BotGenerator/Generator/Helpers/Gear/GearChanceHelpers.cs
Chomp 1b22e9d01b pass working path to class
pass a list of bot files to difficulty helper
2021-08-14 09:53:00 +01:00

158 lines
9.5 KiB
C#

using Generator.Models;
using Generator.Models.Input;
using Generator.Models.Output;
using System.Collections.Generic;
using System.Linq;
namespace Generator.Helpers.Gear
{
public static class GearChanceHelpers
{
public static void CalculateModChances(Bot bot, List<Datum> baseBots)
{
int totalBotsCount = baseBots.Count;
int muzzleCount = 0, barrelCount = 0, handguardCount = 0, stockCount = 0, magazineCount = 0,
mountCount = 0, flashlightCount = 0, tactical001Count = 0, tactical002Count = 0, tactical003Count = 0,
mount000Count = 0, pistolGripCount = 0, tacticalCount = 0, scopeCount = 0, recieverCount = 0,
sightRearCount = 0, chargeCount = 0, mount001Count = 0, equipmentCount = 0, gasBlockCount = 0,
launcherCount = 0, sightFrontCount = 0, stock000Count = 0, foregripCount = 0, tactical000Count = 0,
nvgCount = 0, pistolGripAkmsCount = 0, stockAkmsCount = 0, equipment000Count = 0, equipment001Count = 0,
equipment002Count = 0, bipodCount = 0;
foreach (var baseBot in baseBots)
{
muzzleCount += baseBot.Inventory.items.Count(x => x.slotId == "mod_muzzle");
barrelCount += baseBot.Inventory.items.Count(x => x.slotId == "mod_barrel");
handguardCount += baseBot.Inventory.items.Count(x => x.slotId == "mod_handguard");
stockCount += baseBot.Inventory.items.Count(x => x.slotId == "mod_stock");
magazineCount += baseBot.Inventory.items.Count(x => x.slotId == "mod_magazine");
mountCount += baseBot.Inventory.items.Count(x => x.slotId == "mod_mount");
flashlightCount += baseBot.Inventory.items.Count(x => x.slotId == "mod_flashlight");
tactical001Count += baseBot.Inventory.items.Count(x => x.slotId == "mod_tactical_001");
tactical002Count += baseBot.Inventory.items.Count(x => x.slotId == "mod_tactical_002");
tactical003Count += baseBot.Inventory.items.Count(x => x.slotId == "mod_tactical_003");
mount000Count += baseBot.Inventory.items.Count(x => x.slotId == "mod_mount_000");
pistolGripCount += baseBot.Inventory.items.Count(x => x.slotId == "mod_pistol_grip");
tacticalCount += baseBot.Inventory.items.Count(x => x.slotId == "mod_tactical");
scopeCount += baseBot.Inventory.items.Count(x => x.slotId == "mod_scope");
recieverCount += baseBot.Inventory.items.Count(x => x.slotId == "mod_reciever");
sightRearCount += baseBot.Inventory.items.Count(x => x.slotId == "mod_sight_rear");
chargeCount += baseBot.Inventory.items.Count(x => x.slotId == "mod_charge");
mount001Count += baseBot.Inventory.items.Count(x => x.slotId == "mod_mount_001");
equipmentCount += baseBot.Inventory.items.Count(x => x.slotId == "mod_equipment");
gasBlockCount += baseBot.Inventory.items.Count(x => x.slotId == "mod_gas_block");
launcherCount += baseBot.Inventory.items.Count(x => x.slotId == "mod_launcher");
sightFrontCount += baseBot.Inventory.items.Count(x => x.slotId == "mod_sight_front");
stock000Count += baseBot.Inventory.items.Count(x => x.slotId == "mod_stock_000");
foregripCount += baseBot.Inventory.items.Count(x => x.slotId == "mod_foregrip");
tactical000Count += baseBot.Inventory.items.Count(x => x.slotId == "mod_tactical_000");
nvgCount += baseBot.Inventory.items.Count(x => x.slotId == "mod_nvg");
pistolGripAkmsCount += baseBot.Inventory.items.Count(x => x.slotId == "mod_pistol_grip_akms");
stockAkmsCount += baseBot.Inventory.items.Count(x => x.slotId == "mod_stock_akms");
equipment000Count += baseBot.Inventory.items.Count(x => x.slotId == "mod_equipment_000");
equipment001Count += baseBot.Inventory.items.Count(x => x.slotId == "mod_equipment_001");
equipment002Count += baseBot.Inventory.items.Count(x => x.slotId == "mod_equipment_002");
bipodCount += baseBot.Inventory.items.Count(x => x.slotId == "mod_bipod");
}
bot.chances.mods = new Mods(
GetPercent(totalBotsCount, muzzleCount),
GetPercent(totalBotsCount, barrelCount),
