update botmon from Drakiaxyz repo
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@ -10,10 +10,8 @@ using CWX_DebuggingTool.Models;
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namespace CWX_DebuggingTool
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{
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public sealed class BotmonClass : MonoBehaviour, IDisposable
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public sealed class BotmonClass : MonoBehaviour
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{
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private static BotmonClass _instance;
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private GUIContent _guiContent;
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private GUIStyle _textStyle;
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private Player _player;
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@ -29,35 +27,14 @@ namespace CWX_DebuggingTool
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private BotmonClass()
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{
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}
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public int Mode { get; set; }
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public static BotmonClass Instance
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{
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get
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{
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if (_instance == null)
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{
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_instance = new BotmonClass();
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}
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return _instance;
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}
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}
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public void Dispose()
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{
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var gameWorld = Singleton<GameWorld>.Instance;
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var gameobj = gameWorld.GetComponent<BotmonClass>();
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Destroy(gameobj);
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_instance = null;
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GC.SuppressFinalize(this);
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}
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public BotMonitorMode Mode { get; set; }
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~BotmonClass()
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{
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ConsoleScreen.Log("BotMonitor Disabled on game end");
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}
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public void Awake()
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@ -84,7 +61,7 @@ namespace CWX_DebuggingTool
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}
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// Add existing Bots to list
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if (_gameWorld.RegisteredPlayers.Count > 1)
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if (_gameWorld.AllAlivePlayersList.Count > 1)
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{
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foreach (var player in _gameWorld.AllAlivePlayersList)
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{
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@ -102,17 +79,25 @@ namespace CWX_DebuggingTool
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_botGame.BotsController.BotSpawner.OnBotCreated += owner =>
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{
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var player = owner.GetPlayer;
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_zoneAndPlayers[player.AIData.BotOwner.BotsGroup.BotZone.NameZone].Add(player);
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_zoneAndPlayers[owner.BotsGroup.BotZone.NameZone].Add(player);
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_playerRoleAndDiff.Add(player.ProfileId, GetBotRoleAndDiffClass(player.Profile.Info));
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};
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// Sub to event to gget and remove Bot when they despawn
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_botGame.BotsController.BotSpawner.OnBotRemoved += owner =>
