forked from chomp/BotGenerator
Add code to add in custom difficulty settings to bots
Rework addSettings() method
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parent
ad9a352488
commit
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@ -1,9 +1,6 @@
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using Common.Models.Output;
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using Common.Models.Output.Difficulty;
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using Newtonsoft.Json;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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namespace Generator.Helpers
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{
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@ -16,13 +13,17 @@ namespace Generator.Helpers
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// Read bot setting files from assets folder that match this bots type
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// Save into dictionary with difficulty as key
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var difficultySettingsJsons = new Dictionary<string, DifficultySettings>();
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foreach (var path in difficultyFilePaths.Where(x=>x.Contains($"_{botToUpdate.botType}", System.StringComparison.InvariantCultureIgnoreCase)))
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var botType = botToUpdate.botType.ToString();
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var pathsWithBotType = difficultyFilePaths.Where(x => x.Contains($"_{botType}", StringComparison.InvariantCultureIgnoreCase));
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foreach (var path in pathsWithBotType)
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{
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var json = File.ReadAllText(path);
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var serialisedObject = JsonConvert.DeserializeObject<DifficultySettings>(json);
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var serialisedDifficultySettings = JsonConvert.DeserializeObject<DifficultySettings>(json);
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serialisedDifficultySettings = ApplyCustomDifficultyValues(botType, serialisedDifficultySettings);
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var difficultyOfFile = GetFileDifficultyFromPath(path);
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difficultySettingsJsons.Add(difficultyOfFile, serialisedObject);
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difficultySettingsJsons.Add(difficultyOfFile, serialisedDifficultySettings);
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}
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// Find each difficulty in dictionary and save into bot
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@ -41,6 +42,48 @@ namespace Generator.Helpers
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}
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}
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private static DifficultySettings ApplyCustomDifficultyValues(string botType, DifficultySettings difficultySettings)
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{
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switch (botType)
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{
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// make all bosses fight PMCs
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case "bosskilla":
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case "bossgluhar":
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case "bosstagilla":
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case "bossbully":
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case "bosskojaniy":
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AddHostileToPMCSettings(difficultySettings);
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break;
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default:
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break;
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}
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return difficultySettings;
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}
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private static void AddHostileToPMCSettings(DifficultySettings settings)
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{
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var defaultEnemyUsecKey = "DEFAULT_ENEMY_USEC";
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if (settings.Mind.ContainsKey(defaultEnemyUsecKey))
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{
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settings.Mind[defaultEnemyUsecKey] = true;
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}
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else
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{
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settings.Mind.Add(defaultEnemyUsecKey, true);
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}
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var defaultEnemyBearKey = "DEFAULT_ENEMY_BEAR";
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if (settings.Mind.ContainsKey(defaultEnemyUsecKey))
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{
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settings.Mind[defaultEnemyBearKey] = true;
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}
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else
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{
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settings.Mind.Add(defaultEnemyBearKey, true);
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}
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}
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private static string GetFileDifficultyFromPath(string path)
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{
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// Split path into parts and find the last part (filename)
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