using dnlib.DotNet; using System.Runtime.CompilerServices; namespace ReCodeIt.ReMapper; internal static class SPTPublicizer { private static ModuleDefMD MainModule; public static void PublicizeClasses(ModuleDefMD definition) { var types = definition.GetTypes(); foreach (var type in types) { if (type.IsNested) continue; // Nested types are handled when publicizing the parent type PublicizeType(type); } } private static void PublicizeType(TypeDef type) { // if (type.CustomAttributes.Any(a => a.AttributeType.Name == // nameof(CompilerGeneratedAttribute))) { return; } if (!type.IsNested && !type.IsPublic || type.IsNested && !type.IsNestedPublic) { if (!type.Interfaces.Any(i => i.Interface.Name == "IEffect")) { type.Attributes &= ~TypeAttributes.VisibilityMask; // Remove all visibility mask attributes type.Attributes |= type.IsNested ? TypeAttributes.NestedPublic : TypeAttributes.Public; // Apply a public visibility attribute } } if (type.IsSealed) { type.Attributes &= ~TypeAttributes.Sealed; // Remove the Sealed attribute if it exists } foreach (var method in type.Methods) { PublicizeMethod(method); } foreach (var property in type.Properties) { if (property.GetMethod != null) PublicizeMethod(property.GetMethod); if (property.SetMethod != null) PublicizeMethod(property.SetMethod); } // var eventNames = new HashSet(type.Events.Select(e => e.Name)); foreach (var field // in type.Fields) { if (eventNames.Contains(field.Name)) { continue; } // // // if (type.Name.StartsWith("GClass") || !type.Namespace.Contains("EFT") || // !type.Namespace.Contains("UI") || !string.IsNullOrWhiteSpace(type.Namespace)) // if // (type.Namespace.Length > 0 && type.Namespace[0] > 'E') PublicizeField(field); } // Workaround to not publicize some nested types that cannot be patched easily and cause // issues Specifically, we want to find any type that implements the "IHealthController" // interface and make sure none of it's nested types that implement "IEffect" are changed /* if (GetFlattenedInterfacesRecursive(type).Any(i => i.Interface.Name == "IHealthController")) { // Specifically, any type that implements the IHealthController interface needs to not // publicize any nested types that implement the IEffect interface nestedTypesToPublicize = type.NestedTypes.Where(t => t.IsAbstract || t.Interfaces.All(i => i.Interface.Name != "IEffect")).ToArray(); } */ foreach (var nestedType in type.NestedTypes) { PublicizeType(nestedType); } } private static void PublicizeMethod(MethodDef method) { if (method.IsCompilerControlled /*|| method.CustomAttributes.Any(a => a.AttributeType.Name == nameof(CompilerGeneratedAttribute))*/) { return; } if (method.IsPublic) return; // if (!CanPublicizeMethod(method)) return; // Workaround to not publicize a specific method so the game doesn't crash if (method.Name == "TryGetScreen") return; method.Attributes &= ~MethodAttributes.MemberAccessMask; method.Attributes |= MethodAttributes.Public; } // Unused for now - publicizing fields is tricky, as it often creates MonoBehaviour loading // errors and prevents scenes from loading, most notably breaking the initial game loader scene // and causing the game to CTD right after starting private static void PublicizeField(FieldDef field) { if (field.CustomAttributes.Any(a => a.AttributeType.Name == nameof(CompilerGeneratedAttribute)) // || field.HasCustomAttributes || field.Name.StartsWith("delegate") || field.Name.Contains("__BackingField")) { return; } if (field.IsPublic || field.IsCompilerControlled || field.IsLiteral || field.IsStatic || field.IsInitOnly) return; field.Attributes &= ~FieldAttributes.FieldAccessMask; field.Attributes |= FieldAttributes.Public; } private static List GetFlattenedInterfacesRecursive(TypeDef type) { var interfaces = new List(); if (type is null) return interfaces; if (type.Interfaces.Any()) { interfaces.AddRange(type.Interfaces); } if (type.BaseType != null && !type.BaseType.Name.Contains("Object")) { var baseTypeDefinition = MainModule?.Find(type.BaseType).ResolveTypeDef(); var baseTypeInterfaces = GetFlattenedInterfacesRecursive(baseTypeDefinition); if (baseTypeInterfaces.Any()) { interfaces.AddRange(baseTypeInterfaces); } } return interfaces; } }