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{
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var player = owner.GetPlayer;
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_zoneAndPlayers[owner.BotsGroup.BotZone.NameZone].Remove(player);
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_playerRoleAndDiff.Remove(player.ProfileId);
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};
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}
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public BotRoleAndDiffClass GetBotRoleAndDiffClass(InfoClass info)
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{
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var settings = info.GetType().GetField("Settings", BindingFlags.Public | BindingFlags.Instance)?.GetValue(info);
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var settings = info.GetType().GetField("Settings", BindingFlags.Public | BindingFlags.Instance).GetValue(info);
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var role = settings.GetType().GetField("Role", BindingFlags.Instance | BindingFlags.Public)?.GetValue(settings).ToString();
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var diff = settings.GetType().GetField("BotDifficulty", BindingFlags.Instance | BindingFlags.Public)?.GetValue(settings).ToString();
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var role = settings.GetType().GetField("Role", BindingFlags.Instance | BindingFlags.Public).GetValue(settings).ToString();
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var diff = settings.GetType().GetField("BotDifficulty", BindingFlags.Instance | BindingFlags.Public).GetValue(settings).ToString();
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return new BotRoleAndDiffClass(string.IsNullOrEmpty(role) ? "" : role, string.IsNullOrEmpty(diff) ? "" : diff);
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}
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@ -134,26 +119,26 @@ namespace CWX_DebuggingTool
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_guiContent = new GUIContent();
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}
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// If Mode Greater than or equal to 1 show total
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if (Mode >= 1)
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// If Mode Greater than or equal to Total show total
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if (Mode >= BotMonitorMode.Total)
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{
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_content = string.Empty;
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_content += $"Total = {_gameWorld.AllAlivePlayersList.Count - 1}\n";
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}
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// If Mode Greater than or equal to 2 show total for each zone
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if (Mode >= 2 && _zoneAndPlayers != null)
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// If Mode Greater than or equal to PerZoneTotal show total for each zone
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if (Mode >= BotMonitorMode.PerZoneTotal && _zoneAndPlayers != null)
|
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{
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foreach (var zone in _zoneAndPlayers)
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||||
{
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if (_zoneAndPlayers[zone.Key].FindAll(x => x != null && x.HealthController != null && x.HealthController.IsAlive).Count <= 0) continue;
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if (_zoneAndPlayers[zone.Key].FindAll(x => x.HealthController.IsAlive).Count <= 0) continue;
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|
||||
_content += $"{zone.Key} = {_zoneAndPlayers[zone.Key].FindAll(x => x != null && x.HealthController != null && x.HealthController.IsAlive).Count}\n";
|
||||
_content += $"{zone.Key} = {_zoneAndPlayers[zone.Key].FindAll(x => x.HealthController.IsAlive).Count}\n";
|
||||
|
||||
// If Mode Greater than or equal to 3 show Bots individually also
|
||||
if (Mode < 3) continue;
|
||||
// If Mode Greater than or equal to FullList show Bots individually also
|
||||
if (Mode < BotMonitorMode.FullList) continue;
|
||||
|
||||
foreach (var player in _zoneAndPlayers[zone.Key].Where(player => player != null && player.HealthController != null && player.HealthController.IsAlive))
|
||||
foreach (var player in _zoneAndPlayers[zone.Key].Where(player => player.HealthController.IsAlive))
