update botmon from Drakiaxyz repo

This commit is contained in:
CWXDEV 2024-01-12 14:08:58 +00:00
parent acac743403
commit be199850d1
10 changed files with 603 additions and 91 deletions

63
Live/CWX_DebuggingTool/.gitattributes vendored Normal file
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@ -0,0 +1,63 @@
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364
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@ -10,10 +10,8 @@ using CWX_DebuggingTool.Models;
namespace CWX_DebuggingTool
{
public sealed class BotmonClass : MonoBehaviour, IDisposable
public sealed class BotmonClass : MonoBehaviour
{
private static BotmonClass _instance;
private GUIContent _guiContent;
private GUIStyle _textStyle;
private Player _player;
@ -29,35 +27,14 @@ namespace CWX_DebuggingTool
private BotmonClass()
{
}
public int Mode { get; set; }
public static BotmonClass Instance
{
get
{
if (_instance == null)
{
_instance = new BotmonClass();
}
return _instance;
}
}
public void Dispose()
{
var gameWorld = Singleton<GameWorld>.Instance;
var gameobj = gameWorld.GetComponent<BotmonClass>();
Destroy(gameobj);
_instance = null;
GC.SuppressFinalize(this);
}
public BotMonitorMode Mode { get; set; }
~BotmonClass()
{
ConsoleScreen.Log("BotMonitor Disabled on game end");
}
public void Awake()
@ -84,7 +61,7 @@ namespace CWX_DebuggingTool
}
// Add existing Bots to list
if (_gameWorld.RegisteredPlayers.Count > 1)
if (_gameWorld.AllAlivePlayersList.Count > 1)
{
foreach (var player in _gameWorld.AllAlivePlayersList)
{
@ -102,17 +79,25 @@ namespace CWX_DebuggingTool
_botGame.BotsController.BotSpawner.OnBotCreated += owner =>
{
var player = owner.GetPlayer;
_zoneAndPlayers[player.AIData.BotOwner.BotsGroup.BotZone.NameZone].Add(player);
_zoneAndPlayers[owner.BotsGroup.BotZone.NameZone].Add(player);
_playerRoleAndDiff.Add(player.ProfileId, GetBotRoleAndDiffClass(player.Profile.Info));
};
// Sub to event to gget and remove Bot when they despawn
_botGame.BotsController.BotSpawner.OnBotRemoved += owner =>
{
var player = owner.GetPlayer;
_zoneAndPlayers[owner.BotsGroup.BotZone.NameZone].Remove(player);
_playerRoleAndDiff.Remove(player.ProfileId);
};
}
public BotRoleAndDiffClass GetBotRoleAndDiffClass(InfoClass info)
{
var settings = info.GetType().GetField("Settings", BindingFlags.Public | BindingFlags.Instance)?.GetValue(info);
var settings = info.GetType().GetField("Settings", BindingFlags.Public | BindingFlags.Instance).GetValue(info);
var role = settings.GetType().GetField("Role", BindingFlags.Instance | BindingFlags.Public)?.GetValue(settings).ToString();
var diff = settings.GetType().GetField("BotDifficulty", BindingFlags.Instance | BindingFlags.Public)?.GetValue(settings).ToString();
var role = settings.GetType().GetField("Role", BindingFlags.Instance | BindingFlags.Public).GetValue(settings).ToString();
var diff = settings.GetType().GetField("BotDifficulty", BindingFlags.Instance | BindingFlags.Public).GetValue(settings).ToString();
return new BotRoleAndDiffClass(string.IsNullOrEmpty(role) ? "" : role, string.IsNullOrEmpty(diff) ? "" : diff);
}
@ -134,26 +119,26 @@ namespace CWX_DebuggingTool
_guiContent = new GUIContent();
}
// If Mode Greater than or equal to 1 show total
if (Mode >= 1)
// If Mode Greater than or equal to Total show total
if (Mode >= BotMonitorMode.Total)
{
_content = string.Empty;
_content += $"Total = {_gameWorld.AllAlivePlayersList.Count - 1}\n";
}
// If Mode Greater than or equal to 2 show total for each zone
if (Mode >= 2 && _zoneAndPlayers != null)
// If Mode Greater than or equal to PerZoneTotal show total for each zone
if (Mode >= BotMonitorMode.PerZoneTotal && _zoneAndPlayers != null)
{
foreach (var zone in _zoneAndPlayers)
{
if (_zoneAndPlayers[zone.Key].FindAll(x => x != null && x.HealthController != null && x.HealthController.IsAlive).Count <= 0) continue;
if (_zoneAndPlayers[zone.Key].FindAll(x => x.HealthController.IsAlive).Count <= 0) continue;
_content += $"{zone.Key} = {_zoneAndPlayers[zone.Key].FindAll(x => x != null && x.HealthController != null && x.HealthController.IsAlive).Count}\n";
_content += $"{zone.Key} = {_zoneAndPlayers[zone.Key].FindAll(x => x.HealthController.IsAlive).Count}\n";
// If Mode Greater than or equal to 3 show Bots individually also
if (Mode < 3) continue;
// If Mode Greater than or equal to FullList show Bots individually also
if (Mode < BotMonitorMode.FullList) continue;
foreach (var player in _zoneAndPlayers[zone.Key].Where(player => player != null && player.HealthController != null && player.HealthController.IsAlive))
foreach (var player in _zoneAndPlayers[zone.Key].Where(player => player.HealthController.IsAlive))
{
_distance = Vector3.Distance(player.Position, _player.Position);
_content += $"> [{_distance:n2}m] [{_playerRoleAndDiff.First(x => x.Key == player.ProfileId).Value.Role}] " +
@ -161,7 +146,7 @@ namespace CWX_DebuggingTool
}
}
}
_guiContent.text = _content;
_guiSize = _textStyle.CalcSize(_guiContent);

