
import { BotLootCacheService } from "../services/BotLootCacheService"; import { BotLootCacheService } from "../services/BotLootCacheService";
import { CustomLocationWaveService } from "../services/CustomLocationWaveService";
import { MatchLocationService } from "../services/MatchLocationService"; import { MatchLocationService } from "../services/MatchLocationService";
import { OpenZoneService } from "../services/OpenZoneService";
import { ProfileSnapshotService } from "../services/ProfileSnapshotService"; import { ProfileSnapshotService } from "../services/ProfileSnapshotService";
export declare class MatchController { export declare class MatchController {
protected logger: ILogger; protected logger: ILogger;
@ -31,14 +28,12 @@ export declare class MatchController {
protected botLootCacheService: BotLootCacheService; protected botLootCacheService: BotLootCacheService;
protected configServer: ConfigServer; protected configServer: ConfigServer;
protected profileSnapshotService: ProfileSnapshotService; protected profileSnapshotService: ProfileSnapshotService;
protected customLocationWaveService: CustomLocationWaveService;
protected openZoneService: OpenZoneService;
protected botGenerationCacheService: BotGenerationCacheService; protected botGenerationCacheService: BotGenerationCacheService;
protected applicationContext: ApplicationContext; protected applicationContext: ApplicationContext;
protected matchConfig: IMatchConfig; protected matchConfig: IMatchConfig;
protected inraidConfig: IInRaidConfig; protected inraidConfig: IInRaidConfig;
protected botConfig: IBotConfig; protected botConfig: IBotConfig;
constructor(logger: ILogger, saveServer: SaveServer, profileHelper: ProfileHelper, matchLocationService: MatchLocationService, traderHelper: TraderHelper, botLootCacheService: BotLootCacheService, configServer: ConfigServer, profileSnapshotService: ProfileSnapshotService, customLocationWaveService: CustomLocationWaveService, openZoneService: OpenZoneService, botGenerationCacheService: BotGenerationCacheService, applicationContext: ApplicationContext); constructor(logger: ILogger, saveServer: SaveServer, profileHelper: ProfileHelper, matchLocationService: MatchLocationService, traderHelper: TraderHelper, botLootCacheService: BotLootCacheService, configServer: ConfigServer, profileSnapshotService: ProfileSnapshotService, botGenerationCacheService: BotGenerationCacheService, applicationContext: ApplicationContext);
getEnabled(): boolean; getEnabled(): boolean;
getProfile(info: IGetProfileRequestData): IPmcData[]; getProfile(info: IGetProfileRequestData): IPmcData[];
createGroup(sessionID: string, info: ICreateGroupRequestData): any; createGroup(sessionID: string, info: ICreateGroupRequestData): any;
@ -46,12 +41,17 @@ export declare class MatchController {
joinMatch(info: IJoinMatchRequestData, sessionID: string): IJoinMatchResult[]; joinMatch(info: IJoinMatchRequestData, sessionID: string): IJoinMatchResult[];
protected getMatch(location: string): any; protected getMatch(location: string): any;
getGroupStatus(info: IGetGroupStatusRequestData): any; getGroupStatus(info: IGetGroupStatusRequestData): any;
startOfflineRaid(info: IStartOfflineRaidRequestData, sessionID: string): void; /**
* Handle /client/raid/configuration
* @param request
* @param sessionID
*/
startOfflineRaid(request: IGetRaidConfigurationRequestData, sessionID: string): void;
/** /**
* Convert a difficulty value from pre-raid screen to a bot difficulty * Convert a difficulty value from pre-raid screen to a bot difficulty
* @param botDifficulty dropdown difficulty * @param botDifficulty dropdown difficulty value
* @returns bot difficulty * @returns bot difficulty
*/ */
protected convertDifficultyDropdownIntoBotDifficulty(botDifficulty: BotDifficulty): string; protected convertDifficultyDropdownIntoBotDifficulty(botDifficulty: string): string;
endOfflineRaid(info: IEndOfflineRaidRequestData, sessionID: string): void; endOfflineRaid(info: IEndOfflineRaidRequestData, sessionID: string): void;
} }

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@ -1,6 +1,7 @@
import { PlayerScavGenerator } from "../generators/PlayerScavGenerator"; import { PlayerScavGenerator } from "../generators/PlayerScavGenerator";
import { ItemHelper } from "../helpers/ItemHelper"; import { ItemHelper } from "../helpers/ItemHelper";
import { ProfileHelper } from "../helpers/ProfileHelper"; import { ProfileHelper } from "../helpers/ProfileHelper";
import { QuestHelper } from "../helpers/QuestHelper";
import { TraderHelper } from "../helpers/TraderHelper"; import { TraderHelper } from "../helpers/TraderHelper";
import { IPmcData } from "../models/eft/common/IPmcData"; import { IPmcData } from "../models/eft/common/IPmcData";
import { IMiniProfile } from "../models/eft/launcher/IMiniProfile"; import { IMiniProfile } from "../models/eft/launcher/IMiniProfile";
@ -24,8 +25,9 @@ export declare class ProfileController {
protected profileFixerService: ProfileFixerService; protected profileFixerService: ProfileFixerService;
protected playerScavGenerator: PlayerScavGenerator; protected playerScavGenerator: PlayerScavGenerator;
protected traderHelper: TraderHelper; protected traderHelper: TraderHelper;
protected questHelper: QuestHelper;
protected profileHelper: ProfileHelper; protected profileHelper: ProfileHelper;
constructor(hashUtil: HashUtil, timeUtil: TimeUtil, saveServer: SaveServer, databaseServer: DatabaseServer, itemHelper: ItemHelper, profileFixerService: ProfileFixerService, playerScavGenerator: PlayerScavGenerator, traderHelper: TraderHelper, profileHelper: ProfileHelper); constructor(hashUtil: HashUtil, timeUtil: TimeUtil, saveServer: SaveServer, databaseServer: DatabaseServer, itemHelper: ItemHelper, profileFixerService: ProfileFixerService, playerScavGenerator: PlayerScavGenerator, traderHelper: TraderHelper, questHelper: QuestHelper, profileHelper: ProfileHelper);
getMiniProfiles(): IMiniProfile[]; getMiniProfiles(): IMiniProfile[];
getMiniProfile(sessionID: string): any; getMiniProfile(sessionID: string): any;
getCompleteProfile(sessionID: string): IPmcData[]; getCompleteProfile(sessionID: string): IPmcData[];

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@ -95,13 +95,20 @@ export declare class QuestController {
*/ */
completeQuest(pmcData: IPmcData, body: ICompleteQuestRequestData, sessionID: string): IItemEventRouterResponse; completeQuest(pmcData: IPmcData, body: ICompleteQuestRequestData, sessionID: string): IItemEventRouterResponse;
/** /**
* Send a popup to player on completion of a quest * Send a popup to player on successful completion of a quest
* @param sessionID session id * @param sessionID session id
* @param pmcData player profile * @param pmcData Player profile
* @param completedQuestId completed quest id * @param completedQuestId Completed quest id
* @param questRewards rewards given to player * @param questRewards Rewards given to player
*/ */
protected sendDialogMessageOnQuestComplete(sessionID: string, pmcData: IPmcData, completedQuestId: string, questRewards: Reward[]): void; protected sendSuccessDialogMessageOnQuestComplete(sessionID: string, pmcData: IPmcData, completedQuestId: string, questRewards: Reward[]): void;
/**
* Look for newly available quests after completing a quest with a requirement to wait x minutes (time-locked) before being available and add data to profile
* @param pmcData Player profile to update
* @param quests Quests to look for wait conditions in
* @param completedQuestId Quest just completed
*/
protected addTimeLockedQuestsToProfile(pmcData: IPmcData, quests: IQuest[], completedQuestId: string): void;
/** /**
* Returns a list of quests that should be failed when a quest is completed * Returns a list of quests that should be failed when a quest is completed
* @param completedQuestId quest completed id * @param completedQuestId quest completed id

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@ -103,6 +103,11 @@ export declare class RagfairController {
* @param profile full profile of player * @param profile full profile of player
*/ */
protected setTraderOfferPurchaseLimits(offer: IRagfairOffer, profile: IAkiProfile): void; protected setTraderOfferPurchaseLimits(offer: IRagfairOffer, profile: IAkiProfile): void;
/**
* Adjust ragfair offer stack count to match same value as traders assort stack count
* @param offer Flea offer to adjust
*/
protected setTraderOfferStackSize(offer: IRagfairOffer): void;
protected isLinkedSearch(info: ISearchRequestData): boolean; protected isLinkedSearch(info: ISearchRequestData): boolean;
protected isRequiredSearch(info: ISearchRequestData): boolean; protected isRequiredSearch(info: ISearchRequestData): boolean;
update(): void; update(): void;
@ -115,6 +120,7 @@ export declare class RagfairController {
addPlayerOffer(pmcData: IPmcData, info: IAddOfferRequestData, sessionID: string): IItemEventRouterResponse; addPlayerOffer(pmcData: IPmcData, info: IAddOfferRequestData, sessionID: string): IItemEventRouterResponse;
createPlayerOffer(profile: IAkiProfile, requirements: Requirement[], items: Item[], sellInOnePiece: boolean, amountToSend: number): IRagfairOffer; createPlayerOffer(profile: IAkiProfile, requirements: Requirement[], items: Item[], sellInOnePiece: boolean, amountToSend: number): IRagfairOffer;
getAllFleaPrices(): Record<string, number>; getAllFleaPrices(): Record<string, number>;
getStaticPrices(): Record<string, number>;
removeOffer(offerId: string, sessionID: string): IItemEventRouterResponse; removeOffer(offerId: string, sessionID: string): IItemEventRouterResponse;
extendOffer(info: IExtendOfferRequestData, sessionID: string): IItemEventRouterResponse; extendOffer(info: IExtendOfferRequestData, sessionID: string): IItemEventRouterResponse;
} }

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@ -1,3 +1,4 @@
import { HandbookHelper } from "../helpers/HandbookHelper";
import { ItemHelper } from "../helpers/ItemHelper"; import { ItemHelper } from "../helpers/ItemHelper";
import { PresetHelper } from "../helpers/PresetHelper"; import { PresetHelper } from "../helpers/PresetHelper";
import { ProfileHelper } from "../helpers/ProfileHelper"; import { ProfileHelper } from "../helpers/ProfileHelper";
@ -65,6 +66,7 @@ export declare class RepeatableQuestController {
protected presetHelper: PresetHelper; protected presetHelper: PresetHelper;
protected profileHelper: ProfileHelper; protected profileHelper: ProfileHelper;
protected profileFixerService: ProfileFixerService; protected profileFixerService: ProfileFixerService;
protected handbookHelper: HandbookHelper;
protected ragfairServerHelper: RagfairServerHelper; protected ragfairServerHelper: RagfairServerHelper;
protected eventOutputHolder: EventOutputHolder; protected eventOutputHolder: EventOutputHolder;
protected localisationService: LocalisationService; protected localisationService: LocalisationService;
@ -73,7 +75,7 @@ export declare class RepeatableQuestController {
protected itemFilterService: ItemFilterService; protected itemFilterService: ItemFilterService;
protected configServer: ConfigServer; protected configServer: ConfigServer;
protected questConfig: IQuestConfig; protected questConfig: IQuestConfig;
constructor(timeUtil: TimeUtil, logger: ILogger, randomUtil: RandomUtil, httpResponse: HttpResponseUtil, mathUtil: MathUtil, jsonUtil: JsonUtil, databaseServer: DatabaseServer, itemHelper: ItemHelper, presetHelper: PresetHelper, profileHelper: ProfileHelper, profileFixerService: ProfileFixerService, ragfairServerHelper: RagfairServerHelper, eventOutputHolder: EventOutputHolder, localisationService: LocalisationService, paymentService: PaymentService, objectId: ObjectId, itemFilterService: ItemFilterService, configServer: ConfigServer); constructor(timeUtil: TimeUtil, logger: ILogger, randomUtil: RandomUtil, httpResponse: HttpResponseUtil, mathUtil: MathUtil, jsonUtil: JsonUtil, databaseServer: DatabaseServer, itemHelper: ItemHelper, presetHelper: PresetHelper, profileHelper: ProfileHelper, profileFixerService: ProfileFixerService, handbookHelper: HandbookHelper, ragfairServerHelper: RagfairServerHelper, eventOutputHolder: EventOutputHolder, localisationService: LocalisationService, paymentService: PaymentService, objectId: ObjectId, itemFilterService: ItemFilterService, configServer: ConfigServer);
/** /**
* This is the method reached by the /client/repeatalbeQuests/activityPeriods endpoint * This is the method reached by the /client/repeatalbeQuests/activityPeriods endpoint
* Returns an array of objects in the format of repeatable quests to the client. * Returns an array of objects in the format of repeatable quests to the client.
@ -115,17 +117,18 @@ export declare class RepeatableQuestController {
/** /**
* Just for debug reasons. Draws dailies a random assort of dailies extracted from dumps * Just for debug reasons. Draws dailies a random assort of dailies extracted from dumps
*/ */
generateDebugDailies(dailiesPool: any, factory: any, number: any): any; generateDebugDailies(dailiesPool: any, factory: any, number: number): any;
/** /**
* Generates the base object of quest type format given as templates in assets/database/templates/repeatableQuests.json * Generates the base object of quest type format given as templates in assets/database/templates/repeatableQuests.json
* The templates include Elimination, Completion and Extraction quest types * The templates include Elimination, Completion and Extraction quest types
* *
* @param {string} type quest type: "Elimination", "Completion" or "Extraction" * @param {string} type quest type: "Elimination", "Completion" or "Extraction"
* @param {string} traderId trader from which the quest will be provided * @param {string} traderId trader from which the quest will be provided
* @param {string} side scav daily or pmc daily/weekly quest
* @returns {object} a object which contains the base elements for repeatable quests of the requests type * @returns {object} a object which contains the base elements for repeatable quests of the requests type
* (needs to be filled with reward and conditions by called to make a valid quest) * (needs to be filled with reward and conditions by called to make a valid quest)
*/ */
generateRepeatableTemplate(type: string, traderId: string): IRepeatableQuest; generateRepeatableTemplate(type: string, traderId: string, side: string): IRepeatableQuest;
/** /**
* Generates a valid Exploration quest * Generates a valid Exploration quest
* *
@ -236,16 +239,17 @@ export declare class RepeatableQuestController {
generateRewardItem(tpl: string, value: number, index: number, preset?: any): IReward; generateRewardItem(tpl: string, value: number, index: number, preset?: any): IReward;
debugLogRepeatableQuestIds(pmcData: IPmcData): void; debugLogRepeatableQuestIds(pmcData: IPmcData): void;
probabilityObjectArray<K, V>(configArrayInput: ProbabilityObject<K, V>[]): ProbabilityObjectArray<K, V>; probabilityObjectArray<K, V>(configArrayInput: ProbabilityObject<K, V>[]): ProbabilityObjectArray<K, V>;
changeRepeatableQuest(pmcDataIn: IPmcData, body: IRepeatableQuestChangeRequest, sessionID: string): IItemEventRouterResponse; changeRepeatableQuest(pmcData: IPmcData, body: IRepeatableQuestChangeRequest, sessionID: string): IItemEventRouterResponse;
/** /**
* Picks rewardable items from items.json. This means they need to fit into the inventory and they shouldn't be keys (debatable) * Picks rewardable items from items.json. This means they need to fit into the inventory and they shouldn't be keys (debatable)
* @returns a list of rewardable items [[_tpl, itemTemplate],...] * @param repeatableQuestConfig config file
* @returns a list of rewardable items [[_tpl, itemTemplate],...]
*/ */
protected getRewardableItems(repeatableQuestConfig: IRepeatableQuestConfig): [string, ITemplateItem][]; protected getRewardableItems(repeatableQuestConfig: IRepeatableQuestConfig): [string, ITemplateItem][];
/** /**
* Checks if an id is a valid item. Valid meaning that it's an item that may be a reward * Checks if an id is a valid item. Valid meaning that it's an item that may be a reward
* or content of bot loot. Items that are tested as valid may be in a player backpack or stash. * or content of bot loot. Items that are tested as valid may be in a player backpack or stash.
* @param {*} tpl template id of item to check * @param {string} tpl template id of item to check
* @returns boolean: true if item is valid reward * @returns boolean: true if item is valid reward
*/ */
isValidRewardItem(tpl: string, repeatableQuestConfig: IRepeatableQuestConfig): boolean; isValidRewardItem(tpl: string, repeatableQuestConfig: IRepeatableQuestConfig): boolean;