|
||||
{
|
||||
_distance = Vector3.Distance(player.Position, _player.Position);
|
||||
_content += $"> [{_distance:n2}m] [{_playerRoleAndDiff.First(x => x.Key == player.ProfileId).Value.Role}] " +
|
||||
@ -161,7 +146,7 @@ namespace CWX_DebuggingTool
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
_guiContent.text = _content;
|
||||
|
||||
_guiSize = _textStyle.CalcSize(_guiContent);
|
||||
|
Binary file not shown.
@ -2,39 +2,45 @@
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net472</TargetFramework>
|
||||
<FileVersion></FileVersion>
|
||||
<Version>2.2.0.0</Version>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Reference Include="Aki.Common">
|
||||
<HintPath>..\..\..\Shared\Aki.Common.dll</HintPath>
|
||||
<HintPath>..\..\EscapeFromTarkov_Data\Managed\Aki.Common.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Aki.Reflection">
|
||||
<HintPath>..\..\..\Shared\Aki.Reflection.dll</HintPath>
|
||||
<HintPath>..\..\EscapeFromTarkov_Data\Managed\Aki.Reflection.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Assembly-CSharp">
|
||||
<HintPath>..\..\..\Shared\Assembly-CSharp.dll</HintPath>
|
||||
<HintPath>..\..\EscapeFromTarkov_Data\Managed\Assembly-CSharp.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="BepInEx">
|
||||
<HintPath>..\..\..\Shared\BepInEx.dll</HintPath>
|
||||
<HintPath>..\..\BepInEx\Core\BepInEx.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="bsg.console.core">
|
||||
<HintPath>..\..\..\Shared\bsg.console.core.dll</HintPath>
|
||||
<HintPath>..\..\EscapeFromTarkov_Data\Managed\bsg.console.core.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Comfort">
|
||||
<HintPath>..\..\..\Shared\Comfort.dll</HintPath>
|
||||
<HintPath>..\..\EscapeFromTarkov_Data\Managed\Comfort.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine">
|
||||
<HintPath>..\..\..\Shared\UnityEngine.dll</HintPath>
|
||||
<HintPath>..\..\EscapeFromTarkov_Data\Managed\UnityEngine.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.CoreModule">
|
||||
<HintPath>..\..\..\Shared\UnityEngine.CoreModule.dll</HintPath>
|
||||
<HintPath>..\..\EscapeFromTarkov_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.IMGUIModule">
|
||||
<HintPath>..\..\..\Shared\UnityEngine.IMGUIModule.dll</HintPath>
|
||||
<HintPath>..\..\EscapeFromTarkov_Data\Managed\UnityEngine.IMGUIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TextRenderingModule">
|
||||
<HintPath>..\..\..\Shared\UnityEngine.TextRenderingModule.dll</HintPath>
|
||||
<HintPath>..\..\EscapeFromTarkov_Data\Managed\UnityEngine.TextRenderingModule.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
|
||||
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
|
||||
<Exec Command="copy "$(TargetPath)" "$(ProjectDir)\..\..\BepInEx\plugins\$(TargetFileName)"" />
|
||||
</Target>
|
||||
|
||||
</Project>
|
||||
|
25
Live/CWX_DebuggingTool/CWX_DebuggingTool.sln
Normal file
25
Live/CWX_DebuggingTool/CWX_DebuggingTool.sln
Normal file
@ -0,0 +1,25 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.6.33801.468
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "CWX_DebuggingTool", "CWX_DebuggingTool.csproj", "{FC152A95-1628-4DE9-A92E-38B368C188D0}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{FC152A95-1628-4DE9-A92E-38B368C188D0}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{FC152A95-1628-4DE9-A92E-38B368C188D0}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{FC152A95-1628-4DE9-A92E-38B368C188D0}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{FC152A95-1628-4DE9-A92E-38B368C188D0}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {37A296E5-8559-4E04-8B2B-02B32F793C6E}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
@ -1,64 +1,82 @@
|
||||
using BepInEx;
|
||||
using Aki.Reflection.Patching;
|
||||
using BepInEx;
|
||||
using BepInEx.Configuration;
|
||||
using Comfort.Common;
|
||||
using CWX_DebuggingTool.Helpers;
|
||||
using CWX_DebuggingTool.Models;
|
||||
using EFT;
|
||||
using EFT.Console.Core;
|
||||
using EFT.UI;
|
||||
using System.Reflection;
|
||||
|
||||
namespace CWX_DebuggingTool
|
||||
{
|
||||
[BepInPlugin("com.cwx.debuggingtool", "cwx-debuggingtool", "1.1.0")]
|
||||
[BepInPlugin("com.cwx.debuggingtool-dxyz", "cwx-debuggingtool-dxyz", "2.2.1")]
|
||||
public class DebuggingTool : BaseUnityPlugin
|
||||
{
|
||||
public static ConfigEntry<BotMonitorMode> DefaultMode;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
DefaultMode = Config.Bind(
|
||||
"Main Settings",
|
||||
"DefaultMode",
|
||||
BotMonitorMode.None,
|
||||
"Default Mode on Startup");
|
||||
|
||||
ConsoleScreen.Processor.RegisterCommandGroup<DebuggingTool>();
|
||||
