forked from CWX/CWX-mods
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3377384c45
@ -10,16 +10,12 @@ namespace CWX_AlarmChanger
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public static GameObject CWX_GameObject;
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public static AlarmChangerScript CWX_Component;
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public void Awake()
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{
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CWX_GameObject = new GameObject("CWX_GameObject");
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DontDestroyOnLoad(CWX_GameObject);
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CWX_Component = CWX_GameObject.AddComponent<AlarmChangerScript>();
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DontDestroyOnLoad(CWX_Component);
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}
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public void Start()
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{
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CWX_GameObject = new GameObject("CWX_GameObject");
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CWX_Component = CWX_GameObject.AddComponent<AlarmChangerScript>();
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DontDestroyOnLoad(CWX_GameObject);
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new AlarmChangerPatch().Enable();
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}
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}
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@ -17,10 +17,9 @@ namespace CWX_AlarmChanger
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{
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var gameWorld = Singleton<GameWorld>.Instance;
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if (gameWorld != null && gameWorld.MainPlayer.Location.ToLower() == "rezervbase")
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{
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AlarmChanger.CWX_Component.SetSounds();
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}
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if (gameWorld == null || gameWorld.MainPlayer.Location.ToLower() != "rezervbase") return;
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AlarmChanger.CWX_Component.Init();
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}
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}
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}
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@ -12,9 +12,10 @@ namespace CWX_AlarmChanger
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{
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private List<AudioClip> _clips = new List<AudioClip>();
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public void Start()
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public void Init()
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{
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LoadAudioFilePaths();
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SetSounds();
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}
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public void SetSounds()
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@ -111,10 +111,10 @@ namespace CWX_DebuggingTool
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public BotRoleAndDiffClass GetBotRoleAndDiffClass(InfoClass info)
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{
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var settings = info.GetType().GetField("Settings", BindingFlags.Public | BindingFlags.Instance).GetValue(info);
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var settings = info.GetType().GetField("Settings", BindingFlags.Public | BindingFlags.Instance)?.GetValue(info);
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var role = settings.GetType().GetField("Role", BindingFlags.Instance | BindingFlags.Public).GetValue(settings).ToString();
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var diff = settings.GetType().GetField("BotDifficulty", BindingFlags.Instance | BindingFlags.Public).GetValue(settings).ToString();
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var role = settings.GetType().GetField("Role", BindingFlags.Instance | BindingFlags.Public)?.GetValue(settings).ToString();
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var diff = settings.GetType().GetField("BotDifficulty", BindingFlags.Instance | BindingFlags.Public)?.GetValue(settings).ToString();
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return new BotRoleAndDiffClass(string.IsNullOrEmpty(role) ? "" : role, string.IsNullOrEmpty(diff) ? "" : diff);
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}
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31
Live/CWX_LockPicking/CWX_LockPicking.csproj
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31
Live/CWX_LockPicking/CWX_LockPicking.csproj
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@ -0,0 +1,31 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net472</TargetFramework>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="Aki.Reflection">
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<HintPath>..\..\..\Shared\Aki.Reflection.dll</HintPath>
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</Reference>
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<Reference Include="Assembly-CSharp">
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<HintPath>..\..\..\Shared\Assembly-CSharp.dll</HintPath>
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</Reference>
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<Reference Include="BepInEx">
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<HintPath>..\..\..\Shared\BepInEx.dll</HintPath>
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</Reference>
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<Reference Include="Comfort">
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<HintPath>..\..\..\Shared\Comfort.dll</HintPath>
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</Reference>
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<Reference Include="Mono.Cecil">
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<HintPath>..\..\..\Shared\Mono.Cecil.dll</HintPath>
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</Reference>
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<Reference Include="Newtonsoft.Json">
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<HintPath>..\..\..\Shared\Newtonsoft.Json.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.CoreModule">
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<HintPath>..\..\..\Shared\UnityEngine.CoreModule.dll</HintPath>
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</Reference>
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</ItemGroup>
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</Project>
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14
Live/CWX_LockPicking/LockPicker.cs
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14
Live/CWX_LockPicking/LockPicker.cs
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@ -0,0 +1,14 @@
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using BepInEx;
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namespace CWX_LockPicking
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{
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[BepInPlugin("com.CWX.LockPicker", "CWX-LockPicker", "1.0.0")]
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public class LockPicker : BaseUnityPlugin
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{
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private void Awake()
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{
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}
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}
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}
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13
Live/CWX_LockPicking/LockPickerButtonPatch.cs
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13
Live/CWX_LockPicking/LockPickerButtonPatch.cs
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@ -0,0 +1,13 @@
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using System.Reflection;
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using Aki.Reflection.Patching;
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namespace CWX_LockPicking
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{
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public class LockPickerButtonPatch : ModulePatch
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{
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protected override MethodBase GetTargetMethod()
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{
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throw new System.NotImplementedException();
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}
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}
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}
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22
Live/CWX_LockPicking/LockPickerUIPatch.cs
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22
Live/CWX_LockPicking/LockPickerUIPatch.cs
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@ -0,0 +1,22 @@
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using System.Reflection;
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using Aki.Reflection.Patching;
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using Aki.Reflection.Utils;
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using EFT.UI;
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namespace CWX_LockPicking