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@ -1,22 +1,30 @@
import { RagfairServer } from "../servers/RagfairServer"; import { ItemHelper } from "../helpers/ItemHelper";
import { ProfileHelper } from "../helpers/ProfileHelper"; import { ProfileHelper } from "../helpers/ProfileHelper";
import { TradeHelper } from "../helpers/TradeHelper"; import { TradeHelper } from "../helpers/TradeHelper";
import { IPmcData } from "../models/eft/common/IPmcData"; import { IPmcData } from "../models/eft/common/IPmcData";
import { IProcessRagfairTradeRequestData } from "../models/eft/trade/IProcessRagfairTradeRequestData";
import { IItemEventRouterResponse } from "../models/eft/itemEvent/IItemEventRouterResponse";
import { Upd } from "../models/eft/common/tables/IItem"; import { Upd } from "../models/eft/common/tables/IItem";
import { IItemEventRouterResponse } from "../models/eft/itemEvent/IItemEventRouterResponse";
import { IProcessBaseTradeRequestData } from "../models/eft/trade/IProcessBaseTradeRequestData"; import { IProcessBaseTradeRequestData } from "../models/eft/trade/IProcessBaseTradeRequestData";
import { EventOutputHolder } from "../routers/EventOutputHolder"; import { IProcessRagfairTradeRequestData } from "../models/eft/trade/IProcessRagfairTradeRequestData";
import { IRagfairConfig } from "../models/spt/config/IRagfairConfig";
import { ILogger } from "../models/spt/utils/ILogger"; import { ILogger } from "../models/spt/utils/ILogger";
import { EventOutputHolder } from "../routers/EventOutputHolder";
import { ConfigServer } from "../servers/ConfigServer";
import { RagfairServer } from "../servers/RagfairServer";
import { LocalisationService } from "../services/LocalisationService";
import { HttpResponseUtil } from "../utils/HttpResponseUtil"; import { HttpResponseUtil } from "../utils/HttpResponseUtil";
declare class TradeController { declare class TradeController {
protected logger: ILogger; protected logger: ILogger;
protected eventOutputHolder: EventOutputHolder; protected eventOutputHolder: EventOutputHolder;
protected tradeHelper: TradeHelper; protected tradeHelper: TradeHelper;
protected itemHelper: ItemHelper;
protected profileHelper: ProfileHelper; protected profileHelper: ProfileHelper;
protected ragfairServer: RagfairServer; protected ragfairServer: RagfairServer;
protected httpResponse: HttpResponseUtil; protected httpResponse: HttpResponseUtil;
constructor(logger: ILogger, eventOutputHolder: EventOutputHolder, tradeHelper: TradeHelper, profileHelper: ProfileHelper, ragfairServer: RagfairServer, httpResponse: HttpResponseUtil); protected localisationService: LocalisationService;
protected configServer: ConfigServer;
protected ragfairConfig: IRagfairConfig;
constructor(logger: ILogger, eventOutputHolder: EventOutputHolder, tradeHelper: TradeHelper, itemHelper: ItemHelper, profileHelper: ProfileHelper, ragfairServer: RagfairServer, httpResponse: HttpResponseUtil, localisationService: LocalisationService, configServer: ConfigServer);
confirmTrading(pmcData: IPmcData, body: IProcessBaseTradeRequestData, sessionID: string, foundInRaid?: boolean, upd?: Upd): IItemEventRouterResponse; confirmTrading(pmcData: IPmcData, body: IProcessBaseTradeRequestData, sessionID: string, foundInRaid?: boolean, upd?: Upd): IItemEventRouterResponse;
confirmRagfairTrading(pmcData: IPmcData, body: IProcessRagfairTradeRequestData, sessionID: string): IItemEventRouterResponse; confirmRagfairTrading(pmcData: IPmcData, body: IProcessRagfairTradeRequestData, sessionID: string): IItemEventRouterResponse;
} }

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@ -1,7 +1,7 @@
import { EventOutputHolder } from "../routers/EventOutputHolder"; import { EventOutputHolder } from "../routers/EventOutputHolder";
import { IPmcData } from "../models/eft/common/IPmcData"; import { IPmcData } from "../models/eft/common/IPmcData";
import { IWishlistActionData } from "../models/eft/wishlist/IWishlistActionData";
import { IItemEventRouterResponse } from "../models/eft/itemEvent/IItemEventRouterResponse"; import { IItemEventRouterResponse } from "../models/eft/itemEvent/IItemEventRouterResponse";
import { IWishlistActionData } from "../models/eft/wishlist/IWishlistActionData";
export declare class WishlistController { export declare class WishlistController {
protected eventOutputHolder: EventOutputHolder; protected eventOutputHolder: EventOutputHolder;
constructor(eventOutputHolder: EventOutputHolder); constructor(eventOutputHolder: EventOutputHolder);

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@ -1,4 +1,4 @@
export declare class OnLoad { export interface OnLoad {
onLoad(): Promise<void>; onLoad(): Promise<void>;
getRoute(): string; getRoute(): string;
} }

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@ -1,7 +0,0 @@
import { OnLoad } from "./OnLoad";
import { OnUpdate } from "./OnUpdate";
export declare class OnLoadOnUpdate implements OnLoad, OnUpdate {
onUpdate(timeSinceLastRun: number): Promise<boolean>;
onLoad(): Promise<void>;
getRoute(): string;
}

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@ -1,4 +1,4 @@
export declare class OnUpdate { export interface OnUpdate {
onUpdate(timeSinceLastRun: number): Promise<boolean>; onUpdate(timeSinceLastRun: number): Promise<boolean>;
getRoute(): string; getRoute(): string;
} }

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@ -145,7 +145,7 @@ export declare class BotEquipmentModGenerator {
* @param modToAdd template of mod to check * @param modToAdd template of mod to check
* @param itemSlot slot the item will be placed in * @param itemSlot slot the item will be placed in
* @param modSlot slot the mod will fill * @param modSlot slot the mod will fill
* @param parentTemplate tempalte of the mods parent item * @param parentTemplate template of the mods parent item
* @returns true if valid * @returns true if valid
*/ */
protected isModValidForSlot(modToAdd: [boolean, ITemplateItem], itemSlot: Slot, modSlot: string, parentTemplate: ITemplateItem): boolean; protected isModValidForSlot(modToAdd: [boolean, ITemplateItem], itemSlot: Slot, modSlot: string, parentTemplate: ITemplateItem): boolean;

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@ -2,7 +2,7 @@ import { BotDifficultyHelper } from "../helpers/BotDifficultyHelper";
import { BotHelper } from "../helpers/BotHelper"; import { BotHelper } from "../helpers/BotHelper";
import { ProfileHelper } from "../helpers/ProfileHelper"; import { ProfileHelper } from "../helpers/ProfileHelper";
import { WeightedRandomHelper } from "../helpers/WeightedRandomHelper"; import { WeightedRandomHelper } from "../helpers/WeightedRandomHelper";
import { Health as PmcHealth, IBotBase, Skills } from "../models/eft/common/tables/IBotBase"; import { Health as PmcHealth, IBotBase, Info, Skills } from "../models/eft/common/tables/IBotBase";
import { Health, IBotType } from "../models/eft/common/tables/IBotType"; import { Health, IBotType } from "../models/eft/common/tables/IBotType";
import { BotGenerationDetails } from "../models/spt/bots/BotGenerationDetails"; import { BotGenerationDetails } from "../models/spt/bots/BotGenerationDetails";
import { IBotConfig } from "../models/spt/config/IBotConfig"; import { IBotConfig } from "../models/spt/config/IBotConfig";
@ -90,6 +90,13 @@ export declare class BotGenerator {
*/ */
protected generateId(bot: IBotBase): IBotBase; protected generateId(bot: IBotBase): IBotBase;
protected generateInventoryID(profile: IBotBase): IBotBase; protected generateInventoryID(profile: IBotBase): IBotBase;
/**
* Randomise a bots game version and account category
* Chooses from all the game versions (standard, eod etc)
* Chooses account type (default, Sherpa, etc)
* @param botInfo bot info object to update
*/
protected getRandomisedGameVersionAndCategory(botInfo: Info): void;
/** /**
* Add a side-specific (usec/bear) dogtag item to a bots inventory * Add a side-specific (usec/bear) dogtag item to a bots inventory
* @param bot bot to add dogtag to * @param bot bot to add dogtag to

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@ -89,9 +89,10 @@ export declare class BotWeaponGenerator {
/** /**
* Checks if all required slots are occupied on a weapon and all it's mods * Checks if all required slots are occupied on a weapon and all it's mods
* @param weaponItemArray Weapon + mods * @param weaponItemArray Weapon + mods
* @param botRole role of bot weapon is for
* @returns true if valid * @returns true if valid
*/ */
protected isWeaponValid(weaponItemArray: Item[]): boolean; protected isWeaponValid(weaponItemArray: Item[], botRole: string): boolean;
/** /**
* Generates extra magazines or bullets (if magazine is internal) and adds them to TacticalVest and Pockets. * Generates extra magazines or bullets (if magazine is internal) and adds them to TacticalVest and Pockets.
* Additionally, adds extra bullets to SecuredContainer * Additionally, adds extra bullets to SecuredContainer
@ -101,6 +102,13 @@ export declare class BotWeaponGenerator {
* @param botRole The bot type we're getting generating extra mags for * @param botRole The bot type we're getting generating extra mags for
*/ */
addExtraMagazinesToInventory(generatedWeaponResult: GenerateWeaponResult, magCounts: MinMax, inventory: PmcInventory, botRole: string): void; addExtraMagazinesToInventory(generatedWeaponResult: GenerateWeaponResult, magCounts: MinMax, inventory: PmcInventory, botRole: string): void;
/**
* Add Grendaes for UBGL to bots vest and secure container
* @param weaponMods Weapon array with mods
* @param generatedWeaponResult result of weapon generation
* @param inventory bot inventory to add grenades to
*/
protected addUbglGrenadesToBotInventory(weaponMods: Item[], generatedWeaponResult: GenerateWeaponResult, inventory: PmcInventory): void;
/** /**
* Add ammo to the secure container * Add ammo to the secure container
* @param stackCount How many stacks of ammo to add * @param stackCount How many stacks of ammo to add
@ -137,6 +145,13 @@ export declare class BotWeaponGenerator {
* @param ammoTpl * @param ammoTpl
*/ */
protected fillExistingMagazines(weaponMods: Item[], magazine: Item, ammoTpl: string): void; protected fillExistingMagazines(weaponMods: Item[], magazine: Item, ammoTpl: string): void;
/**
* Add desired ammo tpl as item to weaponmods array, placed as child to UBGL
* @param weaponMods
* @param ubglMod
* @param ubglAmmoTpl
*/
protected fillUbgl(weaponMods: Item[], ubglMod: Item, ubglAmmoTpl: string): void;
/** /**
* Add cartridge item to weapon Item array, if it already exists, update * Add cartridge item to weapon Item array, if it already exists, update
* @param weaponMods Weapon items array to amend * @param weaponMods Weapon items array to amend

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@ -49,7 +49,8 @@ export declare class LocationGenerator {
* Add forced spawn point loot into loot parameter array * Add forced spawn point loot into loot parameter array
* @param loot array to add forced loot to * @param loot array to add forced loot to
* @param forcedSpawnPoints forced loot to add * @param forcedSpawnPoints forced loot to add
* @param name of map currently generating forced loot for
*/ */
protected addForcedLoot(loot: SpawnpointTemplate[], forcedSpawnPoints: SpawnpointsForced[]): void; protected addForcedLoot(loot: SpawnpointTemplate[], forcedSpawnPoints: SpawnpointsForced[], locationName: string): void;
protected createItem(tpl: string, staticAmmoDist: Record<string, IStaticAmmoDetails[]>, parentId?: string): IContainerItem; protected createItem(tpl: string, staticAmmoDist: Record<string, IStaticAmmoDetails[]>, parentId?: string): IContainerItem;
} }

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@ -3,6 +3,7 @@ import { IBotConfig } from "../models/spt/config/IBotConfig";
import { ConfigServer } from "../servers/ConfigServer"; import { ConfigServer } from "../servers/ConfigServer";
import { DatabaseServer } from "../servers/DatabaseServer"; import { DatabaseServer } from "../servers/DatabaseServer";
import { ItemFilterService } from "../services/ItemFilterService"; import { ItemFilterService } from "../services/ItemFilterService";
import { SeasonalEventService } from "../services/SeasonalEventService";
/** /**
* Handle the generation of dynamic PMC loot in pockets and backpacks * Handle the generation of dynamic PMC loot in pockets and backpacks
* and the removal of blacklisted items * and the removal of blacklisted items
@ -12,10 +13,19 @@ export declare class PMCLootGenerator {
protected databaseServer: DatabaseServer; protected databaseServer: DatabaseServer;
protected configServer: ConfigServer; protected configServer: ConfigServer;
protected itemFilterService: ItemFilterService; protected itemFilterService: ItemFilterService;
protected seasonalEventService: SeasonalEventService;
protected pocketLootPool: string[]; protected pocketLootPool: string[];
protected backpackLootPool: string[]; protected backpackLootPool: string[];
protected botConfig: IBotConfig; protected botConfig: IBotConfig;
constructor(itemHelper: ItemHelper, databaseServer: DatabaseServer, configServer: ConfigServer, itemFilterService: ItemFilterService); constructor(itemHelper: ItemHelper, databaseServer: DatabaseServer, configServer: ConfigServer, itemFilterService: ItemFilterService, seasonalEventService: SeasonalEventService);
/**
* Create an array of loot items a PMC can have in their pockets
* @returns string array of tpls
*/
generatePMCPocketLootPool(): string[]; generatePMCPocketLootPool(): string[];
/**
* Create an array of loot items a PMC can have in their backpack
* @returns string array of tpls
*/
generatePMCBackpackLootPool(): string[]; generatePMCBackpackLootPool(): string[];
} }

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@ -1,4 +1,7 @@
import { BotGeneratorHelper } from "../helpers/BotGeneratorHelper";
import { BotHelper } from "../helpers/BotHelper"; import { BotHelper } from "../helpers/BotHelper";
import { BotWeaponGeneratorHelper } from "../helpers/BotWeaponGeneratorHelper";
import { ItemHelper } from "../helpers/ItemHelper";
import { ProfileHelper } from "../helpers/ProfileHelper"; import { ProfileHelper } from "../helpers/ProfileHelper";
import { IPmcData } from "../models/eft/common/IPmcData"; import { IPmcData } from "../models/eft/common/IPmcData";
import { Skills, Stats } from "../models/eft/common/tables/IBotBase"; import { Skills, Stats } from "../models/eft/common/tables/IBotBase";
@ -11,11 +14,18 @@ import { SaveServer } from "../servers/SaveServer";
import { BotLootCacheService } from "../services/BotLootCacheService"; import { BotLootCacheService } from "../services/BotLootCacheService";
import { FenceService } from "../services/FenceService"; import { FenceService } from "../services/FenceService";
import { LocalisationService } from "../services/LocalisationService"; import { LocalisationService } from "../services/LocalisationService";
import { HashUtil } from "../utils/HashUtil";
import { JsonUtil } from "../utils/JsonUtil"; import { JsonUtil } from "../utils/JsonUtil";
import { RandomUtil } from "../utils/RandomUtil";
import { BotGenerator } from "./BotGenerator"; import { BotGenerator } from "./BotGenerator";
export declare class PlayerScavGenerator { export declare class PlayerScavGenerator {
protected logger: ILogger; protected logger: ILogger;
protected randomUtil: RandomUtil;
protected databaseServer: DatabaseServer; protected databaseServer: DatabaseServer;
protected hashUtil: HashUtil;
protected itemHelper: ItemHelper;
protected botWeaponGeneratorHelper: BotWeaponGeneratorHelper;
protected botGeneratorHelper: BotGeneratorHelper;
protected saveServer: SaveServer; protected saveServer: SaveServer;
protected profileHelper: ProfileHelper; protected profileHelper: ProfileHelper;
protected botHelper: BotHelper; protected botHelper: BotHelper;
@ -26,7 +36,7 @@ export declare class PlayerScavGenerator {
protected botGenerator: BotGenerator; protected botGenerator: BotGenerator;
protected configServer: ConfigServer; protected configServer: ConfigServer;
protected playerScavConfig: IPlayerScavConfig; protected playerScavConfig: IPlayerScavConfig;
constructor(logger: ILogger, databaseServer: DatabaseServer, saveServer: SaveServer, profileHelper: ProfileHelper, botHelper: BotHelper, jsonUtil: JsonUtil, fenceService: FenceService, botLootCacheService: BotLootCacheService, localisationService: LocalisationService, botGenerator: BotGenerator, configServer: ConfigServer); constructor(logger: ILogger, randomUtil: RandomUtil, databaseServer: DatabaseServer, hashUtil: HashUtil, itemHelper: ItemHelper, botWeaponGeneratorHelper: BotWeaponGeneratorHelper, botGeneratorHelper: BotGeneratorHelper, saveServer: SaveServer, profileHelper: ProfileHelper, botHelper: BotHelper, jsonUtil: JsonUtil, fenceService: FenceService, botLootCacheService: BotLootCacheService, localisationService: LocalisationService, botGenerator: BotGenerator, configServer: ConfigServer);
/** /**
* Update a player profile to include a new player scav profile * Update a player profile to include a new player scav profile
* @param sessionID session id to specify what profile is updated * @param sessionID session id to specify what profile is updated

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@ -4,6 +4,7 @@ import { Item } from "../models/eft/common/tables/IItem";
import { IRagfairConfig } from "../models/spt/config/IRagfairConfig"; import { IRagfairConfig } from "../models/spt/config/IRagfairConfig";
import { ConfigServer } from "../servers/ConfigServer"; import { ConfigServer } from "../servers/ConfigServer";
import { DatabaseServer } from "../servers/DatabaseServer"; import { DatabaseServer } from "../servers/DatabaseServer";
import { SeasonalEventService } from "../services/SeasonalEventService";
import { HashUtil } from "../utils/HashUtil"; import { HashUtil } from "../utils/HashUtil";
import { JsonUtil } from "../utils/JsonUtil"; import { JsonUtil } from "../utils/JsonUtil";
export declare class RagfairAssortGenerator { export declare class RagfairAssortGenerator {
@ -11,10 +12,11 @@ export declare class RagfairAssortGenerator {
protected hashUtil: HashUtil; protected hashUtil: HashUtil;
protected itemHelper: ItemHelper; protected itemHelper: ItemHelper;
protected databaseServer: DatabaseServer; protected databaseServer: DatabaseServer;
protected seasonalEventService: SeasonalEventService;
protected configServer: ConfigServer; protected configServer: ConfigServer;
protected generatedAssortItems: Item[]; protected generatedAssortItems: Item[];
protected ragfairConfig: IRagfairConfig; protected ragfairConfig: IRagfairConfig;
constructor(jsonUtil: JsonUtil, hashUtil: HashUtil, itemHelper: ItemHelper, databaseServer: DatabaseServer, configServer: ConfigServer); constructor(jsonUtil: JsonUtil, hashUtil: HashUtil, itemHelper: ItemHelper, databaseServer: DatabaseServer, seasonalEventService: SeasonalEventService, configServer: ConfigServer);
/** /**
* Get an array of unique items that can be sold on the flea * Get an array of unique items that can be sold on the flea
* @returns array of unique items * @returns array of unique items

