forked from CWX/CWX-mods
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@ -18,6 +18,7 @@ namespace CWX_DebuggingTool
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private Dictionary<string, BotRoleAndDiffClass> _playerRoleAndDiff = new Dictionary<string, BotRoleAndDiffClass>();
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private Dictionary<string, BotRoleAndDiffClass> _playerRoleAndDiff = new Dictionary<string, BotRoleAndDiffClass>();
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private List<BotZone> _zones;
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private List<BotZone> _zones;
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private GameWorld _gameWorld;
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private GameWorld _gameWorld;
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private GameObject _mainCamera;
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private IBotGame _botGame;
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private IBotGame _botGame;
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private Rect _rect;
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private Rect _rect;
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private string _content = "";
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private string _content = "";
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@ -46,6 +47,9 @@ namespace CWX_DebuggingTool
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// Get Player from GameWorld
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// Get Player from GameWorld
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_player = _gameWorld.MainPlayer;
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_player = _gameWorld.MainPlayer;
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// Get Player Camera
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_mainCamera = GameObject.Find("FPS Camera");
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// Make new rect to use for GUI
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// Make new rect to use for GUI
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_rect = new Rect(0, 60, 0, 0);
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_rect = new Rect(0, 60, 0, 0);
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@ -161,7 +165,7 @@ namespace CWX_DebuggingTool
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// _content += $"[{GetRotationToPlayer(_player, player)}]";
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// _content += $"[{GetRotationToPlayer(_player, player)}]";
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// }
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// }
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_distance = Vector3.Distance(player.CameraPosition.position, _player.Transform.position);
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_distance = Vector3.Distance(player.Transform.position, _player.CameraPosition.position);
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_content += $"> [{_distance:n2}m] [{_playerRoleAndDiff.First(x => x.Key == player.ProfileId).Value.Role}] " +
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_content += $"> [{_distance:n2}m] [{_playerRoleAndDiff.First(x => x.Key == player.ProfileId).Value.Role}] " +
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$"[{player.Profile.Side}] [{_playerRoleAndDiff.First(x => x.Key == player.ProfileId).Value.Difficulty}] {player.Profile.Nickname}\n";
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$"[{player.Profile.Side}] [{_playerRoleAndDiff.First(x => x.Key == player.ProfileId).Value.Difficulty}] {player.Profile.Nickname}\n";
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}
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}
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@ -26,9 +26,9 @@ namespace CWX_WeatherPatcher
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var debug = WeatherController.Instance.WeatherDebug;
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var debug = WeatherController.Instance.WeatherDebug;
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debug.Enabled = true;
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debug.Enabled = true;
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debug.CloudDensity = -1f;
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debug.CloudDensity = -1f;
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debug.Fog = 0f;
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// debug.Fog = 0f;
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debug.Rain = 0f;
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// debug.Rain = 0f;
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debug.LightningThunderProbability = 0f;
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// debug.LightningThunderProbability = 0f;
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debug.WindMagnitude = 0f;
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debug.WindMagnitude = 0f;
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}
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}
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}
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}
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