forked from chomp/BotGenerator
239 lines
8.6 KiB
C#
239 lines
8.6 KiB
C#
using Common;
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using Common.Extensions;
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using Newtonsoft.Json;
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using PMCGenerator.Models;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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namespace PMCGenerator
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{
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class Program
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{
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static void Main(string[] args)
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{
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var presetPath = CreateInputFolder();
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var presetFiles = GetPresetFileList(presetPath);
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// Parse into list of strongly typed objects
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var parsedPresets = ParsePresetJsons(presetFiles);
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// Create flat lists of weapons + list of mods
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var flatPrimaryWeaponsList = GetWeaponsFromRawFile(parsedPresets);
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var flatSecondaryWeaponsList = GetSecondaryWeaponsFromRawFile(parsedPresets);
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var flatModList = GetModsFromRawFile(parsedPresets);
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// Add weapon mods to output
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var output = new { FirstPrimaryWeapon = new List<string>(), Holster = new List<string>(), mods = new Dictionary<string, Dictionary<string, List<string>>>() };
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output.FirstPrimaryWeapon.AddRange(flatPrimaryWeaponsList.Select(x => x.TemplateId).Distinct());
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output.Holster.AddRange(flatSecondaryWeaponsList.Select(x => x.TemplateId).Distinct());
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foreach (var weapon in flatPrimaryWeaponsList)
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{
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// add weapon if its not already here
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if (!output.mods.ContainsKey(weapon.TemplateId))
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{
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// Add weapon to dictionary
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output.mods.Add(weapon.TemplateId, new Dictionary<string, List<string>>());
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}
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// Get mods types for this gun, top level
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var uniqueModSlots = flatModList.Where(x => x.ParentId == weapon.Id).Select(x => x.SlotId).Distinct().ToList();
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foreach (var modSlotId in uniqueModSlots)
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{
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Dictionary<string, List<string>> weaponModsToModify = output.mods[weapon.TemplateId];
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if (!weaponModsToModify.ContainsKey(modSlotId))
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{
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weaponModsToModify.Add(modSlotId, new List<string>());
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}
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}
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var modsForWeapon = flatModList.Where(x => x.ParentId == weapon.Id).ToList();
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Dictionary<string, List<string>> weaponMods = output.mods[weapon.TemplateId];
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foreach (var mod in modsForWeapon)
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{
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weaponMods[mod.SlotId].AddUnique(mod.TemplateId);
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}
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}
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// Get mods where parent is not weapon and add to output
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foreach (var mod in flatModList.Where(x => x.ParentId != null
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&& !flatPrimaryWeaponsList.Any(y => y.Id == x.ParentId)).ToList())
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{
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// No parent tempalte id found, create and add mods details
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if (!output.mods.ContainsKey(mod.ParentTemplateId))
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{
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var templateIdsList = new List<string>{mod.TemplateId};
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var subtype = new Dictionary<string, List<string>>{{ mod.SlotId, templateIdsList } };
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output.mods.Add(mod.ParentTemplateId, subtype);
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}
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//Add subtype to item
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var subtypeToAddTo = output.mods[mod.ParentTemplateId];
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// No subtype, add it
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if (!subtypeToAddTo.ContainsKey(mod.SlotId))
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{
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var valueToAdd = new List<string>(){ mod.TemplateId };
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subtypeToAddTo.Add(mod.SlotId, valueToAdd);
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}
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// subtype exists, add to it
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subtypeToAddTo[mod.SlotId].AddUnique(mod.TemplateId);
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}
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// Create output dir
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var outputPath = CreateOutputFolder();
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// Turn into json
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var outputJson = JsonConvert.SerializeObject(output, Formatting.Indented);
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CreateJsonFile(outputPath, outputJson);
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}
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private static List<Presets> ParsePresetJsons(List<string> presetFiles)
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{
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var result = new List<Presets>();
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foreach (var presetFile in presetFiles)
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{
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var json = File.ReadAllText(presetFile);
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var parsedFile = JsonConvert.DeserializeObject<Presets>(json);
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result.Add(parsedFile);
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}
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int count = 0;
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foreach (var file in result)
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{
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count += file.weaponbuilds.Count;
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}
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LoggingHelpers.LogToConsole($"{count} presets parsed");
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return result;
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}
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private static List<ModDetails> GetModsFromRawFile(List<Presets> parsedPresets)
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{
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List <ModDetails> result = new List<ModDetails>();
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foreach (var file in parsedPresets)
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{
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foreach (var item in file.weaponbuilds)
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{
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Weapon weapon = item.Value;
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// Loop over weapons mods
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foreach (var mod in weapon.items)
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{
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// Skip items with no parent (this is the weapon itself, first item in list)
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if (mod.parentId == null)
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{
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continue;
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}
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Module parentMod = GetModsParent(file, mod.parentId);
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if (parentMod != null)
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{
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result.Add(new ModDetails(mod.slotId, mod._id, mod._tpl, mod.parentId, parentMod._tpl));
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}
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}
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}
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}
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return result;
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}
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/// <summary>
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/// Find a mod where the supplied parentid equals the items id
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/// </summary>
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private static Module GetModsParent(Presets parsedPresets, string parentId)
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{
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foreach (var y in parsedPresets.weaponbuilds.Values)
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{
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var mod = y.items.Find(x => x._id == parentId);
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if (mod != null)
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{
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return mod;
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}
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}
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return null;
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}
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private static List<WeaponDetails> GetWeaponsFromRawFile(List<Presets> parsedPresets)
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{
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var result = new List<WeaponDetails>();
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foreach (var file in parsedPresets)
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{
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foreach (var item in file.weaponbuilds.Where(x=> !x.Key.Contains("pistol")))
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{
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Weapon weapon = item.Value;
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result.Add(new WeaponDetails(item.Key, weapon.items[0]._id, weapon.items[0]._tpl));
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}
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}
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return result;
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}
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private static List<WeaponDetails> GetSecondaryWeaponsFromRawFile(List<Presets> parsedPresets)
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{
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var result = new List<WeaponDetails>();
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foreach (var file in parsedPresets)
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{
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foreach (var item in file.weaponbuilds.Where(x => x.Key.Contains("pistol")))
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{
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Weapon weapon = item.Value;
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result.Add(new WeaponDetails(item.Key, weapon.items[0]._id, weapon.items[0]._tpl));
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}
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}
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return result;
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}
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// Write json to a file
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private static void CreateJsonFile(string outputPath, string outputJson)
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{
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File.WriteAllText($"{outputPath}\\usec.json", outputJson);
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}
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/// <summary>
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/// Read json file names from preset folder
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/// </summary>
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/// <param name="presetPath">path to check for preset files</param>
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/// <returns></returns>
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private static List<string> GetPresetFileList(string presetPath)
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{
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var presetFiles = Directory.GetFiles(presetPath, "*.json", SearchOption.TopDirectoryOnly).ToList();
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LoggingHelpers.LogToConsole($"{presetFiles.Count} preset files found");
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return presetFiles;
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}
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/// <summary>
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/// Create folder structure to read from
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/// </summary>
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private static string CreateInputFolder()
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{
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var workingPath = Directory.GetCurrentDirectory();
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var presetPath = $"{workingPath}//input//presets";
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DiskHelpers.CreateDirIfDoesntExist(presetPath);
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return presetPath;
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}
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private static string CreateOutputFolder()
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{
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var workingPath = Directory.GetCurrentDirectory();
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var outputPath = $"{workingPath}\\output";
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DiskHelpers.CreateDirIfDoesntExist(outputPath);
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return outputPath;
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}
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}
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}
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