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@ -103,7 +103,34 @@ export declare class RagfairOfferGenerator {
* @param traderID Trader to generate offers for * @param traderID Trader to generate offers for
*/ */
generateFleaOffersForTrader(traderID: string): void; generateFleaOffersForTrader(traderID: string): void;
protected getItemCondition(userID: string, items: Item[], itemDetails: ITemplateItem): Item[]; /**
* Get array of an item with its mods + condition properties (e.g durability)
* Apply randomisation adjustments to condition if item base is found in ragfair.json/dynamic/condition
* @param userID id of owner of item
* @param itemWithMods Item and mods, get condition of first item (only first array item is used)
* @param itemDetails db details of first item
* @returns
*/
protected getItemCondition(userID: string, itemWithMods: Item[], itemDetails: ITemplateItem): Item[];
/**
* Get the relevant condition id if item tpl matches in ragfair.json/condition
* @param tpl Item to look for matching condition object
* @returns condition id
*/
protected getDynamicConditionIdForTpl(tpl: string): string;
/**
* Alter an items condition based on its item base type
* @param conditionSettingsId also the parentId of item being altered
* @param item Item to adjust condition details of
* @param itemDetails db item details of first item in array
*/
protected randomiseItemCondition(conditionSettingsId: string, item: Item, itemDetails: ITemplateItem): void;
/**
* Adjust an items durability/maxDurability value
* @param item item (weapon/armor) to adjust
* @param multiplier Value to multiple durability by
*/
protected randomiseDurabilityValues(item: Item, multiplier: number): void;
/** /**
* Add missing conditions to an item if needed * Add missing conditions to an item if needed
* Durabiltiy for repairable items * Durabiltiy for repairable items
@ -111,7 +138,7 @@ export declare class RagfairOfferGenerator {
* @param item item to add conditions to * @param item item to add conditions to
* @returns Item with conditions added * @returns Item with conditions added
*/ */
protected addMissingCondition(item: Item): Item; protected addMissingConditions(item: Item): Item;
/** /**
* Create a barter-based barter scheme, if not possible, fall back to making barter scheme currency based * Create a barter-based barter scheme, if not possible, fall back to making barter scheme currency based
* @param offerItems Items for sale in offer * @param offerItems Items for sale in offer

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@ -2,7 +2,6 @@ import { ItemHelper } from "../helpers/ItemHelper";
import { Product } from "../models/eft/common/tables/IBotBase"; import { Product } from "../models/eft/common/tables/IBotBase";
import { ITemplateItem } from "../models/eft/common/tables/ITemplateItem"; import { ITemplateItem } from "../models/eft/common/tables/ITemplateItem";
import { IHideoutScavCase } from "../models/eft/hideout/IHideoutScavCase"; import { IHideoutScavCase } from "../models/eft/hideout/IHideoutScavCase";
import { IHideoutScavCaseStartRequestData } from "../models/eft/hideout/IHideoutScavCaseStartRequestData";
import { IScavCaseConfig } from "../models/spt/config/IScavCaseConfig"; import { IScavCaseConfig } from "../models/spt/config/IScavCaseConfig";
import { RewardCountAndPriceDetails, ScavCaseRewardCountsAndPrices } from "../models/spt/hideout/ScavCaseRewardCountsAndPrices"; import { RewardCountAndPriceDetails, ScavCaseRewardCountsAndPrices } from "../models/spt/hideout/ScavCaseRewardCountsAndPrices";
import { ILogger } from "../models/spt/utils/ILogger"; import { ILogger } from "../models/spt/utils/ILogger";
@ -28,10 +27,10 @@ export declare class ScavCaseRewardGenerator {
constructor(logger: ILogger, randomUtil: RandomUtil, hashUtil: HashUtil, itemHelper: ItemHelper, databaseServer: DatabaseServer, ragfairPriceService: RagfairPriceService, itemFilterService: ItemFilterService, configServer: ConfigServer); constructor(logger: ILogger, randomUtil: RandomUtil, hashUtil: HashUtil, itemHelper: ItemHelper, databaseServer: DatabaseServer, ragfairPriceService: RagfairPriceService, itemFilterService: ItemFilterService, configServer: ConfigServer);
/** /**
* Create an array of rewards that will be given to the player upon completing their scav case build * Create an array of rewards that will be given to the player upon completing their scav case build
* @param body client request * @param recipeId recipe of the scav case craft
* @returns Product array * @returns Product array
*/ */
generate(body: IHideoutScavCaseStartRequestData): Product[]; generate(recipeId: string): Product[];
/** /**
* Get all db items that are not blacklisted in scavcase config * Get all db items that are not blacklisted in scavcase config
* @returns filtered array of db items * @returns filtered array of db items

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@ -0,0 +1,10 @@
import { BotWeaponGeneratorHelper } from "../../../helpers/BotWeaponGeneratorHelper";
import { IInventoryMagGen } from "../IInventoryMagGen";
import { InventoryMagGen } from "../InventoryMagGen";
export declare class UbglExternalMagGen implements IInventoryMagGen {
protected botWeaponGeneratorHelper: BotWeaponGeneratorHelper;
constructor(botWeaponGeneratorHelper: BotWeaponGeneratorHelper);
getPriority(): number;
canHandleInventoryMagGen(inventoryMagGen: InventoryMagGen): boolean;
process(inventoryMagGen: InventoryMagGen): void;
}

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@ -17,15 +17,16 @@ export declare class AssortHelper {
* @param pmcProfile player profile * @param pmcProfile player profile
* @param traderId traders id * @param traderId traders id
* @param assort assort items from a trader * @param assort assort items from a trader
* @param mergedQuestAssorts An object of quest assort to quest id unlocks for all traders
* @returns assort items minus locked quest assorts * @returns assort items minus locked quest assorts
*/ */
stripLockedQuestAssort(pmcProfile: IPmcData, traderId: string, assort: ITraderAssort, flea?: boolean): ITraderAssort; stripLockedQuestAssort(pmcProfile: IPmcData, traderId: string, assort: ITraderAssort, mergedQuestAssorts: Record<string, Record<string, string>>, flea?: boolean): ITraderAssort;
/** /**
* Remove assorts from a trader that have not been unlocked yet * Remove assorts from a trader that have not been unlocked yet
* @param pmcProfile player profile * @param pmcProfile player profile
* @param traderId traders id * @param traderId traders id
* @param assort traders assorts * @param assort traders assorts
* @returns traders assorts minus locked loyality assorts * @returns traders assorts minus locked loyalty assorts
*/ */
stripLockedLoyaltyAssort(pmcProfile: IPmcData, traderId: string, assort: ITraderAssort): ITraderAssort; stripLockedLoyaltyAssort(pmcProfile: IPmcData, traderId: string, assort: ITraderAssort): ITraderAssort;
/** /**

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@ -20,7 +20,7 @@ export declare class BotDifficultyHelper {
getPmcDifficultySettings(pmcType: "bear" | "usec", difficulty: string, usecType: string, bearType: string): Difficulty; getPmcDifficultySettings(pmcType: "bear" | "usec", difficulty: string, usecType: string, bearType: string): Difficulty;
/** /**
* Get difficulty settings for desired bot type, if not found use assault bot types * Get difficulty settings for desired bot type, if not found use assault bot types
* @param type bot type to retreive difficulty of * @param type bot type to retrieve difficulty of
* @param difficulty difficulty to get settings for (easy/normal etc) * @param difficulty difficulty to get settings for (easy/normal etc)
* @returns Difficulty object * @returns Difficulty object
*/ */

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@ -23,7 +23,7 @@ export declare class BotGeneratorHelper {
* Adds properties to an item * Adds properties to an item
* e.g. Repairable / HasHinge / Foldable / MaxDurability * e.g. Repairable / HasHinge / Foldable / MaxDurability
* @param itemTemplate Item extra properties are being generated for * @param itemTemplate Item extra properties are being generated for
* @param botRole Used by weapons to randomise the durability values. Null for non-equipped items * @param botRole Used by weapons to randomize the durability values. Null for non-equipped items
* @returns Item Upd object with extra properties * @returns Item Upd object with extra properties
*/ */
generateExtraPropertiesForItem(itemTemplate: ITemplateItem, botRole?: string): { generateExtraPropertiesForItem(itemTemplate: ITemplateItem, botRole?: string): {
@ -53,10 +53,10 @@ export declare class BotGeneratorHelper {
protected generateArmorRepairableProperties(itemTemplate: ITemplateItem, botRole: string): Repairable; protected generateArmorRepairableProperties(itemTemplate: ITemplateItem, botRole: string): Repairable;
/** /**
* Can item be added to another item without conflict * Can item be added to another item without conflict
* @param items Items to check compatiblilities with * @param items Items to check compatibilities with
* @param tplToCheck Tpl of the item to check for incompatibilities * @param tplToCheck Tpl of the item to check for incompatibilities
* @param equipmentSlot Slot the item will be placed into * @param equipmentSlot Slot the item will be placed into
* @returns false if no incompatibilties, also has incompatibility reason * @returns false if no incompatibilities, also has incompatibility reason
*/ */
isItemIncompatibleWithCurrentItems(items: Item[], tplToCheck: string, equipmentSlot: string): { isItemIncompatibleWithCurrentItems(items: Item[], tplToCheck: string, equipmentSlot: string): {
incompatible: boolean; incompatible: boolean;

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@ -23,11 +23,11 @@ export declare class BotHelper {
*/ */
getBotTemplate(role: string): IBotType; getBotTemplate(role: string): IBotType;
/** /**
* Randomise the chance the PMC will attack their own side * Randomize the chance the PMC will attack their own side
* Look up value in bot.json/chanceSameSideIsHostilePercent * Look up value in bot.json/chanceSameSideIsHostilePercent
* @param difficultySettings pmc difficulty settings * @param difficultySettings pmc difficulty settings
*/ */
randomisePmcHostility(difficultySettings: Difficulty): void; randomizePmcHostility(difficultySettings: Difficulty): void;
/** /**
* Is the passed in bot role a PMC (usec/bear/pmc) * Is the passed in bot role a PMC (usec/bear/pmc)
* @param botRole bot role to check * @param botRole bot role to check
@ -63,26 +63,26 @@ export declare class BotHelper {
rollChanceToBePmc(role: string, botConvertMinMax: MinMax): boolean; rollChanceToBePmc(role: string, botConvertMinMax: MinMax): boolean;
botRoleIsPmc(botRole: string): boolean; botRoleIsPmc(botRole: string): boolean;
/** /**
* Get randomisation settings for bot from config/bot.json * Get randomization settings for bot from config/bot.json
* @param botLevel level of bot * @param botLevel level of bot
* @param botEquipConfig bot equipment json * @param botEquipConfig bot equipment json
* @returns RandomisationDetails * @returns RandomisationDetails
*/ */
getBotRandomisationDetails(botLevel: number, botEquipConfig: EquipmentFilters): RandomisationDetails; getBotRandomizationDetails(botLevel: number, botEquipConfig: EquipmentFilters): RandomisationDetails;
/** /**
* Choose between sptBear and sptUsec at random based on the % defined in botConfig.pmc.isUsec * Choose between sptBear and sptUsec at random based on the % defined in botConfig.pmc.isUsec
* @returns pmc role * @returns pmc role
*/ */
getRandomisedPmcRole(): string; getRandomizedPmcRole(): string;
/** /**
* Get the corrisponding side when sptBear or sptUsec is passed in * Get the corresponding side when sptBear or sptUsec is passed in
* @param botRole role to get side for * @param botRole role to get side for
* @returns side (usec/bear) * @returns side (usec/bear)
*/ */
getPmcSideByRole(botRole: string): string; getPmcSideByRole(botRole: string): string;
/** /**
* Get a randomised PMC side based on bot config value 'isUsec' * Get a randomized PMC side based on bot config value 'isUsec'
* @returns pmc side as string * @returns pmc side as string
*/ */
protected getRandomisedPmcSide(): string; protected getRandomizedPmcSide(): string;
} }

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@ -2,6 +2,7 @@ import { MinMax } from "../models/common/MinMax";
import { Inventory } from "../models/eft/common/tables/IBotBase"; import { Inventory } from "../models/eft/common/tables/IBotBase";
import { Item } from "../models/eft/common/tables/IItem"; import { Item } from "../models/eft/common/tables/IItem";
import { Grid, ITemplateItem } from "../models/eft/common/tables/ITemplateItem"; import { Grid, ITemplateItem } from "../models/eft/common/tables/ITemplateItem";
import { EquipmentSlots } from "../models/enums/EquipmentSlots";
import { ILogger } from "../models/spt/utils/ILogger"; import { ILogger } from "../models/spt/utils/ILogger";
import { DatabaseServer } from "../servers/DatabaseServer"; import { DatabaseServer } from "../servers/DatabaseServer";
import { LocalisationService } from "../services/LocalisationService"; import { LocalisationService } from "../services/LocalisationService";
@ -21,18 +22,18 @@ export declare class BotWeaponGeneratorHelper {
protected containerHelper: ContainerHelper; protected containerHelper: ContainerHelper;
constructor(logger: ILogger, databaseServer: DatabaseServer, itemHelper: ItemHelper, randomUtil: RandomUtil, hashUtil: HashUtil, inventoryHelper: InventoryHelper, localisationService: LocalisationService, containerHelper: ContainerHelper); constructor(logger: ILogger, databaseServer: DatabaseServer, itemHelper: ItemHelper, randomUtil: RandomUtil, hashUtil: HashUtil, inventoryHelper: InventoryHelper, localisationService: LocalisationService, containerHelper: ContainerHelper);
/** /**
* Get a randomised number of bullets for a specific magazine * Get a randomized number of bullets for a specific magazine
* @param magCounts min and max count of magazines * @param magCounts min and max count of magazines
* @param magTemplate magazine to generate bullet count for * @param magTemplate magazine to generate bullet count for
* @returns bullet count number * @returns bullet count number
*/ */
getRandomisedBulletCount(magCounts: MinMax, magTemplate: ITemplateItem): number; getRandomizedBulletCount(magCounts: MinMax, magTemplate: ITemplateItem): number;
/** /**
* Get a randomised count of magazines * Get a randomized count of magazines
* @param magCounts min and max value returned value can be between * @param magCounts min and max value returned value can be between
* @returns numberical value of magazine count * @returns numerical value of magazine count
*/ */
getRandomisedMagazineCount(magCounts: MinMax): number; getRandomizedMagazineCount(magCounts: MinMax): number;
/** /**
* Is this magazine cylinder related (revolvers and grenade launchers) * Is this magazine cylinder related (revolvers and grenade launchers)
* @param magazineParentName the name of the magazines parent * @param magazineParentName the name of the magazines parent
@ -48,12 +49,13 @@ export declare class BotWeaponGeneratorHelper {
*/ */
createMagazine(magazineTpl: string, ammoTpl: string, magTemplate: ITemplateItem): Item[]; createMagazine(magazineTpl: string, ammoTpl: string, magTemplate: ITemplateItem): Item[];
/** /**
* Add a specific number of cartrdiges to a bots inventory (vest/pocket) * Add a specific number of cartridges to a bots inventory (defaults to vest and pockets)
* @param ammoTpl Ammo tpl to add to vest/pockets * @param ammoTpl Ammo tpl to add to vest/pockets
* @param cartridgeCount number of cartridges to add to vest/pockets * @param cartridgeCount number of cartridges to add to vest/pockets
* @param inventory bot inventory to add cartridges to * @param inventory bot inventory to add cartridges to
* @param equipmentSlotsToAddTo what equipment slots should bullets be added into
*/ */
addBulletsToVestAndPockets(ammoTpl: string, cartridgeCount: number, inventory: Inventory): void; addAmmoIntoEquipmentSlots(ammoTpl: string, cartridgeCount: number, inventory: Inventory, equipmentSlotsToAddTo?: EquipmentSlots[]): void;
/** /**
* Get a weapons default magazine template id * Get a weapons default magazine template id
* @param weaponTemplate weapon to get default magazine for * @param weaponTemplate weapon to get default magazine for
@ -61,7 +63,8 @@ export declare class BotWeaponGeneratorHelper {
*/ */
getWeaponsDefaultMagazineTpl(weaponTemplate: ITemplateItem): string; getWeaponsDefaultMagazineTpl(weaponTemplate: ITemplateItem): string;
/** /**
* Adds an item with all its childern into specified equipmentSlots, wherever it fits. * TODO - move into BotGeneratorHelper, this is not the class for it
* Adds an item with all its children into specified equipmentSlots, wherever it fits.
* @param equipmentSlots * @param equipmentSlots
* @param parentId * @param parentId
* @param parentTpl * @param parentTpl

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@ -9,10 +9,10 @@ export declare class DurabilityLimitsHelper {
protected configServer: ConfigServer; protected configServer: ConfigServer;
protected botConfig: IBotConfig; protected botConfig: IBotConfig;
constructor(randomUtil: RandomUtil, botHelper: BotHelper, configServer: ConfigServer); constructor(randomUtil: RandomUtil, botHelper: BotHelper, configServer: ConfigServer);
getRandomisedMaxWeaponDurability(itemTemplate: ITemplateItem, botRole: string): number; getRandomizedMaxWeaponDurability(itemTemplate: ITemplateItem, botRole: string): number;
getRandomisedMaxArmorDurability(itemTemplate: ITemplateItem, botRole: string): number; getRandomizedMaxArmorDurability(itemTemplate: ITemplateItem, botRole: string): number;
getRandomisedWeaponDurability(itemTemplate: ITemplateItem, botRole: string, maxDurability: number): number; getRandomizedWeaponDurability(itemTemplate: ITemplateItem, botRole: string, maxDurability: number): number;
getRandomisedArmorDurability(itemTemplate: ITemplateItem, botRole: string, maxDurability: number): number; getRandomizedArmorDurability(itemTemplate: ITemplateItem, botRole: string, maxDurability: number): number;
protected generateMaxWeaponDurability(botRole: string): number; protected generateMaxWeaponDurability(botRole: string): number;
protected generateMaxPmcArmorDurability(itemMaxDurability: number): number; protected generateMaxPmcArmorDurability(itemMaxDurability: number): number;
protected getLowestMaxWeaponFromConfig(botRole: string): number; protected getLowestMaxWeaponFromConfig(botRole: string): number;
@ -23,4 +23,6 @@ export declare class DurabilityLimitsHelper {
protected getMaxWeaponDeltaFromConfig(botRole: string): number; protected getMaxWeaponDeltaFromConfig(botRole: string): number;
protected getMinArmorDeltaFromConfig(botRole: string): number; protected getMinArmorDeltaFromConfig(botRole: string): number;
protected getMaxArmorDeltaFromConfig(botRole: string): number; protected getMaxArmorDeltaFromConfig(botRole: string): number;
protected getMinArmorLimitPercentFromConfig(botRole: string): number;
protected getMinWeaponLimitPercentFromConfig(botRole: string): number;
} }

