BotGenerator/Generator/Program.cs

73 lines
2.5 KiB
C#

using Common;
using System.IO;
namespace Generator
{
class Program
{
static void Main(string[] args)
{
// Create list of bots we want to process
string[] botTypes = {
"assault",
"marksman",
"pmcBot",
"bossbully",
"bossgluhar",
"bosskilla",
"bosskojaniy",
"bosssanitar",
"bosstagilla",
//"bossstormtrooper",
"followerbully",
"followergluharassault",
"followergluharscout",
"followergluharsecurity",
//"followergluharsnipe",
"followerkojaniy",
"followersanitar",
//"followerstormtrooper",
"cursedassault",
"sectantpriest",
"sectantwarrior",
};
// Read raw bot dumps and turn into c# objects
var workingPath = Directory.GetCurrentDirectory();
var dumpPath = $"{workingPath}//dumps";
var botParser = new BotParser(dumpPath);
var parsedBots = botParser.Parse();
if (parsedBots.Count == 0)
{
LoggingHelpers.LogToConsole("no bots found, unable to continue");
LoggingHelpers.LogToConsole("Check your dumps are in 'Generator\\bin\\Debug\\netcoreapp3.1\\dumps' and start with 'resp.' NOT 'req.'");
return;
}
// Generate the base bot class and add basic details (health/body part hp etc)
var baseBotGenerator = new BaseBotGenerator(parsedBots, workingPath, botTypes);
var baseBots = baseBotGenerator.AddBaseDetails();
// Add weapons/armor to bots
var botGearGenerator = new BotGearGenerator(baseBots, parsedBots);
var botsWithGear = botGearGenerator.AddGear();
// Add loot to bots
var botLootGenerator = new BotLootGenerator(botsWithGear, parsedBots);
var botsWithGearAndLoot = botLootGenerator.AddLoot();
// Add mod/equipment chances
var botChancesGenerator = new BotChancesGenerator(botsWithGearAndLoot, parsedBots);
var botsWithGearAndLootAndChances = botChancesGenerator.AddChances();
// Output bot to json file
var jsonWriter = new JsonWriter(workingPath, "output");
jsonWriter.WriteJson(botsWithGearAndLootAndChances);
}
}
}