using BepInEx; using BepInEx.Configuration; using System; namespace CWX_MasterKey { [BepInPlugin("com.CWX.MasterKey", "CWX-MasterKey", "1.4.3")] public class MasterKey : BaseUnityPlugin { private const string KeyConfigName = "Key Config"; internal static ConfigEntry Key; private static string DefaultKey = "5c1d0d6d86f7744bb2683e1f"; private void Awake() { InitConfig(); new MasterKeyPatch().Enable(); } private void InitConfig() { Key = Config.Bind( KeyConfigName,"Key", DefaultKey, "This will be used as the key to open doors"); } } }