AssemblyTool/RecodeItLib/Remapper/ReCodeItRemapper.cs
2024-06-19 22:33:08 -04:00

305 lines
10 KiB
C#

using Mono.Cecil;
using ReCodeIt.CrossCompiler;
using ReCodeIt.Enums;
using ReCodeIt.Models;
using ReCodeIt.ReMapper.Search;
using ReCodeIt.Utils;
using System.Diagnostics;
namespace ReCodeIt.ReMapper;
public class ReCodeItRemapper
{
public ReCodeItRemapper(ReCodeItCrossCompiler compiler)
{
_compiler = compiler;
}
public ReCodeItRemapper()
{ }
private readonly ReCodeItCrossCompiler _compiler;
public static bool IsRunning { get; private set; } = false;
public delegate void OnCompleteHandler();
public event OnCompleteHandler? OnComplete;
private static readonly Stopwatch Stopwatch = new();
private RemapperSettings Settings => DataProvider.Settings.Remapper;
private string OutPath { get; set; } = string.Empty;
private bool CrossMapMode { get; set; } = false;
private string AssemblyPath { get; set; }
/// <summary>
/// Start the remapping process
/// </summary>
public void InitializeRemap(
List<RemapModel> remapModels,
string assemblyPath,
string outPath,
bool crossMapMode = false)
{
DataProvider.LoadAssemblyDefinition(assemblyPath);
AssemblyPath = assemblyPath;
CrossMapMode = crossMapMode;
OutPath = outPath;
IsRunning = true;
DisplayBasicModuleInformation();
Stopwatch.Start();
foreach (var remap in remapModels)
{
Logger.Log($"Finding best match for {remap.NewTypeName}...", ConsoleColor.Gray);
ScoreMapping(remap);
}
ChooseBestMatches();
// Dont publicize and unseal until after the remapping so we can use those as search parameters
if (!Settings.MappingSettings.Publicize)
{
Publicizer.Publicize();
}
if (!Settings.MappingSettings.Unseal)
{
Publicizer.Unseal();
}
// We are done, write the assembly
WriteAssembly();
if (CrossMapMode)
{
ProjectManager.SaveCrossCompilerProjectModel(_compiler.ActiveProject);
}
}
/// <summary>
/// Display information about the module we are remapping
/// </summary>
private void DisplayBasicModuleInformation()
{
Logger.Log("-----------------------------------------------", ConsoleColor.Yellow);
Logger.Log($"Starting remap...", ConsoleColor.Yellow);
Logger.Log($"Module contains {DataProvider.ModuleDefinition.Types.Count} Types", ConsoleColor.Yellow);
Logger.Log($"Publicize: {Settings.MappingSettings.Publicize}", ConsoleColor.Yellow);
Logger.Log($"Unseal: {Settings.MappingSettings.Unseal}", ConsoleColor.Yellow);
Logger.Log("-----------------------------------------------", ConsoleColor.Yellow);
}
/// <summary>
/// Loop over all types in the assembly and score them
/// </summary>
/// <param name="mapping">Mapping to score</param>
public void ScoreMapping(RemapModel mapping)
{
foreach (var type in DataProvider.ModuleDefinition.Types)
{
FindMatch(type, mapping);
}
}
/// <summary>
/// Find a match result
/// </summary>
/// <param name="type">OriginalTypeRef to score</param>
/// <param name="remap">Remap to check against</param>
/// <param name="parentTypeName"></param>
/// <returns>EMatchResult</returns>
private void FindMatch(TypeDefinition type, RemapModel remap)
{
// Handle Direct Remaps by strict naming first bypasses everything else
if (remap.UseForceRename)
{
HandleByDirectName(type, remap);
return;
}
foreach (var nestedType in type.NestedTypes)
{
FindMatch(nestedType, remap);
}
var score = new ScoringModel
{
ProposedNewName = remap.NewTypeName,
ReMap = remap,
Definition = type,
};
var matches = new HashSet<EMatchResult>
{
type.MatchIsAbstract(remap.SearchParams, score),
type.MatchIsEnum(remap.SearchParams, score) ,
type.MatchIsNested(remap.SearchParams, score),
type.MatchIsSealed(remap.SearchParams, score) ,
type.MatchIsDerived(remap.SearchParams, score) ,
type.MatchIsInterface(remap.SearchParams, score),
type.MatchHasGenericParameters(remap.SearchParams, score),
type.MatchIsPublic(remap.SearchParams, score) ,
type.MatchHasAttribute(remap.SearchParams, score),
type.MatchConstructors(remap.SearchParams, score),
type.MatchMethods(remap.SearchParams, score),
type.MatchFields(remap.SearchParams, score),
type.MatchProperties(remap.SearchParams, score),
type.MatchNestedTypes(remap.SearchParams, score)
};
var NoMatch = matches.Where(x => x.Equals(EMatchResult.NoMatch)).FirstOrDefault();
if (NoMatch == EMatchResult.NoMatch)
{