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@ -1,7 +1,6 @@
import { IPmcData } from "../models/eft/common/IPmcData"; import { IPmcData } from "../models/eft/common/IPmcData";
import { Effect } from "../models/eft/health/Effect";
import { ISyncHealthRequestData } from "../models/eft/health/ISyncHealthRequestData"; import { ISyncHealthRequestData } from "../models/eft/health/ISyncHealthRequestData";
import { IAkiProfile } from "../models/eft/profile/IAkiProfile"; import { Effects, IAkiProfile } from "../models/eft/profile/IAkiProfile";
import { IHealthConfig } from "../models/spt/config/IHealthConfig"; import { IHealthConfig } from "../models/spt/config/IHealthConfig";
import { ILogger } from "../models/spt/utils/ILogger"; import { ILogger } from "../models/spt/utils/ILogger";
import { ConfigServer } from "../servers/ConfigServer"; import { ConfigServer } from "../servers/ConfigServer";
@ -17,7 +16,7 @@ export declare class HealthHelper {
protected healthConfig: IHealthConfig; protected healthConfig: IHealthConfig;
constructor(jsonUtil: JsonUtil, logger: ILogger, timeUtil: TimeUtil, saveServer: SaveServer, configServer: ConfigServer); constructor(jsonUtil: JsonUtil, logger: ILogger, timeUtil: TimeUtil, saveServer: SaveServer, configServer: ConfigServer);
/** /**
* Resets the profiles vitality/healh and vitality/effects properties to their defaults * Resets the profiles vitality/health and vitality/effects properties to their defaults
* @param sessionID Session Id * @param sessionID Session Id
* @returns updated profile * @returns updated profile
*/ */
@ -25,28 +24,34 @@ export declare class HealthHelper {
/** /**
* Update player profile with changes from request object * Update player profile with changes from request object
* @param pmcData Player profile * @param pmcData Player profile
* @param info Request object * @param request Heal request
* @param sessionID Session id * @param sessionID Session id
* @param addEffects Should effects be added or removed (default - add) * @param addEffects Should effects be added or removed (default - add)
*/ */
saveVitality(pmcData: IPmcData, info: ISyncHealthRequestData, sessionID: string, addEffects?: boolean): void; saveVitality(pmcData: IPmcData, request: ISyncHealthRequestData, sessionID: string, addEffects?: boolean, deleteExistingEffects?: boolean): void;
/**
* Adjust hydration/energy/temperate and body part hp values in player profile to values in profile.vitality
* @param pmcData Profile to update
* @param sessionId Session id
*/
protected saveHealth(pmcData: IPmcData, sessionID: string): void; protected saveHealth(pmcData: IPmcData, sessionID: string): void;
/** /**
* Save effects to profile * Save effects to profile
* Works by removing all effects and adding them back from profile * Works by removing all effects and adding them back from profile
* Remoces empty 'Effects' objects if found * Removes empty 'Effects' objects if found
* @param pmcData Player profile * @param pmcData Player profile
* @param sessionID Session id * @param sessionId Session id
* @param bodyPartsWithEffects dict of body parts with effects that should be added to profile
* @param addEffects Should effects be added back to profile * @param addEffects Should effects be added back to profile
* @returns
*/ */
protected saveEffects(pmcData: IPmcData, sessionID: string, addEffects: boolean): void; protected saveEffects(pmcData: IPmcData, sessionId: string, bodyPartsWithEffects: Effects, deleteExistingEffects?: boolean): void;
/** /**
* Add effect to body part in profile * Add effect to body part in profile
* @param pmcData Player profile * @param pmcData Player profile
* @param effectBodyPart body part to edit * @param effectBodyPart body part to edit
* @param effectType Effect to add to body part * @param effectType Effect to add to body part
* @param duration How long the effect has left in seconds (-1 by default, no duration).
*/ */
protected addEffect(pmcData: IPmcData, effectBodyPart: string, effectType: Effect): void; protected addEffect(pmcData: IPmcData, effectBodyPart: string, effectType: string, duration?: number): void;
protected isEmpty(map: any): boolean; protected isEmpty(map: any): boolean;
} }

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@ -1,8 +1,9 @@
import { IPmcData } from "../models/eft/common/IPmcData"; import { IPmcData } from "../models/eft/common/IPmcData";
import { Common, HideoutArea, Production, Productive } from "../models/eft/common/tables/IBotBase"; import { Common, HideoutArea, IHideoutImprovement, Production, Productive } from "../models/eft/common/tables/IBotBase";
import { Upd } from "../models/eft/common/tables/IItem"; import { Upd } from "../models/eft/common/tables/IItem";
import { StageBonus } from "../models/eft/hideout/IHideoutArea"; import { StageBonus } from "../models/eft/hideout/IHideoutArea";
import { IHideoutContinousProductionStartRequestData } from "../models/eft/hideout/IHideoutContinousProductionStartRequestData"; import { IHideoutContinuousProductionStartRequestData } from "../models/eft/hideout/IHideoutContinuousProductionStartRequestData";
import { IHideoutProduction } from "../models/eft/hideout/IHideoutProduction";
import { IHideoutSingleProductionStartRequestData } from "../models/eft/hideout/IHideoutSingleProductionStartRequestData"; import { IHideoutSingleProductionStartRequestData } from "../models/eft/hideout/IHideoutSingleProductionStartRequestData";
import { IHideoutTakeProductionRequestData } from "../models/eft/hideout/IHideoutTakeProductionRequestData"; import { IHideoutTakeProductionRequestData } from "../models/eft/hideout/IHideoutTakeProductionRequestData";
import { IItemEventRouterResponse } from "../models/eft/itemEvent/IItemEventRouterResponse"; import { IItemEventRouterResponse } from "../models/eft/itemEvent/IItemEventRouterResponse";
@ -15,7 +16,6 @@ import { LocalisationService } from "../services/LocalisationService";
import { PlayerService } from "../services/PlayerService"; import { PlayerService } from "../services/PlayerService";
import { HashUtil } from "../utils/HashUtil"; import { HashUtil } from "../utils/HashUtil";
import { HttpResponseUtil } from "../utils/HttpResponseUtil"; import { HttpResponseUtil } from "../utils/HttpResponseUtil";
import { RandomUtil } from "../utils/RandomUtil";
import { TimeUtil } from "../utils/TimeUtil"; import { TimeUtil } from "../utils/TimeUtil";
import { InventoryHelper } from "./InventoryHelper"; import { InventoryHelper } from "./InventoryHelper";
import { ProfileHelper } from "./ProfileHelper"; import { ProfileHelper } from "./ProfileHelper";
@ -23,7 +23,6 @@ export declare class HideoutHelper {
protected logger: ILogger; protected logger: ILogger;
protected hashUtil: HashUtil; protected hashUtil: HashUtil;
protected timeUtil: TimeUtil; protected timeUtil: TimeUtil;
protected randomUtil: RandomUtil;
protected databaseServer: DatabaseServer; protected databaseServer: DatabaseServer;
protected eventOutputHolder: EventOutputHolder; protected eventOutputHolder: EventOutputHolder;
protected httpResponse: HttpResponseUtil; protected httpResponse: HttpResponseUtil;
@ -36,11 +35,13 @@ export declare class HideoutHelper {
static waterCollector: string; static waterCollector: string;
static bitcoin: string; static bitcoin: string;
static expeditionaryFuelTank: string; static expeditionaryFuelTank: string;
static maxSkillPoint: number;
private static generatorOffMultipler;
protected hideoutConfig: IHideoutConfig; protected hideoutConfig: IHideoutConfig;
constructor(logger: ILogger, hashUtil: HashUtil, timeUtil: TimeUtil, randomUtil: RandomUtil, databaseServer: DatabaseServer, eventOutputHolder: EventOutputHolder, httpResponse: HttpResponseUtil, profileHelper: ProfileHelper, inventoryHelper: InventoryHelper, playerService: PlayerService, localisationService: LocalisationService, configServer: ConfigServer); constructor(logger: ILogger, hashUtil: HashUtil, timeUtil: TimeUtil, databaseServer: DatabaseServer, eventOutputHolder: EventOutputHolder, httpResponse: HttpResponseUtil, profileHelper: ProfileHelper, inventoryHelper: InventoryHelper, playerService: PlayerService, localisationService: LocalisationService, configServer: ConfigServer);
registerProduction(pmcData: IPmcData, body: IHideoutSingleProductionStartRequestData | IHideoutContinousProductionStartRequestData, sessionID: string): IItemEventRouterResponse; registerProduction(pmcData: IPmcData, body: IHideoutSingleProductionStartRequestData | IHideoutContinuousProductionStartRequestData, sessionID: string): IItemEventRouterResponse;
/** /**
* This convinience function intialies new Production Object * This convenience function initializes new Production Object
* with all the constants. * with all the constants.
*/ */
initProduction(recipeId: string, productionTime: number): Production; initProduction(recipeId: string, productionTime: number): Production;
@ -81,6 +82,26 @@ export declare class HideoutHelper {
isGeneratorOn: boolean; isGeneratorOn: boolean;
waterCollectorHasFilter: boolean; waterCollectorHasFilter: boolean;
}): void; }): void;
/**
* Update a productions progress value based on the amount of time that has passed
* @param pmcData Player profile
* @param prodId Production id being crafted
* @param recipe Recipe data being crafted
* @param hideoutProperties
*/
protected updateProductionProgress(pmcData: IPmcData, prodId: string, recipe: IHideoutProduction, hideoutProperties: {
btcFarmCGs?: number;
isGeneratorOn: boolean;
waterCollectorHasFilter?: boolean;
}): void;
/**
* Check if a productions progress value matches its corresponding recipes production time value
* @param pmcData Player profile
* @param prodId Production id
* @param recipe Recipe being crafted
* @returns progress matches productionTime from recipe
*/
protected doesProgressMatchProductionTime(pmcData: IPmcData, prodId: string): boolean;
/** /**
* Update progress timer for scav case * Update progress timer for scav case
* @param pmcData Profile to update * @param pmcData Profile to update
@ -105,7 +126,7 @@ export declare class HideoutHelper {
* Adjust water filter objects resourceValue or delete when they reach 0 resource * Adjust water filter objects resourceValue or delete when they reach 0 resource
* @param waterFilterArea water filter area to update * @param waterFilterArea water filter area to update
* @param production production object * @param production production object
* @param isGeneratorOn is generatory enabled * @param isGeneratorOn is generator enabled
* @param pmcData Player profile * @param pmcData Player profile
* @returns Updated HideoutArea object * @returns Updated HideoutArea object
*/ */
@ -113,11 +134,53 @@ export declare class HideoutHelper {
protected getAreaUpdObject(stackCount: number, resourceValue: number, resourceUnitsConsumed: number): Upd; protected getAreaUpdObject(stackCount: number, resourceValue: number, resourceUnitsConsumed: number): Upd;
protected updateAirFilters(airFilterArea: HideoutArea, pmcData: IPmcData): void; protected updateAirFilters(airFilterArea: HideoutArea, pmcData: IPmcData): void;
protected updateBitcoinFarm(pmcData: IPmcData, btcFarmCGs: number, isGeneratorOn: boolean): Production; protected updateBitcoinFarm(pmcData: IPmcData, btcFarmCGs: number, isGeneratorOn: boolean): Production;
/**
* Get a count of how many BTC can be gathered by the profile
* @param pmcData Profile to look up
* @returns coin slot count
*/
protected getBTCSlots(pmcData: IPmcData): number; protected getBTCSlots(pmcData: IPmcData): number;
protected getManagementSkillsSlots(): number; protected getManagementSkillsSlots(): number;
protected hasManagementSkillSlots(pmcData: IPmcData): boolean; protected hasManagementSkillSlots(pmcData: IPmcData): boolean;
protected getHideoutManagementSkill(pmcData: IPmcData): Common; protected getHideoutManagementSkill(pmcData: IPmcData): Common;
protected getHideoutManagementConsumptionBonus(pmcData: IPmcData): number; protected getHideoutManagementConsumptionBonus(pmcData: IPmcData): number;
/**
* Get the crafting skill details from player profile
* @param pmcData Player profile
* @returns crafting skill, null if not found
*/
protected getCraftingSkill(pmcData: IPmcData): Common;
/**
* Adjust craft time based on crafting skill level found in player profile
* @param pmcData Player profile
* @param productionTime Time to complete hideout craft in seconds
* @returns Adjusted craft time in seconds
*/
protected getCraftingSkillProductionTimeReduction(pmcData: IPmcData, productionTime: number): number;
isProduction(productive: Productive): productive is Production; isProduction(productive: Productive): productive is Production;
getBTC(pmcData: IPmcData, body: IHideoutTakeProductionRequestData, sessionID: string): IItemEventRouterResponse; /**
* Gather crafted BTC from hideout area and add to inventory
* Reset production start timestamp if hideout area at full coin capacity
* @param pmcData Player profile
* @param request Take production request
* @param sessionId Session id
* @returns IItemEventRouterResponse
*/
getBTC(pmcData: IPmcData, request: IHideoutTakeProductionRequestData, sessionId: string): IItemEventRouterResponse;
/**
* Upgrade hideout wall from starting level to interactable level if enough time has passed
* @param pmcProfile Profile to upgrade wall in
*/
unlockHideoutWallInProfile(pmcProfile: IPmcData): void;
/**
* Hideout improvement is flagged as complete
* @param improvement hideout improvement object
* @returns true if complete
*/
protected hideoutImprovementIsComplete(improvement: IHideoutImprovement): boolean;
/**
* Iterate over hideout improvements not completed and check if they need to be adjusted
* @param pmcProfile Profile to adjust
*/
setHideoutImprovementsToCompleted(pmcProfile: IPmcData): void;
} }

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@ -40,10 +40,16 @@ export declare class InRaidHelper {
* Remove Labs keycard * Remove Labs keycard
* @param profileData Profile to update * @param profileData Profile to update
* @param saveProgressRequest post raid save data request data * @param saveProgressRequest post raid save data request data
* @param sessionID Sessino id * @param sessionID Session id
* @returns Reset profile object * @returns Reset profile object
*/ */
updateProfileBaseStats(profileData: IPmcData, saveProgressRequest: ISaveProgressRequestData, sessionID: string): IPmcData; updateProfileBaseStats(profileData: IPmcData, saveProgressRequest: ISaveProgressRequestData, sessionID: string): IPmcData;
/**
* Take body part effects from client profile and apply to server profile
* @param saveProgressRequest post-raid request
* @param profileData player profile on server
*/
protected transferPostRaidLimbEffectsToProfile(saveProgressRequest: ISaveProgressRequestData, profileData: IPmcData): void;
/** /**
* Some maps have one-time-use keys (e.g. Labs * Some maps have one-time-use keys (e.g. Labs
* Remove the relevant key from an inventory based on the post-raid request data passed in * Remove the relevant key from an inventory based on the post-raid request data passed in
@ -60,7 +66,7 @@ export declare class InRaidHelper {
* Adds SpawnedInSession property to items found in a raid * Adds SpawnedInSession property to items found in a raid
* Removes SpawnedInSession for non-scav players if item was taken into raid with SpawnedInSession = true * Removes SpawnedInSession for non-scav players if item was taken into raid with SpawnedInSession = true
* @param preRaidProfile profile to update * @param preRaidProfile profile to update
* @param postRaidProfile profile to upate inventory contents of * @param postRaidProfile profile to update inventory contents of
* @param isPlayerScav Was this a p scav raid * @param isPlayerScav Was this a p scav raid
* @returns * @returns
*/ */

