using BepInEx; using BepInEx.Configuration; namespace DeSharpener { [BepInPlugin("com.CWX.DeSharpener", "CWX-DeSharpener", "1.3.0")] public class Plugin : BaseUnityPlugin { public static ConfigEntry sharpness; private void Awake() { sharpness = Config.Bind ( "Sharpness Value", "Sharpness", 0.7f, "Set the sharpness value for your game to run at, " + "this will not change when using painkillers" ); new SharpenPatch().Enable(); } } }