From 158387b19fd2bd9c57fdaf778d2e8ef3a8911b05 Mon Sep 17 00:00:00 2001 From: ThatGuyXIV Date: Thu, 12 Aug 2021 21:33:01 +0200 Subject: [PATCH] Fixed broken Aiming code Readded Dead_body_look_period and Can_hard_aim --- Generator/Helpers/NormalHelper.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/Generator/Helpers/NormalHelper.cs b/Generator/Helpers/NormalHelper.cs index 786376c..1538a98 100644 --- a/Generator/Helpers/NormalHelper.cs +++ b/Generator/Helpers/NormalHelper.cs @@ -175,7 +175,8 @@ namespace Generator.Helpers dIST_TO_SHOOT_NO_OFFSET: 3, sHPERE_FRIENDY_FIRE_SIZE: -1, cOEF_IF_MOVE: 1.8, tIME_COEF_IF_MOVE: 1.5, bOT_MOVE_IF_DELTA: 0.01, nEXT_SHOT_MISS_CHANCE_100: 100, nEXT_SHOT_MISS_Y_OFFSET: 1, aNYTIME_LIGHT_WHEN_AIM_100: -1, aNY_PART_SHOOT_TIME: 30, wEAPON_ROOT_OFFSET: 0.35, mIN_DAMAGE_TO_GET_HIT_AFFETS: 1, mAX_AIM_TIME: 1.5, oFFSET_RECAL_ANYWAY_TIME: 1, y_TOP_OFFSET_COEF: 0.001, - y_BOTTOM_OFFSET_COEF: 0.015, bASE_SHIEF_STATIONARY_GRENADE: 1.1, xZ_COEF_STATIONARY_GRENADE: 0.8); + y_BOTTOM_OFFSET_COEF: 0.015, bASE_SHIEF_STATIONARY_GRENADE: 1.1, xZ_COEF_STATIONARY_GRENADE: 0.8, dEAD_BODY_LOOK_PERIOD: 8, + cAN_HARD_AIM: true); } } }