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XML

<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net472</TargetFramework>
<AssemblyName>BUNDLEMAKER</AssemblyName>
<Description>BUNDLEMAKER</Description>
<Version>1.0.0</Version>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>latest</LangVersion>
</PropertyGroup>
<ItemGroup>
<Reference Include="Aki.Common">
<HintPath>shared\Aki.Common.dll</HintPath>
</Reference>
<Reference Include="Aki.Reflection">
<HintPath>shared\Aki.Reflection.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>shared\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="BepInEx">
<HintPath>shared\BepInEx.dll</HintPath>
</Reference>
<Reference Include="Comfort">
<HintPath>shared\Comfort.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>shared\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AssetBundleModule">
<HintPath>shared\UnityEngine.AssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AudioModule">
<HintPath>shared\UnityEngine.AudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>shared\UnityEngine.CoreModule.dll</HintPath>
</Reference>
</ItemGroup>
</Project>