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@ -1,6 +1,7 @@
import { IPmcData } from "../models/eft/common/IPmcData"; import { IPmcData } from "../models/eft/common/IPmcData";
import { Item } from "../models/eft/common/tables/IItem"; import { Item } from "../models/eft/common/tables/IItem";
import { IAddItemRequestData } from "../models/eft/inventory/IAddItemRequestData"; import { AddItem, IAddItemRequestData } from "../models/eft/inventory/IAddItemRequestData";
import { IAddItemTempObject } from "../models/eft/inventory/IAddItemTempObject";
import { IInventoryMergeRequestData } from "../models/eft/inventory/IInventoryMergeRequestData"; import { IInventoryMergeRequestData } from "../models/eft/inventory/IInventoryMergeRequestData";
import { IInventoryMoveRequestData } from "../models/eft/inventory/IInventoryMoveRequestData"; import { IInventoryMoveRequestData } from "../models/eft/inventory/IInventoryMoveRequestData";
import { IInventorySplitRequestData } from "../models/eft/inventory/IInventorySplitRequestData"; import { IInventorySplitRequestData } from "../models/eft/inventory/IInventorySplitRequestData";
@ -43,7 +44,44 @@ export declare class InventoryHelper {
protected configServer: ConfigServer; protected configServer: ConfigServer;
protected inventoryConfig: IInventoryConfig; protected inventoryConfig: IInventoryConfig;
constructor(logger: ILogger, jsonUtil: JsonUtil, hashUtil: HashUtil, httpResponse: HttpResponseUtil, fenceService: FenceService, databaseServer: DatabaseServer, paymentHelper: PaymentHelper, traderAssortHelper: TraderAssortHelper, dialogueHelper: DialogueHelper, itemHelper: ItemHelper, containerHelper: ContainerHelper, profileHelper: ProfileHelper, localisationService: LocalisationService, configServer: ConfigServer); constructor(logger: ILogger, jsonUtil: JsonUtil, hashUtil: HashUtil, httpResponse: HttpResponseUtil, fenceService: FenceService, databaseServer: DatabaseServer, paymentHelper: PaymentHelper, traderAssortHelper: TraderAssortHelper, dialogueHelper: DialogueHelper, itemHelper: ItemHelper, containerHelper: ContainerHelper, profileHelper: ProfileHelper, localisationService: LocalisationService, configServer: ConfigServer);
addItem(pmcData: IPmcData, body: IAddItemRequestData, output: IItemEventRouterResponse, sessionID: string, callback: any, foundInRaid?: boolean, addUpd?: any): IItemEventRouterResponse; /**
* BUG: Passing the same item multiple times with a count of 1 will cause multiples of that item to be added (e.g. x3 separate objects of tar cola with count of 1 = 9 tarcolas being added to inventory)
* @param pmcData Profile to add items to
* @param request request data to add items
* @param output response to send back to client
* @param sessionID Session id
* @param callback Code to execute later (function)
* @param foundInRaid Will results added to inventory be set as found in raid
* @param addUpd Additional upd properties for items being added to inventory
* @returns IItemEventRouterResponse
*/
addItem(pmcData: IPmcData, request: IAddItemRequestData, output: IItemEventRouterResponse, sessionID: string, callback: {
(): void;
}, foundInRaid?: boolean, addUpd?: any): IItemEventRouterResponse;
/**
* Add ammo to ammo boxes
* @param itemToAdd Item to check is ammo box
* @param toDo
* @param output IItemEventRouterResponse object
* @param sessionID Session id
* @param pmcData Profile to add ammobox to
*/
protected hydrateAmmoBoxWithAmmo(pmcData: IPmcData, itemToAdd: IAddItemTempObject, toDo: string[][], sessionID: string, output: IItemEventRouterResponse): void;
/**
*
* @param assortItems Items to add to inventory
* @param requestItem Details of purchased item to add to inventory
* @param result Array split stacks are added to
*/
protected splitStackIntoSmallerStacks(assortItems: Item[], requestItem: AddItem, result: IAddItemTempObject[]): void;
/**
* Remove item from player inventory
* @param pmcData Profile to remove item from
* @param itemId Items id to remove
* @param sessionID Session id
* @param output Existing IItemEventRouterResponse object to append data to, creates new one by default if not supplied
* @returns IItemEventRouterResponse
*/
removeItem(pmcData: IPmcData, itemId: string, sessionID: string, output?: IItemEventRouterResponse): IItemEventRouterResponse; removeItem(pmcData: IPmcData, itemId: string, sessionID: string, output?: IItemEventRouterResponse): IItemEventRouterResponse;
removeItemByCount(pmcData: IPmcData, itemId: string, count: number, sessionID: string, output?: IItemEventRouterResponse): IItemEventRouterResponse; removeItemByCount(pmcData: IPmcData, itemId: string, count: number, sessionID: string, output?: IItemEventRouterResponse): IItemEventRouterResponse;
getItemSize(itemTpl: string, itemID: string, inventoryItem: Item[]): Record<number, number>; getItemSize(itemTpl: string, itemID: string, inventoryItem: Item[]): Record<number, number>;

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@ -30,7 +30,7 @@ declare class ItemHelper {
/** /**
* Checks if an id is a valid item. Valid meaning that it's an item that be stored in stash * Checks if an id is a valid item. Valid meaning that it's an item that be stored in stash
* @param {string} tpl the template id / tpl * @param {string} tpl the template id / tpl
* @returns boolean; true for items that may be in player posession and not quest items * @returns boolean; true for items that may be in player possession and not quest items
*/ */
isValidItem(tpl: string, invalidBaseTypes?: string[]): boolean; isValidItem(tpl: string, invalidBaseTypes?: string[]): boolean;
/** /**
@ -42,7 +42,7 @@ declare class ItemHelper {
*/ */
isOfBaseclass(tpl: string, baseClassTpl: string): boolean; isOfBaseclass(tpl: string, baseClassTpl: string): boolean;
/** /**
* Check if item has any of the supplied base clases * Check if item has any of the supplied base classes
* @param tpl Item to check base classes of * @param tpl Item to check base classes of
* @param baseClassTpls base classes to check for * @param baseClassTpls base classes to check for
* @returns true if any supplied base classes match * @returns true if any supplied base classes match
@ -165,7 +165,7 @@ declare class ItemHelper {
*/ */
getChildId(item: Item): string; getChildId(item: Item): string;
/** /**
* Can the pased in item be stacked * Can the passed in item be stacked
* @param tpl item to check * @param tpl item to check
* @returns true if it can be stacked * @returns true if it can be stacked
*/ */
@ -192,7 +192,7 @@ declare class ItemHelper {
*/ */
replaceIDs(pmcData: IPmcData, items: Item[], insuredItems?: InsuredItem[], fastPanel?: any): any[]; replaceIDs(pmcData: IPmcData, items: Item[], insuredItems?: InsuredItem[], fastPanel?: any): any[];
/** /**
* WARNING, SLOW. Recursivly loop down through an items hierarchy to see if any of the ids match the supplied list, return true if any do * WARNING, SLOW. Recursively loop down through an items hierarchy to see if any of the ids match the supplied list, return true if any do
* @param {string} tpl * @param {string} tpl
* @param {Array} tplsToCheck * @param {Array} tplsToCheck
* @returns boolean * @returns boolean
@ -220,7 +220,15 @@ declare class ItemHelper {
createRandomMagCartridges(magTemplate: ITemplateItem, parentId: string, staticAmmoDist: Record<string, IStaticAmmoDetails[]>, caliber?: string): Item; createRandomMagCartridges(magTemplate: ITemplateItem, parentId: string, staticAmmoDist: Record<string, IStaticAmmoDetails[]>, caliber?: string): Item;
protected getRandomValidCaliber(magTemplate: ITemplateItem): string; protected getRandomValidCaliber(magTemplate: ITemplateItem): string;
protected drawAmmoTpl(caliber: string, staticAmmoDist: Record<string, IStaticAmmoDetails[]>): string; protected drawAmmoTpl(caliber: string, staticAmmoDist: Record<string, IStaticAmmoDetails[]>): string;
createCartidges(parentId: string, ammoTpl: string, stackCount: number): Item; /**
*
* @param parentId container cartridges will be placed in
* @param ammoTpl Cartridge to insert
* @param stackCount Count of cartridges inside parent
* @param location Location inside parent (e.g. 0, 1)
* @returns Item
*/
createCartridges(parentId: string, ammoTpl: string, stackCount: number, location: number): Item;
/** /**
* Get the size of a stack, return 1 if no stack object count property found * Get the size of a stack, return 1 if no stack object count property found
* @param item Item to get stack size of * @param item Item to get stack size of

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@ -6,7 +6,7 @@ export declare class NotificationSendHelper {
protected notificationService: NotificationService; protected notificationService: NotificationService;
constructor(webSocketServer: WebSocketServer, notificationService: NotificationService); constructor(webSocketServer: WebSocketServer, notificationService: NotificationService);
/** /**
* Send notification message to the appropiate channel * Send notification message to the appropriate channel
*/ */
sendMessage(sessionID: string, notificationMessage: INotification): void; sendMessage(sessionID: string, notificationMessage: INotification): void;
} }

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@ -44,7 +44,7 @@ export declare class ProfileHelper {
/** /**
* Add experience to a PMC inside the players profile * Add experience to a PMC inside the players profile
* @param sessionID Session id * @param sessionID Session id
* @param experienceToAdd Experiecne to add to PMC character * @param experienceToAdd Experience to add to PMC character
*/ */
addExperienceToPmc(sessionID: string, experienceToAdd: number): void; addExperienceToPmc(sessionID: string, experienceToAdd: number): void;
getProfileByPmcId(pmcId: string): IPmcData; getProfileByPmcId(pmcId: string): IPmcData;

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@ -1,8 +1,9 @@
import { IPmcData } from "../models/eft/common/IPmcData"; import { IPmcData } from "../models/eft/common/IPmcData";
import { Quest } from "../models/eft/common/tables/IBotBase";
import { AvailableForConditions, AvailableForProps, IQuest, Reward } from "../models/eft/common/tables/IQuest"; import { AvailableForConditions, AvailableForProps, IQuest, Reward } from "../models/eft/common/tables/IQuest";
import { IItemEventRouterResponse } from "../models/eft/itemEvent/IItemEventRouterResponse"; import { IItemEventRouterResponse } from "../models/eft/itemEvent/IItemEventRouterResponse";
import { IAcceptQuestRequestData } from "../models/eft/quests/IAcceptQuestRequestData"; import { IAcceptQuestRequestData } from "../models/eft/quests/IAcceptQuestRequestData";
import { ICompleteQuestRequestData } from "../models/eft/quests/ICompleteQuestRequestData"; import { IFailQuestRequestData } from "../models/eft/quests/IFailQuestRequestData";
import { QuestStatus } from "../models/enums/QuestStatus"; import { QuestStatus } from "../models/enums/QuestStatus";
import { IQuestConfig } from "../models/spt/config/IQuestConfig"; import { IQuestConfig } from "../models/spt/config/IQuestConfig";
import { ILogger } from "../models/spt/utils/ILogger"; import { ILogger } from "../models/spt/utils/ILogger";
@ -42,7 +43,7 @@ export declare class QuestHelper {
* Get status of a quest by quest id * Get status of a quest by quest id
* @param pmcData Profile to search * @param pmcData Profile to search
* @param questID Quest id to look up * @param questID Quest id to look up
* @returns QuestStauts enum * @returns QuestStatus enum
*/ */
getQuestStatus(pmcData: IPmcData, questID: string): QuestStatus; getQuestStatus(pmcData: IPmcData, questID: string): QuestStatus;
/** /**
@ -54,7 +55,7 @@ export declare class QuestHelper {
doesPlayerLevelFulfilCondition(playerLevel: number, condition: AvailableForConditions): boolean; doesPlayerLevelFulfilCondition(playerLevel: number, condition: AvailableForConditions): boolean;
/** /**
* Get the quests found in both arrays (inner join) * Get the quests found in both arrays (inner join)
* @param before Array of qeusts #1 * @param before Array of quests #1
* @param after Array of quests #2 * @param after Array of quests #2
* @returns Reduction of cartesian product between two quest arrays * @returns Reduction of cartesian product between two quest arrays
*/ */
@ -63,11 +64,10 @@ export declare class QuestHelper {
* Increase skill points of a skill on player profile * Increase skill points of a skill on player profile
* @param sessionID Session id * @param sessionID Session id
* @param pmcData Player profile * @param pmcData Player profile
* @param output output object to send back to client
* @param skillName Name of skill to increase skill points of * @param skillName Name of skill to increase skill points of
* @param progressAmount Amount of skill points to add to skill * @param progressAmount Amount of skill points to add to skill
*/ */
rewardSkillPoints(sessionID: string, pmcData: IPmcData, output: IItemEventRouterResponse, skillName: string, progressAmount: number): void; rewardSkillPoints(sessionID: string, pmcData: IPmcData, skillName: string, progressAmount: number): void;
/** /**
* Get quest name by quest id * Get quest name by quest id
* @param questId id to get * @param questId id to get
@ -75,10 +75,10 @@ export declare class QuestHelper {
*/ */
getQuestNameFromLocale(questId: string): string; getQuestNameFromLocale(questId: string): string;
/** /**
* Check if trader has sufficient loyalty to fullfill quest requirement * Check if trader has sufficient loyalty to fulfill quest requirement
* @param questProperties Quest props * @param questProperties Quest props
* @param profile Player profile * @param profile Player profile
* @returns true if loyalty is high enough to fulfil quest requirement * @returns true if loyalty is high enough to fulfill quest requirement
*/ */
traderStandingRequirementCheck(questProperties: AvailableForProps, profile: IPmcData): boolean; traderStandingRequirementCheck(questProperties: AvailableForProps, profile: IPmcData): boolean;
protected processReward(reward: Reward): Reward[]; protected processReward(reward: Reward): Reward[];
@ -90,12 +90,12 @@ export declare class QuestHelper {
*/ */
getQuestRewardItems(quest: IQuest, state: QuestStatus): Reward[]; getQuestRewardItems(quest: IQuest, state: QuestStatus): Reward[];
/** /**
* Update player profile with quest status (e.g. Fail/Success) * Look up quest in db by accepted quest id and construct a profile-ready object ready to store in profile
* @param pmcData profile to add quest to * @param pmcData Player profile
* @param newState state the new quest should be in when added * @param newState State the new quest should be in when returned
* @param acceptedQuest Details of quest being added * @param acceptedQuest Details of accepted quest from client
*/ */
addQuestToPMCData(pmcData: IPmcData, newState: QuestStatus, acceptedQuest: IAcceptQuestRequestData): void; getQuestReadyForProfile(pmcData: IPmcData, newState: QuestStatus, acceptedQuest: IAcceptQuestRequestData): Quest;
/** /**
* TODO: what is going on here * TODO: what is going on here
* @param acceptedQuestId Quest to add to profile * @param acceptedQuestId Quest to add to profile
@ -111,12 +111,12 @@ export declare class QuestHelper {
*/ */
failedUnlocked(failedQuestId: string, sessionID: string): IQuest[]; failedUnlocked(failedQuestId: string, sessionID: string): IQuest[];
/** /**
* Adjust quest money rewards by passed in multipler * Adjust quest money rewards by passed in multiplier
* @param quest Quest to multiple money rewards * @param quest Quest to multiple money rewards
* @param multipler Value to adjust money rewards by * @param multiplier Value to adjust money rewards by
* @returns Updated quest * @returns Updated quest
*/ */
applyMoneyBoost(quest: IQuest, multipler: number): IQuest; applyMoneyBoost(quest: IQuest, multiplier: number): IQuest;
/** /**
* Sets the item stack to new value, or delete the item if value <= 0 * Sets the item stack to new value, or delete the item if value <= 0
* // TODO maybe merge this function and the one from customization * // TODO maybe merge this function and the one from customization
@ -127,12 +127,6 @@ export declare class QuestHelper {
* @param output ItemEvent router response * @param output ItemEvent router response
*/ */
changeItemStack(pmcData: IPmcData, itemId: string, newStackSize: number, sessionID: string, output: IItemEventRouterResponse): void; changeItemStack(pmcData: IPmcData, itemId: string, newStackSize: number, sessionID: string, output: IItemEventRouterResponse): void;
/**
* Get List of All Quests from db
* NOT CLONED
* @returns Array of IQuest objects
*/
getQuestsFromDb(): IQuest[];
/** /**
* Get quests, strip all requirement conditions except level * Get quests, strip all requirement conditions except level
* @param quests quests to process * @param quests quests to process
@ -147,45 +141,62 @@ export declare class QuestHelper {
getQuestWithOnlyLevelRequirementStartCondition(quest: IQuest): IQuest; getQuestWithOnlyLevelRequirementStartCondition(quest: IQuest): IQuest;
/** /**
* Fail a quest in a player profile * Fail a quest in a player profile
* @param pmcData Profile * @param pmcData Player profile
* @param failRequest fail quest request data * @param failRequest Fail quest request data
* @param sessionID Session id * @param sessionID Session id
* @returns Item event router response * @returns Item event router response
*/ */
failQuest(pmcData: IPmcData, failRequest: any, sessionID: string): IItemEventRouterResponse; failQuest(pmcData: IPmcData, failRequest: IFailQuestRequestData, sessionID: string): IItemEventRouterResponse;
/** /**
* Get quest by id from database * Get List of All Quests from db
* @param questId questid to look for * NOT CLONED
* @param pmcData player profile * @returns Array of IQuest objects
*/
getQuestsFromDb(): IQuest[];
/**
* Get quest by id from database (repeatables are stored in profile, check there if questId not found)
* @param questId Id of quest to find
* @param pmcData Player profile
* @returns IQuest object * @returns IQuest object
*/ */
getQuestFromDb(questId: string, pmcData: IPmcData): IQuest; getQuestFromDb(questId: string, pmcData: IPmcData): IQuest;
/** /**
* Get the locale Id from locale db for a quest message * Get the locale Id from locale db for a quest message
* @param questMessageId Quest mesage id to look up * @param questMessageId Quest message id to look up
* @returns Locale Id from locale db * @returns Locale Id from locale db
*/ */
getQuestLocaleIdFromDb(questMessageId: string): string; getQuestLocaleIdFromDb(questMessageId: string): string;
/** /**
* Alter a quests state + Add a record to tis status timers object * Alter a quests state + Add a record to its status timers object
* @param pmcData Profile to update * @param pmcData Profile to update
* @param newQuestState new state the qeust should be in * @param newQuestState New state the quest should be in
* @param questId id of the quest to alter the status of * @param questId Id of the quest to alter the status of
*/ */
updateQuestState(pmcData: IPmcData, newQuestState: QuestStatus, questId: string): void; updateQuestState(pmcData: IPmcData, newQuestState: QuestStatus, questId: string): void;
/** /**
* Give player quest rewards - Skills/exp/trader standing/items/assort unlocks * Give player quest rewards - Skills/exp/trader standing/items/assort unlocks - Returns reward items player earned
* @param pmcData Player profile * @param pmcData Player profile
* @param body complete quest request * @param questId questId of quest to get rewards for
* @param state State of the quest now its complete * @param state State of the quest to get rewards for
* @param sessionID Seession id * @param sessionId Session id
* @returns array of reward objects * @param questResponse Response to send back to client
* @returns Array of reward objects
*/ */
applyQuestReward(pmcData: IPmcData, body: ICompleteQuestRequestData, state: QuestStatus, sessionID: string): Reward[]; applyQuestReward(pmcData: IPmcData, questId: string, state: QuestStatus, sessionId: string, questResponse: IItemEventRouterResponse): Reward[];
/** /**
* Get the intel center bonus a player has * WIP - Find hideout craft id and add to unlockedProductionRecipe array in player profile
* also update client response recipeUnlocked array with craft id
* @param pmcData Player profile
* @param craftUnlockReward Reward item from quest with craft unlock details
* @param questDetails Quest with craft unlock reward
* @param sessionID Session id
* @param response Response to send back to client
*/
protected findAndAddHideoutProductionIdToProfile(pmcData: IPmcData, craftUnlockReward: Reward, questDetails: IQuest, sessionID: string, response: IItemEventRouterResponse): void;
/**
* Get players intel center bonus from profile
* @param pmcData player profile * @param pmcData player profile
* @returns bonus in percent * @returns bonus as a percent
*/ */
protected getIntelCenterRewardBonus(pmcData: IPmcData): number; protected getIntelCenterRewardBonus(pmcData: IPmcData): number;
/** /**
@ -194,4 +205,10 @@ export declare class QuestHelper {
* @returns 'FindItem' condition id * @returns 'FindItem' condition id
*/ */
getFindItemIdForQuestHandIn(itemTpl: string): string; getFindItemIdForQuestHandIn(itemTpl: string): string;
/**
* Add all quests to a profile with the provided statuses
* @param pmcProfile profile to update
* @param statuses statuses quests should have
*/
addAllQuestsToProfile(pmcProfile: IPmcData, statuses: QuestStatus[]): void;
} }

