rename helper to match what the difficulty is actually called

This commit is contained in:
Chomp 2021-08-12 20:40:44 +01:00
parent f7b2bace52
commit 9b278c478d
2 changed files with 18 additions and 18 deletions

View File

@ -43,20 +43,20 @@ namespace Generator.Helpers
bot.difficulty.hard = new Models.Output.Difficulty.DifficultySettings() bot.difficulty.hard = new Models.Output.Difficulty.DifficultySettings()
{ {
Lay = DifficultHelper.GenerateLay(), Lay = HardHelper.GenerateLay(),
Aiming = DifficultHelper.GenerateAiming(), Aiming = HardHelper.GenerateAiming(),
Look = DifficultHelper.GenerateLook(), Look = HardHelper.GenerateLook(),
Shoot = DifficultHelper.GenerateShoot(), Shoot = HardHelper.GenerateShoot(),
Move = DifficultHelper.GenerateMove(), Move = HardHelper.GenerateMove(),
Grenade = DifficultHelper.GenerateGrenade(), Grenade = HardHelper.GenerateGrenade(),
Change = DifficultHelper.GenerateChange(), Change = HardHelper.GenerateChange(),
Cover = DifficultHelper.GenerateCover(), Cover = HardHelper.GenerateCover(),
Patrol = DifficultHelper.GeneratePatrol(), Patrol = HardHelper.GeneratePatrol(),
Hearing = DifficultHelper.GenerateHearing(), Hearing = HardHelper.GenerateHearing(),
Mind = DifficultHelper.GenerateMind(), Mind = HardHelper.GenerateMind(),
Boss = DifficultHelper.GenerateBoss(), Boss = HardHelper.GenerateBoss(),
Core = DifficultHelper.GenerateCore(), Core = HardHelper.GenerateCore(),
Scattering = DifficultHelper.GenerateScattering() Scattering = HardHelper.GenerateScattering()
}; };
bot.difficulty.impossible = new Models.Output.Difficulty.DifficultySettings() bot.difficulty.impossible = new Models.Output.Difficulty.DifficultySettings()
{ {

View File

@ -2,13 +2,13 @@
namespace Generator.Helpers namespace Generator.Helpers
{ {
public static class DifficultHelper public static class HardHelper
{ {
public static Lay GenerateLay() public static Lay GenerateLay()
{ {
return new Lay(cHECK_SHOOT_WHEN_LAYING: false, dELTA_LAY_CHECK: 2, dELTA_GETUP: 2.7, dELTA_AFTER_GETUP: 10, return new Lay(cHECK_SHOOT_WHEN_LAYING: false, dELTA_LAY_CHECK: 2, dELTA_GETUP: 2.7, dELTA_AFTER_GETUP: 10,
cLEAR_POINTS_OF_SCARE_SEC: 20, mAX_LAY_TIME: 35, dELTA_WANT_LAY_CHECL_SEC: 5, aTTACK_LAY_CHANCE: 25, cLEAR_POINTS_OF_SCARE_SEC: 20, mAX_LAY_TIME: 35, dELTA_WANT_LAY_CHECL_SEC: 5, aTTACK_LAY_CHANCE: 25,
dIST_TO_COVER_TO_LAY: 3.5, dIST_TO_COVER_TO_LAY_SQRT: 12.5, dIST_GRASS_TERRAIN_SQRT: 0.160000011, dIST_ENEMY_NULL_DANGER_LAY: 15, dIST_TO_COVER_TO_LAY: 3.5, dIST_TO_COVER_TO_LAY_SQRT: 12.25, dIST_GRASS_TERRAIN_SQRT: 0.160000011, dIST_ENEMY_NULL_DANGER_LAY: 15,
dIST_ENEMY_NULL_DANGER_LAY_SQRT: 225, dIST_ENEMY_GETUP_LAY: 10, dIST_ENEMY_GETUP_LAY_SQRT: 100, dIST_ENEMY_CAN_LAY: 15, dIST_ENEMY_NULL_DANGER_LAY_SQRT: 225, dIST_ENEMY_GETUP_LAY: 10, dIST_ENEMY_GETUP_LAY_SQRT: 100, dIST_ENEMY_CAN_LAY: 15,
dIST_ENEMY_CAN_LAY_SQRT: 225, lAY_AIM: 0.6, mIN_CAN_LAY_DIST_SQRT: 121, mIN_CAN_LAY_DIST: 11, dIST_ENEMY_CAN_LAY_SQRT: 225, lAY_AIM: 0.6, mIN_CAN_LAY_DIST_SQRT: 121, mIN_CAN_LAY_DIST: 11,
mAX_CAN_LAY_DIST_SQRT: 40000, mAX_CAN_LAY_DIST: 200, lAY_CHANCE_DANGER: 40, dAMAGE_TIME_TO_GETUP: 3); mAX_CAN_LAY_DIST_SQRT: 40000, mAX_CAN_LAY_DIST: 200, lAY_CHANCE_DANGER: 40, dAMAGE_TIME_TO_GETUP: 3);
@ -16,8 +16,8 @@ namespace Generator.Helpers
public static Core GenerateCore() public static Core GenerateCore()
{ {
return new Core(visibleAngle: 140, visibleDistance: 130, gainSightCoef: 0.1, return new Core(visibleAngle: 130, visibleDistance: 110, gainSightCoef: 0.2,
scatteringPerMeter: 0.1, scatteringClosePerMeter: 0.1, damageCoeff: 1, hearingSense: 2.85, scatteringPerMeter: 0.12, scatteringClosePerMeter: 0.12, damageCoeff: 1, hearingSense: 1.05,
canRun: true, canGrenade: true, aimingType: "normal", pistolFireDistancePref: 35, canRun: true, canGrenade: true, aimingType: "normal", pistolFireDistancePref: 35,
shotgunFireDistancePref: 50, rifleFireDistancePref: 100, accuratySpeed: 0.3, waitInCoverBetweenShotsSec: 1.5); shotgunFireDistancePref: 50, rifleFireDistancePref: 100, accuratySpeed: 0.3, waitInCoverBetweenShotsSec: 1.5);
} }