using BepInEx; using CWX_WeatherPatch; using EFT.Weather; namespace CWX_WeatherPatcher { [BepInPlugin("com.CWX.WeatherPatcher", "CWX-WeatherPatcher", "2.4.0")] public class Plugin : BaseUnityPlugin { private void Awake() { new GClassPatch().Enable(); new CustomGlobalFogPatch().Enable(); new LevelSettingsPatch().Enable(); new TOD_ScatteringPatch().Enable(); new GameWorldPatch().Enable(); } public static void Fix() { var instance = WeatherController.Instance; if (instance != null) { instance.RainController.enabled = false; instance.LightningController.enabled = false; var debug = WeatherController.Instance.WeatherDebug; debug.Enabled = true; debug.CloudDensity = -1f; debug.Fog = 0f; debug.Rain = 0f; debug.LightningThunderProbability = 0f; debug.WindMagnitude = 0f; } } } }