forked from CWX/CWX-mods
43 lines
1.5 KiB
XML
43 lines
1.5 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net472</TargetFramework>
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<AssemblyName>CWX-BushWhacker</AssemblyName>
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<Version>1.1.0</Version>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="Aki.Common">
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<HintPath>..\Shared\AKI\Aki.Common.dll</HintPath>
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</Reference>
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<Reference Include="Aki.Reflection">
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<HintPath>..\Shared\AKI\Aki.Reflection.dll</HintPath>
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</Reference>
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<Reference Include="Assembly-CSharp">
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<HintPath>..\Shared\EFT\Assembly-CSharp.dll</HintPath>
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</Reference>
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<Reference Include="BepInEx">
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<HintPath>..\Shared\BepInEx\BepInEx.dll</HintPath>
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</Reference>
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<Reference Include="Comfort">
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<HintPath>..\Shared\EFT\Comfort.dll</HintPath>
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</Reference>
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<Reference Include="Newtonsoft.Json">
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<HintPath>..\Shared\EFT\Newtonsoft.Json.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine">
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<HintPath>..\Shared\EFT\UnityEngine.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.AssetBundleModule">
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<HintPath>..\Shared\EFT\UnityEngine.AssetBundleModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.CoreModule">
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<HintPath>..\Shared\EFT\UnityEngine.CoreModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.PhysicsModule">
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<HintPath>..\..\..\AKI-All\Modules\project\Shared\Managed\UnityEngine.PhysicsModule.dll</HintPath>
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</Reference>
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</ItemGroup>
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</Project>
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