From 2678c119243df47e45ca47b320d3c09f8194b885 Mon Sep 17 00:00:00 2001 From: Chomp Date: Thu, 12 Aug 2021 21:37:58 +0100 Subject: [PATCH] Impossible value changes --- Generator/Helpers/ImpossibleHelper.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/Generator/Helpers/ImpossibleHelper.cs b/Generator/Helpers/ImpossibleHelper.cs index f392d53..87324bc 100644 --- a/Generator/Helpers/ImpossibleHelper.cs +++ b/Generator/Helpers/ImpossibleHelper.cs @@ -8,7 +8,7 @@ namespace Generator.Helpers { return new Lay(cHECK_SHOOT_WHEN_LAYING: false, dELTA_LAY_CHECK: 2, dELTA_GETUP: 2.7, dELTA_AFTER_GETUP: 10, cLEAR_POINTS_OF_SCARE_SEC: 20, mAX_LAY_TIME: 35, dELTA_WANT_LAY_CHECL_SEC: 5, aTTACK_LAY_CHANCE: 25, - dIST_TO_COVER_TO_LAY: 3.5, dIST_TO_COVER_TO_LAY_SQRT: 12.5, dIST_GRASS_TERRAIN_SQRT: 0.160000011, dIST_ENEMY_NULL_DANGER_LAY: 15, + dIST_TO_COVER_TO_LAY: 3.5, dIST_TO_COVER_TO_LAY_SQRT: 12.25, dIST_GRASS_TERRAIN_SQRT: 0.160000011, dIST_ENEMY_NULL_DANGER_LAY: 15, dIST_ENEMY_NULL_DANGER_LAY_SQRT: 225, dIST_ENEMY_GETUP_LAY: 10, dIST_ENEMY_GETUP_LAY_SQRT: 100, dIST_ENEMY_CAN_LAY: 15, dIST_ENEMY_CAN_LAY_SQRT: 225, lAY_AIM: 0.6, mIN_CAN_LAY_DIST_SQRT: 121, mIN_CAN_LAY_DIST: 11, mAX_CAN_LAY_DIST_SQRT: 40000, mAX_CAN_LAY_DIST: 200, lAY_CHANCE_DANGER: 40, dAMAGE_TIME_TO_GETUP: 3); @@ -168,10 +168,10 @@ namespace Generator.Helpers cOEF_FROM_COVER: 0.65, pANIC_COEF: 1.2, pANIC_ACCURATY_COEF: 1.2, hARD_AIM: 0.75, pANIC_TIME: 2, rECALC_MUST_TIME: 3, dAMAGE_PANIC_TIME: 15, dANGER_UP_POINT: 1.3, mAX_AIMING_UPGRADE_BY_TIME: 0.4, dAMAGE_TO_DISCARD_AIM_0_100: 86, mIN_TIME_DISCARD_AIM_SEC: 0.3, mAX_TIME_DISCARD_AIM_SEC: 0.9, xZ_COEF: 0.15, sHOOT_TO_CHANGE_PRIORITY: 5525, - bOTTOM_COEF: 0.1, fIRST_CONTACT_ADD_SEC: 0.01, fIRST_CONTACT_ADD_CHANCE_100: 80, bASE_HIT_AFFECTION_DELAY_SEC: 0.77, + bOTTOM_COEF: 0.1, fIRST_CONTACT_ADD_SEC: 0.01, fIRST_CONTACT_ADD_CHANCE_100: 80, bASE_HIT_AFFECTION_DELAY_SEC: 0.17, bASE_HIT_AFFECTION_MIN_ANG: 4, bASE_HIT_AFFECTION_MAX_ANG: 8, bASE_SHIEF: 0.05, sCATTERING_HAVE_DAMAGE_COEF: 2, sCATTERING_DIST_MODIF: 0.55, sCATTERING_DIST_MODIF_CLOSE: 0.6, aIMING_TYPE: 4, dIST_TO_SHOOT_TO_CENTER: 3, - dIST_TO_SHOOT_NO_OFFSET: 3, sHPERE_FRIENDY_FIRE_SIZE: -1, cOEF_IF_MOVE: 1.9, tIME_COEF_IF_MOVE: 1.1, bOT_MOVE_IF_DELTA: 0.01, + dIST_TO_SHOOT_NO_OFFSET: 3, sHPERE_FRIENDY_FIRE_SIZE: -1, cOEF_IF_MOVE: 1, tIME_COEF_IF_MOVE: 1.1, bOT_MOVE_IF_DELTA: 0.01, nEXT_SHOT_MISS_CHANCE_100: 100, nEXT_SHOT_MISS_Y_OFFSET: 1, aNYTIME_LIGHT_WHEN_AIM_100: -1, aNY_PART_SHOOT_TIME: 10, wEAPON_ROOT_OFFSET: 0.35, mIN_DAMAGE_TO_GET_HIT_AFFETS: 1, mAX_AIM_TIME: 1.5, oFFSET_RECAL_ANYWAY_TIME: 1, y_TOP_OFFSET_COEF: 0.001, y_BOTTOM_OFFSET_COEF: 0.015, bASE_SHIEF_STATIONARY_GRENADE: 1.1, xZ_COEF_STATIONARY_GRENADE: 0.2, dEAD_BODY_LOOK_PERIOD: 8,