![CJ-SPT](/assets/img/avatar_default.png)
* First compiling build * fix out path * fix hollow * Traditional loops in favor of linq for clarity * Start refactor * Refactor part 2 * Rename variable * Better error reason handling * Clean up enum * Refactor part 3 * Use combo boxes in favor of updowns * Update tooltips * fix is nested tree view display * Capitialization * Refactor part ?? * remove unused methods * Expanded IsNested Check * TypeFilter class + Fix CLI bug * Remove reflection, change IsDerived and IsNested checks * Remove optional out for IsPublic * Remove nullable from IsPublic * fix logger not resetting color * actually fix it... * remove redundant if else on IsPublic check * Add logging to indicate all types have been filtered out * Default IsPublic to true * remove duplicate method call * Refactor logger to be on its own thread * Multithread remapping and grouped logging for threads * 5 more filters * Finish migrating to the new system * bug fixes * Add empty string validation to text fields * re-enable renamer * restore renamer * Multi threaded renaming, still broken * Basis for method renaming * More renamer work, might get a passing build now? * Re-enable publicizer * Rework logging * re-enable mapping updates * fix hollow * Iterate over all types instead of just one to re-link fields * Add reference list command --------- Co-authored-by: clodan <clodan@clodan.com>
26 lines
771 B
C#
26 lines
771 B
C#
using ReCodeIt.Enums;
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namespace ReCodeIt.Utils;
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internal static class EnumExtensions
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{
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/// <summary>
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/// Returns a match from a list of match results
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/// </summary>
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/// <param name="matches"></param>
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/// <returns>highest EMatchResult</returns>
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public static EMatchResult GetMatch(this List<EMatchResult> matches)
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{
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// Prioritize returning matches
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if (matches.Contains(EMatchResult.Match)) { return EMatchResult.Match; }
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// Then NoMatches
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if (matches.Contains(EMatchResult.NoMatch)) { return EMatchResult.NoMatch; }
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// Then Disabled
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if (matches.Contains(EMatchResult.Disabled)) { return EMatchResult.Disabled; }
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// default to disabled
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return EMatchResult.Disabled;
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}
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} |