d33f1f3c9b
* First compiling build * fix out path * fix hollow * Traditional loops in favor of linq for clarity * Start refactor * Refactor part 2 * Rename variable * Better error reason handling * Clean up enum * Refactor part 3 * Use combo boxes in favor of updowns * Update tooltips * fix is nested tree view display * Capitialization * Refactor part ?? * remove unused methods * Expanded IsNested Check * TypeFilter class + Fix CLI bug * Remove reflection, change IsDerived and IsNested checks * Remove optional out for IsPublic * Remove nullable from IsPublic * fix logger not resetting color * actually fix it... * remove redundant if else on IsPublic check * Add logging to indicate all types have been filtered out * Default IsPublic to true * remove duplicate method call * Refactor logger to be on its own thread * Multithread remapping and grouped logging for threads * 5 more filters * Finish migrating to the new system * bug fixes * Add empty string validation to text fields * re-enable renamer * restore renamer * Multi threaded renaming, still broken * Basis for method renaming * More renamer work, might get a passing build now? * Re-enable publicizer * Rework logging * re-enable mapping updates * fix hollow * Iterate over all types instead of just one to re-link fields * Add reference list command --------- Co-authored-by: clodan <clodan@clodan.com>
24 lines
437 B
C#
24 lines
437 B
C#
namespace ReCodeIt.Enums;
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public enum ENoMatchReason
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{
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IsEnum,
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IsNested,
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IsSealed,
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IsDerived,
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HasGenericParameters,
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HasAttribute,
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ConstructorParameterCount,
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MethodsInclude,
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MethodsExclude,
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MethodsCount,
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FieldsInclude,
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FieldsExclude,
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FieldsCount,
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PropertiesInclude,
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PropertiesExclude,
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PropertiesCount,
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NestedTypeInclude,
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NestedTypeExclude,
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NestedTypeCount,
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} |