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@ -48,6 +48,12 @@ export declare class RagfairOfferHelper {
constructor(logger: ILogger, timeUtil: TimeUtil, hashUtil: HashUtil, eventOutputHolder: EventOutputHolder, databaseServer: DatabaseServer, traderHelper: TraderHelper, saveServer: SaveServer, dialogueHelper: DialogueHelper, itemHelper: ItemHelper, paymentHelper: PaymentHelper, presetHelper: PresetHelper, profileHelper: ProfileHelper, ragfairServerHelper: RagfairServerHelper, ragfairSortHelper: RagfairSortHelper, ragfairHelper: RagfairHelper, ragfairOfferService: RagfairOfferService, localeService: LocaleService, configServer: ConfigServer); constructor(logger: ILogger, timeUtil: TimeUtil, hashUtil: HashUtil, eventOutputHolder: EventOutputHolder, databaseServer: DatabaseServer, traderHelper: TraderHelper, saveServer: SaveServer, dialogueHelper: DialogueHelper, itemHelper: ItemHelper, paymentHelper: PaymentHelper, presetHelper: PresetHelper, profileHelper: ProfileHelper, ragfairServerHelper: RagfairServerHelper, ragfairSortHelper: RagfairSortHelper, ragfairHelper: RagfairHelper, ragfairOfferService: RagfairOfferService, localeService: LocaleService, configServer: ConfigServer);
getValidOffers(searchRequest: ISearchRequestData, itemsToAdd: string[], traderAssorts: Record<string, ITraderAssort>, pmcProfile: IPmcData): IRagfairOffer[]; getValidOffers(searchRequest: ISearchRequestData, itemsToAdd: string[], traderAssorts: Record<string, ITraderAssort>, pmcProfile: IPmcData): IRagfairOffer[];
getOffersForBuild(info: ISearchRequestData, itemsToAdd: string[], assorts: Record<string, ITraderAssort>, pmcProfile: IPmcData): IRagfairOffer[]; getOffersForBuild(info: ISearchRequestData, itemsToAdd: string[], assorts: Record<string, ITraderAssort>, pmcProfile: IPmcData): IRagfairOffer[];
/**
* Has a traders offer ran out of stock to sell to player
* @param offer Offer to check stock of
* @returns true if out of stock
*/
protected traderOutOfStock(offer: IRagfairOffer): boolean;
/** /**
* Check if trader offers' BuyRestrictionMax value has been reached * Check if trader offers' BuyRestrictionMax value has been reached
* @param offer offer to check restriction properties of * @param offer offer to check restriction properties of

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@ -30,7 +30,7 @@ export declare class RagfairSellHelper {
* Determine if the offer being listed will be sold * Determine if the offer being listed will be sold
* @param sellChancePercent chance item will sell * @param sellChancePercent chance item will sell
* @param itemSellCount count of items to sell * @param itemSellCount count of items to sell
* @returns Array of purchases of item(s) lsited * @returns Array of purchases of item(s) listed
*/ */
rollForSale(sellChancePercent: number, itemSellCount: number): SellResult[]; rollForSale(sellChancePercent: number, itemSellCount: number): SellResult[];
} }

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@ -7,7 +7,7 @@ export declare class RagfairSortHelper {
protected localeService: LocaleService; protected localeService: LocaleService;
constructor(databaseServer: DatabaseServer, localeService: LocaleService); constructor(databaseServer: DatabaseServer, localeService: LocaleService);
/** /**
* Sort a list of ragfair offers by something (id/rating/offer name/price/expirty time) * Sort a list of ragfair offers by something (id/rating/offer name/price/expiry time)
* @param offers Offers to sort * @param offers Offers to sort
* @param type How to sort it * @param type How to sort it
* @param direction Ascending/descending * @param direction Ascending/descending

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@ -24,7 +24,12 @@ export declare class RepairHelper {
* @param applyMaxDurabilityDegradation should item have max durability reduced * @param applyMaxDurabilityDegradation should item have max durability reduced
*/ */
updateItemDurability(itemToRepair: Item, itemToRepairDetails: ITemplateItem, isArmor: boolean, amountToRepair: number, useRepairKit: boolean, traderQualityMultipler: number, applyMaxDurabilityDegradation?: boolean): void; updateItemDurability(itemToRepair: Item, itemToRepairDetails: ITemplateItem, isArmor: boolean, amountToRepair: number, useRepairKit: boolean, traderQualityMultipler: number, applyMaxDurabilityDegradation?: boolean): void;
protected getRandomisedArmorRepairDegredationValue(armorMaterial: string, isRepairKit: boolean, armorMax: number, traderQualityMultipler: number): number; protected getRandomisedArmorRepairDegradationValue(armorMaterial: string, isRepairKit: boolean, armorMax: number, traderQualityMultipler: number): number;
protected getRandomisedWeaponRepairDegredationValue(itemProps: Props, isRepairKit: boolean, weaponMax: number, traderQualityMultipler: number): number; protected getRandomisedWeaponRepairDegradationValue(itemProps: Props, isRepairKit: boolean, weaponMax: number, traderQualityMultipler: number): number;
/**
* Is the supplied tpl a weapon
* @param tpl tplId to check is a weapon
* @returns true if tpl is a weapon
*/
isWeaponTemplate(tpl: string): boolean; isWeaponTemplate(tpl: string): boolean;
} }

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@ -27,25 +27,25 @@ export declare class TradeHelper {
constructor(logger: ILogger, eventOutputHolder: EventOutputHolder, traderHelper: TraderHelper, itemHelper: ItemHelper, paymentService: PaymentService, fenceService: FenceService, inventoryHelper: InventoryHelper, ragfairServer: RagfairServer, configServer: ConfigServer); constructor(logger: ILogger, eventOutputHolder: EventOutputHolder, traderHelper: TraderHelper, itemHelper: ItemHelper, paymentService: PaymentService, fenceService: FenceService, inventoryHelper: InventoryHelper, ragfairServer: RagfairServer, configServer: ConfigServer);
/** /**
* Buy item from flea or trader * Buy item from flea or trader
* @param pmcData * @param pmcData Player profile
* @param buyRequestData data from client * @param buyRequestData data from client
* @param sessionID * @param sessionID Session id
* @param foundInRaid * @param foundInRaid Should item be found in raid
* @param upd optional item details used when buying from flea * @param upd optional item details used when buying from flea
* @returns * @returns
*/ */
buyItem(pmcData: IPmcData, buyRequestData: IProcessBuyTradeRequestData, sessionID: string, foundInRaid: boolean, upd: Upd): IItemEventRouterResponse; buyItem(pmcData: IPmcData, buyRequestData: IProcessBuyTradeRequestData, sessionID: string, foundInRaid: boolean, upd: Upd): IItemEventRouterResponse;
/** /**
* Sell item to trader * Sell item to trader
* @param pmcData * @param pmcData Profile to update
* @param body * @param sellRequest request data
* @param sessionID * @param sessionID Session id
* @returns * @returns IItemEventRouterResponse
*/ */
sellItem(pmcData: IPmcData, body: IProcessSellTradeRequestData, sessionID: string): IItemEventRouterResponse; sellItem(pmcData: IPmcData, sellRequest: IProcessSellTradeRequestData, sessionID: string): IItemEventRouterResponse;
/** /**
* Increment the assorts buy count by number of items purchased * Increment the assorts buy count by number of items purchased
* Show error on screen if player attepts to buy more than what the buy max allows * Show error on screen if player attempts to buy more than what the buy max allows
* @param assortBeingPurchased assort being bought * @param assortBeingPurchased assort being bought
* @param itemsPurchasedCount number of items being bought * @param itemsPurchasedCount number of items being bought
*/ */

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@ -35,6 +35,8 @@ export declare class TraderAssortHelper {
protected fenceService: FenceService; protected fenceService: FenceService;
protected configServer: ConfigServer; protected configServer: ConfigServer;
protected traderConfig: ITraderConfig; protected traderConfig: ITraderConfig;
protected mergedQuestAssorts: Record<string, Record<string, string>>;
protected createdMergedQuestAssorts: boolean;
constructor(logger: ILogger, jsonUtil: JsonUtil, mathUtil: MathUtil, timeUtil: TimeUtil, databaseServer: DatabaseServer, profileHelper: ProfileHelper, assortHelper: AssortHelper, paymentHelper: PaymentHelper, ragfairAssortGenerator: RagfairAssortGenerator, ragfairOfferGenerator: RagfairOfferGenerator, traderAssortService: TraderAssortService, localisationService: LocalisationService, traderPurchasePersisterService: TraderPurchasePersisterService, traderHelper: TraderHelper, fenceService: FenceService, configServer: ConfigServer); constructor(logger: ILogger, jsonUtil: JsonUtil, mathUtil: MathUtil, timeUtil: TimeUtil, databaseServer: DatabaseServer, profileHelper: ProfileHelper, assortHelper: AssortHelper, paymentHelper: PaymentHelper, ragfairAssortGenerator: RagfairAssortGenerator, ragfairOfferGenerator: RagfairOfferGenerator, traderAssortService: TraderAssortService, localisationService: LocalisationService, traderPurchasePersisterService: TraderPurchasePersisterService, traderHelper: TraderHelper, fenceService: FenceService, configServer: ConfigServer);
/** /**
* Get a traders assorts * Get a traders assorts
@ -45,6 +47,10 @@ export declare class TraderAssortHelper {
* @returns a traders' assorts * @returns a traders' assorts
*/ */
getAssort(sessionId: string, traderId: string, flea?: boolean): ITraderAssort; getAssort(sessionId: string, traderId: string, flea?: boolean): ITraderAssort;
/**
* Create a dict of all assort id = quest id mappings used to work out what items should be shown to player based on the quests they've started/completed/failed
*/
protected hydrateMergedQuestAssorts(): void;
/** /**
* Reset a traders assorts and move nextResupply value to future * Reset a traders assorts and move nextResupply value to future
* Flag trader as needing a flea offer reset to be picked up by flea update() function * Flag trader as needing a flea offer reset to be picked up by flea update() function
@ -61,7 +67,7 @@ export declare class TraderAssortHelper {
* Iterate over all assorts barter_scheme values, find barters selling for money and multiply by multipler in config * Iterate over all assorts barter_scheme values, find barters selling for money and multiply by multipler in config
* @param traderAssort Assorts to multiple price of * @param traderAssort Assorts to multiple price of
*/ */
protected multiplyItemPricesByConfigMultipler(traderAssort: ITraderAssort): void; protected multiplyItemPricesByConfigMultiplier(traderAssort: ITraderAssort): void;
/** /**
* Get an array of pristine trader items prior to any alteration by player (as they were on server start) * Get an array of pristine trader items prior to any alteration by player (as they were on server start)
* @param traderId trader id * @param traderId trader id

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@ -29,6 +29,8 @@ export declare class TraderHelper {
protected timeUtil: TimeUtil; protected timeUtil: TimeUtil;
protected configServer: ConfigServer; protected configServer: ConfigServer;
protected traderConfig: ITraderConfig; protected traderConfig: ITraderConfig;
/** Dictionary of item tpl and the highest trader rouble price */
protected highestTraderPriceItems: Record<string, number>;
constructor(logger: ILogger, databaseServer: DatabaseServer, saveServer: SaveServer, profileHelper: ProfileHelper, paymentHelper: PaymentHelper, itemHelper: ItemHelper, handbookHelper: HandbookHelper, playerService: PlayerService, localisationService: LocalisationService, fenceService: FenceService, timeUtil: TimeUtil, configServer: ConfigServer); constructor(logger: ILogger, databaseServer: DatabaseServer, saveServer: SaveServer, profileHelper: ProfileHelper, paymentHelper: PaymentHelper, itemHelper: ItemHelper, handbookHelper: HandbookHelper, playerService: PlayerService, localisationService: LocalisationService, fenceService: FenceService, timeUtil: TimeUtil, configServer: ConfigServer);
getTrader(traderID: string, sessionID: string): ITraderBase; getTrader(traderID: string, sessionID: string): ITraderBase;
getTraderAssortsById(traderId: string): ITraderAssort; getTraderAssortsById(traderId: string): ITraderAssort;
@ -41,11 +43,11 @@ export declare class TraderHelper {
resetTrader(sessionID: string, traderID: string): void; resetTrader(sessionID: string, traderID: string): void;
/** /**
* Alter a traders unlocked status * Alter a traders unlocked status
* @param traderID Trader to alter * @param traderId Trader to alter
* @param status New status to use * @param status New status to use
* @param sessionID Session id * @param sessionId Session id
*/ */
setTraderUnlockedState(traderID: string, status: boolean, sessionID: string): void; setTraderUnlockedState(traderId: string, status: boolean, sessionId: string): void;
/** /**
* Get a list of items and their prices from player inventory that can be sold to a trader * Get a list of items and their prices from player inventory that can be sold to a trader
* @param traderID trader id being traded with * @param traderID trader id being traded with
@ -76,8 +78,8 @@ export declare class TraderHelper {
*/ */
protected getTraderDurabiltyPurchaseThreshold(traderId: string): number; protected getTraderDurabiltyPurchaseThreshold(traderId: string): number;
/** /**
* Get the price of an item and all of its attached children * Get the price of passed in item and all of its attached children (mods)
* Take into account bonuses/adjsutments e.g. discounts * Take into account bonuses/adjustments e.g. discounts
* @param pmcData profile data * @param pmcData profile data
* @param item item to calculate price of * @param item item to calculate price of
* @param buyPriceCoefficient * @param buyPriceCoefficient
@ -94,14 +96,21 @@ export declare class TraderHelper {
* @returns price as number * @returns price as number
*/ */
protected getRawItemPrice(pmcData: IPmcData, item: Item): number; protected getRawItemPrice(pmcData: IPmcData, item: Item): number;
protected getTraderDiscount(trader: ITraderBase, buyPriceCoefficient: number, fenceInfo: FenceLevel, traderID: string): number; /**
* Get discount modifier for desired trader
* @param trader Trader to get discount for
* @param buyPriceCoefficient
* @param fenceInfo fence info, needed if getting fence modifier value
* @returns discount modifier value
*/
protected getTraderDiscount(trader: ITraderBase, buyPriceCoefficient: number, fenceInfo: FenceLevel): number;
/** /**
* Add standing to a trader and level them up if exp goes over level threshold * Add standing to a trader and level them up if exp goes over level threshold
* @param sessionID Session id * @param sessionId Session id
* @param traderId traders id * @param traderId Traders id
* @param standingToAdd Standing value to add to trader * @param standingToAdd Standing value to add to trader
*/ */
addStandingToTrader(sessionID: string, traderId: string, standingToAdd: number): void; addStandingToTrader(sessionId: string, traderId: string, standingToAdd: number): void;
/** /**
* Calculate traders level based on exp amount and increments level if over threshold * Calculate traders level based on exp amount and increments level if over threshold
* @param traderID trader to process * @param traderID trader to process
@ -140,4 +149,10 @@ export declare class TraderHelper {
}[]; }[];
tid: string; tid: string;
}): void; }): void;
/**
* Get the highest rouble price for an item from traders
* @param tpl Item to look up highest pride for
* @returns highest rouble cost for item
*/
getHighestTraderPriceRouble(tpl: string): number;
} }

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@ -19,4 +19,11 @@ export declare class BundleLoader {
getBundle(key: string, local: boolean): BundleInfo; getBundle(key: string, local: boolean): BundleInfo;
addBundles(modpath: string): void; addBundles(modpath: string): void;
} }
export interface BundleManifest {
manifest: Array<BundleManifestEntry>;
}
export interface BundleManifestEntry {
key: string;
path: string;
}
export {}; export {};

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@ -0,0 +1,43 @@
import { IPostAkiLoadMod } from "../models/external/IPostAkiLoadMod";
import { IPostAkiLoadModAsync } from "../models/external/IPostAkiLoadModAsync";
import { IPostDBLoadMod } from "../models/external/IPostDBLoadMod";
import { IPostDBLoadModAsync } from "../models/external/IPostDBLoadModAsync";
import { IPreAkiLoadMod } from "../models/external/IPreAkiLoadMod";
import { IPreAkiLoadModAsync } from "../models/external/IPreAkiLoadModAsync";
export declare class ModTypeCheck {
/**
* Use defined safe guard to check if the mod is a IPreAkiLoadMod
* @returns boolean
*/
isPreAkiLoad(mod: any): mod is IPreAkiLoadMod;
/**
* Use defined safe guard to check if the mod is a IPostAkiLoadMod
* @returns boolean
*/
isPostAkiLoad(mod: any): mod is IPostAkiLoadMod;
/**
* Use defined safe guard to check if the mod is a IPostDBLoadMod
* @returns boolean
*/
isPostDBAkiLoad(mod: any): mod is IPostDBLoadMod;
/**
* Use defined safe guard to check if the mod is a IPreAkiLoadModAsync
* @returns boolean
*/
isPreAkiLoadAsync(mod: any): mod is IPreAkiLoadModAsync;
/**
* Use defined safe guard to check if the mod is a IPostAkiLoadModAsync
* @returns boolean
*/
isPostAkiLoadAsync(mod: any): mod is IPostAkiLoadModAsync;
/**
* Use defined safe guard to check if the mod is a IPostDBLoadModAsync
* @returns boolean
*/
isPostDBAkiLoadAsync(mod: any): mod is IPostDBLoadModAsync;
/**
* Checks for mod to be compatible with 3.X+
* @returns boolean
*/
isPostV3Compatible(mod: any): boolean;
}

