using BepInEx; namespace VoiceAdd { [BepInPlugin("com.CWX.VoiceAdder", "CWX-VoiceAdder", "2.0.0")] public class Plugin : BaseUnityPlugin { private void Start() { Logger.LogInfo("Loading: CWX-VoiceAdder - V2.0.0"); new VoicePatch().Enable(); } } }