forked from chomp/BotGenerator
Add missing property for min throw distance percent
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0fb9dcaf43
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38f5d29a0c
@ -409,7 +409,7 @@
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public class Grenade
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{
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public Grenade(int dELTA_NEXT_ATTEMPT_FROM_COVER, int dELTA_NEXT_ATTEMPT, int mIN_DIST_NOT_TO_THROW, int nEAR_DELTA_THROW_TIME_SEC, int mIN_THROW_GRENADE_DIST, int mIN_THROW_GRENADE_DIST_SQRT, int mIN_DIST_NOT_TO_THROW_SQR, int rUN_AWAY, int rUN_AWAY_SQR, int aDD_GRENADE_AS_DANGER, int aDD_GRENADE_AS_DANGER_SQR, int cHANCE_TO_NOTIFY_ENEMY_GR_100, double grenadePerMeter, int rEQUEST_DIST_MUST_THROW_SQRT, int rEQUEST_DIST_MUST_THROW, int bEWARE_TYPE, int sHOOT_TO_SMOKE_CHANCE_100, int cHANCE_RUN_FLASHED_100, int mAX_FLASHED_DIST_TO_SHOOT, int mAX_FLASHED_DIST_TO_SHOOT_SQRT, double fLASH_GRENADE_TIME_COEF, int sIZE_SPOTTED_COEF, int bE_ATTENTION_COEF, int tIME_SHOOT_TO_FLASH, int cLOSE_TO_SMOKE_TO_SHOOT, int cLOSE_TO_SMOKE_TO_SHOOT_SQRT, int cLOSE_TO_SMOKE_TIME_DELTA, int sMOKE_CHECK_DELTA, double dELTA_GRENADE_START_TIME, int aMBUSH_IF_SMOKE_IN_ZONE_100, int aMBUSH_IF_SMOKE_RETURN_TO_ATTACK_SEC, bool nO_RUN_FROM_AI_GRENADES, double mAX_THROW_POWER, double grenadePrecision, bool sTOP_WHEN_THROW_GRENADE, double wAIT_TIME_TURN_AWAY, int sMOKE_SUPPRESS_DELTA, int dAMAGE_GRENADE_SUPPRESS_DELTA, int sTUN_SUPPRESS_DELTA, bool cHEAT_START_GRENADE_PLACE, bool cAN_THROW_STRAIGHT_CONTACT, int sTRAIGHT_CONTACT_DELTA_SEC, int aNG_TYPE)
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public Grenade(int dELTA_NEXT_ATTEMPT_FROM_COVER, int dELTA_NEXT_ATTEMPT, int mIN_DIST_NOT_TO_THROW, int nEAR_DELTA_THROW_TIME_SEC, int mIN_THROW_GRENADE_DIST, int mIN_THROW_GRENADE_DIST_SQRT, int mIN_DIST_NOT_TO_THROW_SQR, int rUN_AWAY, int rUN_AWAY_SQR, int aDD_GRENADE_AS_DANGER, int aDD_GRENADE_AS_DANGER_SQR, int cHANCE_TO_NOTIFY_ENEMY_GR_100, double grenadePerMeter, int rEQUEST_DIST_MUST_THROW_SQRT, int rEQUEST_DIST_MUST_THROW, int bEWARE_TYPE, int sHOOT_TO_SMOKE_CHANCE_100, int cHANCE_RUN_FLASHED_100, int mAX_FLASHED_DIST_TO_SHOOT, int mAX_FLASHED_DIST_TO_SHOOT_SQRT, double fLASH_GRENADE_TIME_COEF, int sIZE_SPOTTED_COEF, int bE_ATTENTION_COEF, int tIME_SHOOT_TO_FLASH, int cLOSE_TO_SMOKE_TO_SHOOT, int cLOSE_TO_SMOKE_TO_SHOOT_SQRT, int cLOSE_TO_SMOKE_TIME_DELTA, int sMOKE_CHECK_DELTA, double dELTA_GRENADE_START_TIME, int aMBUSH_IF_SMOKE_IN_ZONE_100, int aMBUSH_IF_SMOKE_RETURN_TO_ATTACK_SEC, bool nO_RUN_FROM_AI_GRENADES, double mAX_THROW_POWER, double grenadePrecision, bool sTOP_WHEN_THROW_GRENADE, double wAIT_TIME_TURN_AWAY, int sMOKE_SUPPRESS_DELTA, int dAMAGE_GRENADE_SUPPRESS_DELTA, int sTUN_SUPPRESS_DELTA, bool cHEAT_START_GRENADE_PLACE, bool cAN_THROW_STRAIGHT_CONTACT, int sTRAIGHT_CONTACT_DELTA_SEC, int aNG_TYPE, double mIN_THROW_DIST_PERCENT_0_1)
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{
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DELTA_NEXT_ATTEMPT_FROM_COVER = dELTA_NEXT_ATTEMPT_FROM_COVER;
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DELTA_NEXT_ATTEMPT = dELTA_NEXT_ATTEMPT;
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@ -454,6 +454,7 @@
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CAN_THROW_STRAIGHT_CONTACT = cAN_THROW_STRAIGHT_CONTACT;
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STRAIGHT_CONTACT_DELTA_SEC = sTRAIGHT_CONTACT_DELTA_SEC;
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ANG_TYPE = aNG_TYPE;
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MIN_THROW_DIST_PERCENT_0_1 = mIN_THROW_DIST_PERCENT_0_1;
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}
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public int DELTA_NEXT_ATTEMPT_FROM_COVER { get; set; }
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