using Aki.Reflection.Patching; using EFT; using System.Reflection; using UnityEngine; namespace BushWhacker { public class Patch : ModulePatch { protected override MethodBase GetTargetMethod() { var result = typeof(GameWorld).GetMethod("OnGameStarted", BindingFlags.Public | BindingFlags.Instance); return result; } [PatchPostfix] public static void PatchPostFix() { Debug.LogError("test patch"); BushWhacker.DisableBushes(); } } }