<Project Sdk="Microsoft.NET.Sdk"> <PropertyGroup> <TargetFramework>net472</TargetFramework> <AssemblyName>VoiceAdder</AssemblyName> </PropertyGroup> <ItemGroup> <Reference Include="0Harmony"> <HintPath>..\..\..\Shared\BepInEx\0Harmony.dll</HintPath> </Reference> <Reference Include="Aki.Common"> <HintPath>..\..\..\Shared\Aki\Aki.Common.dll</HintPath> </Reference> <Reference Include="Aki.Reflection"> <HintPath>..\..\..\Shared\Aki\Aki.Reflection.dll</HintPath> </Reference> <Reference Include="Assembly-CSharp"> <HintPath>..\..\..\Shared\EFT\Assembly-CSharp.dll</HintPath> </Reference> <Reference Include="BepInEx"> <HintPath>..\..\..\Shared\BepInEx\BepInEx.dll</HintPath> </Reference> <Reference Include="Newtonsoft.Json"> <HintPath>..\..\..\Shared\EFT\Newtonsoft.Json.dll</HintPath> </Reference> <Reference Include="UnityEngine"> <HintPath>..\..\..\Shared\EFT\UnityEngine.dll</HintPath> </Reference> <Reference Include="UnityEngine.CoreModule"> <HintPath>..\..\..\Shared\EFT\UnityEngine.CoreModule.dll</HintPath> </Reference> </ItemGroup> </Project>