using BepInEx; using EFT.Interactive; using System.Linq; using UnityEngine; namespace CWX_MasterKey { public static class MasterKey { public static void Start() { var allDoors = GameObject.FindObjectsOfType().ToList(); // mechanical doors var allKeyCardDoors = GameObject.FindObjectsOfType().ToList(); // keycard doors var allKeyContainers = GameObject.FindObjectsOfType().ToList(); // locked loot containers var allTrunks = GameObject.FindObjectsOfType().ToList(); // locked car trunks foreach (var door in allDoors) // mechanical doors { if (!door.KeyId.IsNullOrWhiteSpace() || !door.KeyId.IsNullOrEmpty()) { door.KeyId = "5c1d0d6d86f7744bb2683e1f"; } } foreach (var door in allKeyCardDoors) // keycard doors { if (!door.KeyId.IsNullOrWhiteSpace() || !door.KeyId.IsNullOrEmpty()) { door.KeyId = "5c1d0d6d86f7744bb2683e1f"; } } foreach (var door in allKeyContainers) // locked loot containers { if (!door.KeyId.IsNullOrWhiteSpace() || !door.KeyId.IsNullOrEmpty()) { door.KeyId = "5c1d0d6d86f7744bb2683e1f"; } } foreach (var door in allTrunks) // locked car trunks { if (!door.KeyId.IsNullOrWhiteSpace() || !door.KeyId.IsNullOrEmpty()) { door.KeyId = "5c1d0d6d86f7744bb2683e1f"; } } } } }