CWX-mods/Live/CWX_VoiceAdder/CWX_VoiceAdder.csproj

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net472</TargetFramework>
<AssemblyName>VoiceAdder</AssemblyName>
</PropertyGroup>
<ItemGroup>
<Reference Include="0Harmony">
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<HintPath>D:\HomeRepos\CWX-MegaMod\shared\0Harmony.dll</HintPath>
</Reference>
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<Reference Include="SPT.Common">
<HintPath>D:\HomeRepos\CWX-MegaMod\shared\spt-Common.dll</HintPath>
</Reference>
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<Reference Include="SPT.Reflection">
<HintPath>D:\HomeRepos\CWX-MegaMod\shared\spt-Reflection.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp">
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<HintPath>D:\HomeRepos\CWX-MegaMod\shared\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="BepInEx">
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<HintPath>D:\HomeRepos\CWX-MegaMod\shared\BepInEx.dll</HintPath>
</Reference>
<Reference Include="Newtonsoft.Json">
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<HintPath>D:\HomeRepos\CWX-MegaMod\shared\Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
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<HintPath>D:\HomeRepos\CWX-MegaMod\shared\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
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<HintPath>D:\HomeRepos\CWX-MegaMod\shared\UnityEngine.CoreModule.dll</HintPath>
</Reference>
</ItemGroup>
</Project>