using GPUInstancer; using System.Collections.Generic; using System.Linq; using UnityEngine; namespace CWX_GrassCutter { public class GrassCutterScript { public void Start() { List<GPUInstancerDetailManager> allGrass = GameObject.FindObjectsOfType<GPUInstancerDetailManager>().ToList(); GameObject streetsGrass = GameObject.Find("GrassPrefabManager"); foreach (var grass in allGrass) { grass.enabled = false; } streetsGrass?.gameObject.SetActive(false); } } }