CWX-mods/Live/CWX_MasterKey/MasterKeyScript.cs

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using Aki.Common.Http;
using Aki.Common.Utils;
using BepInEx;
using Comfort.Common;
using EFT;
using EFT.Interactive;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Threading;
using UnityEngine;
namespace CWX_MasterKey
{
public class MasterKeyScript
{
private object _lockObject = new object();
// Black, Blue, Green, Red, Yellow, Violet
private readonly string[] _keys = { "5c1d0f4986f7744bb01837fa", "5c1d0c5f86f7744bb2683cf0", "5c1d0dc586f7744baf2e7b79", "5c1d0efb86f7744baf2e7b7b", "5c1d0d6d86f7744bb2683e1f", "5c1e495a86f7743109743dfb" };
private string _keyToUse = "5c1d0d6d86f7744bb2683e1f";
public void Start()
{
MasterKeyConfigClass config = new MasterKeyConfigClass();
bool lockWasTaken = false;
try
{
Monitor.Enter(_lockObject, ref lockWasTaken);
config = GetConfig();
}
catch (WebException)
{
Debug.LogError("[CWX_MasterKey] Issue happened whilst getting config from server");
}
finally
{
if (lockWasTaken)
{
Monitor.Exit(_lockObject);
}
}
if (_keys.Any(x => x == config.keyId))
{
_keyToUse = config.keyId;
}
if (!CheckPlayer())
{
return;
}
List<Door> allDoors = GameObject.FindObjectsOfType<Door>().ToList(); // mechanical doors
List<KeycardDoor> allKeyCardDoors = GameObject.FindObjectsOfType<KeycardDoor>().ToList(); // keycard doors
List<LootableContainer> allKeyContainers = GameObject.FindObjectsOfType<LootableContainer>().ToList(); // locked loot containers
List<Trunk> allTrunks = GameObject.FindObjectsOfType<Trunk>().ToList(); // locked car trunks
foreach (Door door in allDoors) // mechanical doors
{
if (!door.KeyId.IsNullOrWhiteSpace() || !door.KeyId.IsNullOrEmpty())
{
door.KeyId = _keyToUse;
}
}
foreach (KeycardDoor door in allKeyCardDoors) // keycard doors
{
if (!door.KeyId.IsNullOrWhiteSpace() || !door.KeyId.IsNullOrEmpty())
{
door.KeyId = _keyToUse;
}
}
foreach (LootableContainer door in allKeyContainers) // locked loot containers
{
if (!door.KeyId.IsNullOrWhiteSpace() || !door.KeyId.IsNullOrEmpty())
{
door.KeyId = _keyToUse;
}
}
foreach (Trunk door in allTrunks) // locked car trunks
{
if (!door.KeyId.IsNullOrWhiteSpace() || !door.KeyId.IsNullOrEmpty())
{
door.KeyId = _keyToUse;
}
}
}
public MasterKeyConfigClass GetConfig()
{
var json = RequestHandler.GetJson($"/cwx/masterkey");
var jsonClass = Json.Deserialize<MasterKeyConfigClass>(json);
return jsonClass;
}
public bool CheckPlayer()
{
GameWorld gameWorld = Singleton<GameWorld>.Instance;
Player player= gameWorld.RegisteredPlayers.Find(p => p.IsYourPlayer);
var items = player.Profile.Inventory.Equipment.GetAllItems();
return items.Any(item => item.TemplateId == _keyToUse);
}
}
}