AssemblyTool/RecodeItLib/Models/CrossCompilerProjectModel.cs

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namespace ReCodeIt.Models;
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public class CrossCompilerProjectModel
{
#region REQUIRED_ON_CREATION
/// <summary>
/// The path of the original assembly
///
/// (Required on creation)
/// </summary>
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public string OriginalAssemblyPath { get; set; }
/// <summary>
/// The path to the working directory vs project
///
/// (Required on creation)
/// </summary>
public string VisualStudioSolutionPath { get; set; }
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/// <summary>
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/// The path to the dependency folder for the active solution. Also where the remapped dll is
/// built to and replaced
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///
/// (Required on creation)
/// </summary>
public string VisualStudioDependencyPath { get; set; }
/// <summary>
/// This is where the final dll is built to
///
/// (Required on creation)
/// </summary>
public string BuildDirectory { get; set; }
#endregion REQUIRED_ON_CREATION
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/// <summary>
/// The path to the working directory vs project
/// </summary>
public string VisualStudioSolutionDirectoryPath => Path.GetDirectoryName(VisualStudioSolutionPath)!;
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public string ProjectDllName => SolutionName.Replace(".sln", ".dll");
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public string OriginalAssemblyDllName => Path.GetFileName(OriginalAssemblyPath);
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/// <summary>
/// Name of the solution
/// </summary>
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public string SolutionName => Path.GetFileName(VisualStudioSolutionPath);
/// <summary>
/// Remapped output hash
/// </summary>
public string OriginalAssemblyHash { get; set; }
/// <summary>
/// Remapped output hash
/// </summary>
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public string RemappedAssemblyHash { get; set; }
/// <summary>
/// Key: Remapped name, value: old name
/// </summary>
public Dictionary<string, string> ChangedTypes { get; set; } = [];
/// <summary>
/// Remap models used on this project
/// </summary>
public List<RemapModel> RemapModels { get; set; } = [];
}