GetPercent(totalBotsCount, handguardCount),
GetPercent(totalBotsCount, stockCount),
GetPercent(totalBotsCount, magazineCount),
GetPercent(totalBotsCount, mountCount),
GetPercent(totalBotsCount, flashlightCount),
GetPercent(totalBotsCount, tactical001Count),
GetPercent(totalBotsCount, tactical002Count),
GetPercent(totalBotsCount, tactical003Count),
GetPercent(totalBotsCount, mount000Count),
GetPercent(totalBotsCount, pistolGripCount),
GetPercent(totalBotsCount, tacticalCount),
GetPercent(totalBotsCount, scopeCount),
GetPercent(totalBotsCount, recieverCount),
GetPercent(totalBotsCount, sightRearCount),
GetPercent(totalBotsCount, chargeCount),
GetPercent(totalBotsCount, mount001Count),
GetPercent(totalBotsCount, equipmentCount),
GetPercent(totalBotsCount, gasBlockCount),
GetPercent(totalBotsCount, launcherCount),
GetPercent(totalBotsCount, sightFrontCount),
GetPercent(totalBotsCount, stock000Count),
GetPercent(totalBotsCount, foregripCount),
GetPercent(totalBotsCount, tactical000Count),
GetPercent(totalBotsCount, nvgCount),
GetPercent(totalBotsCount, pistolGripAkmsCount),
GetPercent(totalBotsCount, stockAkmsCount),
GetPercent(totalBotsCount, equipment000Count),
GetPercent(totalBotsCount, equipment001Count),
GetPercent(totalBotsCount, equipment002Count),
GetPercent(totalBotsCount, bipodCount));
}
private static Mods CalculateModChances(List<Datum> baseBots)
{
throw new System.NotImplementedException();
}
public static void AddGenerationChances(Bot bot)
{
switch (bot.botType)
{
case BotType.assault:
case BotType.pmcBot:
case BotType.marksman:
bot.generation = new GenerationChances(0, 1, 1, 2, 0, 3, 2, 4, 0, 5);
break;
}
}
public static void CalculateEquipmentChances(Bot bot, List<Datum> baseBots)
{
var totalBotsCount = baseBots.Count;
int headwearCount = 0, earCount = 0, faceCoverCount = 0, armorVestCount = 0, eyeWearCount = 0, armBandCount = 0,
tacticalVestCount = 0, backpackCount = 0, firstPrimaryCount = 0, secondPrimaryCount = 0, holsterCount = 0,
scabbardCount = 0, pocketsCount = 0, securedContainerCount = 0;
foreach (var baseBot in baseBots)
{
headwearCount += baseBot.Inventory.items.Count(x => x.slotId == "Headwear");
earCount += baseBot.Inventory.items.Count(x => x.slotId == "Earpiece");
faceCoverCount += baseBot.Inventory.items.Count(x => x.slotId == "FaceCover");
armorVestCount += baseBot.Inventory.items.Count(x => x.slotId == "ArmorVest");
eyeWearCount += baseBot.Inventory.items.Count(x => x.slotId == "Eyewear");
armBandCount += baseBot.Inventory.items.Count(x => x.slotId == "ArmBand");
tacticalVestCount += baseBot.Inventory.items.Count(x => x.slotId == "TacticalVest");
backpackCount += baseBot.Inventory.items.Count(x => x.slotId == "Backpack");
firstPrimaryCount += baseBot.Inventory.items.Count(x => x.slotId == "FirstPrimaryWeapon");
secondPrimaryCount += baseBot.Inventory.items.Count(x => x.slotId == "SecondPrimaryWeapon");
holsterCount += baseBot.Inventory.items.Count(x => x.slotId == "Holster");
scabbardCount += baseBot.Inventory.items.Count(x => x.slotId == "Scabbard");
pocketsCount += baseBot.Inventory.items.Count(x => x.slotId == "Pockets");
securedContainerCount += baseBot.Inventory.items.Count(x => x.slotId == "SecuredContainer");
}
bot.chances.equipment = new EquipmentChances(
GetPercent(totalBotsCount, headwearCount),
GetPercent(totalBotsCount, earCount),
GetPercent(totalBotsCount, faceCoverCount),
GetPercent(totalBotsCount, armorVestCount),
GetPercent(totalBotsCount, eyeWearCount),
GetPercent(totalBotsCount, armBandCount),
GetPercent(totalBotsCount, tacticalVestCount),
GetPercent(totalBotsCount, backpackCount),
GetPercent(totalBotsCount, firstPrimaryCount),
GetPercent(totalBotsCount, secondPrimaryCount),
GetPercent(totalBotsCount, holsterCount),
GetPercent(totalBotsCount, scabbardCount),
GetPercent(totalBotsCount, pocketsCount),
GetPercent(totalBotsCount, securedContainerCount));
}
private static int GetPercent(int total, int count)
{
return ((200 * count) + 1) / (total * 2);
}
}
}