new MatchStartPatch().Enable();
|
||||
}
|
||||
|
||||
[ConsoleCommand("BotMonitor")]
|
||||
public static void BotMonitorConsoleCommand([ConsoleArgument("", "Options: 0 = off, 1 = Total bots, 2 = 1+Total bots per Zone, 3 = 2+Each bot")] int value )
|
||||
public static void BotMonitorConsoleCommand([ConsoleArgument("", "Options: 0 = off, 1 = Total bots, 2 = 1+Total bots per Zone, 3 = 2+Each bot")] BotMonitorMode mode )
|
||||
{
|
||||
switch (value)
|
||||
if (mode == BotMonitorMode.None)
|
||||
{
|
||||
case 0:
|
||||
DisableBotMonitor();
|
||||
ConsoleScreen.Log("BotMonitor disabled");
|
||||
break;
|
||||
case 1:
|
||||
EnableBotMonitor(1);
|
||||
ConsoleScreen.Log("BotMonitor enabled with only Total");
|
||||
break;
|
||||
case 2:
|
||||
EnableBotMonitor(2);
|
||||
ConsoleScreen.Log("BotMonitor enabled with Total and per zone Total");
|
||||
break;
|
||||
case 3:
|
||||
EnableBotMonitor(3);
|
||||
ConsoleScreen.Log("BotMonitor enabled with Total, per zone Total and each bot");
|
||||
break;
|
||||
default:
|
||||
// fail to load, or wrong option used
|
||||
ConsoleScreen.LogError("Wrong Option used, please use 0, 1, 2 or 3");
|
||||
break;
|
||||
DisableBotMonitor();
|
||||
ConsoleScreen.Log("BotMonitor disabled");
|
||||
}
|
||||
else if (!mode.IsValid())
|
||||
{
|
||||
ConsoleScreen.LogError("Wrong Option used, please use 0, 1, 2 or 3");
|
||||
}
|
||||
else
|
||||
{
|
||||
ConsoleScreen.Log($"BotMonitor enabled with {mode.Description()}");
|
||||
EnableBotMonitor(mode);
|
||||
}
|
||||
}
|
||||
|
||||
private static void DisableBotMonitor()
|
||||
{
|
||||
BotmonClass.Instance.Dispose();
|
||||
}
|
||||
|
||||
private static void EnableBotMonitor(int option)
|
||||
public static void DisableBotMonitor()
|
||||
{
|
||||
var gameWorld = Singleton<GameWorld>.Instance;
|
||||
var btmInstance = gameWorld.GetComponent<BotmonClass>();
|
||||
if (btmInstance != null)
|
||||
{
|
||||
Destroy(btmInstance);
|
||||
}
|
||||
}
|
||||
|
||||
var checkExists = gameWorld.gameObject.GetComponentInChildren<BotmonClass>();
|
||||
|
||||
if (checkExists != null)
|
||||
Destroy(checkExists);
|
||||
|
||||
var btmInstance = gameWorld.gameObject.AddComponent<BotmonClass>();
|
||||
public static void EnableBotMonitor(BotMonitorMode mode)
|
||||
{
|
||||
var gameWorld = Singleton<GameWorld>.Instance;
|
||||
var btmInstance = gameWorld.GetOrAddComponent<BotmonClass>();
|
||||
btmInstance.Mode = mode;
|
||||
}
|
||||
|
||||
btmInstance.Mode = option;
|
||||
// Add the component every time a match starts if enabled
|
||||
internal class MatchStartPatch : ModulePatch
|
||||
{
|
||||
protected override MethodBase GetTargetMethod() => typeof(GameWorld).GetMethod(nameof(GameWorld.OnGameStarted));
|
||||
|
||||
[PatchPrefix]
|
||||
public static void PatchPrefix()
|
||||
{
|
||||
if (DefaultMode.Value != BotMonitorMode.None)
|
||||
{
|
||||
EnableBotMonitor(DefaultMode.Value);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
30
Live/CWX_DebuggingTool/Helpers/EnumExtension.cs
Normal file
30
Live/CWX_DebuggingTool/Helpers/EnumExtension.cs
Normal file
@ -0,0 +1,30 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace CWX_DebuggingTool.Helpers
|
||||
{
|
||||
internal static class EnumExtension
|
||||
{
|
||||
public static string Description<T>(this T src) where T : Enum
|
||||
{
|
||||
FieldInfo fi = src.GetType().GetField(src.ToString());
|
||||
DescriptionAttribute[] attributes = fi.GetCustomAttributes<DescriptionAttribute>(false) as DescriptionAttribute[];
|
||||
if (attributes != null && attributes.Length > 0)
|
||||
{
|
||||
return attributes[0].Description;
|
||||
}
|
||||
|
||||
return "";
|
||||
}
|
||||
|
||||
public static bool IsValid<T>(this T src) where T : Enum
|
||||
{
|
||||
return Enum.GetValues(typeof(T)).Cast<T>().Contains(src);
|
||||
}
|
||||
}
|
||||
}
|
21
Live/CWX_DebuggingTool/Models/BotMonitorMode.cs
Normal file
21
Live/CWX_DebuggingTool/Models/BotMonitorMode.cs
Normal file
@ -0,0 +1,21 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace CWX_DebuggingTool.Models
|
||||
{
|
||||
public enum BotMonitorMode
|
||||
{
|
||||
[Description("Disabled")]
|
||||
None = 0,
|
||||
[Description("Only Total")]
|
||||
Total = 1,
|
||||
[Description("Total and Per Zone Total")]
|
||||
PerZoneTotal = 2,
|
||||
[Description("Total, Per Zone Total, and Bot List")]
|
||||
FullList = 3
|
||||
}
|
||||
}
|
@ -1,5 +1,5 @@
|
||||
# DebuggingTool
|
||||
## CWX-DEBUGGINGTOOL for EFT - SPT-AKI
|
||||
### CURRENT AKI VERSION: 3.5.1
|
||||
### GAMEVERSION: 22032
|
||||
### CURRENT AKI VERSION: 3.5.7
|
||||
### GAMEVERSION: 23399
|
||||
### USING BEPINEX
|
||||
|
Loading…
x
Reference in New Issue
Block a user