2023-01-17 19:34:30 +00:00
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using EFT.UI;
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using System;
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using UnityEngine;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using Comfort.Common;
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using EFT;
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namespace CWX_DebuggingTool
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{
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public sealed class BotmonClass : MonoBehaviour, IDisposable
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{
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private static BotmonClass _instance;
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private GUIContent _guiContent;
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private GUIStyle _textStyle;
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private Player _player;
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private Dictionary<string, List<Player>> _zoneAndPlayers = new Dictionary<string, List<Player>>();
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private List<BotZone> _zones;
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private GameWorld _gameWorld;
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private IBotGame _botGame;
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private Rect _rect;
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private String _content = "";
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private Vector2 _guiSize;
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private float _distance;
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private BotmonClass()
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{
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}
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public int Mode { get; set; }
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public static BotmonClass Instance
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{
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get
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{
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if (_instance == null)
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{
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_instance = new BotmonClass();
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}
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return _instance;
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}
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}
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public void Dispose()
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{
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var gameWorld = Singleton<GameWorld>.Instance;
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var gameobj = gameWorld.GetComponent<BotmonClass>();
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Destroy(gameobj);
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_instance = null;
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GC.SuppressFinalize(this);
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}
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~BotmonClass()
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{
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ConsoleScreen.Log("BotMonitor Disabled on game end");
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}
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public void Awake()
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{
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// Get GameWorld Instance
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_gameWorld = Singleton<GameWorld>.Instance;
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// Get BotGame Instance
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_botGame = Singleton<IBotGame>.Instance;
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// Get Player from GameWorld
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_player = _gameWorld.MainPlayer;
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// Make new rect to use for GUI
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_rect = new Rect(0, 60, 0, 0);
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// Get all BotZones
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_zones = LocationScene.GetAllObjects<BotZone>().ToList();
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// Set up the Dictionary
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foreach (var botZone in _zones)
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{
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_zoneAndPlayers.Add(botZone.name, new List<Player>());
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}
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// Add existing Bots to list
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if (_gameWorld.AllPlayers.Count > 1)
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{
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foreach (var player in _gameWorld.AllPlayers)
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{
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if (!player.IsYourPlayer)
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{
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var theirZone = player.AIData.BotOwner.BotsGroup.BotZone.NameZone;
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_zoneAndPlayers[theirZone].Add(player);
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}
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}
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}
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// Sub to Event to get and add Bot when they spawn
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_botGame.BotsController.BotSpawner.OnBotCreated += owner =>
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{
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Player player = owner.GetPlayer;
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var theirZone = player.AIData.BotOwner.BotsGroup.BotZone.NameZone;
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_zoneAndPlayers[theirZone].Add(player);
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};
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}
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public void OnGUI()
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{
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// set basics on GUI
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if (_textStyle == null)
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{
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_textStyle = new GUIStyle(GUI.skin.box);
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_textStyle.alignment = TextAnchor.MiddleLeft;
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_textStyle.fontSize = 20;
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_textStyle.margin = new RectOffset(3, 3, 3, 3);
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}
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// new GUI Content
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if (_guiContent == null)
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{
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_guiContent = new GUIContent();
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}
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// If Mode Greater than or equal to 1 show total
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if (Mode >= 1)
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{
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_content = string.Empty;
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_content += $"Total = {_gameWorld.AllPlayers.Count - 1}\n";
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}
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// If Mode Greater than or equal to 2 show total for each zone
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if (Mode >= 2)
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{
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if (_zoneAndPlayers != null)
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{
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foreach (var zone in _zoneAndPlayers)
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{
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if (_zoneAndPlayers[zone.Key].FindAll(x => x.HealthController.IsAlive).Count > 0)
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{
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_content += $"{zone.Key} = {_zoneAndPlayers[zone.Key].FindAll(x => x.HealthController.IsAlive).Count}\n";
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// If Mode Greater than or equal to 3 show Bots individually also
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if (Mode >= 3)
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{
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foreach (var player in _zoneAndPlayers[zone.Key].Where(player => player.HealthController.IsAlive))
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{
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_distance = Vector3.Distance(player.Position, _player.Position);
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_content += $"> [{_distance:n2}m] [{player.Profile.Info.Settings.Role}] [{player.Profile.Side}] [{player.Profile.Info.Settings.BotDifficulty}] {player.Profile.Nickname}\n";
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}
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}
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}
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}
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}
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}
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_guiContent.text = _content;
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_guiSize = _textStyle.CalcSize(_guiContent);
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_rect.x = Screen.width - _guiSize.x - 5f;
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_rect.width = _guiSize.x;
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_rect.height = _guiSize.y;
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GUI.Box(_rect, _guiContent, _textStyle);
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}
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}
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}
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