forked from CWX/CWX-mods
47 lines
1.7 KiB
XML
47 lines
1.7 KiB
XML
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net472</TargetFramework>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="Aki.Common">
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<HintPath>..\..\..\Shared\Aki\Aki.Common.dll</HintPath>
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</Reference>
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<Reference Include="Aki.Reflection">
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<HintPath>..\..\..\Shared\Aki\Aki.Reflection.dll</HintPath>
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</Reference>
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<Reference Include="Assembly-CSharp">
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<HintPath>..\..\..\Shared\EFT\Assembly-CSharp.dll</HintPath>
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</Reference>
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<Reference Include="BepInEx">
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<HintPath>..\..\..\Shared\BepInEx\BepInEx.dll</HintPath>
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</Reference>
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<Reference Include="bsg.console.core">
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<HintPath>..\..\..\Shared\EFT\bsg.console.core.dll</HintPath>
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</Reference>
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<Reference Include="Comfort">
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<HintPath>..\..\..\Shared\EFT\Comfort.dll</HintPath>
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</Reference>
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<Reference Include="ConfigurationManager">
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<HintPath>..\..\..\Shared\BepInEx\ConfigurationManager.dll</HintPath>
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</Reference>
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<Reference Include="Mono.Cecil">
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<HintPath>..\..\..\Shared\BepInEx\Mono.Cecil.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine">
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<HintPath>..\..\..\Shared\EFT\UnityEngine.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.CoreModule">
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<HintPath>..\..\..\Shared\EFT\UnityEngine.CoreModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.IMGUIModule">
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<HintPath>..\..\..\Shared\EFT\UnityEngine.IMGUIModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.TextRenderingModule">
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<HintPath>..\..\..\Shared\EFT\UnityEngine.TextRenderingModule.dll</HintPath>
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</Reference>
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</ItemGroup>
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</Project>
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