forked from CWX/CWX-mods
42 lines
1.4 KiB
XML
42 lines
1.4 KiB
XML
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net472</TargetFramework>
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<AssemblyName>BUNDLEMAKER</AssemblyName>
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<Description>BUNDLEMAKER</Description>
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<Version>1.0.0</Version>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<LangVersion>latest</LangVersion>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="Aki.Common">
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<HintPath>shared\Aki.Common.dll</HintPath>
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</Reference>
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<Reference Include="Aki.Reflection">
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<HintPath>shared\Aki.Reflection.dll</HintPath>
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</Reference>
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<Reference Include="Assembly-CSharp">
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<HintPath>shared\Assembly-CSharp.dll</HintPath>
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</Reference>
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<Reference Include="BepInEx">
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<HintPath>shared\BepInEx.dll</HintPath>
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</Reference>
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<Reference Include="Comfort">
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<HintPath>shared\Comfort.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine">
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<HintPath>shared\UnityEngine.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.AssetBundleModule">
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<HintPath>shared\UnityEngine.AssetBundleModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.AudioModule">
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<HintPath>shared\UnityEngine.AudioModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.CoreModule">
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<HintPath>shared\UnityEngine.CoreModule.dll</HintPath>
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</Reference>
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</ItemGroup>
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</Project>
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