using BepInEx; using UnityEngine; namespace CWX_AlarmChanger { [BepInPlugin("com.cwx.alarmchanger", "cwx-alarmchanger", "1.0.0")] public class AlarmChanger : BaseUnityPlugin { public static GameObject CWX_GameObject; public static AlarmChangerScript CWX_Component; public void Awake() { CWX_GameObject = new GameObject("CWX_GameObject"); DontDestroyOnLoad(CWX_GameObject); CWX_Component = CWX_GameObject.AddComponent(); } public void Start() { new AlarmChangerPatch().Enable(); } } }