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using CliFx;
using CliFx.Attributes;
using CliFx.Infrastructure;
using ReCodeIt.CrossCompiler;
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using ReCodeIt.Utils;
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using ReCodeItLib.Utils;
namespace ReCodeIt.Commands;
[Command("Build", Description = "Build your project and get a dll output for the original assembly. You dont need to provide a path if the last project you built is the one you want to target")]
public class BuildCommand : ICommand
{
private ReCodeItCrossCompiler CrossCompiler { get; set; }
[CommandParameter(0, IsRequired = false, Description = "the location of your project file")]
public string ProjectJsonPath { get; init; }
public ValueTask ExecuteAsync(IConsole console)
{
if (ProjectJsonPath is not null && ProjectJsonPath != string.Empty)
{
CrossCompiler = new();
ProjectManager.LoadProject(ProjectJsonPath);
CrossCompiler.StartCrossCompile();
return default;
}
console.Output.WriteLine(RegistryHelper.GetRegistryValue<string>("LastLoadedProject"));
if (RegistryHelper.GetRegistryValue<string>("LastLoadedProject") != null)
{
CrossCompiler = new();
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DataProvider.LoadAppSettings();
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ProjectManager.LoadProject(RegistryHelper.GetRegistryValue<string>("LastLoadedProject"), true);
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if (!Validate(console)) { return default; }
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CrossCompiler.StartCrossCompile();
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DataProvider.SaveAppSettings();
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return default;
}
return default;
}
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private bool Validate(IConsole console)
{
if (ProjectManager.ActiveProject == null)
{
console.Output.WriteLine("No project loaded, go create or load a project in the gui first");
return false;
}
if (ProjectManager.ActiveProject.RemapModels.Count == 0)
{
console.Output.WriteLine("No Remaps present, go to the gui and create some first");
return false;
}
if (ProjectManager.ActiveProject.ChangedTypes.Count == 0)
{
console.Output.WriteLine("There are no changed types, have you created and used a remapped reference? \nRun the command `buildRef` to generate a project reference");
return false;
}
return true;
}
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}