remap.FailureReason = score.FailureReason;
return;
}
var match = matches.Where(x => x.Equals(EMatchResult.Match)).Any();
if (match)
{
// Set the original type name to be used later
score.ReMap.OriginalTypeName = type.Name;
remap.OriginalTypeName = type.Name;
remap.Succeeded = true;
remap.FailureReason = EFailureReason.None;
score.AddScoreToResult();
}
}
private void HandleByDirectName(TypeDefinition type, RemapModel remap)
{
if (type.Name != remap.OriginalTypeName) { return; }
var oldName = type.Name;
remap.OriginalTypeName = type.Name;
remap.FailureReason = EFailureReason.None;
remap.Succeeded = true;
if (CrossMapMode)
{
// Store the original types for caching
_compiler.ActiveProject.ChangedTypes.Add(remap.NewTypeName, type.Name);
}
type.Name = remap.NewTypeName;
Logger.Log("-----------------------------------------------", ConsoleColor.Green);
Logger.Log($"Renamed {oldName} to {type.Name} directly", ConsoleColor.Green);
RenameHelper.RenameAllDirect(remap, type);
Logger.Log("-----------------------------------------------", ConsoleColor.Green);
}
/// <summary>
/// Choose the best possible match from all remaps
/// </summary>
private void ChooseBestMatches()
{
foreach (var score in DataProvider.ScoringModels)
{
ChooseBestMatch(score.Value);
}
var failures = 0;
var changes = 0;
foreach (var remap in DataProvider.Remaps)
{
if (remap.Succeeded is false)
{
Logger.Log("-----------------------------------------------", ConsoleColor.Red);
Logger.Log($"Renaming {remap.NewTypeName} failed with reason {remap.FailureReason}", ConsoleColor.Red);
Logger.Log("-----------------------------------------------", ConsoleColor.Red);
failures++;
continue;
}
changes++;
}
Logger.Log("-----------------------------------------------", ConsoleColor.Yellow);
Logger.Log($"Result: Remapped {changes} Types. Failed to remap {failures} Types", ConsoleColor.Yellow);
Logger.Log("-----------------------------------------------", ConsoleColor.Yellow);
}
/// <summary>
/// Choose best match from a collection of scores, then start the renaming process
/// </summary>
/// <param name="scores">Scores to rate</param>
private void ChooseBestMatch(HashSet<ScoringModel> scores)
{
if (scores.Count == 0) { return; }
var filteredScores = scores
.OrderByDescending(score => score.Score);
var highestScore = filteredScores.FirstOrDefault();
if (highestScore is null) { return; }
Logger.Log("-----------------------------------------------", ConsoleColor.Green);
Logger.Log($"Renaming {highestScore.Definition.Name} to {highestScore.ProposedNewName}", ConsoleColor.Green);
Logger.Log($"Max possible score: {highestScore.ReMap.SearchParams.CalculateMaxScore()}", ConsoleColor.Green);
Logger.Log($"Scored: {highestScore.Score} points", ConsoleColor.Green);
if (scores.Count > 1)
{
Logger.Log($"Warning! There were {filteredScores.Count()} possible matches. Considering adding more search parameters", ConsoleColor.Yellow);
foreach (var score in filteredScores.Skip(1))
{
Logger.Log($"{score.Definition.Name} - Score [{score.Score}]", ConsoleColor.Yellow);
}
}
// highestScore.ReMap.OriginalTypeName = highestScore.Definition.Name;
if (CrossMapMode)
{// Store the original types for caching
_compiler.ActiveProject.ChangedTypes.Add(highestScore.ProposedNewName, highestScore.Definition.Name);
}
// Rename type and all associated type members
RenameHelper.RenameAll(highestScore);
Logger.Log("-----------------------------------------------", ConsoleColor.Green);
}
/// <summary>
/// Write the assembly back to disk and update the mapping file on disk
/// </summary>
private void WriteAssembly()
{
var fileName = Path.GetFileName(AssemblyPath);
var path = Path.Combine(OutPath, fileName);
Logger.Log(fileName);
path = DataProvider.WriteAssemblyDefinition(path);
Logger.Log("-----------------------------------------------", ConsoleColor.Green);
Logger.Log($"Complete: Assembly written to `{path}`", ConsoleColor.Green);
Logger.Log("Original type names updated on mapping file.", ConsoleColor.Green);
Logger.Log($"Remap took {Stopwatch.Elapsed.TotalSeconds:F1} seconds", ConsoleColor.Green);
Logger.Log("-----------------------------------------------", ConsoleColor.Green);
DataProvider.ScoringModels = [];
Stopwatch.Reset();
IsRunning = false;
OnComplete?.Invoke();
}
}