using Comfort.Common; using EFT; using EFT.UI; using System; using System.Collections.Generic; using System.Linq; using UnityEngine; namespace CWX_DebuggingTool { public sealed class BotmonClass : MonoBehaviour, IDisposable { private static BotmonClass _instance; private GUIContent _guiContent; private GUIStyle _textStyle; private Player _player; private Dictionary> _zoneAndPlayers = new Dictionary>(); private List _zones; private GameWorld _gameWorld; private IBotGame _botGame; private Rect _rect; private String _content = ""; private Vector2 _guiSize; private float _distance; private BotmonClass() { } public int Mode { get; set; } public static BotmonClass Instance { get { if (_instance == null) { _instance = new BotmonClass(); } return _instance; } } public void Dispose() { var gameWorld = Singleton.Instance; var gameobj = gameWorld.GetComponent(); Destroy(gameobj); _instance = null; GC.SuppressFinalize(this); } ~BotmonClass() { ConsoleScreen.Log("BotMonitor Disabled on game end"); } public void Awake() { // Get GameWorld Instance _gameWorld = Singleton.Instance; // Get BotGame Instance _botGame = Singleton.Instance; // Get Player from GameWorld _player = _gameWorld.MainPlayer; // Make new rect to use for GUI _rect = new Rect(0, 60, 0, 0); // Get all BotZones _zones = LocationScene.GetAllObjects().ToList(); // Set up the Dictionary foreach (var botZone in _zones) { _zoneAndPlayers.Add(botZone.name, new List()); } // Add existing Bots to list if (_gameWorld.AllPlayers.Count > 1) { foreach (var player in _gameWorld.AllPlayers) { if (!player.IsYourPlayer) { var theirZone = player.AIData.BotOwner.BotsGroup.BotZone.NameZone; _zoneAndPlayers[theirZone].Add(player); } } } // Sub to Event to get and add Bot when they spawn _botGame.BotsController.BotSpawner.OnBotCreated += owner => { Player player = owner.GetPlayer; var theirZone = player.AIData.BotOwner.BotsGroup.BotZone.NameZone; _zoneAndPlayers[theirZone].Add(player); }; } public void OnGUI() { // set basics on GUI if (_textStyle == null) { _textStyle = new GUIStyle(GUI.skin.box); _textStyle.alignment = TextAnchor.MiddleLeft; _textStyle.fontSize = 20; _textStyle.margin = new RectOffset(3, 3, 3, 3); } // new GUI Content if (_guiContent == null) { _guiContent = new GUIContent(); } // If Mode Greater than or equal to 1 show total if (Mode >= 1) { _content = string.Empty; _content += $"Total = {_gameWorld.AllPlayers.Count - 1}\n"; } // If Mode Greater than or equal to 2 show total for each zone if (Mode >= 2) { if (_zoneAndPlayers != null) { foreach (var zone in _zoneAndPlayers) { if (_zoneAndPlayers[zone.Key].FindAll(x => x.HealthController.IsAlive).Count > 0) { _content += $"{zone.Key} = {_zoneAndPlayers[zone.Key].FindAll(x => x.HealthController.IsAlive).Count}\n"; // If Mode Greater than or equal to 3 show Bots individually also if (Mode >= 3) { foreach (var player in _zoneAndPlayers[zone.Key].Where(player => player.HealthController.IsAlive)) { _distance = Vector3.Distance(player.Position, _player.Position); _content += $"> [{_distance:n2}m] [{player.Profile.Info.Settings.Role}] [{player.Profile.Side}] [{player.Profile.Info.Settings.BotDifficulty}] {player.Profile.Nickname}\n"; } } } } } } _guiContent.text = _content; _guiSize = _textStyle.CalcSize(_guiContent); _rect.x = Screen.width - _guiSize.x - 5f; _rect.width = _guiSize.x; _rect.height = _guiSize.y; GUI.Box(_rect, _guiContent, _textStyle); } } }