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{
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public class LockPickerUIPatch : ModulePatch
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{
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protected override MethodBase GetTargetMethod()
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{
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return typeof(ItemUiContext).GetMethod("GetItemContextInteractions", PatchConstants.PublicFlags);
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}
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[PatchPostfix]
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private static void PostFixPatch(ref ItemInfoInteractions __result, ItemUiContext __instance,
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ItemContext itemContext)
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{
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}
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}
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}
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@ -25,6 +25,8 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "CWX_GrassCutter", "CWX_Gras
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "TraderScrolling", "TraderScrolling\TraderScrolling.csproj", "{C9FC19BC-2155-4900-B14D-2F16D13ED2DA}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CWX_LockPicking", "CWX_LockPicking\CWX_LockPicking.csproj", "{A9363B69-7848-48FB-8562-4B694778F679}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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@ -75,6 +77,10 @@ Global
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{C9FC19BC-2155-4900-B14D-2F16D13ED2DA}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{C9FC19BC-2155-4900-B14D-2F16D13ED2DA}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{C9FC19BC-2155-4900-B14D-2F16D13ED2DA}.Release|Any CPU.Build.0 = Release|Any CPU
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{A9363B69-7848-48FB-8562-4B694778F679}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{A9363B69-7848-48FB-8562-4B694778F679}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{A9363B69-7848-48FB-8562-4B694778F679}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{A9363B69-7848-48FB-8562-4B694778F679}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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@ -1,46 +1,44 @@
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using Aki.Reflection.Patching;
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using System;
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using Aki.Reflection.Patching;
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using EFT.InventoryLogic;
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using EFT.UI.DragAndDrop;
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using System.Reflection;
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using EFT.UI;
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using UnityEngine;
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using Newtonsoft.Json;
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namespace test_layout
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namespace Test_layout
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{
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public class test_layoutPatch : ModulePatch
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public class Test_layoutPatch : ModulePatch
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{
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protected override MethodBase GetTargetMethod()
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{
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Debug.LogError("fucker");
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var methods = getMethods();
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foreach (var method in methods)
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{
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Debug.LogError(method.Name);
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return typeof(ContainedGridsView).GetMethod("CreateGrids", BindingFlags.Public | BindingFlags.Static);
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}
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return typeof(ContainedGridsView).GetMethod("CreateGrids", BindingFlags.Public | BindingFlags.Static | BindingFlags.Instance | BindingFlags.NonPublic);
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}
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public MethodInfo[] getMethods()
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{
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return typeof(ContainedGridsView).GetMethods(BindingFlags.Public | BindingFlags.Static | BindingFlags.Instance | BindingFlags.NonPublic);
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}
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[PatchPrefix]
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private static bool PatchPrefix(ref ContainedGridsView __result, Item item, ContainedGridsView containedGridsTemplate)
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[PatchPostfix]
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private static bool PatchPostfix(ref ContainedGridsView __result, Item item, ContainedGridsView containedGridsTemplate)
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{
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Debug.LogError(item.TemplateId);
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if (item.TemplateId == "5648a69d4bdc2ded0b8b457b")
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if (item.TemplateId != "5648a69d4bdc2ded0b8b457b") return true;
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Debug.LogError("Test!");
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foreach (var gridView in __result.GridViews)
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{
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foreach (var grid in containedGridsTemplate.GridViews)
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{
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Debug.LogError(grid.transform.ToString());
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Debug.LogError(JsonConvert.SerializeObject(gridView));
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}
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__result = Object.Instantiate(containedGridsTemplate);
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return false;
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}
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var test = new GridView();
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test.enabled = true;
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test.Grid = new GClass2317("1", 1, 2, false, false, Array.Empty<ItemFilter>(),
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new LootItemClass("test", new GClass2348()));
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test.IsMagnified = false;
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test.name = "GridView 1";
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test.tag = "Untagged";
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__result.GridViews = new[] { test };
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return true;
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}
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@ -1,13 +1,13 @@
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using BepInEx;
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namespace test_layout
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namespace Test_layout
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{
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[BepInPlugin("com.test_layout", "test_layout", "1.0.0")]
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public class test_layout : BaseUnityPlugin
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public class Test_layout : BaseUnityPlugin
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{
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private void Awake()
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{
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new test_layoutPatch().Enable();
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new Test_layoutPatch().Enable();
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}
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}
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}
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@ -18,6 +18,12 @@
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<Reference Include="Comfort">
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<HintPath>..\..\..\Shared\Comfort.dll</HintPath>
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</Reference>
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<Reference Include="ItemComponent.Types">
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<HintPath>..\..\..\Shared\ItemComponent.Types.dll</HintPath>
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</Reference>
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<Reference Include="Newtonsoft.Json">
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<HintPath>..\..\..\Shared\Newtonsoft.Json.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine">
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<HintPath>..\..\..\Shared\UnityEngine.dll</HintPath>
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</Reference>
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