2022-06-03 14:28:35 +03:00

86 lines
3.2 KiB
C#

using JetBrains.Annotations;
using UnityEngine;
namespace Terkoiz.Freecam
{
/// <summary>
/// A simple free camera to be added to a Unity game object.
///
/// Full credit to Ashley Davis on GitHub for the inital code:
/// https://gist.github.com/ashleydavis/f025c03a9221bc840a2b
///
/// </summary>
public class Freecam : MonoBehaviour
{
public bool IsActive = false;
[UsedImplicitly]
public void Update()
{
if (!IsActive)
{
return;
}
var fastMode = Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift);
var movementSpeed = fastMode ? FreecamPlugin.CameraFastMoveSpeed.Value : FreecamPlugin.CameraMoveSpeed.Value;
if (Input.GetKey(KeyCode.A) || Input.GetKey(KeyCode.LeftArrow))
{
transform.position += (-transform.right * movementSpeed * Time.deltaTime);
}
if (Input.GetKey(KeyCode.D) || Input.GetKey(KeyCode.RightArrow))
{
transform.position += (transform.right * movementSpeed * Time.deltaTime);
}
if (Input.GetKey(KeyCode.W) || Input.GetKey(KeyCode.UpArrow))
{
transform.position += (transform.forward * movementSpeed * Time.deltaTime);
}
if (Input.GetKey(KeyCode.S) || Input.GetKey(KeyCode.DownArrow))
{
transform.position += (-transform.forward * movementSpeed * Time.deltaTime);
}
if (FreecamPlugin.CameraHeightMovement.Value)
{
if (Input.GetKey(KeyCode.Q))
{
transform.position += (transform.up * movementSpeed * Time.deltaTime);
}
if (Input.GetKey(KeyCode.E))
{
transform.position += (-transform.up * movementSpeed * Time.deltaTime);
}
if (Input.GetKey(KeyCode.R) || Input.GetKey(KeyCode.PageUp))
{
transform.position += (Vector3.up * movementSpeed * Time.deltaTime);
}
if (Input.GetKey(KeyCode.F) || Input.GetKey(KeyCode.PageDown))
{
transform.position += (-Vector3.up * movementSpeed * Time.deltaTime);
}
}
float newRotationX = transform.localEulerAngles.y + Input.GetAxis("Mouse X") * FreecamPlugin.CameraLookSensitivity.Value;
float newRotationY = transform.localEulerAngles.x - Input.GetAxis("Mouse Y") * FreecamPlugin.CameraLookSensitivity.Value;
transform.localEulerAngles = new Vector3(newRotationY, newRotationX, 0f);
if (FreecamPlugin.CameraMousewheelZoom.Value)
{
float axis = Input.GetAxis("Mouse ScrollWheel");
if (axis != 0)
{
var zoomSensitivity = fastMode ? FreecamPlugin.CameraFastZoomSpeed.Value : FreecamPlugin.CameraZoomSpeed.Value;
transform.position += transform.forward * axis * zoomSensitivity;
}
}
}
}
}