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C#
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2021-08-24 23:04:26 +01:00
using System.Collections.Generic;
namespace PMCGenerator
{
public class Presets
{
public Dictionary<string, Weapon> weaponbuilds { get; set; }
}
public class Weapon
{
public string id { get; set; }
public string name { get; set; }
public string root { get; set; }
public List<Module> items { get; set; }
}
public class Module
{
public string _id { get; set; }
public string _tpl { get; set; }
public Dictionary<string, object> upd { get; set; }
public string parentId { get; set; }
public string slotId { get; set; }
}
public class Upd
{
public Dictionary<string, Repairable> Repairable { get; set; }
public Dictionary<string, FireMode> FireMode { get; set; }
public object Sight { get; set; }
}
public class Repairable
{
public int MaxDurability { get; set; }
public int Durability { get; set; }
}
public class FireMode
{
public string fireMode { get; set; }
}
}