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@ -2,39 +2,45 @@
<PropertyGroup>
<TargetFramework>net472</TargetFramework>
<FileVersion></FileVersion>
<Version>2.2.0.0</Version>
</PropertyGroup>
<ItemGroup>
<Reference Include="Aki.Common">
<HintPath>..\..\..\Shared\Aki.Common.dll</HintPath>
<HintPath>..\..\EscapeFromTarkov_Data\Managed\Aki.Common.dll</HintPath>
</Reference>
<Reference Include="Aki.Reflection">
<HintPath>..\..\..\Shared\Aki.Reflection.dll</HintPath>
<HintPath>..\..\EscapeFromTarkov_Data\Managed\Aki.Reflection.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>..\..\..\Shared\Assembly-CSharp.dll</HintPath>
<HintPath>..\..\EscapeFromTarkov_Data\Managed\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="BepInEx">
<HintPath>..\..\..\Shared\BepInEx.dll</HintPath>
<HintPath>..\..\BepInEx\Core\BepInEx.dll</HintPath>
</Reference>
<Reference Include="bsg.console.core">
<HintPath>..\..\..\Shared\bsg.console.core.dll</HintPath>
<HintPath>..\..\EscapeFromTarkov_Data\Managed\bsg.console.core.dll</HintPath>
</Reference>
<Reference Include="Comfort">
<HintPath>..\..\..\Shared\Comfort.dll</HintPath>
<HintPath>..\..\EscapeFromTarkov_Data\Managed\Comfort.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>..\..\..\Shared\UnityEngine.dll</HintPath>
<HintPath>..\..\EscapeFromTarkov_Data\Managed\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>..\..\..\Shared\UnityEngine.CoreModule.dll</HintPath>
<HintPath>..\..\EscapeFromTarkov_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>..\..\..\Shared\UnityEngine.IMGUIModule.dll</HintPath>
<HintPath>..\..\EscapeFromTarkov_Data\Managed\UnityEngine.IMGUIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule">
<HintPath>..\..\..\Shared\UnityEngine.TextRenderingModule.dll</HintPath>
<HintPath>..\..\EscapeFromTarkov_Data\Managed\UnityEngine.TextRenderingModule.dll</HintPath>
</Reference>
</ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
<Exec Command="copy &quot;$(TargetPath)&quot; &quot;$(ProjectDir)\..\..\BepInEx\plugins\$(TargetFileName)&quot;" />
</Target>
</Project>

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@ -0,0 +1,25 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.6.33801.468
MinimumVisualStudioVersion = 10.0.40219.1
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "CWX_DebuggingTool", "CWX_DebuggingTool.csproj", "{FC152A95-1628-4DE9-A92E-38B368C188D0}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{FC152A95-1628-4DE9-A92E-38B368C188D0}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{FC152A95-1628-4DE9-A92E-38B368C188D0}.Debug|Any CPU.Build.0 = Debug|Any CPU
{FC152A95-1628-4DE9-A92E-38B368C188D0}.Release|Any CPU.ActiveCfg = Release|Any CPU
{FC152A95-1628-4DE9-A92E-38B368C188D0}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {37A296E5-8559-4E04-8B2B-02B32F793C6E}
EndGlobalSection
EndGlobal

