using BepInEx; using Comfort.Common; using EFT; using EFT.Interactive; using System.Linq; using UnityEngine; namespace BushWhacker { [BepInPlugin("com.cwx.bushwhacker", "cwx-bushwhacker", "1.0.0")] public class BushWhacker : BaseUnityPlugin { public void Start() { new Patch().Enable(); } public static void DisableBushes() { var gameWorld = Singleton.Instance; var bushes = GameObject.FindObjectsOfType().ToList(); foreach (var bushesItem in bushes) { if (bushesItem.transform.parent.gameObject.name.Contains("filbert") || bushesItem.transform.parent.gameObject.name.Contains("fibert")) { Object.DestroyImmediate(bushesItem); } } } } }