improve comments

Disable 2 unused bot types for now
This commit is contained in:
Chomp 2021-08-20 08:34:11 +01:00
parent 7796ba4eb6
commit 085ff89680

View File

@ -6,7 +6,7 @@ namespace Generator
{ {
static void Main(string[] args) static void Main(string[] args)
{ {
//TODO: pass these into functions to act as whitelist // Create list of bots we want to process
string[] botTypes = { string[] botTypes = {
"assault", "assault",
"marksman", "marksman",
@ -22,7 +22,7 @@ namespace Generator
"followergluharassault", "followergluharassault",
"followergluharscout", "followergluharscout",
"followergluharsecurity", "followergluharsecurity",
"followergluharsnipe", //"followergluharsnipe",
"followerkojaniy", "followerkojaniy",
"followersanitar", "followersanitar",
//"followerstormtrooper", //"followerstormtrooper",
@ -33,10 +33,9 @@ namespace Generator
"sectantwarrior", "sectantwarrior",
}; };
// Read raw bot dumps from live and turn into c# objects // Read raw bot dumps and turn into c# objects
var workingPath = Directory.GetCurrentDirectory(); var workingPath = Directory.GetCurrentDirectory();
var dumpPath = $"{workingPath}//dumps"; var dumpPath = $"{workingPath}//dumps";
var botParser = new BotParser(dumpPath); var botParser = new BotParser(dumpPath);
var parsedBots = botParser.Parse(); var parsedBots = botParser.Parse();
@ -51,11 +50,11 @@ namespace Generator
var baseBotGenerator = new BaseBotGenerator(parsedBots, workingPath, botTypes); var baseBotGenerator = new BaseBotGenerator(parsedBots, workingPath, botTypes);
var baseBots = baseBotGenerator.AddBaseDetails(); var baseBots = baseBotGenerator.AddBaseDetails();
// Add weapons/armor to bot // Add weapons/armor to bots
var botGearGenerator = new BotGearGenerator(baseBots, parsedBots); var botGearGenerator = new BotGearGenerator(baseBots, parsedBots);
var botsWithGear = botGearGenerator.AddGear(); var botsWithGear = botGearGenerator.AddGear();
// Add loot to bot // Add loot to bots
var botLootGenerator = new BotLootGenerator(botsWithGear, parsedBots); var botLootGenerator = new BotLootGenerator(botsWithGear, parsedBots);
var botsWithGearAndLoot = botLootGenerator.AddLoot(); var botsWithGearAndLoot = botLootGenerator.AddLoot();