Move special loot to correct place in output object

This commit is contained in:
Chomp 2021-08-30 22:32:54 +01:00
parent 5ffd837124
commit f695450f70
4 changed files with 4 additions and 4 deletions

View File

@ -85,7 +85,7 @@ namespace Generator
private void AddSpecialLoot(Bot botToUpdate) private void AddSpecialLoot(Bot botToUpdate)
{ {
botToUpdate.specialLoot.AddRange(SpecialLootHelper.GetSpecialLootForBotType(botToUpdate.botType)); botToUpdate.inventory.items.SpecialLoot.AddRange(SpecialLootHelper.GetSpecialLootForBotType(botToUpdate.botType));
} }
private List<string> GetItemsStoredInEquipmentItem(List<Datum> bots, string containerName) private List<string> GetItemsStoredInEquipmentItem(List<Datum> bots, string containerName)

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@ -109,7 +109,7 @@ namespace Generator.Helpers.Gear
public static void AddGenerationChances(Bot bot) public static void AddGenerationChances(Bot bot)
{ {
bot.generation = new GenerationChances(bot.specialLoot.Count > 0 ? 1 : 0 , bot.specialLoot.Count, 1, 2, 0, 3, 2, 4, 0, 5); //TODO get dynamically bot.generation = new GenerationChances(bot.inventory.items.SpecialLoot.Count > 0 ? 1 : 0 , bot.inventory.items.SpecialLoot.Count, 1, 2, 0, 3, 2, 4, 0, 5); //TODO get dynamically
} }
public static void CalculateEquipmentChances(Bot bot, List<Datum> baseBots) public static void CalculateEquipmentChances(Bot bot, List<Datum> baseBots)
{ {

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@ -60,11 +60,13 @@ namespace Generator.Models.Output
Pockets = new List<string>(); Pockets = new List<string>();
Backpack = new List<string>(); Backpack = new List<string>();
SecuredContainer = new List<string>(); SecuredContainer = new List<string>();
SpecialLoot = new List<string>();
} }
public List<string> TacticalVest { get; set; } public List<string> TacticalVest { get; set; }
public List<string> Pockets { get; set; } public List<string> Pockets { get; set; }
public List<string> Backpack { get; set; } public List<string> Backpack { get; set; }
public List<string> SecuredContainer { get; set; } public List<string> SecuredContainer { get; set; }
public List<string> SpecialLoot { get; set; }
} }
} }

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@ -13,7 +13,6 @@ namespace Generator.Models.Output
health = new Health(); health = new Health();
skills = new Skills(); skills = new Skills();
inventory = new Inventory(); inventory = new Inventory();
specialLoot = new List<string>();
firstName = new List<string>(); firstName = new List<string>();
lastName = new List<string>(); lastName = new List<string>();
difficulty = new Difficulty.Difficulty(); difficulty = new Difficulty.Difficulty();
@ -28,7 +27,6 @@ namespace Generator.Models.Output
public Health health { get; set; } public Health health { get; set; }
public Skills skills { get; set; } public Skills skills { get; set; }
public Inventory inventory { get; set; } public Inventory inventory { get; set; }
public List<string> specialLoot { get; set; }
public List<string> firstName { get; set; } public List<string> firstName { get; set; }
public List<string> lastName { get; set; } public List<string> lastName { get; set; }
public Difficulty.Difficulty difficulty { get; set;} public Difficulty.Difficulty difficulty { get; set;}