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@ -1,64 +1,82 @@
using BepInEx;
using Aki.Reflection.Patching;
using BepInEx;
using BepInEx.Configuration;
using Comfort.Common;
using CWX_DebuggingTool.Helpers;
using CWX_DebuggingTool.Models;
using EFT;
using EFT.Console.Core;
using EFT.UI;
using System.Reflection;
namespace CWX_DebuggingTool
{
[BepInPlugin("com.cwx.debuggingtool", "cwx-debuggingtool", "1.1.0")]
[BepInPlugin("com.cwx.debuggingtool-dxyz", "cwx-debuggingtool-dxyz", "2.2.1")]
public class DebuggingTool : BaseUnityPlugin
{
public static ConfigEntry<BotMonitorMode> DefaultMode;
private void Awake()
{
DefaultMode = Config.Bind(
"Main Settings",
"DefaultMode",
BotMonitorMode.None,
"Default Mode on Startup");
ConsoleScreen.Processor.RegisterCommandGroup<DebuggingTool>();
new MatchStartPatch().Enable();
}
[ConsoleCommand("BotMonitor")]
public static void BotMonitorConsoleCommand([ConsoleArgument("", "Options: 0 = off, 1 = Total bots, 2 = 1+Total bots per Zone, 3 = 2+Each bot")] int value )
public static void BotMonitorConsoleCommand([ConsoleArgument("", "Options: 0 = off, 1 = Total bots, 2 = 1+Total bots per Zone, 3 = 2+Each bot")] BotMonitorMode mode )
{
switch (value)
if (mode == BotMonitorMode.None)
{
case 0:
DisableBotMonitor();
ConsoleScreen.Log("BotMonitor disabled");
break;
case 1:
EnableBotMonitor(1);
ConsoleScreen.Log("BotMonitor enabled with only Total");
break;
case 2:
EnableBotMonitor(2);
ConsoleScreen.Log("BotMonitor enabled with Total and per zone Total");
break;
case 3:
EnableBotMonitor(3);
ConsoleScreen.Log("BotMonitor enabled with Total, per zone Total and each bot");
break;
default:
// fail to load, or wrong option used
ConsoleScreen.LogError("Wrong Option used, please use 0, 1, 2 or 3");
break;
DisableBotMonitor();
ConsoleScreen.Log("BotMonitor disabled");
}
else if (!mode.IsValid())
{
ConsoleScreen.LogError("Wrong Option used, please use 0, 1, 2 or 3");
}
else
{
ConsoleScreen.Log($"BotMonitor enabled with {mode.Description()}");
EnableBotMonitor(mode);
}
}
private static void DisableBotMonitor()
{
BotmonClass.Instance.Dispose();
}
private static void EnableBotMonitor(int option)
public static void DisableBotMonitor()
{
var gameWorld = Singleton<GameWorld>.Instance;
var btmInstance = gameWorld.GetComponent<BotmonClass>();
if (btmInstance != null)
{
Destroy(btmInstance);
}
}
var checkExists = gameWorld.gameObject.GetComponentInChildren<BotmonClass>();
if (checkExists != null)
Destroy(checkExists);
var btmInstance = gameWorld.gameObject.AddComponent<BotmonClass>();
public static void EnableBotMonitor(BotMonitorMode mode)
{
var gameWorld = Singleton<GameWorld>.Instance;
var btmInstance = gameWorld.GetOrAddComponent<BotmonClass>();
btmInstance.Mode = mode;
}
btmInstance.Mode = option;
// Add the component every time a match starts if enabled
internal class MatchStartPatch : ModulePatch
{
protected override MethodBase GetTargetMethod() => typeof(GameWorld).GetMethod(nameof(GameWorld.OnGameStarted));
[PatchPrefix]
public static void PatchPrefix()
{
if (DefaultMode.Value != BotMonitorMode.None)
{
EnableBotMonitor(DefaultMode.Value);
}
}
}
}
}

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@ -0,0 +1,30 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
namespace CWX_DebuggingTool.Helpers
{
internal static class EnumExtension
{
public static string Description<T>(this T src) where T : Enum
{
FieldInfo fi = src.GetType().GetField(src.ToString());
DescriptionAttribute[] attributes = fi.GetCustomAttributes<DescriptionAttribute>(false) as DescriptionAttribute[];
if (attributes != null && attributes.Length > 0)
{
return attributes[0].Description;
}
return "";
}
public static bool IsValid<T>(this T src) where T : Enum
{
return Enum.GetValues(typeof(T)).Cast<T>().Contains(src);
}
}
}

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@ -0,0 +1,21 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CWX_DebuggingTool.Models
{
public enum BotMonitorMode
{
[Description("Disabled")]
None = 0,
[Description("Only Total")]
Total = 1,
[Description("Total and Per Zone Total")]
PerZoneTotal = 2,
[Description("Total, Per Zone Total, and Bot List")]
FullList = 3
}
}

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@ -1,5 +1,5 @@
# DebuggingTool
## CWX-DEBUGGINGTOOL for EFT - SPT-AKI
### CURRENT AKI VERSION: 3.5.1
### GAMEVERSION: 22032
### CURRENT AKI VERSION: 3.5.7
### GAMEVERSION: 23399
### USING BEPINEX