133 lines
4.2 KiB
C#

using Mono.Cecil;
using Mono.Collections.Generic;
using ReCodeIt.Models;
using ReCodeIt.Utils;
namespace ReCodeIt.ReMapper;
internal static class RenameHelper
{
/// <summary>
/// Only used by the manual remapper, should probably be removed
/// </summary>
/// <param name="score"></param>
public static void RenameAll(ScoringModel score)
{
var types = DataProvider.ModuleDefinition.Types;
// Rename all fields and properties first
RenameAllFields(score.Definition.Name, score.ReMap.NewTypeName, types);
RenameAllProperties(score.Definition.Name, score.ReMap.NewTypeName, types);
score.Definition.Name = score.ProposedNewName;
Logger.Log($"{score.Definition.Name} Renamed.", ConsoleColor.Green);
}
/// <summary>
/// Only used by the manual remapper, should probably be removed
/// </summary>
/// <param name="score"></param>
public static void RenameAllDirect(RemapModel remap, TypeDefinition type)
{
var directRename = new ScoringModel();
directRename.Definition = type;
directRename.ReMap = remap;
RenameAll(directRename);
}
/// <summary>
/// Rename all fields recursively, returns number of fields changed
/// </summary>
/// <param name="oldTypeName"></param>
/// <param name="newTypeName"></param>
/// <param name="typesToCheck"></param>
/// <returns></returns>
public static int RenameAllFields(
string oldTypeName,
string newTypeName,
Collection<TypeDefinition> typesToCheck,
int overAllCount = 0)
{
foreach (var type in typesToCheck)
{
int fieldCount = 0;
foreach (var field in type.Fields)
{
if (field.FieldType.Name == oldTypeName)
{
var newFieldName = GetNewFieldName(newTypeName, field.IsPrivate, fieldCount);
if (field.Name == newFieldName) { continue; }
Logger.Log($"Renaming original field type name: `{field.FieldType.Name}` with name `{field.Name}` to `{newFieldName}`", ConsoleColor.Green);
field.Name = newFieldName;
fieldCount++;
overAllCount++;
}
}
if (type.HasNestedTypes)
{
RenameAllFields(oldTypeName, newTypeName, type.NestedTypes, overAllCount);
}
}
return overAllCount;
}
/// <summary>
/// Rename all properties recursively, returns number of fields changed
/// </summary>
/// <param name="oldTypeName"></param>
/// <param name="newTypeName"></param>
/// <param name="typesToCheck"></param>
/// <returns></returns>
public static int RenameAllProperties(
string oldTypeName,
string newTypeName,
Collection<TypeDefinition> typesToCheck,
int overAllCount = 0)
{
foreach (var type in typesToCheck)
{
int propertyCount = 0;
foreach (var property in type.Properties)
{
if (property.PropertyType.Name == oldTypeName)
{
var newName = GetNewPropertyName(newTypeName, propertyCount);
Logger.Log($"Renaming original property type name: `{property.PropertyType.Name}` with name `{property.Name}` to `{newName}`", ConsoleColor.Green);
property.Name = newName;
propertyCount++;
overAllCount++;
}
}
if (type.HasNestedTypes)
{
RenameAllProperties(oldTypeName, newTypeName, type.NestedTypes, overAllCount);
}
}
return overAllCount;
}
public static string GetNewFieldName(string NewName, bool isPrivate, int fieldCount = 0)
{
var discard = isPrivate ? "_" : "";
string newFieldCount = fieldCount > 0 ? $"_{fieldCount}" : string.Empty;
return $"{discard}{char.ToLower(NewName[0])}{NewName[1..]}{newFieldCount}";
}
public static string GetNewPropertyName(string newName, int propertyCount = 0)
{
return propertyCount > 0 ? $"{newName}_{propertyCount}" : newName;
}
}