Updated fall damage setting name and description

This commit is contained in:
Terkoiz 2023-02-21 22:26:52 +02:00
parent d96819d359
commit 04b65cef3f
2 changed files with 10 additions and 10 deletions

View File

@ -64,9 +64,9 @@ namespace Terkoiz.Freecam
MovePlayerToCamera();
}
if (_fallDamageToggle != FreecamPlugin.FallDamageToggle.Value)
if (_fallDamageToggle != FreecamPlugin.DisableFallDamage.Value)
{
_fallDamageToggle = ToggleFallDamage(FreecamPlugin.FallDamageToggle.Value);
_fallDamageToggle = ToggleFallDamage(FreecamPlugin.DisableFallDamage.Value);
}
}

View File

@ -18,7 +18,6 @@ namespace Terkoiz.Freecam
internal static ConfigEntry<KeyboardShortcut> TeleportToCamera;
internal static ConfigEntry<KeyboardShortcut> ToggleUi;
// Camera settings config entries
private const string CameraSettingsSectionName = "CameraSettings";
internal static ConfigEntry<float> CameraMoveSpeed;
@ -27,19 +26,20 @@ namespace Terkoiz.Freecam
internal static ConfigEntry<float> CameraZoomSpeed;
internal static ConfigEntry<float> CameraFastZoomSpeed;
// General toggles
private const string TogglesSectionName = "Toggles";
internal static ConfigEntry<bool> CameraHeightMovement;
internal static ConfigEntry<bool> CameraMousewheelZoom;
internal static ConfigEntry<bool> CameraRememberLastPosition;
public static ConfigEntry<bool> FallDamageToggle;
internal static ConfigEntry<bool> DisableFallDamage;
[UsedImplicitly]
internal void Start()
{
new FreecamPatch().Enable();
Logger = base.Logger;
InitConfiguration();
new FreecamPatch().Enable();
}
private void InitConfiguration()
@ -113,7 +113,7 @@ namespace Terkoiz.Freecam
TogglesSectionName,
"CameraMousewheelZoom",
true,
"Enables or disables camera movement on mousewheel scroll. Just in case you find it annoying.");
"Enables or disables camera movement on mousewheel scroll. Just in case you find it annoying and want that disabled.");
CameraRememberLastPosition = Config.Bind(
TogglesSectionName,
@ -121,11 +121,11 @@ namespace Terkoiz.Freecam
false,
"If enabled, returning to Freecam mode will put the camera to it's last position which was saved when exiting Freecam mode.");
FallDamageToggle = Config.Bind(
DisableFallDamage = Config.Bind(
TogglesSectionName,
"FallHeightToggle",
"DisableFallDamage",
true,
"If enabled, will disable all fall damage for the player.");
"If enabled, will prevent fall damage for the player. Highly recommended to leave this enabled if using TeleportToCamera.");
}
}
}