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@ -1,21 +1,17 @@
import { DependencyContainer } from "tsyringe"; import { DependencyContainer } from "tsyringe";
import { HandbookController } from "../controllers/HandbookController";
import { IModLoader } from "../models/spt/mod/IModLoader"; import { IModLoader } from "../models/spt/mod/IModLoader";
import { ModCompilerService } from "../services/ModCompilerService";
import { VFS } from "../utils/VFS"; import { VFS } from "../utils/VFS";
import { BundleLoader } from "./BundleLoader"; import { BundleLoader } from "./BundleLoader";
import { ModTypeCheck } from "./ModTypeCheck";
import { PreAkiModLoader } from "./PreAkiModLoader"; import { PreAkiModLoader } from "./PreAkiModLoader";
export declare class PostAkiModLoader implements IModLoader { export declare class PostAkiModLoader implements IModLoader {
protected bundleLoader: BundleLoader; protected bundleLoader: BundleLoader;
protected handbookController: HandbookController;
protected vfs: VFS; protected vfs: VFS;
protected modCompilerService: ModCompilerService;
protected preAkiModLoader: PreAkiModLoader; protected preAkiModLoader: PreAkiModLoader;
constructor(bundleLoader: BundleLoader, handbookController: HandbookController, vfs: VFS, modCompilerService: ModCompilerService, preAkiModLoader: PreAkiModLoader); protected modTypeCheck: ModTypeCheck;
getBundles(local: boolean): string; constructor(bundleLoader: BundleLoader, vfs: VFS, preAkiModLoader: PreAkiModLoader, modTypeCheck: ModTypeCheck);
getBundle(key: string, local: boolean): void;
getModPath(mod: string): string; getModPath(mod: string): string;
load(): void; load(): Promise<void>;
protected executeMods(container: DependencyContainer): void; protected executeMods(container: DependencyContainer): Promise<void>;
protected addBundles(): void; protected addBundles(): void;
} }

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@ -1,11 +1,13 @@
import { DependencyContainer } from "tsyringe"; import { DependencyContainer } from "tsyringe";
import { OnLoad } from "../di/OnLoad"; import { OnLoad } from "../di/OnLoad";
import { ModTypeCheck } from "./ModTypeCheck";
import { PreAkiModLoader } from "./PreAkiModLoader"; import { PreAkiModLoader } from "./PreAkiModLoader";
export declare class PostDBModLoader implements OnLoad { export declare class PostDBModLoader implements OnLoad {
protected preAkiModLoader: PreAkiModLoader; protected preAkiModLoader: PreAkiModLoader;
constructor(preAkiModLoader: PreAkiModLoader); protected modTypeCheck: ModTypeCheck;
constructor(preAkiModLoader: PreAkiModLoader, modTypeCheck: ModTypeCheck);
onLoad(): Promise<void>; onLoad(): Promise<void>;
getRoute(): string; getRoute(): string;
getModPath(mod: string): string; getModPath(mod: string): string;
protected executeMods(container: DependencyContainer): void; protected executeMods(container: DependencyContainer): Promise<void>;
} }

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@ -1,9 +1,5 @@
import { DependencyContainer } from "tsyringe"; import { DependencyContainer } from "tsyringe";
import { IPostAkiLoadMod } from "../models/external/IPostAkiLoadMod";
import { IPostDBLoadMod } from "../models/external/IPostDBLoadMod";
import { IPreAkiLoadMod } from "../models/external/IPreAkiLoadMod";
import { ICoreConfig } from "../models/spt/config/ICoreConfig"; import { ICoreConfig } from "../models/spt/config/ICoreConfig";
import { ModLoader } from "../models/spt/mod/IMod";
import { IModLoader } from "../models/spt/mod/IModLoader"; import { IModLoader } from "../models/spt/mod/IModLoader";
import { IPackageJsonData } from "../models/spt/mod/IPackageJsonData"; import { IPackageJsonData } from "../models/spt/mod/IPackageJsonData";
import { ILogger } from "../models/spt/utils/ILogger"; import { ILogger } from "../models/spt/utils/ILogger";
@ -13,6 +9,7 @@ import { ModCompilerService } from "../services/ModCompilerService";
import { JsonUtil } from "../utils/JsonUtil"; import { JsonUtil } from "../utils/JsonUtil";
import { VFS } from "../utils/VFS"; import { VFS } from "../utils/VFS";
import { BundleLoader } from "./BundleLoader"; import { BundleLoader } from "./BundleLoader";
import { ModTypeCheck } from "./ModTypeCheck";
export declare class PreAkiModLoader implements IModLoader { export declare class PreAkiModLoader implements IModLoader {
protected logger: ILogger; protected logger: ILogger;
protected vfs: VFS; protected vfs: VFS;
@ -21,22 +18,22 @@ export declare class PreAkiModLoader implements IModLoader {
protected bundleLoader: BundleLoader; protected bundleLoader: BundleLoader;
protected localisationService: LocalisationService; protected localisationService: LocalisationService;
protected configServer: ConfigServer; protected configServer: ConfigServer;
protected modTypeCheck: ModTypeCheck;
protected static container: DependencyContainer; protected static container: DependencyContainer;
protected readonly basepath = "user/mods/"; protected readonly basepath = "user/mods/";
protected imported: Record<string, ModLoader.IMod>; protected readonly modOrderPath = "user/mods/order.json";
protected order: Record<string, number>;
protected imported: Record<string, IPackageJsonData>;
protected akiConfig: ICoreConfig; protected akiConfig: ICoreConfig;
constructor(logger: ILogger, vfs: VFS, jsonUtil: JsonUtil, modCompilerService: ModCompilerService, bundleLoader: BundleLoader, localisationService: LocalisationService, configServer: ConfigServer); constructor(logger: ILogger, vfs: VFS, jsonUtil: JsonUtil, modCompilerService: ModCompilerService, bundleLoader: BundleLoader, localisationService: LocalisationService, configServer: ConfigServer, modTypeCheck: ModTypeCheck);
load(container: DependencyContainer): Promise<void>; load(container: DependencyContainer): Promise<void>;
getBundles(local: boolean): string;
getBundle(key: string, local: boolean): void;
/** /**
* Returns a list of mods with preserved load order * Returns a list of mods with preserved load order
* @returns Array of mod names in load order * @returns Array of mod names in load order
*/ */
getImportedModsNames(): string[]; getImportedModsNames(): string[];
getImportedModDetails(): Record<string, ModLoader.IMod>; getImportedModDetails(): Record<string, IPackageJsonData>;
getModPath(mod: string): string; getModPath(mod: string): string;
protected importClass(name: string, filepath: string, container: DependencyContainer): void;
protected importMods(): Promise<void>; protected importMods(): Promise<void>;
/** /**
* Check for duplciate mods loaded, show error if duplicate mod found * Check for duplciate mods loaded, show error if duplicate mod found
@ -61,29 +58,8 @@ export declare class PreAkiModLoader implements IModLoader {
* @returns dictionary <modName - package.json> * @returns dictionary <modName - package.json>
*/ */
protected getModsPackageData(mods: string[]): Record<string, IPackageJsonData>; protected getModsPackageData(mods: string[]): Record<string, IPackageJsonData>;
/**
* Use defined safe guard to check if the mod is a IPreAkiLoadMod
* @returns boolean
*/
protected isPreAkiLoad(mod: any): mod is IPreAkiLoadMod;
/**
* Use defined safe guard to check if the mod is a IPostAkiLoadMod
* @returns boolean
*/
protected isPostAkiLoad(mod: any): mod is IPostAkiLoadMod;
/**
* Use defined safe guard to check if the mod is a IPostDBLoadMod
* @returns boolean
*/
protected isPostDBAkiLoad(mod: any): mod is IPostDBLoadMod;
/**
* Check that the mod is compatible with SPT 3.X.X
* @param mod the mod to check
* @returns boolean
*/
protected isModSpt3XXCompatible(mod: any): boolean;
protected isModCombatibleWithAki(mod: IPackageJsonData): boolean; protected isModCombatibleWithAki(mod: IPackageJsonData): boolean;
protected executeMods(container: DependencyContainer): void; protected executeMods(container: DependencyContainer): Promise<void>;
sortModsLoadOrder(): string[]; sortModsLoadOrder(): string[];
protected addMod(mod: string): Promise<void>; protected addMod(mod: string): Promise<void>;
protected areModDependenciesFulfilled(pkg: IPackageJsonData, loadedMods: Record<string, IPackageJsonData>): boolean; protected areModDependenciesFulfilled(pkg: IPackageJsonData, loadedMods: Record<string, IPackageJsonData>): boolean;
@ -95,6 +71,6 @@ export declare class PreAkiModLoader implements IModLoader {
*/ */
protected validMod(modName: string): boolean; protected validMod(modName: string): boolean;
protected getLoadOrderRecursive(mod: string, result: Record<string, string>, visited: Record<string, string>): void; protected getLoadOrderRecursive(mod: string, result: Record<string, string>, visited: Record<string, string>): void;
protected getLoadOrder(mods: Record<string, ModLoader.IMod>): Record<string, string>; protected getLoadOrder(mods: Record<string, IPackageJsonData>): Record<string, string>;
getContainer(): DependencyContainer; getContainer(): DependencyContainer;
} }

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@ -29,6 +29,9 @@ export interface Config {
GlobalLootChanceModifier: number; GlobalLootChanceModifier: number;
TimeBeforeDeploy: number; TimeBeforeDeploy: number;
TimeBeforeDeployLocal: number; TimeBeforeDeployLocal: number;
TradingSetting: number;
TradingSettings: ITradingSettings;
ItemsCommonSettings: IItemsCommonSettings;
LoadTimeSpeedProgress: number; LoadTimeSpeedProgress: number;
BaseLoadTime: number; BaseLoadTime: number;
BaseUnloadTime: number; BaseUnloadTime: number;
@ -36,6 +39,7 @@ export interface Config {
Customization: Customization; Customization: Customization;
UncheckOnShot: boolean; UncheckOnShot: boolean;
BotsEnabled: boolean; BotsEnabled: boolean;
BufferZone: IBufferZone;
ArmorMaterials: ArmorMaterials; ArmorMaterials: ArmorMaterials;
LegsOverdamage: number; LegsOverdamage: number;
HandsOverdamage: number; HandsOverdamage: number;
@ -55,7 +59,6 @@ export interface Config {
StaminaRestoration: StaminaRestoration; StaminaRestoration: StaminaRestoration;
StaminaDrain: StaminaDrain; StaminaDrain: StaminaDrain;
RequirementReferences: RequirementReferences; RequirementReferences: RequirementReferences;
RepairKitSettings: RepairKitSettings;
RestrictionsInRaid: RestrictionsInRaid[]; RestrictionsInRaid: RestrictionsInRaid[];
SkillMinEffectiveness: number; SkillMinEffectiveness: number;
SkillFatiguePerPoint: number; SkillFatiguePerPoint: number;
@ -82,6 +85,23 @@ export interface Config {
TestValue: number; TestValue: number;
Inertia: Inertia; Inertia: Inertia;
Ballistic: Ballistic; Ballistic: Ballistic;
RepairSettings: RepairSettings;
}
export interface IBufferZone {
CustomerAccessTime: number;
CustomerCriticalTimeStart: number;
CustomerKickNotifTime: number;
}
export interface IItemsCommonSettings {
ItemRemoveAfterInterruptionTime: number;
}
export interface ITradingSettings {
BuyoutRestrictions: IBuyoutRestrictions;
}
export interface IBuyoutRestrictions {
MinDurability: number;
MinFoodDrinkResource: number;
MinMedsResource: number;
} }
export interface Content { export interface Content {
ip: string; ip: string;
@ -321,6 +341,8 @@ export interface Effects {
Pain: Pain; Pain: Pain;
PainKiller: PainKiller; PainKiller: PainKiller;
SandingScreen: SandingScreen; SandingScreen: SandingScreen;
MildMusclePain: IMusclePainEffect;
SevereMusclePain: IMusclePainEffect;
Stimulator: Stimulator; Stimulator: Stimulator;
Tremor: Tremor; Tremor: Tremor;
ChronicStaminaFatigue: ChronicStaminaFatigue; ChronicStaminaFatigue: ChronicStaminaFatigue;
@ -457,6 +479,12 @@ export interface PainKiller {
export interface SandingScreen { export interface SandingScreen {
Dummy: number; Dummy: number;
} }
export interface IMusclePainEffect {
GymEffectivity: number;
OfflineDurationMax: number;
OfflineDurationMin: number;
TraumaChance: number;
}
export interface Stimulator { export interface Stimulator {
BuffLoopTime: number; BuffLoopTime: number;
Buffs: Buffs; Buffs: Buffs;
@ -803,7 +831,7 @@ export interface SkillsSettings {
HMG: any[]; HMG: any[];
Launcher: any[]; Launcher: any[];
AttachedLauncher: any[]; AttachedLauncher: any[];
Melee: any[]; Melee: IMeleeSkill;
DMR: WeaponSkills; DMR: WeaponSkills;
BearAssaultoperations: any[]; BearAssaultoperations: any[];
BearAuthority: any[]; BearAuthority: any[];
@ -847,10 +875,25 @@ export interface SkillsSettings {
BotSound: any[]; BotSound: any[];
TroubleShooting: TroubleShooting; TroubleShooting: TroubleShooting;
} }
export interface IMeleeSkill {
BuffSettings: IBuffSettings;
}
export interface ArmorSkills { export interface ArmorSkills {
BuffMaxCount: number;
BuffSettings: IBuffSettings;
Counters: IArmorCounters;
MoveSpeedPenaltyReductionHVestsReducePerLevel: number;
RicochetChanceHVestsCurrentDurabilityThreshold: number;
RicochetChanceHVestsEliteLevel: number;
RicochetChanceHVestsMaxDurabilityThreshold: number;
MeleeDamageLVestsReducePerLevel: number;
MoveSpeedPenaltyReductionLVestsReducePerLevel: number;
WearAmountRepairLVestsReducePerLevel: number; WearAmountRepairLVestsReducePerLevel: number;
WearChanceRepairLVestsReduceEliteLevel: number; WearChanceRepairLVestsReduceEliteLevel: number;
} }
export interface IArmorCounters {
armorDurability: ISkillCounter;
}
export interface HideoutManagement { export interface HideoutManagement {
SkillPointsPerAreaUpgrade: number; SkillPointsPerAreaUpgrade: number;
SkillPointsPerCraft: number; SkillPointsPerCraft: number;
@ -907,6 +950,7 @@ export interface Endurance {
MovementAction: number; MovementAction: number;
SprintAction: number; SprintAction: number;
GainPerFatigueStack: number; GainPerFatigueStack: number;
QTELevelMultipliers: Record<string, Record<string, number>>;
} }
export interface Strength { export interface Strength {
SprintActionMin: number; SprintActionMin: number;
@ -915,9 +959,14 @@ export interface Strength {
MovementActionMax: number; MovementActionMax: number;
PushUpMin: number; PushUpMin: number;
PushUpMax: number; PushUpMax: number;
QTELevelMultipliers: IQTELevelMultiplier[];
FistfightAction: number; FistfightAction: number;
ThrowAction: number; ThrowAction: number;
} }
export interface IQTELevelMultiplier {
Level: number;
Multiplier: number;
}
export interface Vitality { export interface Vitality {
DamageTakenAction: number; DamageTakenAction: number;
HealthNegativeEffect: number; HealthNegativeEffect: number;
@ -950,22 +999,42 @@ export interface Search {
FindAction: number; FindAction: number;
} }
export interface WeaponTreatment { export interface WeaponTreatment {
BuffMaxCount: number;
BuffSettings: IBuffSettings;
Counters: IWeaponTreatmentCounters;
DurLossReducePerLevel: number; DurLossReducePerLevel: number;
SkillPointsPerRepair: number; SkillPointsPerRepair: number;
Filter: any[]; Filter: any[];
WearAmountRepairGunsReducePerLevel: number; WearAmountRepairGunsReducePerLevel: number;
WearChanceRepairGunsReduceEliteLevel: number; WearChanceRepairGunsReduceEliteLevel: number;
} }
export interface IWeaponTreatmentCounters {
firearmsDurability: ISkillCounter;
}
export interface IBuffSettings {
CommonBuffChanceLevelBonus: number;
CommonBuffMinChanceValue: number;
CurrentDurabilityLossToRemoveBuff?: number;
MaxDurabilityLossToRemoveBuff?: number;
RareBuffChanceCoff: number;
ReceivedDurabilityMaxPercent: number;
}
export interface MagDrills { export interface MagDrills {
RaidLoadedAmmoAction: number; RaidLoadedAmmoAction: number;
RaidUnloadedAmmoAction: number; RaidUnloadedAmmoAction: number;
MagazineCheckAction: number; MagazineCheckAction: number;
} }
export interface Perception { export interface Perception {
DependentSkillRatios: ISkillRatio[];
OnlineAction: number; OnlineAction: number;
UniqueLoot: number; UniqueLoot: number;
} }
export interface ISkillRatio {
Ratio: number;
SkillId: string;
}
export interface Intellect { export interface Intellect {
Counters: IIntellectCounters;
ExamineAction: number; ExamineAction: number;
SkillProgress: number; SkillProgress: number;
RepairAction: number; RepairAction: number;
@ -973,16 +1042,52 @@ export interface Intellect {
WearChanceReduceEliteLevel: number; WearChanceReduceEliteLevel: number;
RepairPointsCostReduction: number; RepairPointsCostReduction: number;
} }
export interface IIntellectCounters {
armorDurability: ISkillCounter;
firearmsDurability: ISkillCounter;
meleeWeaponDurability: ISkillCounter;
}
export interface ISkillCounter {
divisor: number;
points: number;
}
export interface Attention { export interface Attention {
DependentSkillRatios: ISkillRatio[];
ExamineWithInstruction: number; ExamineWithInstruction: number;
FindActionFalse: number; FindActionFalse: number;
FindActionTrue: number; FindActionTrue: number;
} }
export interface Charisma { export interface Charisma {
BonusSettings: IBonusSettings;
Counters: ICharismaSkillCounters;
SkillProgressInt: number; SkillProgressInt: number;
SkillProgressAtn: number; SkillProgressAtn: number;
SkillProgressPer: number; SkillProgressPer: number;
} }
export interface ICharismaSkillCounters {
insuranceCost: ISkillCounter;
repairCost: ISkillCounter;
repeatableQuestCompleteCount: ISkillCounter;
restoredHealthCost: ISkillCounter;
scavCaseCost: ISkillCounter;
}
export interface IBonusSettings {
EliteBonusSettings: IEliteBonusSettings;
LevelBonusSettings: ILevelBonusSettings;
}
export interface IEliteBonusSettings {
FenceStandingLossDiscount: number;
RepeatableQuestExtraCount: number;
ScavCaseDiscount: number;
}
export interface ILevelBonusSettings {
HealthRestoreDiscount: number;
HealthRestoreTraderDiscount: number;
InsuranceDiscount: number;
InsuranceTraderDiscount: number;
PaidExitDiscount: number;
RepeatableQuestChangeDiscount: number;
}
export interface Memory { export interface Memory {
AnySkillUp: number; AnySkillUp: number;
SkillProgress: number; SkillProgress: number;
@ -1145,11 +1250,30 @@ export interface xyz {
export interface Ballistic { export interface Ballistic {
GlobalDamageDegradationCoefficient: number; GlobalDamageDegradationCoefficient: number;
} }
export interface RepairKitSettings { export interface RepairSettings {
ItemEnhancementSettings: IItemEnhancementSettings;
MinimumLevelToApplyBuff: number;
RepairStrategies: IRepairStrategies;
armorClassDivisor: number; armorClassDivisor: number;
durabilityPointCostArmor: number; durabilityPointCostArmor: number;
durabilityPointCostGuns: number; durabilityPointCostGuns: number;
} }
export interface IItemEnhancementSettings {
DamageReduction: IPriceModifier;
MalfunctionProtections: IPriceModifier;
WeaponSpread: IPriceModifier;
}
export interface IPriceModifier {
PriceModifier: number;
}
export interface IRepairStrategies {
Armor: IRepairStrategy;
Firearms: IRepairStrategy;
}
export interface IRepairStrategy {
BuffTypes: string[];
Filter: string[];
}
export interface BotPreset { export interface BotPreset {
UseThis: boolean; UseThis: boolean;
Role: string; Role: string;

