forked from CWX/CWX-mods
50 lines
1.7 KiB
C#
50 lines
1.7 KiB
C#
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using BepInEx;
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using EFT.Interactive;
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using System.Linq;
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using UnityEngine;
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namespace CWX_MasterKey
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{
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public class MasterKey
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{
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public static void Start()
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{
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var allDoors = GameObject.FindObjectsOfType<Door>().ToList(); // mechanical doors
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var allKeyCardDoors = GameObject.FindObjectsOfType<KeycardDoor>().ToList(); // keycard doors
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var allKeyContainers = GameObject.FindObjectsOfType<LootableContainer>().ToList(); // locked loot containers
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var allTrunks = GameObject.FindObjectsOfType<Trunk>().ToList(); // locked car trunks
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foreach (var door in allDoors) // mechanical doors
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{
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if (!door.KeyId.IsNullOrWhiteSpace() || !door.KeyId.IsNullOrEmpty())
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{
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door.KeyId = "5c1d0d6d86f7744bb2683e1f";
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}
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}
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foreach (var door in allKeyCardDoors) // keycard doors
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{
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if (!door.KeyId.IsNullOrWhiteSpace() || !door.KeyId.IsNullOrEmpty())
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{
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door.KeyId = "5c1d0d6d86f7744bb2683e1f";
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}
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}
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foreach (var door in allKeyContainers) // locked loot containers
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{
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if (!door.KeyId.IsNullOrWhiteSpace() || !door.KeyId.IsNullOrEmpty())
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{
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door.KeyId = "5c1d0d6d86f7744bb2683e1f";
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}
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}
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foreach (var door in allTrunks) // locked car trunks
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{
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if (!door.KeyId.IsNullOrWhiteSpace() || !door.KeyId.IsNullOrEmpty())
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{
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door.KeyId = "5c1d0d6d86f7744bb2683e1f";
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}
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}
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}
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}
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}
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