using BepInEx; using Comfort.Common; using EFT; using System.Collections.Generic; using System.Linq; using UnityEngine; using System.Reflection; using System; using AirdropLogic2Class = GClass778; // wont be needed once we move to latest modules namespace AirDrop { [BepInPlugin("com.aki.secret", "aki-secret", "1.0.0")] public class AirDrop : BaseUnityPlugin { public static GameWorld gameWorld; public static SynchronizableObject planes; // first plane in list which is always called: IL76MD-90 public static SynchronizableObject boxes; // first box in the list which is always called: scontainer_airdrop_box_04 public static bool planesEnabled = false; // used to check if the plane is currently visible on the map and Init'd public static bool boxesEnabled = false; // used to check if the box is currently visible on the map and Init'd public static int amountDropped; // used to make sure the EnableObjects.Start(); on line60 does not keep repeating public static int dropChance = 20; // used to check if the airdrop can spawn from chance public static List airdropPoints; // list of airdrop points on the map loaded public static AirdropPoint randomAirdropPoint; // one random point picked to drop box too public static int boxObjId = 10; // random number selected thats not the same as the plane can be public static Vector3 boxPosition; // randomAirdropPoints Position Coords (used as a targetPosition) public static Vector3 planeStartPosition; // planes starting position which can be 4 different ones definded in EnableObjects.PlaneStartGen() public static Vector3 planeStartRotation; // planes starting rotation which can be 4 different ones from above (might not be needed as we rotate to target) public static int planeObjId; // range from 1 - 4 using RandomChanceGen, used planeObjId as a spawnpoint number as well as what EFT needs to init public static float planeEndPointPositive = 3000f; public static float planeEndPointNegative = -3000f; public static float defaultDropHeight = 400f; public static float timer; // starting timer public static float timeToDrop; // time when the plane should start moving in seconds public static bool doNotRun = false; // used to determine if map has planes and drops, line 130 // TODO: // once server is converted to TS attach to server endpoint for chances and timeToDrop // ask for advice on refactor, make things easier to read/better public void Start() { new Patch().Enable(); } public void FixedUpdate() // FixedUpdate executes 50 times per second. https://docs.unity3d.com/ScriptReference/MonoBehaviour.FixedUpdate.html { if (gameWorld == null) { return; } timer += 0.02f; if (timer >= timeToDrop && !planesEnabled && amountDropped != 1 && !doNotRun) { EnableObjects.Start(); } if (timer >= timeToDrop && planesEnabled && !doNotRun) { planes.transform.Translate(Vector3.forward, Space.Self); // transform foward on local rotation using Space.Self, vector3.forward moves forward 1f per run switch (AirDrop.planeObjId) { case 1: if (planes.transform.position.z >= planeEndPointPositive && planesEnabled) // spawn 1 moves along Z axis and goes in the positive direction, { DisableObjects.DisablePlanes(planes); } if (planes.transform.position.z >= randomAirdropPoint.transform.position.z && !boxesEnabled) { EnableObjects.InitDrop(boxes); } break; case 2: if (planes.transform.position.x >= planeEndPointPositive && planesEnabled) // spawn 2 moves along x axis and goes in the positive direction { DisableObjects.DisablePlanes(planes); } if (planes.transform.position.x >= randomAirdropPoint.transform.position.x && !boxesEnabled) { EnableObjects.InitDrop(boxes); } break; case 3: if (planes.transform.position.z <= planeEndPointNegative && planesEnabled) // spawn 3 moves along z axis and goes in the negative direction { DisableObjects.DisablePlanes(planes); } if (planes.transform.position.z <= randomAirdropPoint.transform.position.z && !boxesEnabled) { EnableObjects.InitDrop(boxes); } break; case 4: if (planes.transform.position.x <= planeEndPointNegative && planesEnabled) // spawn 2 moves along x axis and goes in the negative direction { DisableObjects.DisablePlanes(planes); } if (planes.transform.position.x <= randomAirdropPoint.transform.position.x && !boxesEnabled) { EnableObjects.InitDrop(boxes); } break; } } } public static int RandomChanceGen(int minValue, int maxValue) { System.Random chance = new System.Random(); return chance.Next(minValue, maxValue); } public static void InitObjects() { // this method sets to default, checks if indoors map, gets new objects boxesEnabled = false; planesEnabled = false; doNotRun = false; timer = 0f; amountDropped = 0; gameWorld = Singleton.Instance; var player = gameWorld.RegisteredPlayers[0]; if (player != null) { if (player.Location.Contains("factory") || player.Location.Contains("laboratory") || player.Location.Contains("hideout")) { doNotRun = true; // will stay true till next map load return; } } AirDrop.timeToDrop = RandomChanceGen(60, 900); planes = LocationScene.GetAll().First(x => x.name.Contains("IL76MD-90")); boxes = LocationScene.GetAll().First(x => x.name.Contains("scontainer_airdrop_box_04")); airdropPoints = LocationScene.GetAll().ToList(); randomAirdropPoint = airdropPoints.OrderBy(_ => Guid.NewGuid()).FirstOrDefault(); } } public static class EnableObjects { public static void Start() { if (AirDrop.boxes != null) { AirDrop.boxPosition = AirDrop.randomAirdropPoint.transform.position; AirDrop.boxPosition.y = AirDrop.defaultDropHeight; } if (AirDrop.planes != null) { PlaneStartGen(); } } public static void PlaneStartGen() { AirDrop.planeObjId = AirDrop.RandomChanceGen(1, 4); switch (AirDrop.planeObjId) { case 1: AirDrop.planeStartPosition = new Vector3(0, AirDrop.defaultDropHeight, -3000); AirDrop.planeStartRotation = new Vector3(0, 0, 0); break; case 2: AirDrop.planeStartPosition = new Vector3(-3000, AirDrop.defaultDropHeight, 0); AirDrop.planeStartRotation = new Vector3(0, 90, 0); break; case 3: AirDrop.planeStartPosition = new Vector3(0, AirDrop.defaultDropHeight, 3000); AirDrop.planeStartRotation = new Vector3(0, 180, 0); break; case 4: AirDrop.planeStartPosition = new Vector3(3000, AirDrop.defaultDropHeight, 0); AirDrop.planeStartRotation = new Vector3(0, 270, 0); break; } InitPlane(AirDrop.planes); } public static void InitPlane(SynchronizableObject plane) { AirDrop.planesEnabled = true; plane.TakeFromPool(); plane.Init(AirDrop.planeObjId, AirDrop.planeStartPosition, AirDrop.planeStartRotation); plane.transform.LookAt(AirDrop.boxPosition); // turns the plane to look at the box drop point plane.ManualUpdate(0); var sound = plane.GetComponentInChildren(); sound.volume = 1f; sound.dopplerLevel = 1; sound.Play(); } public static void InitDrop(SynchronizableObject box) { // this is basically a copy of the debugAirdrop script BSG has in the syncProcess object[] passToList = new object[1]; passToList[0] = SynchronizableObjectType.AirDrop; var syncProcess = AirDrop.gameWorld.SynchronizableObjectLogicProcessor; syncProcess.GetType().GetMethod("method_9", BindingFlags.NonPublic | BindingFlags.Instance).Invoke(syncProcess, passToList); // if the drop is not in list_0, the box will not move, the above adds the box to that list AirDrop.boxesEnabled = true; box.SetLogic(new AirdropLogic2Class()); box.ReturnToPool(); box.TakeFromPool(); box.Init(AirDrop.boxObjId, AirDrop.boxPosition, Vector3.zero); } } public static class DisableObjects { public static void DisablePlanes(SynchronizableObject plane) { AirDrop.planesEnabled = false; AirDrop.amountDropped = 1; plane.ReturnToPool(); } } }