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@ -118,6 +118,7 @@ export interface BossLocationSpawn {
TriggerName: string; TriggerName: string;
Delay?: number; Delay?: number;
Supports?: BossSupport[]; Supports?: BossSupport[];
sptId?: string;
} }
export interface BossSupport { export interface BossSupport {
BossEscortAmount: string; BossEscortAmount: string;
@ -179,6 +180,7 @@ export interface Exit {
EntryPoints: string; EntryPoints: string;
ExfiltrationTime: number; ExfiltrationTime: number;
ExfiltrationType: string; ExfiltrationType: string;
RequiredSlot?: string;
Id: string; Id: string;
MaxTime: number; MaxTime: number;
MinTime: number; MinTime: number;
@ -202,6 +204,7 @@ export interface Wave {
slots_min: number; slots_min: number;
time_max: number; time_max: number;
time_min: number; time_min: number;
sptId?: string;
} }
export declare enum WildSpawnType { export declare enum WildSpawnType {
ASSAULT = "assault", ASSAULT = "assault",

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@ -21,6 +21,7 @@ export interface IBotBase {
Hideout: Hideout; Hideout: Hideout;
Quests: Quest[]; Quests: Quest[];
TradersInfo: Record<string, TraderInfo>; TradersInfo: Record<string, TraderInfo>;
UnlockedInfo: IUnlockedInfo;
RagfairInfo: RagfairInfo; RagfairInfo: RagfairInfo;
RepeatableQuests: IPmcDataRepeatableQuest[]; RepeatableQuests: IPmcDataRepeatableQuest[];
Bonuses: Bonus[]; Bonuses: Bonus[];
@ -31,6 +32,9 @@ export interface IBotBase {
/** SPT specific property used during bot generation in raid */ /** SPT specific property used during bot generation in raid */
sptIsPmc?: boolean; sptIsPmc?: boolean;
} }
export interface IUnlockedInfo {
unlockedProductionRecipe: string[];
}
export interface Info { export interface Info {
EntryPoint: string; EntryPoint: string;
Nickname: string; Nickname: string;
@ -100,7 +104,10 @@ export interface BodyPartsHealth {
} }
export interface BodyPartHealth { export interface BodyPartHealth {
Health: CurrentMax; Health: CurrentMax;
Effects?: Record<string, number>; Effects?: Record<string, BodyPartEffectProperties>;
}
export interface BodyPartEffectProperties {
Time: number;
} }
export interface CurrentMax { export interface CurrentMax {
Current: number; Current: number;
@ -120,7 +127,6 @@ export interface FastPanel {
export interface Skills { export interface Skills {
Common: Common[]; Common: Common[];
Mastering: Mastering[]; Mastering: Mastering[];
Bonuses?: any[];
Points: number; Points: number;
} }
export interface Common { export interface Common {
@ -265,12 +271,24 @@ export interface InsuredItem {
export interface Hideout { export interface Hideout {
Production: Record<string, Productive>; Production: Record<string, Productive>;
Areas: HideoutArea[]; Areas: HideoutArea[];
Improvements: Record<string, IHideoutImprovement>;
sptUpdateLastRunTimestamp: number;
}
export interface IHideoutImprovement {
completed: boolean;
improveCompleteTimestamp: number;
} }
export interface Productive { export interface Productive {
Products: Product[]; Products: Product[];
/** Seconds passed of production */
Progress?: number; Progress?: number;
/** Is craft in some state of being worked on by client (crafting/ready to pick up) */
inProgress?: boolean; inProgress?: boolean;
StartTimestamp?: number; StartTimestamp?: number;
SkipTime?: number;
/** Seconds needed to fully craft */
ProductionTime?: number;
sptIsScavCase?: boolean;
} }
export interface Production extends Productive { export interface Production extends Productive {
RecipeId: string; RecipeId: string;
@ -327,10 +345,12 @@ export interface Quest {
statusTimers?: Record<string, number>; statusTimers?: Record<string, number>;
/** SPT specific property */ /** SPT specific property */
completedConditions?: string[]; completedConditions?: string[];
availableAfter?: number;
} }
export interface TraderInfo { export interface TraderInfo {
loyaltyLevel: number; loyaltyLevel: number;
salesSum: number; salesSum: number;
disabled: boolean;
standing: number; standing: number;
nextResupply: number; nextResupply: number;
unlocked: boolean; unlocked: boolean;

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@ -7,6 +7,7 @@ export interface Item {
upd?: Upd; upd?: Upd;
} }
export interface Upd { export interface Upd {
Buff?: Buff;
OriginalStackObjectsCount?: number; OriginalStackObjectsCount?: number;
Togglable?: Togglable; Togglable?: Togglable;
Map?: Map; Map?: Map;
@ -16,6 +17,7 @@ export interface Upd {
StackObjectsCount?: number; StackObjectsCount?: number;
UnlimitedCount?: boolean; UnlimitedCount?: boolean;
Repairable?: Repairable; Repairable?: Repairable;
RecodableComponent?: RecodableComponent;
FireMode?: FireMode; FireMode?: FireMode;
SpawnedInSession?: boolean; SpawnedInSession?: boolean;
Light?: Light; Light?: Light;
@ -31,6 +33,12 @@ export interface Upd {
SideEffect?: SideEffect; SideEffect?: SideEffect;
RepairKit?: RepairKit; RepairKit?: RepairKit;
} }
export interface Buff {
rarity: string;
buffType: string;
value: number;
thresholdDurability?: number;
}
export interface Togglable { export interface Togglable {
On: boolean; On: boolean;
} }
@ -52,6 +60,9 @@ export interface Repairable {
Durability: number; Durability: number;
MaxDurability: number; MaxDurability: number;
} }
export interface RecodableComponent {
IsEncoded: boolean;
}
export interface MedKit { export interface MedKit {
HpResource: number; HpResource: number;
} }
@ -98,7 +109,8 @@ export interface Location {
y: number; y: number;
r: string | number; r: string | number;
isSearched?: boolean; isSearched?: boolean;
rotation?: string; /** SPT property? */
rotation?: string | boolean;
} }
export interface SideEffect { export interface SideEffect {
Value: number; Value: number;

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@ -19,6 +19,8 @@ export interface TemplateSide {
} }
export interface ProfileTraderTemplate { export interface ProfileTraderTemplate {
initialLoyaltyLevel: number; initialLoyaltyLevel: number;
setQuestsAvailableForStart?: boolean;
setQuestsAvailableForFinish?: boolean;
initialStanding: number; initialStanding: number;
initialSalesSum: number; initialSalesSum: number;
jaegerUnlocked: boolean; jaegerUnlocked: boolean;

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@ -2,7 +2,7 @@ import { QuestRewardType } from "../../../enums/QuestRewardType";
import { QuestStatus } from "../../../enums/QuestStatus"; import { QuestStatus } from "../../../enums/QuestStatus";
import { Item } from "./IItem"; import { Item } from "./IItem";
export interface IQuest { export interface IQuest {
QuestName: string; QuestName?: string;
_id: string; _id: string;
canShowNotificationsInGame: boolean; canShowNotificationsInGame: boolean;
conditions: Conditions; conditions: Conditions;
@ -15,6 +15,7 @@ export interface IQuest {
image: string; image: string;
type: string; type: string;
isKey: boolean; isKey: boolean;
questStatus: any;
restartable: boolean; restartable: boolean;
instantComplete: boolean; instantComplete: boolean;
secretQuest: boolean; secretQuest: boolean;
@ -22,7 +23,7 @@ export interface IQuest {
successMessageText: string; successMessageText: string;
templateId: string; templateId: string;
rewards: Rewards; rewards: Rewards;
status: string; status: string | number;
KeyQuest: boolean; KeyQuest: boolean;
changeQuestMessageText: string; changeQuestMessageText: string;
side: string; side: string;
@ -43,12 +44,15 @@ export interface AvailableForProps {
id: string; id: string;
index: number; index: number;
parentId: string; parentId: string;
isEncoded: boolean;
dynamicLocale: boolean; dynamicLocale: boolean;
value?: number; value?: number;
compareMethod?: string; compareMethod?: string;
visibilityConditions?: VisibilityCondition[]; visibilityConditions?: VisibilityCondition[];
target?: string | string[]; target?: string | string[];
status?: QuestStatus[]; status?: QuestStatus[];
availableAfter?: number;
dispersion?: number;
onlyFoundInRaid?: boolean; onlyFoundInRaid?: boolean;
oneSessionOnly?: boolean; oneSessionOnly?: boolean;
doNotResetIfCounterCompleted?: boolean; doNotResetIfCounterCompleted?: boolean;

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@ -47,6 +47,7 @@ export interface IRepeatableQuest {
canShowNotificationsInGame: boolean; canShowNotificationsInGame: boolean;
rewards: IRewards; rewards: IRewards;
conditions: IConditions; conditions: IConditions;
side: string;
name: string; name: string;
note: string; note: string;
description: string; description: string;

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@ -29,8 +29,11 @@ export interface Props {
IsUnsaleable?: boolean; IsUnsaleable?: boolean;
IsUnbuyable?: boolean; IsUnbuyable?: boolean;
IsUngivable?: boolean; IsUngivable?: boolean;
IsUnremovable?: boolean;
IsLockedafterEquip?: boolean; IsLockedafterEquip?: boolean;
IsSpecialSlotOnly?: boolean;
QuestItem?: boolean; QuestItem?: boolean;
QuestStashMaxCount?: number;
LootExperience?: number; LootExperience?: number;
ExamineExperience?: number; ExamineExperience?: number;
HideEntrails?: boolean; HideEntrails?: boolean;
@ -156,11 +159,12 @@ export interface Props {
RigLayoutName?: string; RigLayoutName?: string;
MaxDurability?: number; MaxDurability?: number;
armorZone?: string[]; armorZone?: string[];
armorClass?: any; armorClass?: string | number;
mousePenalty?: number; mousePenalty?: number;
weaponErgonomicPenalty?: number; weaponErgonomicPenalty?: number;
BluntThroughput?: number; BluntThroughput?: number;
ArmorMaterial?: string; ArmorMaterial?: string;
ArmorType?: string;
weapClass?: string; weapClass?: string;
weapUseType?: string; weapUseType?: string;
ammoCaliber?: string; ammoCaliber?: string;
@ -365,6 +369,8 @@ export interface Props {
CanBeHiddenDuringThrow?: boolean; CanBeHiddenDuringThrow?: boolean;
MinTimeToContactExplode?: number; MinTimeToContactExplode?: number;
ExplosionEffectType?: string; ExplosionEffectType?: string;
LinkedWeapon?: string;
UseAmmoWithoutShell?: boolean;
} }
export interface IHealthEffect { export interface IHealthEffect {
type: string; type: string;

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@ -9,6 +9,7 @@ export interface ITrader {
export interface ITraderBase { export interface ITraderBase {
refreshTraderRagfairOffers: boolean; refreshTraderRagfairOffers: boolean;
_id: string; _id: string;
availableInRaid: boolean;
avatar: string; avatar: string;
balance_dol: number; balance_dol: number;
balance_eur: number; balance_eur: number;
@ -20,6 +21,8 @@ export interface ITraderBase {
discount_end: number; discount_end: number;
gridHeight: number; gridHeight: number;
insurance: Insurance; insurance: Insurance;
items_buy: IItemBuyData;
items_buy_prohibited: IItemBuyData;
location: string; location: string;
loyaltyLevels: LoyaltyLevel[]; loyaltyLevels: LoyaltyLevel[];
medic: boolean; medic: boolean;
@ -31,6 +34,10 @@ export interface ITraderBase {
surname: string; surname: string;
unlockedByDefault: boolean; unlockedByDefault: boolean;
} }
export interface IItemBuyData {
category: string[];
id_list: string[];
}
export interface Insurance { export interface Insurance {
availability: boolean; availability: boolean;
excluded_category: string[]; excluded_category: string[];

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@ -0,0 +1,5 @@
export interface IGetItemPricesResponse {
supplyNextTime: number;
prices: Record<string, number>;
currencyCourses: Record<string, number>;
}

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@ -1,5 +1,7 @@
export declare enum Effect { export declare enum Effect {
FRACTURE = "Fracture", FRACTURE = "Fracture",
LIGHT_BLEEDING = "LightBleeding", LIGHT_BLEEDING = "LightBleeding",
HEAVY_BLEEDING = "HeavyBleeding" HEAVY_BLEEDING = "HeavyBleeding",
MILD_MUSCLE_PAIN = "MildMusclePain",
SEVERE_MUSCLE_PAIN = "SevereMusclePain"
} }

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@ -0,0 +1,4 @@
export interface IWorkoutData extends Record<string, any> {
skills: any;
effects: any;
}

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@ -0,0 +1,8 @@
export interface IHandleQTEEventRequestData {
Action: string;
/** true if QTE was successful, otherwise false */
results: boolean[];
/** Id of the QTE object used from db/hideout/qte.json */
id: string;
timestamp: number;
}

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@ -3,23 +3,55 @@ export interface IHideoutArea {
type: number; type: number;
enabled: boolean; enabled: boolean;
needsFuel: boolean; needsFuel: boolean;
requirements: IAreaRequirement[];
takeFromSlotLocked: boolean; takeFromSlotLocked: boolean;
craftGivesExp: boolean; craftGivesExp: boolean;
displayLevel: boolean;
enableAreaRequirements: boolean;
stages: Record<string, Stage>; stages: Record<string, Stage>;
} }
export interface IAreaRequirement {
areaType: number;
requiredlevel: number;
type: string;
}
export interface Stage { export interface Stage {
requirements: Requirement[]; autoUpgrade: boolean;
bonuses: StageBonus[]; bonuses: StageBonus[];
slots: number;
constructionTime: number; constructionTime: number;
description: string; description: string;
displayInterface: boolean;
improvements: IStageImprovement[];
requirements: IStageRequirement[];
slots: number;
} }
export interface Requirement { export interface IStageImprovement {
id: string;
bonuses: IStageImprovementBonus[];
improvementTime: number;
requirements: IStageImprovementRequirement[];
}
export interface IStageImprovementBonus {
passive: boolean;
production: boolean;
type: string;
value: number;
visible: boolean;
}
export interface IStageImprovementRequirement {
count: number;
isEncoded: boolean;
isFunctional: boolean;
templateId: string;
type: string;
}
export interface IStageRequirement {
areaType?: number; areaType?: number;
requiredLevel?: number; requiredLevel?: number;
type: string; type: string;
templateId?: string; templateId?: string;
count?: number; count?: number;
isEncoded: false;
isFunctional?: boolean; isFunctional?: boolean;
traderId?: string; traderId?: string;
loyaltyLevel?: number; loyaltyLevel?: number;

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@ -1,4 +1,4 @@
export interface IHideoutContinousProductionStartRequestData { export interface IHideoutContinuousProductionStartRequestData {
Action: "HideoutContinuousProductionStart"; Action: "HideoutContinuousProductionStart";
recipeId: string; recipeId: string;
timestamp: number; timestamp: number;

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